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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-17 10:25:21 +02:00
Commit Graph

905 Commits

Author SHA1 Message Date
SmallJoker
a7eaee77ca ContentCAO: Fix threshold of alpha channel textures (#14213)
With disabled shaders, the material EMT_TRANSPARENT_ALPHA_CHANNEL uses the
parameter as an alpha threshold to decide whether to draw the texture.
Thus lowering this limit fixes the issue of vanishing textures below alpha 128.
2024-01-10 19:34:52 +01:00
lhofhansl
4bf95703a0 Allow access into MapSector::m_blocks (#14232)
* New API to allow access into MapSector::m_blocks
* Use this API on ClientMap::touchMapBlocks(), ClientMap::updateDrawList(), and ClientMap::updateDrawListShadow() to speed them up
2024-01-10 09:17:26 -08:00
cx384
2766c70ad3 Fix dividing by zero crashes in texture modifiers 2024-01-07 21:49:26 +01:00
sfan5
2c390b5473 Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
sfan5
dc7fb26921 Extend capabilities of Address class 2024-01-07 21:49:05 +01:00
Muhammad Rifqi Priyo Susanto
171f911237 Android: Add selection dialog (drop down/combo box) (#13814)
- The handling of IGUIComboBox uses the new setAndSendSelected() method.
- getDialogState() is now getInputDialogState() and returns the state of the input dialog.
- getLastDialogType() is added and returns current/last shown dialog's type.
- getInputDialogState() now returns an enum instead of int.
- getAndroidUIInput() now returns void instead of bool.
- New data types (enum) are added:
  (1) GameActivity.DialogType (Java) and porting::AndroidDialogType (C++)
  (2) GameActivity.DialogState (Java) and porting::AndroidDialogState (C++)
- When showing a text input dialog, there is no custom accept button text any more.
- showDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- showInputDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- getDialogValue()/getInputDialogValue() is now getDialogMessage()/getInputDialogMessage().


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2024-01-07 19:00:04 +07:00
Zughy
c2c8d4d410 Remove controls listed in the pause menu (no touchscreen) (#13282) 2024-01-05 20:10:07 +00:00
Maintainer_
34ce86a8f5 Fix GameUI text staying visible during shutdown. (#14197) 2024-01-05 00:39:56 +01:00
Muhammad Rifqi Priyo Susanto
e17455cb22 Remove server's address and port from pause menu (#14082) 2024-01-05 00:39:11 +01:00
DS
c9cd0d20ef Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
DS
3eab5e9002 Replace clientmap's MeshBufListList with a hashmap 2024-01-03 21:56:38 +01:00
sfence
d0753dddb1 Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
Alfred Wingate
c9ab61aa8c Add missing header for gcc-14
https://gcc.gnu.org/gcc-14/porting_to.html

Signed-off-by: Alfred Wingate <parona@protonmail.com>
2023-12-31 19:26:33 +01:00
Gregor Parzefall
335af393f0 Make the loading screen progress bar respect "gui_scaling" 2023-12-26 20:21:15 +01:00
Desour
322c4a5b2b Rework server stepping and dtime calculation 2023-12-25 10:07:03 +01:00
grorp
46c930cf70 Touchscreen: Make server-sent overrides of button textures work (#14145) 2023-12-23 14:39:42 +01:00
Lars
e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
x2048
04f0d545da Initial implementation of 'Godrays' 2023-12-21 16:21:01 -08:00
Gregor Parzefall
04dc4a10f0 Fix TouchScreenGUI ignoring server-sent pitch changes 2023-12-20 21:24:10 +01:00
Lars Müller
0d61598d8a Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00
grorp
00d9d96e48 Android: Pause rendering while the app is paused (#14058) 2023-12-19 20:18:28 +01:00
HybridDog
b1aec1b5c8 Add dithering (#9014) 2023-12-19 20:18:11 +01:00
grorp
91ba02449b Add touch_controls boolean to get_player_window_information() (#14092) 2023-12-17 20:47:07 +01:00
JosiahWI
7162b536eb Extract Game::drawScene from Game::updateFrame 2023-12-17 20:44:45 +01:00
Gary Miguel
da832a295e Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
lhofhansl
a98200bb4c Avoid movement jitter (#13093)
This allows the client and server to agree on the position of objects and attached players even when there is lag.
2023-12-10 19:12:37 +01:00
Muhammad Rifqi Priyo Susanto
55fafb7d25 Add sound volume when unfocused setting (#14083)
This adds a new setting to set sound volume multiplier when Minetest window is unfocused/inactive (sound_volume_unfocused, located in Settings > Graphics and Audio > Audio > Volume when unfocused).

If the window is not focused, the sound volume will be multiplied by sound_volume_unfocused setting. The sound volume will be set back to sound_volume again when the window is focused.
2023-12-10 19:11:39 +01:00
SmallJoker
321bcf5c44 GUIFormspecMenu: Fix race condition between quit event and cleanup in Game (#14010)
To not instantly free GUIFormSpec upon close/quit, Game periodically
cleans up the remaining instance on the next frame.

When a new formspec is received and processed after closing the previous formspec
but before the cleanup in Game, the formspec would be closed regardless.
This now re-creates the formspec when the old one is already pending for removal.
2023-12-10 19:09:51 +01:00
sfan5
d6a8b546e4 Enable clean transparent filter in more cases
It was determined that this fixes scaling artifacts that can happen with bilinear,
trilinear or anisotropic filtering alone.
Since the previous commit did not bring back the relevant setting, we fix this
shortcoming by just enabling it in all cases where it is known to help.
2023-11-29 21:09:21 +01:00
sfan5
7f9326805c Return texture filter settings to previous state
This partially reverts commit 72ef90885d.

fixes #14007
2023-11-29 21:09:21 +01:00
Desour
73e85b2ebb Fix cached wanted_range and camera_fov being written with out-of-range value 2023-11-19 20:45:18 +01:00
JosiahWI
56902745c8 Extract updateClouds method from updateFrame (#13939)
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-11-08 07:00:59 +07:00
Muhammad Rifqi Priyo Susanto
7213ff7a00 Resolves some warnings for Android version (#13862) 2023-11-05 19:02:01 +01:00
Nils Dagsson Moskopp
2025dcffbd Revert "Don't trigger a key event if a key with the same associated char was pressed (#13773)"
This partially reverts commit d57c936b08.

The reverted commit prevented recognition of key combinations.
It correctly changed a test case to no longer use “KEY_NUMPAD_5”.

Several keyboard layouts use a key combination to input a “+” (e.g. Neo2);
therefore some users could no longer input “+” to increase the view range.

Co-authored-by: savilli <78875209+savilli@users.noreply.github.com>
2023-10-30 21:23:59 +01:00
Muhammad Rifqi Priyo Susanto
1363059416 Fix issues in Minetest's English texts (#13913)
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
2023-10-29 12:24:39 +01:00
Desour
b3988d964a Sounds: Do not fade paused sounds 2023-10-29 00:40:07 +02:00
Desour
2ad17136dc Sounds: Fix dtime being in milliseconds 2023-10-29 00:40:07 +02:00
Desour
b2aa5d9261 Sounds: Don't pause new sounds when paused 2023-10-29 00:39:38 +02:00
ROllerozxa
1a562ca144 Prevent Windows Defender warnings in singleplayer (Bind singleplayer server to 127.0.0.1) 2023-10-27 12:03:43 +02:00
Nils Dagsson Moskopp
2f16227302 Set color of scrollbar/dropdown button symbols and checkmarks to white
Before this patch, the symbols were rendered black on dark background.

Previous images were edited like this:

1. The colors were inverted with GIMP's “linear inversion” method.
2. Image files were optimized using “optipng -o7 -zm1-9 -strip all”.

Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-10-27 11:05:00 +02:00
SmallJoker
2fbf5f4250 CSM: Fix duplicate player names (#13910) 2023-10-22 15:31:29 +02:00
Muhammad Rifqi Priyo Susanto
c9655e54ce Change some keys to be triggered once every key press (#13883)
Those keys are below:
- KeyType::CAMERA_MODE
- KeyType::SCREENSHOT
- KeyType::TOGGLE_BLOCK_BOUNDS
- KeyType::TOGGLE_HUD
- KeyType::MINIMAP
- KeyType::TOGGLE_CHAT
- KeyType::TOGGLE_FOG
- KeyType::TOGGLE_DEBUG
- KeyType::TOGGLE_PROFILER
- KeyType::RANGESELECT


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-10-22 02:00:08 +07:00
JosiahWI
62eb6cfed0 Extract updatePauseState from Game::run (#13893) 2023-10-18 20:17:30 +02:00
DS
6026003508 Warn only once about positional stereo sounds (#13895) 2023-10-18 20:16:45 +02:00
DS
12e98678f6 Particle cleanup (#13394) 2023-10-11 17:07:30 +02:00
Muhammad Rifqi Priyo Susanto
7e678b5686 Prevent early respawns caused by up/down button in the death screen (#13870) 2023-10-09 17:13:33 +02:00
DS
11ec75c2ad ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
sfan5
01d26c0e0e Warn when ignoring bind_address 2023-10-05 17:29:49 +02:00
sfan5
9ec40ce8e9 Enforce minimum for curl(_file_download)_timeout 2023-10-05 17:29:49 +02:00
DS
8db4381304 MapblockMeshGenerator: Use more verbose member names (#13244) 2023-10-04 00:28:43 +02:00