Anthony Zhang
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8ebf9d3c2a
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Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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2013-07-21 16:54:25 -04:00 |
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Anthony Zhang
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ac5e801834
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Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
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2013-07-12 14:22:30 -04:00 |
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Anthony Zhang
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18bc4e6815
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Fix deserialization for real this time.
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2013-04-29 19:52:00 -04:00 |
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Anthony Zhang
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98c5bc5c5f
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Fix loading of schematics containing chests that had empty slots.
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2013-04-28 19:01:24 -04:00 |
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Sfan5
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5e5c1dc6c3
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Add Block Queue
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2013-04-28 19:08:09 +02:00 |
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Anthony Zhang
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f5145d6ba1
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Horrible, vile, disgusting hack. But it works.
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2013-04-20 20:28:21 -04:00 |
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Anthony Zhang
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0317deb101
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Metadata fix for serialization.
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2013-03-27 18:07:52 -04:00 |
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Anthony Zhang
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9209d81d20
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//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
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2013-03-20 17:12:48 -04:00 |
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Anthony Zhang
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426dfb0bc3
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Quick and dirty fix for metasave not saving ItemStack instances in node metadata inventories.
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2012-10-23 23:21:02 -04:00 |
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Anthony Zhang
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fdca506505
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Fix //load and //allocate for old WorldEdit files.
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2012-10-22 23:17:37 -04:00 |
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Anthony Zhang
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aa4a70d237
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Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
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2012-10-21 17:49:43 -04:00 |
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Anthony Zhang
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1c31bd7f0d
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Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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2012-10-13 21:45:50 -04:00 |
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