minetest_hbarmor/init.lua

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hbarmor = {}
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-- HUD statbar values
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hbarmor.armor = {}
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-- Stores if player's HUD bar has been initialized so far.
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hbarmor.player_active = {}
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-- HUD item ids
local armor_hud = {}
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hbarmor.tick = 0.1
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-- If true, the armor bar is hidden when the player does not wear any armor
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hbarmor.autohide = true
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--load custom settings
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local set = io.open(minetest.get_modpath("hbarmor").."/hbarmor.conf", "r")
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if set then
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dofile(minetest.get_modpath("hbarmor").."/hbarmor.conf")
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set:close()
end
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local must_hide = function(playername, arm)
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
end
local arm_printable = function(arm)
return math.ceil(math.floor(arm+0.5))
end
local function custom_hud(player)
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local name = player:get_player_name()
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if minetest.setting_getbool("enable_damage") then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
end
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local arm = tonumber(hbarmor.armor[name])
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if not arm then arm = 0 end
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local hide
if hbarmor.autohide then
hide = must_hide(name, arm)
else
hide = false
end
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hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
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end
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end
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--register and define armor HUD bar
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hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, "%s: %d%%")
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dofile(minetest.get_modpath("hbarmor").."/armor.lua")
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-- update hud elemtens if value has changed
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local function update_hud(player)
local name = player:get_player_name()
--armor
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local arm = tonumber(hbarmor.armor[name])
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if not arm then
arm = 0
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hbarmor.armor[name] = 0
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end
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if hbarmor.autohide then
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-- hide armor bar completely when there is none
if must_hide(name, arm) then
hb.hide_hudbar(player, "armor")
else
hb.change_hudbar(player, "armor", arm_printable(arm))
hb.unhide_hudbar(player, "armor")
end
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else
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hb.change_hudbar(player, "armor", arm_printable(arm))
end
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end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
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custom_hud(player)
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hbarmor.player_active[name] = true
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end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
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hbarmor.player_active[name] = false
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end)
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local function hbarmor_step()
if minetest.setting_getbool("enable_damage") then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if hbarmor.player_active[name] == true then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in step returned with false!")
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end
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-- update all hud elements
update_hud(player)
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end
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end
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end
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minetest.after(hbarmor.tick, hbarmor_step)
end
minetest.after(0, hbarmor_step)