sfan5
c2e2b97944
Respect node alpha node for inventory drawing ( #16556 )
2025-10-11 19:37:30 +02:00
sfan5
a141f8478b
Fix broken 'updating nodes' progress
...
was broken by fbec378869
2025-10-11 19:36:51 +02:00
sfan5
1a6bf66f2a
Clean up tiledef/layer handling for node particles
2025-10-11 19:36:51 +02:00
sfan5
293544fb48
Clean up tiledef/layer handling in wield mesh
2025-10-07 11:10:19 +02:00
fetsorn
e3ec044ed0
Update comments referring to obsolete TOCLIENT_INIT ( #16522 )
2025-09-29 13:21:52 +02:00
sfan5
db8cd2121c
Allow to scale nametag by distance and set font size ( #16267 )
2025-09-23 21:07:17 +02:00
Lars Müller
5f5ea13251
Network: Batch individual particle packets ( #16458 )
...
also bumps proto ver
2025-09-22 18:46:34 +02:00
lhofhansl
08b7870c79
Monoblocks: optimize blocks that contain a single type of node ( #16293 )
...
Reduces memory usage on the server, especially with many user and/or large viewing distances.
Currently disabled on the client due to known data races on a block's data.
2025-09-21 13:19:30 -07:00
lhofhansl
053ca6287a
Use consistent dtime_limit ( #16492 )
2025-09-12 11:29:40 -07:00
sfan5
baaab310fe
Use stable sort in HUD rendering
2025-08-24 00:54:39 +02:00
sfan5
36b5374715
Simplify HUD handling in Player class
2025-08-19 17:34:22 +02:00
sfan5
54d48decad
Sort out incorrect logic in MeshUpdateQueue::addBlock()
2025-08-19 17:34:22 +02:00
sfan5
1d53ec4892
Delete broken interlaced 3d_mode
...
fixes #15406
2025-08-19 17:34:22 +02:00
sfan5
e835673c5e
Extract bitmap class
2025-08-19 17:34:22 +02:00
sfan5
6da927a548
Add more texture size limit checks
...
closes #16014
2025-08-14 12:33:35 +02:00
sfan5
b6065797ce
Clarify some keycode names
...
fixes #16258
2025-08-14 12:33:35 +02:00
sfan5
e2e571ca1f
Initialize base image for [lowpart
...
fixes #16371
2025-08-14 12:33:35 +02:00
sfan5
81e08fc890
Handle overlay tiles for minimap color
...
fixes #16285
2025-08-14 12:33:35 +02:00
sfan5
55cca34ee9
Cache getTextureDirs()
2025-08-10 15:26:39 +02:00
sfan5
b1cb5fcb9f
Improve texture creation logging and checking
2025-08-08 13:42:36 +02:00
Lucas OH
ecc876045f
Replace some raw pointers by unique_ptr ( #16304 )
2025-08-06 23:17:34 +02:00
Lucas OH
93dd22b901
Clean up unused Forward Declarations ( #16324 )
2025-08-02 10:07:45 +02:00
sfan5
0c12c1f400
Add a bit of debug code around MapBlock refcounting
2025-08-02 10:05:22 +02:00
Lars Mueller
613ba689ff
Work around #16221 by updating parent chains
2025-08-01 14:12:02 +02:00
sfan5
9ff38bdf7f
Sky: Get custom sun and moon tinting to work again
...
This fixes a regression introduced by commit 58ccf0b .
2025-07-29 20:36:23 +02:00
sfan5
d679261488
Rewrite broken logic in blit_with_alpha2
2025-07-28 11:16:07 +02:00
grorp
7345b54f18
Android: Workaround for partially broken inputs
2025-07-28 11:14:37 +02:00
SmallJoker
d60f909566
ParticleSpawner: Fix crash caused by empty texture
...
no_texture.png is now used as a fallback (if available), like already seen with registered items with empty 'inventory_image'.
2025-07-22 16:39:51 +02:00
sfan5
3cb8ce69d2
Minor cleanups and logging changes
2025-07-16 11:42:54 +02:00
sfan5
e8e5ef0369
Deleted unused parts of blitter
2025-07-16 11:42:21 +02:00
sfan5
158bfa6442
Replace copyToWithAlpha with more appropriate functions
...
fixes #16316
2025-07-16 11:42:21 +02:00
Lucas OH
ce2380b58e
Include header files in CMake sources ( #16297 )
2025-07-12 13:23:35 +02:00
Lucas OH
f71e1447c9
Fix downward shadows at time 12000 ( #16326 )
2025-07-12 13:23:17 +02:00
Lars Müller
61551cfc3a
Remove irr namespace ( #16309 )
2025-07-09 10:35:52 +02:00
lhofhansl
1a58a2fd2b
Fix Camera's far clipping plane for large zooms ( #16307 )
...
* Make zoomed view beyond 2000 nodes are rendered correctly.
2025-07-03 17:11:36 -07:00
Lucas OH
5b37614d23
Use unique_ptr for trivial ownership ( #16300 )
2025-07-03 17:32:46 +02:00
Lars Müller
08bc036311
Remove obsolete SMeshBuffer.h ( #16308 )
2025-07-03 17:32:35 +02:00
DragonWrangler1
80be9bf76e
Add keybinding for world close key ( #16250 )
...
Fix according to Lua code style guidelines (grorp)
Fix order in defaultsettings.cpp (grorp)
remove unrequired comment, and whitespace
Co-authored-by: y5nw <y5nw@users.noreply.github.com >
Co-authored-by: grorp <grorp@users.noreply.github.com >
2025-07-01 14:31:26 +02:00
Lars
fcbf05fc30
Use MapBlock::copyTo to fill MeshMakeData
2025-06-27 10:36:33 -07:00
sfan5
2d36d32da8
Tune mesh generation interval and thread count
2025-06-26 16:39:26 +02:00
sfan5
2733df78c4
Skip pointless meshgen updates for air blocks
2025-06-26 16:39:26 +02:00
sfan5
6545710c8e
Refactor meshgen-related code
2025-06-26 16:39:26 +02:00
lhofhansl
0ea89d4112
Avoid copying empty blocks for mesh-generation ( #16286 )
2025-06-25 15:05:34 +02:00
SmallJoker
fdc149f316
Formspec: Show a player inventory using core.show_formspec ( #15963 )
...
'core.show_formspec' now shows and updates the inventory formspec as if
it was opened using the hotkey on client-side.
2025-06-22 22:06:47 +02:00
Xeno333
225d2cf916
Make minimap respect drawtype = "airlike" ( #16251 )
2025-06-13 23:33:10 +02:00
grorp
e452c2900f
Don't force-enable tileable_horizontal/vertical for solid nodes
2025-06-07 14:44:09 +02:00
sfan5
38255cb6bb
Clean up makeScreenshot() and make message translateable
2025-06-07 14:43:26 +02:00
Lars Müller
fde6384a09
Fix and clean up skeletal animation ( #15722 )
...
* Fix attachments lagging behind their parents (#14818 )
* Fix animation blending (#14817 )
* Bring back cool guy as another .x smoke test
* Add .x mesh loader unittest
* Do bounding box & matrix calculation at proper point in time
* Remove obsolete `SAnimatedMesh`
2025-06-01 23:21:35 +02:00
JosiahWI
0bb87eb1ff
Avoid signal-unsafe operations in POSIX signal handler ( #16160 )
2025-06-01 15:24:32 +02:00
SmallJoker
660b1cf9bf
Formspec: remove gotText(wstr) remains
...
These functions are now unused (no caller).
2025-05-30 13:05:13 +02:00