Commit Graph

102 Commits

Author SHA1 Message Date
AntumDeluge
cc26d04345 Replace deprecated function 'intllib.Getter':
- Check first for 'intllib.make_gettext_pair', otherwise continue using
function 'intllib.Getter'.
2017-07-09 14:29:11 +01:00
stujones11
47734969e2 Bump version to 0.4.9 2017-04-28 19:06:38 +01:00
stujones11
664d9fbfef Increase fleshy level of wood and cactus leggings 2017-04-19 19:42:12 +01:00
stujones11
20edce6c55 Better balance of armor weights 2017-04-09 18:49:44 +01:00
stujones11
6e58d1280b Add minor physics penalties to metal armors 2017-04-09 18:37:55 +01:00
stujones11
7cfd744ff3 Respect flammable group when fire is protection enabled 2017-04-09 17:34:22 +01:00
stujones11
0ec7858937 Add punch damage groups and effects 2017-04-08 21:32:56 +01:00
stujones11
23e4d5114f Add support for intllib 2017-03-31 20:12:20 +01:00
stujones11
11ce84873b Add support for non-fleshy damage groups, closes #47 2017-03-26 20:53:04 +01:00
stujones11
701215c22f Depreciate global configs, closes #68 2017-03-18 17:23:50 +00:00
stujones11
f74a52df62 Code re-organisation
This should make it easier to merge features from the now
out-dated development branch.
2017-03-17 20:26:41 +00:00
stujones11
3c4500a9bf Only show protection levels of enabled features 2017-03-17 18:27:19 +00:00
stujones11
e69b59e2af Fix alignment of formspec page slots 2017-03-15 19:31:48 +00:00
stujones11
7a980a6717 Fix missing sfinv page background images, closes #90 2017-03-12 20:34:54 +00:00
stujones11
fc3fcea4b7 Bump version to 0.4.8 2017-03-12 19:14:32 +00:00
stujones11
b59464de88 Improve skin mod preview support 2017-03-12 18:23:49 +00:00
stujones11
80024fc154 Fix security violation in player_textures mod support 2017-03-12 17:01:04 +00:00
stujones11
d826b53877 Use u_skins preview image as base for armor preview 2017-03-11 21:34:26 +00:00
stujones11
616d9398f2 Minor formspec improvements 2017-03-11 19:31:37 +00:00
stujones11
6661ec0b40 Add support for player monoids, resolves #85 2017-03-10 20:33:45 +00:00
stujones11
ca79d39688 Armor stand: Improve TNT effects, closes #55 2017-03-08 19:36:30 +00:00
rubenwardy
8b8a554ff7 Add support for sfinv 2017-03-08 17:47:38 +00:00
tenplus1
3df7802439 added new torch fire nodes
added new torch nodes to the fire nodes list.
2017-03-08 17:44:49 +00:00
stujones11
19e297a2e8 Update inventory_plus formspec style 2017-03-03 17:59:31 +00:00
stujones11
190614d47b Fix potential bug with new bone location method 2017-02-24 23:00:03 +00:00
stujones11
37b10d1cee Remove redundant code 2017-02-24 22:45:23 +00:00
stujones11
4b45f85687 Improve bones locating and fallback, fixes #84 2017-02-24 22:32:27 +00:00
Alexander Weber
a5b650285b beter smart_inventory integration 2017-02-21 19:07:17 +00:00
stujones11
4829445d12 Update style of default armor formspec 2017-02-15 19:37:35 +00:00
Alexander Weber
4d3b219e7d add smart_inventory support 2017-02-15 19:06:06 +00:00
stujones11
b88f946929 Bump version to 0.4.7 2017-01-11 19:36:51 +00:00
stujones11
65b6d58580 Prevent armor damage when using /killme command 2016-12-07 19:24:00 +00:00
stujones11
98786fd8f7 Add killme command to replace old kill command 2016-11-27 17:18:08 +00:00
stujones11
9105e8403e Merge pull request #62 from paly2/kill_chatcommand_privs
Add "ban" privilege for kill chatcommand
2016-11-27 16:50:03 +00:00
stujones11
6b2e3adc00 Bump version to 0.4.6 2016-11-27 16:22:29 +00:00
James Stevenson
0157ebd683 Try harder to add armor to bones
Previously, if bones were on a slab, or some non-buildable_to but walkable
node, then the armor would fail to find the bones node (which is Y+1,
typically) and the armor would disappear.  This is an attempt to address that.
2016-07-22 10:46:05 -04:00
Pierre-Adrien Langrognet
c39f838893 Fix a mistake in the kill chatcommand
Use "param" instead of "name" in "func"
2016-06-17 18:29:43 +02:00
paly2
862deff373 Add "ban" privilege for kill chatcommand 2016-06-17 16:08:50 +02:00
number Zero
9cc2f3db02 Radiation protection support added 2016-05-01 17:09:07 +01:00
tenplus1
5a112547e6 Added insta-kill ability for tools/commands
Some armor was too powerful that killing yourself to respawn wouldn't work or instant kill tools for admin didn't have effect, so I've added a check so that if the player is dealt with more than -100 damage points it instantly kills them but doesn't damage armor.  Also added /kill command.
2016-02-08 19:05:32 +00:00
proller
f17a104ab1 Dont rewrite inventory in creative mode
happens on first press I if no unified inventory installed
2016-02-07 18:46:37 +03:00
tenplus1
921e1ace24 Add ability to breath underwater
Added functionality for armor to have armor_water=1 in groups so that player can breathe underwater.
2016-01-25 14:47:05 +00:00
stujones11
0ec2dbfb36 Update default fire protection nodes, closes #41 2015-12-19 19:25:43 +00:00
stujones11
7fc991765c Utilize player_on_hpchange callback 2015-12-09 21:03:45 +00:00
stujones11
991d2955e0 Simplify previous commit 2015-12-04 20:37:24 +00:00
stujones11
64ec3dcf93 Allow armor textures to be specified by the tool definition 2015-12-04 18:42:42 +00:00
stujones11
e1caf0ab0c Bump version to 0.4.5 2015-11-15 22:56:53 +00:00
stujones11
a44d1a2530 Add 'listring' support for inventory mods, closes #38 2015-11-15 21:50:27 +00:00
stujones11
16bc6232ca Add support for unified inventory 'ui_full' privilege 2015-11-15 19:18:21 +00:00
stujones11
64f6be4d61 Bugfix: invalid capture index with non-english player names, resolves #39 2015-10-17 19:20:28 +01:00