Pipeworks
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2013-10-30 08:33:34 +01:00
textures Add fountainhead (vertical spigot, basically). 2013-10-27 22:38:19 -04:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua Fix autocrafter not taking enough items if number of needed items of a kind > stack max for that item. 2013-10-30 08:33:34 +01:00
autoplace.lua Add fountainhead (vertical spigot, basically). 2013-10-27 22:38:19 -04:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua Furnace and chest textures now have pipeworks-specific names to allow 2013-10-20 21:08:46 -04:00
crafts.lua fix the check for technic for craft recipes, use optional depends to 2013-07-22 01:02:29 -04:00
default_settings.txt FiX CYCLIC option being ignored. 2013-10-21 11:15:12 +02:00
depends.txt oops, technic doesn't need to load first, it depends on pipeworks! duh 2013-07-22 01:07:42 -04:00
deployer.lua Make nodebreaker and deployer use wood group instead of default wood 2013-10-24 21:18:40 -04:00
devices.lua Add fountainhead (vertical spigot, basically). 2013-10-27 22:38:19 -04:00
flowing_logic.lua Add fountainhead (vertical spigot, basically). 2013-10-27 22:38:19 -04:00
init.lua make worldpath and modpath pipeworks-namespace-specific and global 2013-10-29 14:08:23 -04:00
item_transport.lua make worldpath and modpath pipeworks-namespace-specific and global 2013-10-29 14:08:23 -04:00
LICENSE add license file 2013-07-18 12:25:05 -04:00
node_breaker.lua Make nodebreaker and deployer use wood group instead of default wood 2013-10-24 21:18:40 -04:00
pipes.lua Add fountainhead (vertical spigot, basically). 2013-10-27 22:38:19 -04:00
README tweak readme to mention the correct place for the documentation 2013-10-04 15:45:21 -04:00
teleport_tube.lua added reserved teleport channels 2013-08-06 14:58:11 -04:00
tubes.lua Fix crossing tube and one way tube. 2013-10-21 11:34:10 +02:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See http://vanessae.github.io/pipeworks/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.