Version MFF
@ -6,7 +6,7 @@ minetest.register_alias("adminleggings","3d_armor:leggings_admin")
|
||||
minetest.register_tool("3d_armor:helmet_admin", {
|
||||
description = "Admin Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_admin.png",
|
||||
groups = {armor_head=1000, armor_heal=1000, armor_use=0, armor_water=1, not_in_creative_inventory=1},
|
||||
groups = {armor_head=1000, armor_heal=1000, armor_use=0, armor_water=1,},
|
||||
wear = 0,
|
||||
on_drop = function(itemstack, dropper, pos)
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||||
return
|
||||
@ -16,7 +16,7 @@ minetest.register_tool("3d_armor:helmet_admin", {
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||||
minetest.register_tool("3d_armor:chestplate_admin", {
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||||
description = "Admin Chestplate",
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||||
inventory_image = "3d_armor_inv_chestplate_admin.png",
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||||
groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
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||||
groups = {armor_torso=1000, armor_heal=1000, armor_use=0},
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||||
wear = 0,
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||||
on_drop = function(itemstack, dropper, pos)
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||||
return
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||||
@ -26,7 +26,7 @@ minetest.register_tool("3d_armor:chestplate_admin", {
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||||
minetest.register_tool("3d_armor:leggings_admin", {
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||||
description = "Admin Leggings",
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||||
inventory_image = "3d_armor_inv_leggings_admin.png",
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groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
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||||
groups = {armor_legs=1000, armor_heal=1000, armor_use=0},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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||||
@ -36,7 +36,7 @@ minetest.register_tool("3d_armor:leggings_admin", {
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||||
minetest.register_tool("3d_armor:boots_admin", {
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description = "Admin Boots",
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inventory_image = "3d_armor_inv_boots_admin.png",
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groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
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groups = {armor_feet=1000, armor_heal=1000, armor_use=0},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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@ -9,7 +9,7 @@ ARMOR_MATERIALS = {
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bronze = "default:bronze_ingot",
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diamond = "default:diamond",
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gold = "default:gold_ingot",
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mithril = "moreores:mithril_ingot",
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mithril = "default:mithril_ingot",
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||||
crystal = "ethereal:crystal_ingot",
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}
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@ -55,7 +55,3 @@ ARMOR_LEVEL_MULTIPLIER = 1
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-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
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ARMOR_HEAL_MULTIPLIER = 1
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-- You can use this to increase or decrease overall armor radiation protection,
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-- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection.
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-- Note: patched technic mod is required
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ARMOR_RADIATION_MULTIPLIER = 1
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@ -1,3 +1,10 @@
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local armors_no_shields = { ["3d_armor:helmet_hardenedleather"] = true,["3d_armor:chestplate_hardenedleather"] = true,
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["3d_armor:leggings_hardenedleather"] = true,["3d_armor:boots_hardenedleather"] = true,
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["3d_armor:helmet_reinforcedleather"] = true,["3d_armor:chestplate_reinforcedleather"] = true,
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["3d_armor:leggings_reinforcedleather"] = true,["3d_armor:boots_reinforcedleather"] = true,
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} -- modif MFF (crabman/24/06/2015)
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ARMOR_INIT_DELAY = 1
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||||
ARMOR_INIT_TIMES = 1
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||||
ARMOR_BONES_DELAY = 1
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||||
@ -14,8 +21,16 @@ ARMOR_MATERIALS = {
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||||
bronze = "default:bronze_ingot",
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||||
diamond = "default:diamond",
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||||
gold = "default:gold_ingot",
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||||
mithril = "moreores:mithril_ingot",
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||||
mithril = "default:mithril_ingot",
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||||
crystal = "ethereal:crystal_ingot",
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||||
-- Hunter armors (A déc-ommenter quand activation de l'armure au total)
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||||
hardenedleather = "3d_armor:hardenedleather",
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||||
reinforcedleather = "3d_armor:reinforcedleather",
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-- Warrior armors
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blackmithril = "3d_armor:blackmithril_ingot"
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-- Wizard armors
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||||
--armor = "xxx",
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--armor = "xxx",
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}
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ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
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ARMOR_FIRE_NODES = {
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||||
@ -45,9 +60,6 @@ if input then
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||||
input:close()
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||||
input = nil
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||||
end
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if not minetest.get_modpath("moreores") then
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ARMOR_MATERIALS.mithril = nil
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end
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if not minetest.get_modpath("ethereal") then
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ARMOR_MATERIALS.crystal = nil
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end
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@ -85,6 +97,8 @@ elseif minetest.get_modpath("unified_inventory") then
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unified_inventory.register_button("armor", {
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||||
type = "image",
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||||
image = "inventory_plus_armor.png",
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tooltip = "Armor inventory",
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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||||
unified_inventory.register_page("armor", {
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get_formspec = function(player, perplayer_formspec)
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@ -95,9 +109,12 @@ elseif minetest.get_modpath("unified_inventory") then
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.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
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.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
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.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
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.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"
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.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"
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.."label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]"
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.."label[5.0,"..(fy + 0.4)..";Heal: "..armor.def[name].heal.."]"
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.."label[5.0,"..(fy + 0.8)..";Fire: "..armor.def[name].fire.."]"
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.."label[5.0,"..(fy + 1.2)..";Radiation: "..armor.def[name].radiation.."]"
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.."label[5.0,"..(fy + 1.6)..";Speed: "..armor.def[name].speed.."]"
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.."label[5.0,"..(fy + 2)..";Jump: "..armor.def[name].jump.."]"
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.."label[5.0,"..(fy + 2.4)..";Gravity: "..armor.def[name].gravity.."]"
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.."listring[current_player;main]"
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.."listring[detached:"..name.."_armor;armor]"
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return {formspec=formspec}
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@ -153,7 +170,7 @@ armor.set_player_armor = function(self, player)
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||||
local textures = {}
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local physics_o = {speed=1,gravity=1,jump=1}
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||||
local material = {type=nil, count=1}
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local preview = armor:get_preview(name) or "character_preview.png"
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local preview = ""
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||||
for _,v in ipairs(self.elements) do
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||||
elements[v] = false
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||||
end
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@ -166,9 +183,20 @@ armor.set_player_armor = function(self, player)
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||||
if v == false then
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||||
local level = def.groups["armor_"..k]
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||||
if level then
|
||||
local texture = def.texture or item:gsub("%:", "_")
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||||
local texture = item:gsub("%:", "_")
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||||
if texture:find("enchanted") then --MFF xdecor enchanting preview fix
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||||
texture = texture:gsub("_enchanted", "")
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||||
texture = texture:gsub("_strong", "")
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||||
texture = texture:gsub("_speed", "")
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||||
end
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||||
table.insert(textures, texture..".png")
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||||
preview = preview.."^"..texture.."_preview.png"
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||||
if preview == "" then
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preview = texture .. "_preview.png"
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elseif stack:get_name():find("shield") then -- //MFF(Mg|09/05/15)
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||||
preview = preview.. "^" .. texture.."_preview.png"
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||||
else
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||||
preview = texture .. "_preview.png^" .. preview
|
||||
end
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||||
armor_level = armor_level + level
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||||
state = state + stack:get_wear()
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||||
items = items + 1
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@ -196,6 +224,10 @@ armor.set_player_armor = function(self, player)
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end
|
||||
end
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||||
end
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||||
if preview ~= "" then
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||||
preview = "^" .. preview
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||||
end
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||||
preview = armor:get_preview(name) .. preview -- //MFF(Mg|09/05/15)
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if minetest.get_modpath("shields") then
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||||
armor_level = armor_level * 0.9
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||||
end
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@ -215,7 +247,9 @@ armor.set_player_armor = function(self, player)
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armor_groups.radiation = 100 - armor_radiation
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||||
end
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player:set_armor_groups(armor_groups)
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player:set_physics_override(physics_o)
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||||
--player:set_physics_override(physics_o)
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player_physics.set_stats(player, "3d_armor", {speed=physics_o.speed-1, jump=physics_o.jump-1, gravity=physics_o.gravity-1})
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pclasses.api.util.on_update(name)
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||||
self.textures[name].armor = armor_texture
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||||
self.textures[name].preview = preview
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self.def[name].state = state
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||||
@ -251,7 +285,10 @@ end
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armor.get_preview = function(self, name)
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if skin_mod == "skins" then
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return armor:get_player_skin(name).."_preview.png"
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||||
elseif skin_mod == "u_skins"then
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||||
return string.gsub(armor.textures[name].skin, ".png", "_preview.png")
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||||
end
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return "character_preview.png"
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||||
end
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||||
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||||
armor.get_armor_formspec = function(self, name)
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||||
@ -269,6 +306,9 @@ armor.get_armor_formspec = function(self, name)
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||||
formspec = formspec:gsub("armor_heal", armor.def[name].heal)
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||||
formspec = formspec:gsub("armor_fire", armor.def[name].fire)
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||||
formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
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||||
formspec = formspec:gsub("armor_speed", armor.def[name].speed)
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||||
formspec = formspec:gsub("armor_jump", armor.def[name].jump)
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||||
formspec = formspec:gsub("armor_gravity", armor.def[name].gravity)
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||||
return formspec
|
||||
end
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||||
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||||
@ -290,7 +330,7 @@ armor.update_inventory = function(self, player)
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||||
if page:find("detached:"..name.."_armor") then
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||||
inventory_plus.set_inventory_formspec(player, formspec)
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||||
end
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||||
elseif not core.setting_getbool("creative_mode") then
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||||
else
|
||||
player:set_inventory_formspec(formspec)
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||||
end
|
||||
end
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||||
@ -382,13 +422,63 @@ minetest.register_on_joinplayer(function(player)
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||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
local plaver_inv = player:get_inventory()
|
||||
local old_stack = inv:get_stack(from_list, from_index)
|
||||
local stack = inv:get_stack(to_list, to_index)
|
||||
player_inv:set_stack(to_list, to_index, stack)
|
||||
player_inv:set_stack(from_list, from_index, nil)
|
||||
player_inv:set_stack(from_list, from_index, old_stack)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
--DEBUT modif MFF (crabman/24/06/2015)
|
||||
local name = stack:get_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local size = player_inv:get_size(listname)
|
||||
if not ( (name:split(":")[1] == "3d_armor" and stack:get_definition().groups["armor_heal"]) or name:split(":")[1] == "shields") then
|
||||
return 0
|
||||
end
|
||||
|
||||
-- if player class != item class
|
||||
if not pclasses.api.util.can_have_item(player:get_player_name(), name) then
|
||||
return 0
|
||||
end
|
||||
|
||||
--MFF (crabman/27/11/2015) no same item type. *helmet*
|
||||
local ptype = name:split(":")[2]:split("_")[1]
|
||||
if ptype == "enchanted" then
|
||||
ptype = name:split(":")[2]:split("_")[2]
|
||||
end
|
||||
for i=1, size do
|
||||
local stack = player_inv:get_stack(listname, i)
|
||||
if stack:get_count() > 0 then
|
||||
if stack:get_name():find(ptype) then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if name:find("shield") then
|
||||
for i=1, size do
|
||||
local stack = player_inv:get_stack(listname, i)
|
||||
if stack:get_count() > 0 then
|
||||
if armors_no_shields[stack:get_name()] ~= nil then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if armors_no_shields[name] ~= nil then
|
||||
for i=1, size do
|
||||
local stack = player_inv:get_stack(listname, i)
|
||||
if stack:get_count() > 0 then
|
||||
if stack:get_name():find("shields:") then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--FIN modif MFF (crabman/24/06/2015)
|
||||
return 1
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
@ -463,7 +553,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
end, player)
|
||||
end
|
||||
end)
|
||||
|
||||
--[[
|
||||
if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
armor.drop_armor = function(pos, stack)
|
||||
local obj = minetest.add_item(pos, stack)
|
||||
@ -479,7 +569,9 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
local drop = {}
|
||||
for i=1, player_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
-- Modification for MFF
|
||||
if stack:get_count() > 0 and (not pclasses.data.reserved_items[armor_inv:get_stack("armor", i):get_name()] or
|
||||
not pclasses.api.util.can_have_item(name, armor_inv:get_stack("armor", i):get_name())) then
|
||||
table.insert(drop, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
player_inv:set_stack("armor", i, nil)
|
||||
@ -497,15 +589,8 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
if ARMOR_DESTROY == false then
|
||||
minetest.after(ARMOR_BONES_DELAY, function()
|
||||
local node = minetest.get_node(vector.round(pos))
|
||||
if node then
|
||||
if node.name ~= "bones:bones" then
|
||||
pos.y = pos.y+1
|
||||
node = minetest.get_node(vector.round(pos))
|
||||
if node.name ~= "bones:bones" then
|
||||
minetest.log("warning", "Failed to add armor to bones node.")
|
||||
return
|
||||
end
|
||||
end
|
||||
-- Modification for MFF
|
||||
if node and node.name == "bones:bones" then
|
||||
local meta = minetest.get_meta(vector.round(pos))
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
@ -525,6 +610,7 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
end
|
||||
end)
|
||||
end
|
||||
--]]
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change)
|
||||
local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
|
||||
@ -581,14 +667,10 @@ if ARMOR_FIRE_PROTECT == true then
|
||||
end
|
||||
end
|
||||
else
|
||||
print ("[3d_armor] Fire Nodes disabled")
|
||||
minetest.log("info", "[3d_armor] Fire Nodes disabled")
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
armor.timer = armor.timer + dtime
|
||||
if armor.timer < ARMOR_UPDATE_TIME then
|
||||
return
|
||||
end
|
||||
function armor_step()
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
@ -619,8 +701,12 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
end
|
||||
end
|
||||
armor.timer = 0
|
||||
end)
|
||||
minetest.after(ARMOR_UPDATE_TIME, armor_step)
|
||||
end
|
||||
|
||||
-- Launch once started
|
||||
minetest.after(0, armor_step)
|
||||
|
||||
|
||||
-- kill player when command issued
|
||||
minetest.register_chatcommand("kill", {
|
||||
|
@ -17,8 +17,8 @@ Helmets:
|
||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:helmet_diamond] X = [default:diamond]
|
||||
[3d_armor:helmet_gold] X = [default:gold_ingot]
|
||||
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:helmet_mithril] X = [default:mithril_ingot]
|
||||
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] *
|
||||
|
||||
Chestplates:
|
||||
|
||||
@ -36,8 +36,8 @@ Chestplates:
|
||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:chestplate_diamond] X = [default:diamond]
|
||||
[3d_armor:chestplate_gold] X = [default:gold_ingot]
|
||||
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:chestplate_mithril] X = [default:mithril_ingot]
|
||||
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] *
|
||||
|
||||
Leggings:
|
||||
|
||||
@ -55,8 +55,8 @@ Leggings:
|
||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:leggings_diamond] X = [default:diamond]
|
||||
[3d_armor:leggings_gold] X = [default:gold_ingot]
|
||||
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:leggings_mithril] X = [default:mithril_ingot]
|
||||
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] *
|
||||
|
||||
Boots:
|
||||
|
||||
@ -72,8 +72,7 @@ Boots:
|
||||
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||
[3d_armor:boots_diamond] X = [default:diamond]
|
||||
[3d_armor:boots_gold] X = [default:gold_ingot]
|
||||
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:boots_mithril] X = [default:mithril_ingot]
|
||||
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] *
|
||||
|
||||
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||
** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal
|
||||
* Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal
|
||||
|
@ -1,4 +1,5 @@
|
||||
default
|
||||
player_physics
|
||||
inventory_plus?
|
||||
unified_inventory?
|
||||
fire?
|
||||
|
@ -6,40 +6,40 @@ if ARMOR_MATERIALS.wood then
|
||||
minetest.register_tool("3d_armor:helmet_wood", {
|
||||
description = "Wood Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_head=1, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_wood", {
|
||||
description = "Wood Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||
groups = {armor_torso=10, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_torso=3, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_wood", {
|
||||
description = "Wood Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||
groups = {armor_legs=5, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_legs=3, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_wood", {
|
||||
description = "Wood Boots",
|
||||
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_feet=1, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.cactus then
|
||||
minetest.register_tool("3d_armor:helmet_cactus", {
|
||||
description = "Cactuc Helmet",
|
||||
description = "Cactus Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_cactus.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=1000},
|
||||
groups = {armor_head=3, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_cactus", {
|
||||
description = "Cactus Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_cactus.png",
|
||||
groups = {armor_torso=10, armor_heal=0, armor_use=1000},
|
||||
groups = {armor_torso=5, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_cactus", {
|
||||
@ -51,7 +51,7 @@ if ARMOR_MATERIALS.cactus then
|
||||
minetest.register_tool("3d_armor:boots_cactus", {
|
||||
description = "Cactus Boots",
|
||||
inventory_image = "3d_armor_inv_boots_cactus.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_feet=3, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
@ -60,25 +60,25 @@ if ARMOR_MATERIALS.steel then
|
||||
minetest.register_tool("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=10, armor_heal=0, armor_use=500},
|
||||
groups = {armor_head=4, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=15, armor_heal=0, armor_use=500},
|
||||
groups = {armor_torso=8, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=15, armor_heal=0, armor_use=500},
|
||||
groups = {armor_legs=8, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_steel", {
|
||||
description = "Steel Boots",
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet=10, armor_heal=0, armor_use=500},
|
||||
groups = {armor_feet=4, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
@ -87,25 +87,25 @@ if ARMOR_MATERIALS.bronze then
|
||||
minetest.register_tool("3d_armor:helmet_bronze", {
|
||||
description = "Bronze Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head=10, armor_heal=6, armor_use=250},
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_bronze", {
|
||||
description = "Bronze Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso=15, armor_heal=6, armor_use=250},
|
||||
groups = {armor_torso=9, armor_heal=0, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_bronze", {
|
||||
description = "Bronze Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs=15, armor_heal=6, armor_use=250},
|
||||
groups = {armor_legs=9, armor_heal=0, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_bronze", {
|
||||
description = "Bronze Boots",
|
||||
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||
groups = {armor_feet=10, armor_heal=6, armor_use=250},
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
@ -114,25 +114,25 @@ if ARMOR_MATERIALS.diamond then
|
||||
minetest.register_tool("3d_armor:helmet_diamond", {
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=100},
|
||||
groups = {armor_head=7, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_diamond", {
|
||||
description = "Diamond Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=100},
|
||||
groups = {armor_torso=13, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_diamond", {
|
||||
description = "Diamond Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=100},
|
||||
groups = {armor_legs=13, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_diamond", {
|
||||
description = "Diamond Boots",
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=100},
|
||||
groups = {armor_feet=7, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
@ -141,52 +141,52 @@ if ARMOR_MATERIALS.gold then
|
||||
minetest.register_tool("3d_armor:helmet_gold", {
|
||||
description = "Gold Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
groups = {armor_head=10, armor_heal=6, armor_use=250},
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=200},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_gold", {
|
||||
description = "Gold Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
groups = {armor_torso=15, armor_heal=6, armor_use=250},
|
||||
groups = {armor_torso=11, armor_heal=0, armor_use=200},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_gold", {
|
||||
description = "Gold Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
groups = {armor_legs=15, armor_heal=6, armor_use=250},
|
||||
groups = {armor_legs=11, armor_heal=0, armor_use=200},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_gold", {
|
||||
description = "Gold Boots",
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
groups = {armor_feet=10, armor_heal=6, armor_use=250},
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=200},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.mithril then
|
||||
minetest.register_tool("3d_armor:helmet_mithril", {
|
||||
description = "Mithril Helmet",
|
||||
description = "Mithril Helmet (Warrior)",
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=50},
|
||||
groups = {armor_head=9, armor_heal=0, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_mithril", {
|
||||
description = "Mithril Chestplate",
|
||||
description = "Mithril Chestplate (Warrior)",
|
||||
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=50},
|
||||
groups = {armor_torso=15, armor_heal=0, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_mithril", {
|
||||
description = "Mithril Leggings",
|
||||
description = "Mithril Leggings (Warrior)",
|
||||
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=50},
|
||||
groups = {armor_legs=15, armor_heal=0, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_mithril", {
|
||||
description = "Mithril Boots",
|
||||
description = "Mithril Boots (Warrior)",
|
||||
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=50},
|
||||
groups = {armor_feet=9, armor_heal=0, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
@ -195,25 +195,25 @@ if ARMOR_MATERIALS.crystal then
|
||||
minetest.register_tool("3d_armor:helmet_crystal", {
|
||||
description = "Crystal Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_crystal.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
groups = {armor_head=15, armor_heal=0, armor_use=50, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_crystal", {
|
||||
description = "Crystal Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_crystal.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
groups = {armor_torso=20, armor_heal=0, armor_use=50, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_crystal", {
|
||||
description = "Crystal Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_crystal.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
groups = {armor_legs=20, armor_heal=0, armor_use=50, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_crystal", {
|
||||
description = "Crystal Boots",
|
||||
inventory_image = "3d_armor_inv_boots_crystal.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1},
|
||||
groups = {armor_feet=15, armor_heal=0, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
Before Width: | Height: | Size: 291 B After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 548 B |
Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 937 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 602 B |
Before Width: | Height: | Size: 308 B After Width: | Height: | Size: 903 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 821 B |
Before Width: | Height: | Size: 494 B After Width: | Height: | Size: 236 B |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 295 B After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 872 B |
Before Width: | Height: | Size: 287 B After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 779 B |
Before Width: | Height: | Size: 216 B After Width: | Height: | Size: 854 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 530 B |
Before Width: | Height: | Size: 316 B After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 783 B |
Before Width: | Height: | Size: 274 B After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 501 B |
Before Width: | Height: | Size: 782 B After Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 712 B After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 613 B |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 475 B After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 430 B After Width: | Height: | Size: 6.6 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 669 B After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 453 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 463 B After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 883 B After Width: | Height: | Size: 869 B |
Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 891 B After Width: | Height: | Size: 796 B |
Before Width: | Height: | Size: 533 B After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 883 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 494 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 834 B |
Before Width: | Height: | Size: 508 B After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 902 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 475 B After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 893 B After Width: | Height: | Size: 586 B |
Before Width: | Height: | Size: 511 B After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 853 B After Width: | Height: | Size: 732 B |
Before Width: | Height: | Size: 549 B After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 887 B After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 472 B After Width: | Height: | Size: 932 B |
Before Width: | Height: | Size: 878 B After Width: | Height: | Size: 471 B |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 200 B After Width: | Height: | Size: 129 B |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 236 B After Width: | Height: | Size: 142 B |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 138 B |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 184 B After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 154 B |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 351 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |