The previous screenshot showed only a few of the available trees.
The new one shows all of them (except acacia, which is disabled,
and in the default game anyway, and beech).
As finding a suitable spot where even a significant proportion of
trees is only visible at all is near impossible, this scene was
crafted, and instructions and a script for recreating it are included.
Poplars exist in two kinds: small and large trees. Both use the same
nodes, except for the sapling. Poplar leaves may drop one or the
other sapling.
Poplar trees require a humid environment, and water nearby.
Provided there is water, an occasional poplar will grow under less humid
conditions.
Using a combination of dates, nuts and coconut, an extremely high
energy date-nut cake can be baked (32 units of food). It's main purpose
is to be a very concentrated transport mechanism of food, but it can be
used for instant replenishment of a starving soul. In practise, it will
be used to craft date-nut energy bars, which merely have a good
nutritional value (4 units).
Because of its exceptional nature, the cake requires special ingredients
(all three types of nuts, as well as coconuts), and given the ingredients,
3 steps are needed (including one cooking step) to bake it. All of the
ingredients themselves, except dates, are not found in nature, but must
also be prepared.
Spawns in hot and dry desert, but requires water. This makes it a bit harder to
find, but where found, it can be more abundant.
If found in the middle of a desert, its presence indicates a water source below
the surface.
As an additional optional feature, dates (slowly) grow back after harvesting.
Commit ad0cbbc0f disabled the previous moretrees pine, and aliased it to the
default minetest pine. The default pine is a completely different tree though,
with different apppearance and different textures.
This commit restores the previous pine tree, renaming it to cedar to avoid a tree
name clash with the default game. Any existing moretrees pine trees will be
converted to cedar, so that their appearance does not change. Moretrees pine
trees that have already been converted to the default pine tree are not converted
back.
turned out to be I was using foo:bar for their function calls, which
biome_lib filters out (only group defs can use that format). Changed
them to quoted-string "foo.bar" format. Also, jungle trees need a
moretrees-specific copy of the default jungle trunk node so that there's
something unique to match against for the density limit.
also, made jungle trees use the same biome settings as giant tree ferns
The code was failing to set the "placed" flag on empty rubber tree trunk
nodes because the after_place_node callback that does it would only be
called by the default on_place callback, which is overridden for that
node type. The code also fails to even attempt to set the flag on full
rubber tree trunk nodes. The technic mod no longer looks at this flag,
so remove the attempt to set it, rather than fix setting it.