y5nw
23bfb2db72
Move keybinding settings to (Lua-based) setting menu ( #15791 )
2025-04-20 20:20:49 +02:00
y5nw
bf15036831
Show SDL version in the About tab ( #16046 )
2025-04-20 20:20:22 +02:00
Lars Müller
7689f1f0fd
Improve some warning messages ( #15990 )
2025-04-08 22:24:00 +02:00
JosiahWI
8fc7bf2af4
Fix core.get_content_info
docs and harden implementation ( #15925 )
2025-03-26 19:03:53 +01:00
grorp
b99f90ed80
Mainmenu: Trim whitespace from player name, address, port
2025-03-26 18:31:44 +01:00
JosiahWI
4125ce877d
Do not discover mod directories that fail parsing ( #15917 )
...
The root issue of the unit test failure is that all directories that are found in the mod search are counted as mods, even if they are detected to be invalid as such by the parser. For example, the presence of an init.lua file is required, and the parser will return false if one is not found. This return value was completely ignored. Simply counting the mod conditionally on the parsing success makes the modserver tests pass on MSVC.
2025-03-19 18:43:19 +01:00
wrrrzr
f17498b049
Delete irrlichttypes_extrabloated.h ( #15723 )
...
Co-authored-by: cx384 <cx384@proton.me >
2025-02-01 13:41:51 +01:00
grorp
eeb6cab4c4
In-game settings menu using separate Lua environment ( #15614 )
2025-01-19 13:07:04 -05:00
grorp
6a1d22b2c5
Implement an editor to customize the touchscreen controls ( #14933 )
...
- The editor is accessible via the pause menu and the settings menu.
- Buttons can be moved via drag & drop.
- Buttons can be added/removed. The grid menu added by #14918 is used to show
all buttons not included in the layout.
- Custom layouts are responsive and adapt to changed screen size / DPI /
hud_scaling.
- The layout is saved as JSON in the "touch_layout" setting.
2024-11-24 11:33:39 +01:00
sfan5
ea4ae55e24
Implement script sandboxing for main menu
2024-11-13 14:22:41 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
grorp
9f43018df2
Better UX when touch events aren't supported by Irrlicht device ( #15288 )
2024-10-16 21:37:00 +02:00
sfan5
b61c83a19d
Move some more sources to shared target
2024-10-16 19:39:59 +02:00
rubenwardy
78aab8c95d
ContentDB redesign: Add package dialog
...
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de >
2024-10-05 18:40:26 +01:00
SmallJoker
3797ca52c4
Network: offload often changed constants to source file ( #15207 )
...
* Network: offload often changed constants to source file
This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).
Co-authored-by: sfan5 <sfan5@live.de >
2024-10-02 11:01:30 +02:00
SmallJoker
0c4f03d9a5
Reduce include count in headers
2024-09-02 16:09:32 +02:00
grorp
66b3db3601
Fix mods folder being read twice with RUN_IN_PLACE=1 ( #15024 )
2024-08-21 20:25:58 +02:00
j-r
1fb49e9ca7
Add shared mods path to get_modpaths
...
...because the documentation implies it should be.
2024-08-17 19:48:40 +02:00
sfan5
7e4462e0ac
Better handling of temporary folders
2024-04-06 12:10:21 +02:00
sfan5
6c6e48f006
Move values the mainmenu caches to dedicated files ( #14433 )
2024-03-30 11:06:28 +01:00
sfan5
d53ef90a73
Remove Irrlicht versioning
2024-03-27 20:55:48 +01:00
rubenwardy
f4eba3bfba
Add support for ContentDB package translation ( #14410 )
2024-02-25 22:09:52 +00:00
rubenwardy
b4be483d3e
Add support for translating content titles and descriptions ( #12208 )
2024-02-24 19:13:07 +00:00
sfan5
e3cc26cb7c
Irrlicht support changes ( #14383 )
2024-02-19 21:14:47 +01:00
sfan5
5dbc1d4c08
Move some files to src/server/
2024-01-27 10:33:32 +01:00
sfan5
961652c2e9
Address some clang-tidy warnings
2023-12-25 10:07:28 +01:00
grorp
91ba02449b
Add touch_controls
boolean to get_player_window_information()
( #14092 )
2023-12-17 20:47:07 +01:00
DS
f41e9e3e0f
Add Irrlicht device info to the mainmenu About tab ( #13636 )
2023-07-17 20:44:54 +02:00
Gregor Parzefall
0218963f1b
Fix max_formspec_size not taking gui_scaling into account ( #13493 )
2023-07-07 21:42:43 +02:00
Desour
b201c03625
Use smart-ptrs in GUIEngine
2023-04-11 20:06:15 +02:00
sfan5
c26e122485
Move video_driver default selection to runtime
2023-04-08 20:19:35 +02:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
sfan5
87051fca26
Take geographic distance into account for server list ordering ( #12790 )
2022-10-17 07:56:28 -04:00
SmallJoker
bc3dccca5c
Mainmenu: Properly sort mods and games ( #12758 )
...
This also removes trivial and unused pkgmgr functions
Fixes a bug caused by sorting in 2133fc8
2022-09-12 19:24:54 +02:00
rubenwardy
9f41b4f72d
Add check_mod_configuration to main menu
2022-07-14 22:12:54 +01:00
rubenwardy
4baf56520d
Android: Add support for sharing debug.txt ( #12370 )
2022-06-05 17:42:09 +01:00
rubenwardy
03d86ea0b4
Add register dialog to separate login/register ( #12185 )
...
New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.
The old registration confirmation dialog is removed in
favour of the new dialog.
Fixes #8138
2022-06-05 17:47:38 +02:00
rubenwardy
4e9e230e34
Deprecate game.conf name, use title instead ( #12030 )
2022-05-21 16:23:30 +01:00
rubenwardy
128f6359e9
Use virtual paths to specify exact mod to enable ( #11784 )
2022-01-30 22:40:53 +00:00
sfan5
4c8c649779
Mainmenu game-related changes ( #11887 )
...
fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09 21:15:35 +01:00
sfan5
6de8d77e17
Move instead of copy during content install if possible
2021-10-07 00:20:01 +02:00
sfan5
2b5075f0e2
Move archive extraction in content store to async job
2021-10-07 00:20:01 +02:00
sfan5
2d5b7b5fb4
Make fs::extractZipFile thread-safe
2021-10-07 00:20:01 +02:00
emixa-d
9fab5d594c
Add "MINETEST_MOD_PATH" environment variable ( #11515 )
...
This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
sfan5
6a1424f2b1
Async-related script cleanups
2021-08-28 12:15:12 +02:00
hecks
1d25d1f7ad
Refactor video driver name retrieval ( #11413 )
...
Co-authored-by: hecktest <>
2021-07-11 09:50:34 +02:00
sfan5
edf098db63
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
...
These have been pointless for a while.
2021-06-16 17:41:34 +02:00
Loic Blot
225d4541ff
fix: extractZipFile is not part of Client but more generic.
...
This solve a crash from mainmenu while extracting the zip
2021-05-06 16:01:52 +02:00
Loic Blot
48d5abd5be
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
2021-05-03 19:49:19 +02:00