Commit Graph

149 Commits

Author SHA1 Message Date
Anthony
82f39460cc Merge pull request #33 from electricface/master
//fixedpos No commas between the numbers
2014-01-27 22:41:26 -08:00
electricface
6b50025ccc //fixedpos No commas between the numbers 2014-01-28 12:23:47 +08:00
Anthony
829f9eef73 Merge pull request #32 from ShadowNinja/admin-only-lua
Make /lua and /luatransform administrator-only
2014-01-21 18:42:16 -08:00
ShadowNinja
f8d3614a32 Make /lua and /luatransform administrator-only 2014-01-21 11:14:24 -05:00
Uberi
86d35e97bf Fix for player signing off before WorldEdit GUI has finished loading. 2014-01-19 00:12:34 -05:00
Anthony
277b57a82a Merge pull request #28 from cheapie/master
Added compatibility with my version of creative_inventory.
2014-01-02 21:58:30 -08:00
Carter Kolwey
d2635544c6 Added compatibility with my version of creative_inventory. 2014-01-02 22:17:25 -06:00
Uberi
2ac049c823 Oops, broke the back button with that last commit. 2014-01-02 18:17:28 -05:00
Uberi
d73b93d8dd Fix the creative inventory being borked if neither Unified Inventory or Inventory++ is installed (thanks cheapie!). 2014-01-02 18:03:52 -05:00
Uberi
8c0b61194c The WorldEdit GUI now has no hard dependencies. 2013-12-30 14:27:47 -05:00
Uberi
2e41f0076d Mark the region with an entity cube. 2013-12-24 14:07:42 -05:00
Uberi
2fcea5a3c0 Add a screenshot to the README. 2013-12-22 13:51:50 -05:00
Uberi
df6ab06e74 Update worldedit_gui to work with latest unified_inventory (thanks LazyJ!). 2013-12-22 13:48:56 -05:00
Anthony
4e78ced693 Merge pull request #26 from kaeza/wut
Fix crashes in GUI button.
2013-12-22 09:52:17 -08:00
kaeza
ad299cacc5 Fix crashes in GUI button. 2013-12-21 03:06:32 -02:00
Uberi
06cb2934b1 Full unified_inventory and inventory_plus support! 2013-12-20 19:50:13 -05:00
Uberi
c48cf3c051 All commands in WorldEdit are now accessible through WorldEdit GUI, except the MT Schematics stuff. 2013-12-20 18:42:47 -05:00
Uberi
674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
Uberi
3767ea84d2 Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog. 2013-12-18 15:56:50 -05:00
Uberi
36424e3dec Improve worldedit.spiral and the WorldEdit GUI, 2013-12-16 18:55:56 -05:00
Uberi
3cffae4948 Implement copy/move in the WorldEdit GUI. 2013-12-15 16:56:37 -05:00
Uberi
a4881225a4 Merge fixedpos and position dialogs in worldedit_gui, add cylinder dialog. 2013-12-15 16:33:39 -05:00
Uberi
0797c47afb Fix worldedit.hollow_cylinder. 2013-12-15 16:33:31 -05:00
Uberi
89d4548595 More improvements to worldedit_gui 2013-12-12 16:28:00 -05:00
Uberi
6c03ab9c4a Refine GUI. 2013-12-12 15:34:05 -05:00
Uberi
dbc2348014 Better installation instructions. 2013-12-11 15:58:58 -05:00
Uberi
3fa9dfd19c Improve worldedit_gui. 2013-12-10 17:07:10 -05:00
Uberi
d4b39cba9b WorldEdit GUI is now live! Currently under construction. 2013-12-10 01:58:53 -05:00
Uberi
ac7430e02f Version information is now available via the API. 2013-12-10 01:47:32 -05:00
Sfan5
b3ba6f2433 Revert "Change compatibility notices." because we have 0.4.8 now
This reverts commit d5ec1bcefc.
2013-11-24 14:18:04 +01:00
Uberi
d5ec1bcefc Change compatibility notices. 2013-10-01 16:57:55 -04:00
Uberi
203c3da2af Add //about. 2013-08-28 20:28:49 -04:00
Uberi
272541c9da Changes to support the latest schematic probability specification. 2013-08-16 16:57:35 -04:00
Uberi
9ab52df56a Add worldedit_limited. 2013-08-16 16:56:38 -04:00
Anthony Zhang
4c43bf3600 Add initial code for worldedit_infinity. 2013-08-06 16:29:00 -04:00
Anthony Zhang
03327a767d Add version checker since so many people are confused about which version to use. 2013-08-06 16:28:05 -04:00
Anthony Zhang
8bd5db51b2 Final changes and version number bump. 2013-08-01 23:53:38 -04:00
Anthony Zhang
416ffb3709 Fix //pyramid examples. 2013-07-31 22:29:01 -04:00
Anthony Zhang
040282bbe6 New module loader properly halts when load-time error occurs in module. 2013-07-31 22:15:52 -04:00
Anthony Zhang
b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
Anthony Zhang
3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 2013-07-31 00:02:37 -04:00
Anthony Zhang
49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00
Anthony Zhang
c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. 2013-07-28 18:15:46 -04:00
Anthony Zhang
b252df2166 Slight optimizations, and make //pyramid work properly again. 2013-07-28 17:08:12 -04:00
Anthony Zhang
7e1be63344 Add //fixedpos command and document it. 2013-07-28 17:07:47 -04:00
Anthony Zhang
faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. 2013-07-27 21:34:42 -04:00
Anthony Zhang
8b9054a1cc Add tutorial for new users, and a note about compatibility. 2013-07-25 16:09:00 -04:00
Anthony Zhang
dfcf02bbc2 Add a few notes on air. 2013-07-22 11:04:03 -04:00
Anthony Zhang
0fddd17f23 Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command. 2013-07-21 17:16:29 -04:00
Anthony Zhang
e550604747 Add a section about the different types of schematics. 2013-07-21 17:15:04 -04:00