mirror of
https://github.com/MinetestForFun/fishing.git
synced 2025-07-23 02:20:25 +02:00
remove material.lua useless
added formspec to display hunger baits chance(admin only) remove worm eat function update hoes function new prizes method decrement bobber move when fish,too hard to click this remove whitespace remove function to place bobber on random node
This commit is contained in:
33
worms.lua
33
worms.lua
@ -15,7 +15,6 @@ minetest.register_craftitem("fishing:bait_worm", {
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description = fishing_setting.func.S("Worm"),
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groups = { fishing_bait=1 },
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inventory_image = "fishing_bait_worm.png",
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on_use = minetest.item_eat(1),
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on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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minetest.add_entity({x=pt.under.x, y=pt.under.y+0.6, z=pt.under.z}, "fishing:bait_worm_entity")
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@ -171,14 +170,19 @@ else
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end
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local under = minetest.get_node(pt.under)
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local upos = pointed_thing.under
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if minetest.is_protected(upos, user:get_player_name()) then
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minetest.record_protection_violation(upos, user:get_player_name())
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return
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end
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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if not minetest.registered_nodes[under.name]
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or not minetest.registered_nodes[above.name] then
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return
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end
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@ -191,13 +195,9 @@ else
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return
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end
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-- turn the node into soil, play sound, get worm and wear out item
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name="farming:soil"})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5,})
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if math.random(1, 100) < fishing_setting.settings["worm_chance"] then
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if fishing_setting.settings["worm_is_mob"] == true then
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@ -209,10 +209,19 @@ else
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end
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end
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end
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itemstack:add_wear(65535/(uses-1))
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if not minetest.setting_getbool("creative_mode") then
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local tool_name = itemstack:get_name()
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itemstack:add_wear(65535/(uses-1))
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if itemstack:get_wear() == 0 and minetest.get_modpath("invtweak") then
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local index = user:get_wield_index()
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minetest.sound_play("invtweak_tool_break", {pos = user:getpos(), gain = 0.9, max_hear_distance = 5})
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minetest.after(0.20, refill, user, tool_name, index)
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end
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end
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return itemstack
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end
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-- didn't change the hoes, just here because hoe_on_use is local
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minetest.register_tool(":farming:hoe_wood", {
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description = fishing_setting.func.S("Wooden Hoe"),
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