sfan5
b80e3f0ad7
Avoid inVertexColor name collision
2026-01-10 10:53:50 +01:00
sfan5
cf39065511
OpenGL: don't use alpha test for GLSL materials ( #16832 )
...
This fixes crack for transparent textures on legacy GL (overlay was visible even if base was transparent),
because our shader code assumed that transparent pixels would be discarded early.
2026-01-10 10:52:48 +01:00
sfan5
77ce40cf44
Refactor parts of CGUITTFont
2025-11-26 22:13:09 +01:00
sfence
f5f26bff66
macOS 11 CI ( #15069 )
...
* Build from sources with prebuilt dependencies. Cross build for x86_64 and older macOS SDKs.
2025-11-25 16:45:10 +01:00
sfan5
0062f82fc0
Fix fog disable in OpenGL3 renderer
2025-11-23 21:18:07 +01:00
Lars Müller
e7f305fedd
Refactor skinned mesh weight data structure ( #16655 )
2025-11-23 21:17:58 +01:00
SmallJoker
5f49deb239
IrrlichtMt: Implement Page Up/Down navigation on edit boxes ( #16654 )
2025-11-22 09:47:38 +01:00
sfan5
aff1abd05d
Some random code cleanups
2025-11-19 20:00:09 +01:00
sfan5
bf01cdf823
Reapply "Prefer GL3 driver over legacy GL driver"
...
This reverts commit 0fa56a9f7c .
2025-11-18 12:01:08 +01:00
sfan5
37c3c89b03
Implement Vsync for SDL device ( #16683 )
2025-11-18 12:00:46 +01:00
SmallJoker
36c261c1f0
IrrlichtMt: Initial SDL3 support ( #16583 )
...
This commit implements support for SDL3, more specifically, >= 3.2.0 (the first released version).
Almost all changes were made according to https://github.com/libsdl-org/SDL/blob/release-3.2.10/docs/README-migration.md?plain=1 and the suggestions provided by `SDL3/SDL_oldnames.h`.
2025-11-17 20:55:52 +01:00
grorp
fcd96e9244
Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ ( #16661 )
2025-11-17 17:55:13 +01:00
sfan5
c3790dd7af
Introduce EMT_INVALID as safe placeholder
2025-11-09 18:26:17 +01:00
sfan5
298a27c743
Port most shaders to GLSL ES 3.0 ( #16639 )
2025-11-06 19:31:35 +01:00
sfan5
8042b5512f
Irrlicht: remove some dead code
2025-11-05 11:56:05 +01:00
sfan5
8350fb734a
Default-initialize SColor
2025-11-02 21:36:39 +01:00
sfan5
de5ef4ca29
Introduce array textures for node rendering ( #16574 )
2025-11-01 17:21:41 +01:00
Lars Müller
1ead48c58b
Refactor: Remove obsolete IAnimatedMeshSceneNode interface ( #16631 )
2025-10-30 17:34:45 +01:00
sfan5
04a443e392
Irrlicht: fix mipmaps regenerated multiple times
2025-10-30 15:19:30 +01:00
sfan5
ae6aac8aa9
Irrlicht: upload array textures more efficiently
2025-10-30 15:19:27 +01:00
sfan5
3c60b348a6
Irrlicht: expose MaxArrayTextureLayers
2025-10-30 15:19:26 +01:00
sfan5
e924f425f2
Remove Irrlicht devices except SDL ( #16580 )
2025-10-30 13:39:44 +01:00
SmallJoker
6ff4a2a3d2
IrrlichtMt: Implement double- and triple-click text selection ( #16559 )
2025-10-15 00:20:46 +02:00
SmallJoker
9213b7f164
Driver: Handle errors during texture creation ( #16565 )
...
The OpenGL drivers do accept 'nullptr' textures, however the
recent Mip-Mapping change did not respect that.
Furthermore, errors during texture creation for the pipeline are
now properly handled and shown as an error to the user.
2025-10-11 19:38:38 +02:00
y5nw
f2be1c39c8
SDL: Remove SDL_syswm.h include
2025-10-05 14:44:14 +02:00
SmallJoker
4f77a91e04
IrrlichtMt: Fix Win32 device compile error (non-SDL)
...
This issue was caused by one of the recent header refactoring commits.
2025-10-04 12:57:14 +02:00
Lars Müller
4238aa423b
Fix a memory leak: Use irr_ptr for bones ( #16530 )
2025-10-01 12:53:01 +02:00
y5nw
2eded3f078
Add missing IsWritable checks ( #16504 )
2025-09-21 21:12:42 +02:00
SmallJoker
39f2727503
IrrlichtMt: Add scrollbar support to CGUIEditBox
2025-09-20 13:44:40 +02:00
SmallJoker
ecabcb5c58
IrrlichtMt: import scrollbar changes
2025-09-20 13:44:40 +02:00
SmallJoker
70fbef112c
IrrlichtMt: Import code from guiEditBox.cpp
...
This does not include the scrollbar.
2025-09-20 13:44:40 +02:00
SmallJoker
2cab46280b
IrrlichtMt: expose CGUIEditBox
2025-09-20 13:44:40 +02:00
SmallJoker
176cadc377
IrrlichtMt: Fix 2D texture rendering regression
...
Caused by 024e1d2 .
2025-09-07 10:00:36 +02:00
SmallJoker
024e1d2d27
IrrlichtMt: Implement mip-mapping for RTTs ( #16434 )
...
This can be helpful to draw fonts memory-efficiently at varying scales.
Adds ETCF_CREATE_RTT_MIP_MAPS to generate mip-maps on request.
2025-09-04 18:58:23 +02:00
Lars Mueller
550b042076
Make bone interpolation work again
2025-08-24 19:01:35 +02:00
sfan5
079169612d
Fix Irrlicht snprintf problems and UB in my_string_to_double
2025-08-24 19:01:18 +02:00
sfan5
6da927a548
Add more texture size limit checks
...
closes #16014
2025-08-14 12:33:35 +02:00
sfan5
b6065797ce
Clarify some keycode names
...
fixes #16258
2025-08-14 12:33:35 +02:00
sfan5
b1cb5fcb9f
Improve texture creation logging and checking
2025-08-08 13:42:36 +02:00
Lars
a0547b3435
Fix non-SDL compilation on Linux after #16324
2025-08-02 14:53:13 +02:00
Lucas OH
93dd22b901
Clean up unused Forward Declarations ( #16324 )
2025-08-02 10:07:45 +02:00
sfan5
e8e5ef0369
Deleted unused parts of blitter
2025-07-16 11:42:21 +02:00
Lars Müller
23bf50a07c
Document & extend testing for rotation conventions ( #16200 )
...
* Document Luanti rotation conventions
* Add test for setPitchYawRollRad (entity) rotation conventions
* Test and document that `vector.rotate` uses (extrinsic) Z-X-Y rotation order
2025-07-13 17:11:12 +02:00
Lucas OH
ce2380b58e
Include header files in CMake sources ( #16297 )
2025-07-12 13:23:35 +02:00
Lucas OH
f71e1447c9
Fix downward shadows at time 12000 ( #16326 )
2025-07-12 13:23:17 +02:00
Lars Müller
61551cfc3a
Remove irr namespace ( #16309 )
2025-07-09 10:35:52 +02:00
Lucas OH
51a453ca7b
Formspec: Fix newline conversion on Windows ( #16311 )
...
Strings with CR+LF (\r+\n) were wrongly fixed into \r, which is enough to display them correctly, but the missing \n became important once the text was saved/reloaded.
By removing the \r instead of the \n, then the text is displayed correctly and saved correctly.
2025-07-06 22:10:51 +02:00
Lars Müller
08bc036311
Remove obsolete SMeshBuffer.h ( #16308 )
2025-07-03 17:32:35 +02:00
Miguel P.L
49f48e0a7c
Update links and names in the documentation ( #16153 )
2025-06-22 22:04:42 +02:00
Lars Müller
fde6384a09
Fix and clean up skeletal animation ( #15722 )
...
* Fix attachments lagging behind their parents (#14818 )
* Fix animation blending (#14817 )
* Bring back cool guy as another .x smoke test
* Add .x mesh loader unittest
* Do bounding box & matrix calculation at proper point in time
* Remove obsolete `SAnimatedMesh`
2025-06-01 23:21:35 +02:00