SmallJoker 
							
						 
					 
					
						
						
							
						
						c8ee755c05 
					 
					
						
						
							
							Physics overrides: Move values to a common struct ( #12591 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-08-12 10:17:02 +01:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						eb49b6d85c 
					 
					
						
						
							
							Disable dynamic shadow dropdown on OGLES2 ( #12637 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-08-04 20:42:43 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f22d40975e 
					 
					
						
						
							
							Switch MeshUpdateQueue to better data structure  
						
						
						
						
					 
					
						2022-08-02 11:58:26 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						4c1ef1b72b 
					 
					
						
						
							
							Ratelimit MeshUpdateQueue::cleanupCache() runs  
						
						
						
						
					 
					
						2022-08-02 11:58:26 +02:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						de509d05e6 
					 
					
						
						
							
							Fix Android blank screen ( #12604 )  
						
						... 
						
						
						
						Hardcode the variables to 0 on Android 
						
						
					 
					
						2022-07-31 15:18:04 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						c14b7536a4 
					 
					
						
						
							
							HUD: Fix wrong minimum scale since  051181f 
						
						... 
						
						
						
						Caused by wrong interpretation of the settingtypes.txt format 
						
						
					 
					
						2022-07-31 14:57:19 +02:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						a871115889 
					 
					
						
						
							
							Fix some warnings ( #12615 )  
						
						
						
						
					 
					
						2022-07-30 12:51:23 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						6611d7e1ee 
					 
					
						
						
							
							Allow direction keys with autoforward again  
						
						... 
						
						
						
						This was unintentionally removed in commit 1d69a23fixes  #12048  
						
						
					 
					
						2022-07-29 10:19:23 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						70c54abc2a 
					 
					
						
						
							
							Restore flags texture to fix interlaced stereo mode ( #12560 )  
						
						
						
						
					 
					
						2022-07-19 20:26:57 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						b270a46e53 
					 
					
						
						
							
							Offset cuboid origin after scaling the cuboid. ( #12558 )  
						
						... 
						
						
						
						This avoids the problem of offset nodes with visual_scale > 1. 
						
						
					 
					
						2022-07-19 10:48:00 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						d400a98ef0 
					 
					
						
						
							
							Fix automatic rotate for attached entities ( #12392 )  
						
						
						
						
					 
					
						2022-07-17 14:45:57 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						7b6c4bf2e0 
					 
					
						
						
							
							Remove workaround for normals not matching winding order ( #12460 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2022-07-17 14:45:42 +01:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						06de82fd86 
					 
					
						
						
							
							Refactor ModConfiguration  
						
						
						
						
					 
					
						2022-07-14 22:12:54 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						6df69f9b5b 
					 
					
						
						
							
							Make BlendMode::alpha the fallback for unknown future blend modes  
						
						
						
						
					 
					
						2022-07-13 22:45:05 +02:00 
						 
				 
			
				
					
						
							
							
								Lexi Hale 
							
						 
					 
					
						
						
							
						
						20bd6bdb68 
					 
					
						
						
							
							Animated particlespawners and more ( #11545 )  
						
						... 
						
						
						
						Co-authored-by: Lars Mueller <appgurulars@gmx.de >
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com > 
						
						
					 
					
						2022-07-13 11:57:12 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						e51f474613 
					 
					
						
						
							
							Sounds: Various little improvements ( #12486 )  
						
						... 
						
						
						
						Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum. 
						
						
					 
					
						2022-07-09 22:32:24 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						051181fa6e 
					 
					
						
						
							
							Enforce limits of settings that could cause buggy behaviour ( #12450 )  
						
						... 
						
						
						
						Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt). 
						
						
					 
					
						2022-07-09 22:32:08 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						7c261118e0 
					 
					
						
						
							
							Release shadow mapping resources when not needed ( #12497 )  
						
						
						
						
					 
					
						2022-07-09 22:26:39 +02:00 
						 
				 
			
				
					
						
							
							
								Vincent Robinson 
							
						 
					 
					
						
						
							
						
						f7bcf7fa46 
					 
					
						
						
							
							FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )  
						
						... 
						
						
						
						* FormSpec: 9-slice images and animated_images
* Add fgimg_middle; clean up code
* Address issues, add tests
* Fix stupid error; bump formspec version
* Re-add image[] elements without a size 
						
						
					 
					
						2022-07-03 08:52:26 -04:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						142928e944 
					 
					
						
						
							
							Allow to set maximum star opacity at daytime ( #11663 )  
						
						
						
						
					 
					
						2022-07-02 19:57:48 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a5f385917d 
					 
					
						
						
							
							Remove an unused method and header includes  
						
						
						
						
					 
					
						2022-06-28 12:21:12 +02:00 
						 
				 
			
				
					
						
							
							
								JosiahWI 
							
						 
					 
					
						
						
							
						
						4163c872af 
					 
					
						
						
							
							Fix two memleak reports from Coverity ( #12466 )  
						
						
						
						
					 
					
						2022-06-26 14:37:50 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						a463620edb 
					 
					
						
						
							
							Re-order sound-related code ( #12382 )  
						
						... 
						
						
						
						Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.
Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case. 
						
						
					 
					
						2022-06-20 21:56:12 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e92a217bd1 
					 
					
						
						
							
							Fix CAO light calculation issue  
						
						
						
						
					 
					
						2022-06-19 13:30:11 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a83d81ff45 
					 
					
						
						
							
							Fix updating glow on entities  
						
						... 
						
						
						
						was broken in #10021  more than 2 years ago(!) 
						
						
					 
					
						2022-06-17 20:50:24 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						f4a53f7ee6 
					 
					
						
						
							
							No damage effects on hp_max change ( #11846 )  
						
						
						
						
					 
					
						2022-06-11 20:00:40 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						3107c98591 
					 
					
						
						
							
							Mapblock Mesh BspTree: Increase the depth of block-level splits  
						
						... 
						
						
						
						... before going node-level triangle search.
Fixes transparent grass on transparent land 
						
						
					 
					
						2022-06-07 21:26:31 +02:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						03d86ea0b4 
					 
					
						
						
							
							Add register dialog to separate login/register ( #12185 )  
						
						... 
						
						
						
						New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.
The old registration confirmation dialog is removed in
favour of the new dialog.
Fixes  #8138  
						
						
					 
					
						2022-06-05 17:47:38 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						575caa8015 
					 
					
						
						
							
							Properly keep noclip state in Game and ClientMap  
						
						
						
						
					 
					
						2022-06-03 21:48:52 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5f3af7d18b 
					 
					
						
						
							
							Remove obsolete eye_height related workaround  
						
						... 
						
						
						
						This was added a long time ago in 42bbd5c9ae 
						
						
					 
					
						2022-06-03 21:48:52 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						85c824ed13 
					 
					
						
						
							
							Make sure real disconnect reason isn't overwritten  
						
						... 
						
						
						
						bug introduced in 2f32044273 
						
						
					 
					
						2022-05-29 14:00:19 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5cd7b0c6e4 
					 
					
						
						
							
							Remove remains of video mode querying  
						
						
						
						
					 
					
						2022-05-29 14:00:19 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						ef22c0206f 
					 
					
						
						
							
							Force-update shadows when the world is changed ( #12364 )  
						
						
						
						
					 
					
						2022-05-26 22:28:34 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5d26ac0088 
					 
					
						
						
							
							Improve code in mapblock_mesh.cpp a bit  
						
						
						
						
					 
					
						2022-05-26 15:49:12 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						ed26ed5a1f 
					 
					
						
						
							
							Quantize light frustum calculations ( #12357 )  
						
						... 
						
						
						
						* Quantize light frustum calculations
Reduces shadow flicker
* Fix function name to match conventions 
						
						
					 
					
						2022-05-23 23:45:18 +02:00 
						 
				 
			
				
					
						
							
							
								paradust7 
							
						 
					 
					
						
						
							
						
						2742fef458 
					 
					
						
						
							
							Fixes needed to use irrArray backed by std::vector ( #12263 )  
						
						
						
						
					 
					
						2022-05-22 00:11:49 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						2f32044273 
					 
					
						
						
							
							Don't ignore server disconnects in client code  
						
						... 
						
						
						
						If the server stops talking to us without saying bye we
should actually end the in-game session with an error message. 
						
						
					 
					
						2022-05-21 17:49:55 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						dc45b85a54 
					 
					
						
						
							
							Improve shadow filters ( #12195 )  
						
						... 
						
						
						
						* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code 
						
						
					 
					
						2022-05-21 16:49:30 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						a4ef62f5b2 
					 
					
						
						
							
							Fix lighting of upright_sprite entities ( #12336 )  
						
						... 
						
						
						
						Use MeshNode materials to set the light since ReadOnlyMaterials is now false 
						
						
					 
					
						2022-05-20 22:35:03 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						604fb2b738 
					 
					
						
						
							
							Fix lighting of the wield mesh ( #12341 )  
						
						... 
						
						
						
						* Assign node light to player before final color blend.
  Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh 
						
						
					 
					
						2022-05-20 22:33:52 +02:00 
						 
				 
			
				
					
						
							
							
								paradust7 
							
						 
					 
					
						
						
							
						
						273bfee9a1 
					 
					
						
						
							
							Use std::map instead of core::map ( #12301 )  
						
						
						
						
					 
					
						2022-05-18 12:31:49 +02:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						8756b7a735 
					 
					
						
						
							
							Initialize wield mesh color when wield_image is set  
						
						... 
						
						
						
						#12245  
					
						2022-05-15 21:44:55 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						c2898f53bc 
					 
					
						
						
							
							HUD: Update selection mesh every frame ( #12270 )  
						
						... 
						
						
						
						Fixes outdated selection boxes after entity property changes. 
						
						
					 
					
						2022-05-09 20:43:47 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a66e6d4dff 
					 
					
						
						
							
							Consolidate some data structures in MapBlockMesh  
						
						
						
						
					 
					
						2022-05-08 19:12:10 +02:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						f128f4cba1 
					 
					
						
						
							
							Fix mapblock geometry optimisation not working  
						
						... 
						
						
						
						Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type 
						
						
					 
					
						2022-05-08 19:11:44 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						cc56ebd90d 
					 
					
						
						
							
							Avoid rendering invisible faces of simple nodeboxes ( #12262 )  
						
						... 
						
						
						
						* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type
Fixes  #6409  
						
						
					 
					
						2022-05-04 23:44:55 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						3ce5a68cd1 
					 
					
						
						
							
							guiScalingFilter: Fix most memory leaks ( #12256 )  
						
						... 
						
						
						
						Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached. 
						
						
					 
					
						2022-05-04 20:55:13 +02:00 
						 
				 
			
				
					
						
							
							
								paradust7 
							
						 
					 
					
						
						
							
						
						0704ca0550 
					 
					
						
						
							
							Make logging cost free when there is no output target ( #12247 )  
						
						... 
						
						
						
						The logging streams now do almost no work when there is no output target for them.
For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing. 
						
						
					 
					
						2022-05-04 20:55:01 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						71a56c3552 
					 
					
						
						
							
							Fix broken FPS/dtime counters in debug info  
						
						... 
						
						
						
						was broken by a89afe1229 
						
						
					 
					
						2022-05-03 20:17:43 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						c7bcebb628 
					 
					
						
						
							
							Initialize wield mesh colors when changing item. ( #12254 )  
						
						... 
						
						
						
						Fixes  #12245  
					
						2022-05-01 17:21:00 +02:00