Commit Graph

112 Commits

Author SHA1 Message Date
TenPlus1
d5822b3e0b updated api docs 2016-09-26 12:10:48 +01:00
TenPlus1
b844712d48 added entity removal to on_die custom functions 2016-09-07 19:39:29 +01:00
TenPlus1
5158bf3123 change runaway from 3 to 5 seconds 2016-09-05 20:02:26 +01:00
TenPlus1
834bb75153 updated changelog 2016-09-05 19:57:55 +01:00
TenPlus1
b63317bc21 added specific_attack flag for special mob attacks 2016-09-05 19:47:08 +01:00
TenPlus1
046204cf9a Added attack_animals flag for monsters 2016-09-05 18:39:17 +01:00
TenPlus1
c15ffef8ae Tweaked code slightly 2016-09-05 14:40:01 +01:00
TenPlus1
6fea1e1b85 Disabled hit re-colour as it can cause hit-lag with larger textures 2016-09-03 19:57:33 +01:00
TenPlus1
2aa6227f0a Portugese translation added (thanks BrunoMine) 2016-08-30 20:40:14 +01:00
TenPlus1
d99cf5f444 Updated license 2016-08-19 19:08:48 +01:00
TenPlus1
cfe8562c7a added 0.4.13 compatible global check 2016-08-17 20:58:35 +01:00
TenPlus1
e2f9bbe89f removed global_exists for older clients to work :( 2016-08-16 21:36:01 +01:00
TenPlus1
4387de405e Fixed invisibility global error 2016-08-16 20:45:32 +01:00
TenPlus1
918abf2cae Fix spawning numbers 2016-08-05 12:29:04 +01:00
TenPlus1
d011c538ee disabled catch_up, causing anomalies 2016-08-05 09:21:58 +01:00
TenPlus1
e944712c90 Added MarkBu's new mob:spawn command 2016-08-03 09:34:36 +01:00
TenPlus1
a470ac7cc1 Added particle effect when mob dies 2016-07-21 15:20:14 +01:00
TenPlus1
542cb3d474 re-enabled catch-up to spawn more mobs 2016-07-21 11:21:26 +01:00
TenPlus1
80ba7db8ba lower health display timer 2016-06-18 09:42:24 +01:00
TenPlus1
3362334ee1 Show health stats on punch 2016-06-18 09:35:57 +01:00
TenPlus1
d1bee49785 Added extra check for line of sight when flying in custom node. 2016-06-17 11:22:04 +01:00
TenPlus1
db7e02af1a added intllib support (en/de) 2016-06-11 09:47:43 +01:00
TenPlus1
093b8c9eed Updated api.txt 2016-06-11 08:41:53 +01:00
TenPlus1
f8692e94e3 Added ability for do_custom to skip rest of api by setting return to false 2016-06-11 08:40:09 +01:00
TenPlus1
54beb82686 stop attacking when player turns invisible 2016-06-09 18:48:38 +01:00
TenPlus1
d281ad3bb1 updated readme 2016-06-09 11:57:03 +01:00
TenPlus1
7d77124aa0 supports invisibility, lava/water checks added, code tidied/tweaked 2016-06-09 11:56:03 +01:00
TenPlus1
d0fc69d458 Optimized code, added NaN catcher 2016-06-07 09:51:11 +01:00
TenPlus1
253351ef7f Tweaks 2016-06-05 16:48:12 +01:00
TenPlus1
bed18e114f add lifetimer bypass (over 20000 and mob wont despawn) 2016-05-29 21:00:56 +01:00
TenPlus1
c6d4b95768 tweaked pathfinding with 2 modes, 1 to find, 2 to build/break 2016-05-23 19:19:40 +01:00
TenPlus1
e4a919da02 udpated api.txt 2016-05-23 16:39:04 +01:00
TenPlus1
ba97620759 added fix for when mod profiling enabled and mob is punched 2016-05-23 16:32:22 +01:00
TenPlus1
1a53844f61 Tweak spawner slightly 2016-05-21 19:35:24 +01:00
TenPlus1
67aa752c44 fixed punch animation 2016-05-14 15:53:34 +01:00
TenPlus1
37a6399ffb Added dogshoot switching features 2016-05-12 11:47:08 +01:00
TenPlus1
3db852563c Added new dogshoot features for punch/shoot switching 2016-05-12 11:43:59 +01:00
TenPlus1
c8932731d8 removed leftover line 2016-05-08 18:13:25 +01:00
TenPlus1
050dd1dbb0 Added 'punch2' 'shoot' animations, 'double_melee_attack' flag and tweaks to api 2016-05-08 18:08:25 +01:00
TenPlus1
f362ced4da tidy 2016-05-08 14:59:13 +01:00
TenPlus1
0e4ba14bc1 Added custom on_step for mob arrows (thx npxcoot) 2016-05-06 11:38:43 +01:00
TenPlus1
4ad941523e update do_custom to run live instead of every second 2016-05-06 11:20:36 +01:00
TenPlus1
1dc909aa09 Reigned in abm with catch_up = false 2016-05-02 09:30:49 +01:00
TenPlus1
6e89f8f696 Added default on_blast function 2016-05-01 19:41:50 +01:00
TenPlus1
8fa1a0e1cb Updated api.txt 2016-05-01 10:44:43 +01:00
TenPlus1
240bd3f942 Added ability to use sofar's on_blast function in new TNT changes 2016-05-01 10:40:29 +01:00
TenPlus1
b51bafcf0e Added custom_attack function (thanks to NPXcoot) 2016-04-28 20:18:00 +01:00
TenPlus1
b512f882e9 Disable lifetimer if remove_far_mobs is true, despawn distance set to 15 2016-04-25 20:23:38 +01:00
TenPlus1
4d3438aeed fixed undeclared yaw variable 2016-04-21 18:08:36 +01:00
TenPlus1
30e1157392 Fixed global yaw bug (thanks Sofar) 2016-04-18 20:54:02 +01:00