sfan5 
							
						 
					 
					
						
						
							
						
						4756e23477 
					 
					
						
						
							
							Move crack overlay to shader  
						
						
						
						
					 
					
						2025-10-22 22:33:40 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						293544fb48 
					 
					
						
						
							
							Clean up tiledef/layer handling in wield mesh  
						
						
						
						
					 
					
						2025-10-07 11:10:19 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						61551cfc3a 
					 
					
						
						
							
							Remove irr namespace ( #16309 )  
						
						
						
						
					 
					
						2025-07-09 10:35:52 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						08bc036311 
					 
					
						
						
							
							Remove obsolete SMeshBuffer.h ( #16308 )  
						
						
						
						
					 
					
						2025-07-03 17:32:35 +02:00 
						 
				 
			
				
					
						
							
							
								Lars 
							
						 
					 
					
						
						
							
						
						fcbf05fc30 
					 
					
						
						
							
							Use MapBlock::copyTo to fill MeshMakeData  
						
						
						
						
					 
					
						2025-06-27 10:36:33 -07:00 
						 
				 
			
				
					
						
							
							
								Xeno333 
							
						 
					 
					
						
						
							
						
						225d2cf916 
					 
					
						
						
							
							Make minimap respect drawtype = "airlike" ( #16251 )  
						
						
						
						
					 
					
						2025-06-13 23:33:10 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						03affa1bbb 
					 
					
						
						
							
							Some minor code cleanups  
						
						
						
						
					 
					
						2025-04-08 22:24:37 +02:00 
						 
				 
			
				
					
						
							
							
								cx384 
							
						 
					 
					
						
						
							
						
						a6d4cd7c15 
					 
					
						
						
							
							Draw node animation for items ( #15930 )  
						
						
						
						
					 
					
						2025-04-04 18:47:11 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						83fd837d75 
					 
					
						
						
							
							Clean up TileLayer::applyMaterialOptions  
						
						
						
						
					 
					
						2025-02-22 16:19:04 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						27bbe3a873 
					 
					
						
						
							
							CAO 'node' visual ( #15683 )  
						
						
						
						
					 
					
						2025-02-22 16:19:04 +01:00 
						 
				 
			
				
					
						
							
							
								wrrrzr 
							
						 
					 
					
						
						
							
						
						f17498b049 
					 
					
						
						
							
							Delete irrlichttypes_extrabloated.h ( #15723 )  
						
						... 
						
						
						
						Co-authored-by: cx384 <cx384@proton.me > 
						
						
					 
					
						2025-02-01 13:41:51 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e5f276ecee 
					 
					
						
						
							
							Apply some minor code cleanups  
						
						
						
						
					 
					
						2025-01-19 18:39:32 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						636a734d78 
					 
					
						
						
							
							Resolve some quirks with (wield) item meshes for nodes ( #15654 )  
						
						
						
						
					 
					
						2025-01-13 09:39:06 +01:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						d044c27b5f 
					 
					
						
						
							
							MeshMakeData: Explain members, and add grid size and minimap flag  
						
						
						
						
					 
					
						2025-01-11 16:43:37 +01:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						c0ce918d77 
					 
					
						
						
							
							Meshgen: Handle enable_water_reflections like smooth_lighting  
						
						
						
						
					 
					
						2025-01-11 16:43:37 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e5542e5b02 
					 
					
						
						
							
							Remove or restrict some client settings ( #15633 )  
						
						
						
						
					 
					
						2025-01-08 10:56:45 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5b14c03301 
					 
					
						
						
							
							Use polygon offset to fix z-fighting for overlay tiles  
						
						
						
						
					 
					
						2025-01-05 16:30:53 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						412cc96bc9 
					 
					
						
						
							
							Fix some compiler warnings ( #15596 )  
						
						
						
						
					 
					
						2024-12-26 11:29:00 +01:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						df4e70b2c7 
					 
					
						
						
							
							Add a setting to group transparency sorted triangles by buffer ( #15115 )  
						
						
						
						
					 
					
						2024-11-28 14:22:53 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						794aea8e92 
					 
					
						
						
							
							Drop fixed pipeline support code ( #15421 )  
						
						... 
						
						
						
						OpenGL 2.0 is now mandatory. 
						
						
					 
					
						2024-11-13 14:24:01 +01:00 
						 
				 
			
				
					
						
							
							
								sfence 
							
						 
					 
					
						
						
							
						
						d849d51c2d 
					 
					
						
						
							
							Replace licensing text in headers (LGPLv2.1) ( #15321 )  
						
						
						
						
					 
					
						2024-10-28 15:57:39 +01:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						9827f9df1b 
					 
					
						
						
							
							Use irr_ptr for MapBlockMesh::m_mesh  
						
						
						
						
					 
					
						2024-09-18 12:19:40 +02:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						70e169f165 
					 
					
						
						
							
							Drop fixed pipeline lighting stuff ( #15165 )  
						
						
						
						
					 
					
						2024-09-18 12:18:28 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						4aec4fbe6f 
					 
					
						
						
							
							Add support for Tracy profiler ( #15113 )  
						
						
						
						
					 
					
						2024-09-15 13:47:45 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						275bef0633 
					 
					
						
						
							
							Remove unused leftovers from normal mapping  
						
						
						
						
					 
					
						2024-09-07 14:23:37 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						62131fe295 
					 
					
						
						
							
							Put all pieces together and clean up leftover code  
						
						
						
						
					 
					
						2024-09-02 21:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						47e4c33a50 
					 
					
						
						
							
							Split CIndexBuffer from CMeshBuffer  
						
						
						
						
					 
					
						2024-09-02 21:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1298d6c020 
					 
					
						
						
							
							Fix VBO hint for transparent block parts  
						
						
						
						
					 
					
						2024-08-28 15:38:02 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						39970fed38 
					 
					
						
						
							
							Consolidate transparent buffers lazily  
						
						
						
						
					 
					
						2024-08-28 15:38:02 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5d226268df 
					 
					
						
						
							
							Irrlicht cleanups (mostly getting rid of core::array)  
						
						... 
						
						
						
						Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com > 
						
						
					 
					
						2024-08-17 19:49:11 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						71893807b3 
					 
					
						
						
							
							Call malloc_trim() regularly to improve deallocation behavior ( #14707 )  
						
						
						
						
					 
					
						2024-06-07 16:57:30 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						5c187363b2 
					 
					
						
						
							
							Fix some clang compiler warnings ( #14654 )  
						
						... 
						
						
						
						* Fix some clang compiler warnings
* Get rid of sdl_supports_primary_selection
* Fix draw2DImage hiding overloaded virtual function 
						
						
					 
					
						2024-05-15 19:56:25 +02:00 
						 
				 
			
				
					
						
							
							
								cx384 
							
						 
					 
					
						
						
							
						
						aaf77025b6 
					 
					
						
						
							
							Split up tile.cpp/h  
						
						
						
						
					 
					
						2024-03-03 15:52:05 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						09d542dfe0 
					 
					
						
						
							
							Drop enable_vbo setting  
						
						... 
						
						
						
						Consistently applying this setting requires some code work,
because Irrlicht does not provide a global toggle.
At the same time I don't see any reason for someone to disable this. 
						
						
					 
					
						2024-02-29 17:20:49 +01:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
							
						
						bf2098c07f 
					 
					
						
						
							
							Decouple MeshMakeData from Client  
						
						
						
						
					 
					
						2024-02-22 15:45:17 +00:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						010d08f6a4 
					 
					
						
						
							
							Fix -Wmissing-braces warnings in mapblock_mesh.cpp  
						
						
						
						
					 
					
						2023-09-09 18:48:56 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						6f0d36c41a 
					 
					
						
						
							
							Fixes and improvements  
						
						
						
						
					 
					
						2023-07-20 22:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						7473e4cafd 
					 
					
						
						
							
							Expose all OpenGL filtering modes, use OpenGL names for them  
						
						... 
						
						
						
						Because of a review comment on the Irrlicht PR by numberZero. 
						
						
					 
					
						2023-07-20 22:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						9bef3c136a 
					 
					
						
						
							
							Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter  
						
						... 
						
						
						
						You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately. 
						
						
					 
					
						2023-07-20 22:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						307e380f30 
					 
					
						
						
							
							Refactor the way you set material properties  
						
						... 
						
						
						
						Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer. 
						
						
					 
					
						2023-07-20 22:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
							
						
						1102f92dac 
					 
					
						
						
							
							Use a enum for tile rotation  
						
						
						
						
					 
					
						2023-06-22 17:50:20 +02:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
							
						
						729671d6ae 
					 
					
						
						
							
							In getNodeTile, use a descriptive struct for the lookup table  
						
						
						
						
					 
					
						2023-06-22 17:50:20 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						8b73743baa 
					 
					
						
						
							
							Reduce number of recursively included headers  
						
						... 
						
						
						
						This should improve compilation speed.
Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client). 
						
						
					 
					
						2023-04-27 18:50:33 +02:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						35929d27e3 
					 
					
						
						
							
							Remove fast faces ( #13216 )  
						
						... 
						
						
						
						Co-authored-by: Lars <larsh@apache.org > 
						
						
					 
					
						2023-04-08 20:17:15 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						705195b43e 
					 
					
						
						
							
							Scale culler steps proportionally to the mesh sizes ( #13250 )  
						
						
						
						
					 
					
						2023-03-11 14:10:26 +01:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						6e1c70e02b 
					 
					
						
						
							
							Fix a -Wreorder warning  
						
						
						
						
					 
					
						2023-02-22 11:06:48 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						3bafbaac49 
					 
					
						
						
							
							Remove dead code behind Irrlicht version checks  
						
						
						
						
					 
					
						2023-02-18 16:46:51 +01:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						d3a6ee00e6 
					 
					
						
						
							
							Generalize mesh chunking, and make it configurable. ( #13179 )  
						
						... 
						
						
						
						* Generalize mesh chunking. Set 3x3x3 chunks.
* Make mesh chunk size configurable... Default to 1 (off).
* Extract all mesh grid maths into a dedicated class
---------
Co-authored-by: x2048 <codeforsmile@gmail.com > 
						
						
					 
					
						2023-02-08 13:42:12 -08:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						69fc206109 
					 
					
						
						
							
							8x block meshes ( #13133 )  
						
						... 
						
						
						
						Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.
Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com >
Co-authored-by: Lars <larsh@apache.org >
Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2023-01-31 17:30:59 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						2715cc8bf6 
					 
					
						
						
							
							Occlusion culling algorithm based on recursive descend ( #13104 )  
						
						... 
						
						
						
						Co-authored-by: DS <vorunbekannt75@web.de > 
						
						
					 
					
						2023-01-06 22:31:06 +01:00