Fix autocrafter not taking enough items if number of needed items of a kind > stack max for that item.

This commit is contained in:
Novatux 2013-10-30 08:33:09 +01:00
parent 7887d28e08
commit dc1ef38a58

View File

@ -1,51 +1,59 @@
local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second
local function make_inventory_cache(invlist)
local l = {}
for _, stack in ipairs(invlist) do
l[stack:get_name()] = (l[stack:get_name()] or 0) + stack:get_count()
end
return l
end
function autocraft(inventory, pos)
local recipe = inventory:get_list("recipe")
local recipe_last
local result
local new
local recipe_last
local result
local new
if autocrafterCache[minetest.hash_node_position(pos)] == nil then
--print("first call for this autocrafter at pos("..pos.x..","..pos.y..","..pos.z..")")
recipe_last = {}
if autocrafterCache[minetest.hash_node_position(pos)] == nil then
--print("first call for this autocrafter at pos("..pos.x..","..pos.y..","..pos.z..")")
recipe_last = {}
for i = 1, 9 do
recipe_last[i] = recipe[i]
--print (recipe_last[i]:get_name())
recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1})
end
result, new = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
autocrafterCache[minetest.hash_node_position(pos)] = {["recipe"] = recipe, ["result"] = result, ["new"] = new}
else
local autocrafterCacheEntry = autocrafterCache[minetest.hash_node_position(pos)]
recipe_last = autocrafterCacheEntry["recipe"]
result = autocrafterCacheEntry["result"]
new = autocrafterCacheEntry["new"]
local recipeUnchanged = true
for i = 1, 9 do
if recipe[i]:get_name() ~= recipe_last[i]:get_name() then
recipeUnchanged = False
break
end
if recipe[i]:get_count() ~= recipe_last[i]:get_count() then
recipeUnchanged = False
break
end
end
if recipeUnchanged then
--print("autocrafter recipe unchanged")
else
--print("autocrafter recipe changed at pos("..pos.x..","..pos.y..","..pos.z..")")
for i = 1, 9 do
recipe_last[i] = recipe[i]
--print (recipe_last[i]:get_name())
recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1})
recipe_last[i] = recipe[i]
recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1})
end
result, new = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
autocrafterCache[minetest.hash_node_position(pos)] = {["recipe"] = recipe, ["result"] = result, ["new"] = new}
else
local autocrafterCacheEntry = autocrafterCache[minetest.hash_node_position(pos)]
recipe_last = autocrafterCacheEntry["recipe"]
result = autocrafterCacheEntry["result"]
new = autocrafterCacheEntry["new"]
local recipeUnchanged = true
for i = 1, 9 do
if recipe[i]:get_name() ~= recipe_last[i]:get_name() then
recipeUnchanged = False
break
end
if recipe[i]:get_count() ~= recipe_last[i]:get_count() then
recipeUnchanged = False
break
end
end
if recipeUnchanged then
--print("autocrafter recipe unchanged")
else
--print("autocrafter recipe changed at pos("..pos.x..","..pos.y..","..pos.z..")")
for i = 1, 9 do
recipe_last[i] = recipe[i]
recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1})
end
result, new = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
autocrafterCache[minetest.hash_node_position(pos)] = {["recipe"] = recipe, ["result"] = result, ["new"] = new}
end
end
end
local input = inventory:get_list("input")
local input = inventory:get_list("input")
if result.item:is_empty() then return end
result = result.item
if not inventory:room_for_item("dst", result) then return end
@ -59,14 +67,14 @@ function autocraft(inventory, pos)
end
end
end
local stack
local invcache = make_inventory_cache(inventory:get_list("src"))
for itemname, number in pairs(to_use) do
stack = ItemStack({name = itemname, count = number})
if not inventory:contains_item("src", stack) then return end
if (not invcache[itemname]) or invcache[itemname] < number then return end
end
for itemname, number in pairs(to_use) do
stack = ItemStack({name = itemname, count = number})
inventory:remove_item("src", stack)
for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max
inventory:remove_item("src", ItemStack(itemname))
end
end
inventory:add_item("dst", result)
for i = 1, 9 do