Commit Graph

233 Commits

Author SHA1 Message Date
Uberi
c48cf3c051 All commands in WorldEdit are now accessible through WorldEdit GUI, except the MT Schematics stuff. 2013-12-20 18:42:47 -05:00
Uberi
674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
Uberi
3767ea84d2 Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog. 2013-12-18 15:56:50 -05:00
Uberi
36424e3dec Improve worldedit.spiral and the WorldEdit GUI, 2013-12-16 18:55:56 -05:00
Uberi
3cffae4948 Implement copy/move in the WorldEdit GUI. 2013-12-15 16:56:37 -05:00
Uberi
a4881225a4 Merge fixedpos and position dialogs in worldedit_gui, add cylinder dialog. 2013-12-15 16:33:39 -05:00
Uberi
0797c47afb Fix worldedit.hollow_cylinder. 2013-12-15 16:33:31 -05:00
Uberi
89d4548595 More improvements to worldedit_gui 2013-12-12 16:28:00 -05:00
Uberi
6c03ab9c4a Refine GUI. 2013-12-12 15:34:05 -05:00
Uberi
dbc2348014 Better installation instructions. 2013-12-11 15:58:58 -05:00
Uberi
3fa9dfd19c Improve worldedit_gui. 2013-12-10 17:07:10 -05:00
Uberi
d4b39cba9b WorldEdit GUI is now live! Currently under construction. 2013-12-10 01:58:53 -05:00
Uberi
ac7430e02f Version information is now available via the API. 2013-12-10 01:47:32 -05:00
Sfan5
b3ba6f2433 Revert "Change compatibility notices." because we have 0.4.8 now
This reverts commit d5ec1bcefc.
2013-11-24 14:18:04 +01:00
Uberi
d5ec1bcefc Change compatibility notices. 2013-10-01 16:57:55 -04:00
Uberi
203c3da2af Add //about. 2013-08-28 20:28:49 -04:00
Uberi
272541c9da Changes to support the latest schematic probability specification. 2013-08-16 16:57:35 -04:00
Uberi
9ab52df56a Add worldedit_limited. 2013-08-16 16:56:38 -04:00
Anthony Zhang
4c43bf3600 Add initial code for worldedit_infinity. 2013-08-06 16:29:00 -04:00
Anthony Zhang
03327a767d Add version checker since so many people are confused about which version to use. 2013-08-06 16:28:05 -04:00
Anthony Zhang
8bd5db51b2 Final changes and version number bump. 2013-08-01 23:53:38 -04:00
Anthony Zhang
416ffb3709 Fix //pyramid examples. 2013-07-31 22:29:01 -04:00
Anthony Zhang
040282bbe6 New module loader properly halts when load-time error occurs in module. 2013-07-31 22:15:52 -04:00
Anthony Zhang
b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
Anthony Zhang
3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 2013-07-31 00:02:37 -04:00
Anthony Zhang
49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00
Anthony Zhang
c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. 2013-07-28 18:15:46 -04:00
Anthony Zhang
b252df2166 Slight optimizations, and make //pyramid work properly again. 2013-07-28 17:08:12 -04:00
Anthony Zhang
7e1be63344 Add //fixedpos command and document it. 2013-07-28 17:07:47 -04:00
Anthony Zhang
faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. 2013-07-27 21:34:42 -04:00
Anthony Zhang
8b9054a1cc Add tutorial for new users, and a note about compatibility. 2013-07-25 16:09:00 -04:00
Anthony Zhang
dfcf02bbc2 Add a few notes on air. 2013-07-22 11:04:03 -04:00
Anthony Zhang
0fddd17f23 Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command. 2013-07-21 17:16:29 -04:00
Anthony Zhang
e550604747 Add a section about the different types of schematics. 2013-07-21 17:15:04 -04:00
Anthony Zhang
8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 2013-07-21 16:54:25 -04:00
Anthony Zhang
ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. 2013-07-12 14:22:30 -04:00
Anthony Zhang
b6bc841c39 Fix volume of spheres, domes, and their hollow variants. 2013-06-24 18:22:01 -04:00
Anthony Zhang
48009b6c62 Support aliases in node name resolution. For example, //set mapgen_dirt. Technique outlined by kharl in IRC. 2013-06-24 17:13:10 -04:00
Anthony Zhang
9db6192eba Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs. 2013-06-23 12:46:59 -04:00
Anthony Zhang
1e5f623cbb Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress. 2013-06-22 23:08:51 -04:00
Anthony Zhang
58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. 2013-06-22 23:05:34 -04:00
Anthony Zhang
7070f81c59 Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more. 2013-06-22 20:59:23 -04:00
Sfan5
a192d51a58 Add initial support for Minetest schematic API
Thanks to kwolekr for the code
2013-06-22 08:25:59 +02:00
Anthony Zhang
d4187866db Add //scale <factor> command (suggested by Jordach), fix transposition description in docs. 2013-06-18 15:05:49 -04:00
Anthony Zhang
74018dab99 Support descriptions and partial node names in chat commands (e.g., //set blue lightstone, //replace piston_normal_off bronze block). 2013-06-12 19:59:13 -04:00
Anthony Zhang
f1cfc47189 Fix //rotate for real this time. 2013-06-02 17:50:14 -04:00
Anthony Zhang
0664cde287 Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue). 2013-05-30 20:38:56 -04:00
Anthony Zhang
f952ee4740 Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight. 2013-05-30 19:13:21 -04:00
Sfan5
a1dcc43210 Fix //move again 2013-05-20 20:48:12 +02:00
Anthony Zhang
d7ae19b7b8 Fix the //move command (WorldEdit API is unaffected). 2013-05-18 19:00:12 -04:00