Commit Graph

191 Commits

Author SHA1 Message Date
Uberi d73b93d8dd Fix the creative inventory being borked if neither Unified Inventory or Inventory++ is installed (thanks cheapie!). 2014-01-02 18:03:52 -05:00
Uberi 8c0b61194c The WorldEdit GUI now has no hard dependencies. 2013-12-30 14:27:47 -05:00
Uberi 2e41f0076d Mark the region with an entity cube. 2013-12-24 14:07:42 -05:00
Uberi 2fcea5a3c0 Add a screenshot to the README. 2013-12-22 13:51:50 -05:00
Uberi df6ab06e74 Update worldedit_gui to work with latest unified_inventory (thanks LazyJ!). 2013-12-22 13:48:56 -05:00
Anthony 4e78ced693 Merge pull request #26 from kaeza/wut
Fix crashes in GUI button.
2013-12-22 09:52:17 -08:00
kaeza ad299cacc5 Fix crashes in GUI button. 2013-12-21 03:06:32 -02:00
Uberi 06cb2934b1 Full unified_inventory and inventory_plus support! 2013-12-20 19:50:13 -05:00
Uberi c48cf3c051 All commands in WorldEdit are now accessible through WorldEdit GUI, except the MT Schematics stuff. 2013-12-20 18:42:47 -05:00
Uberi 674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
Uberi 3767ea84d2 Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog. 2013-12-18 15:56:50 -05:00
Uberi 36424e3dec Improve worldedit.spiral and the WorldEdit GUI, 2013-12-16 18:55:56 -05:00
Uberi 3cffae4948 Implement copy/move in the WorldEdit GUI. 2013-12-15 16:56:37 -05:00
Uberi a4881225a4 Merge fixedpos and position dialogs in worldedit_gui, add cylinder dialog. 2013-12-15 16:33:39 -05:00
Uberi 0797c47afb Fix worldedit.hollow_cylinder. 2013-12-15 16:33:31 -05:00
Uberi 89d4548595 More improvements to worldedit_gui 2013-12-12 16:28:00 -05:00
Uberi 6c03ab9c4a Refine GUI. 2013-12-12 15:34:05 -05:00
Uberi dbc2348014 Better installation instructions. 2013-12-11 15:58:58 -05:00
Uberi 3fa9dfd19c Improve worldedit_gui. 2013-12-10 17:07:10 -05:00
Uberi d4b39cba9b WorldEdit GUI is now live! Currently under construction. 2013-12-10 01:58:53 -05:00
Uberi ac7430e02f Version information is now available via the API. 2013-12-10 01:47:32 -05:00
Sfan5 b3ba6f2433 Revert "Change compatibility notices." because we have 0.4.8 now
This reverts commit d5ec1bcefc.
2013-11-24 14:18:04 +01:00
Uberi d5ec1bcefc Change compatibility notices. 2013-10-01 16:57:55 -04:00
Uberi 203c3da2af Add //about. 2013-08-28 20:28:49 -04:00
Uberi 272541c9da Changes to support the latest schematic probability specification. 2013-08-16 16:57:35 -04:00
Uberi 9ab52df56a Add worldedit_limited. 2013-08-16 16:56:38 -04:00
Anthony Zhang 4c43bf3600 Add initial code for worldedit_infinity. 2013-08-06 16:29:00 -04:00
Anthony Zhang 03327a767d Add version checker since so many people are confused about which version to use. 2013-08-06 16:28:05 -04:00
Anthony Zhang 8bd5db51b2 Final changes and version number bump. 2013-08-01 23:53:38 -04:00
Anthony Zhang 416ffb3709 Fix //pyramid examples. 2013-07-31 22:29:01 -04:00
Anthony Zhang 040282bbe6 New module loader properly halts when load-time error occurs in module. 2013-07-31 22:15:52 -04:00
Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
Anthony Zhang 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 2013-07-31 00:02:37 -04:00
Anthony Zhang 49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00
Anthony Zhang c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. 2013-07-28 18:15:46 -04:00
Anthony Zhang b252df2166 Slight optimizations, and make //pyramid work properly again. 2013-07-28 17:08:12 -04:00
Anthony Zhang 7e1be63344 Add //fixedpos command and document it. 2013-07-28 17:07:47 -04:00
Anthony Zhang faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. 2013-07-27 21:34:42 -04:00
Anthony Zhang 8b9054a1cc Add tutorial for new users, and a note about compatibility. 2013-07-25 16:09:00 -04:00
Anthony Zhang dfcf02bbc2 Add a few notes on air. 2013-07-22 11:04:03 -04:00
Anthony Zhang 0fddd17f23 Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command. 2013-07-21 17:16:29 -04:00
Anthony Zhang e550604747 Add a section about the different types of schematics. 2013-07-21 17:15:04 -04:00
Anthony Zhang 8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 2013-07-21 16:54:25 -04:00
Anthony Zhang ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. 2013-07-12 14:22:30 -04:00
Anthony Zhang b6bc841c39 Fix volume of spheres, domes, and their hollow variants. 2013-06-24 18:22:01 -04:00
Anthony Zhang 48009b6c62 Support aliases in node name resolution. For example, `//set mapgen_dirt`. Technique outlined by kharl in IRC. 2013-06-24 17:13:10 -04:00
Anthony Zhang 9db6192eba Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs. 2013-06-23 12:46:59 -04:00
Anthony Zhang 1e5f623cbb Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress. 2013-06-22 23:08:51 -04:00
Anthony Zhang 58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. 2013-06-22 23:05:34 -04:00
Anthony Zhang 7070f81c59 Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more. 2013-06-22 20:59:23 -04:00