Novatux
aea0207b7f
Added accelrator and teleport pipes
2013-01-19 13:14:41 +01:00
Novatux
143aa0ee04
Added detector tube
2013-01-17 19:49:27 +01:00
Novatux
78d183011e
Added a function to register tubes.
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Added the mese pipe.
2013-01-16 20:16:14 +01:00
Novatux
d5f7f5fb8a
Items can be inserted in furnaces through side
2013-01-16 12:26:11 +01:00
Vanessa Ezekowitz
1385c8dde2
new textures for filter object, courtesy of Spots :-)
2013-01-15 11:01:20 -05:00
Vanessa Ezekowitz
4e1ac10a5a
forgot to account for facedir in spigots when I added that water stream
2013-01-14 19:55:41 -05:00
Novatux
315f9dee59
Updated the last version of item_transport
2013-01-14 15:01:48 -05:00
Vanessa Ezekowitz
3a7b9fa31c
Added a little stub to the bottom of the spigot, showing the water texture,
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so that when a spigot is flowing, it looks like water is actually pouring out
of it.
2013-01-14 14:34:55 -05:00
Vanessa Ezekowitz
109729cfb2
Added Nore's item transport mod and integrated it into pipeworks
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Items can now flow from one chest (or Nore's filter object) to another via the
pneumatic tubes! Thanks to Nore and RealBadAngel for the code.
Note that this mod has to redefine the default chests and furnaces (see
compat.lua) in order to add some new group definitions so that tubes can
appear to connect to these objects.
2013-01-13 21:45:03 -05:00
Vanessa Ezekowitz
14102d7c3a
made storage tanks connect from top/bottom, made storage tank and pipe
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textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
2013-01-05 21:14:09 -05:00
Vanessa Ezekowitz
0a1f90c391
Made pipes able to carry water!
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It was just a minor logic error resulting from moving the water flowing code
into it's own file when I originally imported it. Many thanks to Mauvebic for
writing it!
2013-01-04 01:34:25 -05:00
Vanessa Ezekowitz
88bc800ccb
minor spacing tweaks, nothing functional
2013-01-04 01:12:39 -05:00
Vanessa Ezekowitz
6419ecb117
First stage of integrating Mauvebic's water flowing code. This is experimental
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and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-04 00:15:23 -05:00
Vanessa Ezekowitz
70d8e92aff
fixed typo, pneumatic test [ojbect -> object]
2013-01-02 13:16:25 -05:00
Vanessa Ezekowitz
ae5a283685
Minor tweak to fix a bug in the spigot texture ordering
2013-01-01 22:44:30 -05:00
Vanessa Ezekowitz
fadd91c744
fixed facedir/rotation bug in placement of expansion tanks.
2013-01-01 18:17:43 -05:00
Vanessa Ezekowitz
dc5617db89
changed default orientation of spigot to make it easier to place.
2013-01-01 18:00:16 -05:00
Vanessa Ezekowitz
4eaad14048
Minor tweak to fix missing smooth bend on some T-junctions.
2013-01-01 17:51:55 -05:00
Vanessa Ezekowitz
d748eea48e
Changed crafting recipes to account for revamped pumps, valves, etc. Now
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requires the moreores mod and most recent git (for mese crystal fragments) to
craft a pump.
2013-01-01 17:04:39 -05:00
Vanessa Ezekowitz
1a562d23a8
added a "sealed" entry/exit panel (really just a horizontal pipe with a metal
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panel overlayed into the middle). Also, tweaked pipes to always drop the
empty ones.
2013-01-01 16:30:21 -05:00
Vanessa Ezekowitz
6cca6f9857
revamped pumps so that now they should sit in/on liquid and be connected only
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from the top, relegated grates to decorational-only, added outlet spigot. Got
rid of a few obsolete textures. Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
Vanessa Ezekowitz
2efaa35700
Added test object for pneumatic tube autorouting code, made tubes connect to
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it and any object that bears groups={tubedevice=1} (connects to any side)
2012-09-17 12:32:47 -04:00
Vanessa Ezekowitz
70284b1088
All recipes doubled except for junglegrass -> plastic sheet (since that is
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derived from home decor)
2012-09-05 06:57:36 -04:00
Vanessa Ezekowitz
bfcf3be333
Fixed plastic sheeting recipe
2012-09-02 16:11:07 -04:00
Vanessa Ezekowitz
c47d6b02df
Added crafting recipes for various objects, with options: If homedecor is
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installed, use the plastic sheeting therein. If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all. Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
Vanessa Ezekowitz
ccf696748d
flattened wielded pipe segment.
2012-09-01 18:37:19 -04:00
Vanessa Ezekowitz
f0c4ee4505
better textures for pneumatic pipes.
2012-08-24 15:26:51 -04:00
Vanessa Ezekowitz
4a834d17b2
Added pneumatic tubes with their own autoplace code (does not connect to
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steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
Vanessa Ezekowitz
83f853d2ae
old pipes were overridind the pipeworks:pipe defintion that belongs with the
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new pipes.
2012-08-24 10:31:18 -04:00
Vanessa Ezekowitz
4597b1b59a
Added "expansion tank" that appears if the user stacks tanks upwards.
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(Downwards is not checked).
2012-08-22 09:56:45 -04:00
Vanessa Ezekowitz
4a1dbe2a8e
changed textures on tanks to suggest more of a stainless steel apparance
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instead of rusty.
2012-08-22 08:50:18 -04:00
Vanessa Ezekowitz
c66afa0608
tweak storgae tank descriptions to read "empty" on 0% full.
2012-08-22 08:32:20 -04:00
Vanessa Ezekowitz
70ea341bf5
Extended storage tank to show fill level in 10% steps (0% to 100%).
2012-08-22 08:24:42 -04:00
Vanessa Ezekowitz
a66d9a8564
Added outlet grate, made it participate in autoplace algorithm.
2012-08-22 03:43:38 -04:00
Vanessa Ezekowitz
bb168e75e4
made storage tanks' upper/lower fittings and intake grate fitting participate
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in pipe autoplace algorithm
2012-08-21 14:49:17 -04:00
Vanessa Ezekowitz
3ddb75217c
minor opps/bugfix - devices should not look above/below them normally :-)
2012-08-21 14:38:59 -04:00
Vanessa Ezekowitz
50522aeae9
reorganized code a bit to allow for upcoming rules changes.
2012-08-21 14:32:44 -04:00
Vanessa Ezekowitz
564abfe45a
Made storage tank participate in autoplace algorithm. Tuned API a
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little to allow for more flexible placement.
2012-08-21 13:52:25 -04:00
Vanessa Ezekowitz
e103143ea7
fix crash where I forgot to actually index the metadata elements I added to
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the valves' on-punch-node functions
2012-08-21 05:20:47 -04:00
Vanessa Ezekowitz
4b0b137f94
Added some metadata to the valve, grate, storage tank to make flow calculation
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easier. Ask RealBadAngel about it :-)
2012-08-20 03:46:24 -04:00
Vanessa Ezekowitz
c1dffa70f0
fixed wrong veriable in creative inventory filter
2012-08-20 03:38:38 -04:00
Vanessa Ezekowitz
a38ef007c2
added "back" texture to pump.
2012-08-20 03:35:49 -04:00
Vanessa Ezekowitz
7349262721
more tweaks to tank textures.
2012-08-20 02:06:03 -04:00
Vanessa Ezekowitz
4e8c63e6f1
tweak tank textures
2012-08-20 01:54:10 -04:00
Vanessa Ezekowitz
ecf13152a4
tweak grating top texture
2012-08-20 01:52:19 -04:00
Vanessa Ezekowitz
6f805e6396
added intake grate and storage tanks in two versions (with fittings on +/- X
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and +/- Z respectively)
2012-08-20 01:49:01 -04:00
VanessaE
2ebd098e73
Merge pull request #2 from RealBadAngel/patch-2
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Update init.lua
2012-08-19 00:58:59 -07:00
RealBadAngel
23515f9d3e
Update init.lua
2012-08-19 10:48:34 +03:00
Vanessa Ezekowitz
c51b86831a
changelog, readme tweaks.
2012-08-19 02:06:46 -04:00
Vanessa Ezekowitz
a6641f0d20
Pumps and valves now fully participate in the auto-rotate/auto-route process.
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These devices can only be connected to horizontal pipes or to each other. Note
that only the device being placed and the pipes around it will adapt; if you
have a valve and pump next to one another and they won't connect, put a piece
of pipe at one end to show the auto-rotator which way they should go. Removal
of a pipe or device will not change the orientation of surrounding devices.
2012-08-19 01:56:30 -04:00