Commit Graph

  • b0de9d9958 clean up node breaker textures to remove spikes thetaepsilon-gamedev 2017-10-13 22:39:14 +01:00
  • a028aef9c9 Merge pull request #204 from thetaepsilon-gamedev/master Vanessa Ezekowitz 2017-10-09 06:38:54 -04:00
  • 467907602b changelog.txt: back entries for pressure_logic work thetaepsilon-gamedev 2017-10-08 19:22:07 +01:00
  • 085ee7b497 todo: remove new flow logic item about node variant switching thetaepsilon-gamedev 2017-10-08 19:13:52 +01:00
  • 72f793e2b3 new flow logic: abm_register.lua: add extra safeguarding for conditional activation of new flow logic thetaepsilon-gamedev 2017-10-08 19:11:58 +01:00
  • 084174123d default_settings.lua: remove old default for new_flow_logic left over from transition to pipeworks.toggles.pressure_logic thetaepsilon-gamedev 2017-10-08 18:21:17 +01:00
  • d5e3f1cf68 new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor thetaepsilon-gamedev 2017-10-08 17:38:28 +01:00
  • ce0983d239 devices.lua: adjust flow sensor threshold to more closely model classic mode thetaepsilon-gamedev 2017-10-08 16:41:00 +01:00
  • c2553928f2 new flow logic: flowable_node_registry_install.lua: add set size checking guard thetaepsilon-gamedev 2017-10-08 16:20:30 +01:00
  • eaf6c33bae new flow logic: abms.lua: implement node transitions thetaepsilon-gamedev 2017-10-08 16:19:51 +01:00
  • 32a24730f1 new flow logic: change simple transition set logic to take list of key-value pairs, add set registration for flow sensor pipe thetaepsilon-gamedev 2017-10-08 15:07:12 +01:00
  • e98e4e268b new flow logic: flowable node registry: add initial support for transition triggers thetaepsilon-gamedev 2017-10-08 14:27:40 +01:00
  • 7e09da50c2 todo: update new flow logic items for cleanup handler work thetaepsilon-gamedev 2017-10-08 11:41:42 +01:00
  • 6a25e56336 new flow logic: algorithmic and value tuning for non-finite mode thetaepsilon-gamedev 2017-10-08 11:32:08 +01:00
  • f94c93bb59 new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in run_output() thetaepsilon-gamedev 2017-10-07 22:35:08 +01:00
  • d4346919bc new flow logic: abms.lua: pass initial pressure to run_output() to allow falling-level event detection thetaepsilon-gamedev 2017-10-07 22:29:17 +01:00
  • 9ab197af2f new flow logic: abms.lua: implement non-finite mode behaviour for neighbour output helper thetaepsilon-gamedev 2017-10-07 22:21:54 +01:00
  • 07e769d1b9 new flow logic: abms.lua: pass finite mod flag to output handler callbacks in flowlogic.run_output() thetaepsilon-gamedev 2017-10-07 22:07:30 +01:00
  • bd32b4fca2 new flow logic: abms.lua: pass finite mode flag to run_output() thetaepsilon-gamedev 2017-10-07 22:03:53 +01:00
  • 453a114cd0 new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to register.output() thetaepsilon-gamedev 2017-10-07 21:55:49 +01:00
  • 187e755aa5 new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run(), leave to flowlogic.run_output() thetaepsilon-gamedev 2017-10-07 21:44:33 +01:00
  • ea92bfe4d3 devices.lua: raise maximum pressure for pumps thetaepsilon-gamedev 2017-10-07 21:36:41 +01:00
  • 91d057fcab new flow logic: tear out old abm registration code thetaepsilon-gamedev 2017-10-07 19:42:49 +01:00
  • 9c770532e6 new flow logic: abms.lua: refactor run_input to run as part of master run() ABM thetaepsilon-gamedev 2017-10-07 19:19:09 +01:00
  • be1a6d53aa new flow logic: flowable_node_registry_install.lua: factor out register.intake_simple into generic registration and helper wrapper thetaepsilon-gamedev 2017-10-07 18:07:55 +01:00
  • 65b3448796 new flow logic: abms.lua: refactor flowlogic.run_output() into a processing stage of flowlogic.run() thetaepsilon-gamedev 2017-10-07 17:55:14 +01:00
  • 016f9de82f new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure thetaepsilon-gamedev 2017-10-07 17:33:42 +01:00
  • 608a9a6980 new flow logic: abms.lua: wrap up pressure value accesses behind accessor object thetaepsilon-gamedev 2017-10-07 17:14:50 +01:00
  • 34cfee8a2f new flow logic: start adding replacement ABM logic thetaepsilon-gamedev 2017-10-07 16:12:36 +01:00
  • 1669cfd451 new flow logic: flowable_node_registry_install.lua: add duplicate registration guard for register.output() thetaepsilon-gamedev 2017-10-07 15:42:00 +01:00
  • d175f0b94f todo: new flow logic: add item for node variant switching thetaepsilon-gamedev 2017-10-07 13:49:33 +01:00
  • 157f117c62 todo: new flow logic: add directionality code and ABM ordering items thetaepsilon-gamedev 2017-10-07 13:40:38 +01:00
  • 57362118dc todo: remove old item for is_node_flowable() thetaepsilon-gamedev 2017-10-07 13:25:44 +01:00
  • 6f90ee0875 new flow logic: abms.lua: add companion cleaner helper for neighbour output thetaepsilon-gamedev 2017-10-07 13:24:46 +01:00
  • 31a67cf4f9 new flow logic: flowable_node_registry_install.lua: add proper documentation for register.output_simple() thetaepsilon-gamedev 2017-10-07 13:15:42 +01:00
  • 4f58a3039c new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values thetaepsilon-gamedev 2017-10-07 13:05:52 +01:00
  • 465e28cbd3 devices.lua: factor out usage of flowlogic helper into dedicated registry function thetaepsilon-gamedev 2017-10-07 12:16:36 +01:00
  • 7eb5dc6aca flowable_node_registry_install.lua: silence registration debugging by default thetaepsilon-gamedev 2017-10-04 18:54:51 +01:00
  • 750612181a add finite water feature toggle and auto-detect code thetaepsilon-gamedev 2017-10-03 20:53:49 +01:00
  • 894ea5174f move new flow logic flag to dedicated toggles table thetaepsilon-gamedev 2017-10-03 20:38:56 +01:00
  • 8e53526b54 new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support thetaepsilon-gamedev 2017-10-01 21:20:30 +01:00
  • 76ebd0a0e1 devices.lua: make fountains functional under new flow logic using new neighbour output helper thetaepsilon-gamedev 2017-10-01 21:17:05 +01:00
  • 667eeb7d09 new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists thetaepsilon-gamedev 2017-10-01 21:04:07 +01:00
  • dc13ec619f new flow logic: abms.lua: remove intake limit coercion causing water to be vanished thetaepsilon-gamedev 2017-10-01 20:27:30 +01:00
  • 9abdeb3d62 new flow logic: abms.lua: use flowable nodes registry to determine viable neighbours thetaepsilon-gamedev 2017-10-01 20:12:19 +01:00
  • df3d54f58a move flowable registration for flow sensor to devices.lua near node definition thetaepsilon-gamedev 2017-10-01 18:34:55 +01:00
  • de44593b41 move flowable registration for airtight entry panel to devices.lua near node definition thetaepsilon-gamedev 2017-10-01 18:30:32 +01:00
  • 396a4fdacd remove register_local_pipes.lua as node registration has been moved to more appropriate files thetaepsilon-gamedev 2017-10-01 18:23:58 +01:00
  • 13383770ef move spigot behaviour registration to devices.lua thetaepsilon-gamedev 2017-10-01 18:18:47 +01:00
  • a1fc493de1 migrate flowable registration for valve nodes to devices.lua thetaepsilon-gamedev 2017-10-01 18:05:44 +01:00
  • e6b55028fc move pump flow logic registration to devices.lua thetaepsilon-gamedev 2017-10-01 17:36:03 +01:00
  • caacc2a261 devices.lua: create local variables for device node names in preparation for flow logic registration thetaepsilon-gamedev 2017-10-01 17:24:39 +01:00
  • 0fb0eab723 move pipe node registration for new flow logic closer to their definition in pipes.lua thetaepsilon-gamedev 2017-10-01 16:54:24 +01:00
  • f3cd1b61d7 new flow logic: flowable_node_registry_install.lua: add registration tracing thetaepsilon-gamedev 2017-10-01 16:17:35 +01:00
  • d9b616c5f0 new flow logic: node registry: add initial stub for flow directionality check thetaepsilon-gamedev 2017-10-01 15:47:21 +01:00
  • f7b1719767 new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables thetaepsilon-gamedev 2017-10-01 15:18:00 +01:00
  • 3a1edac06c new flow logic: register_local_pipes.lua: make spigots work again thetaepsilon-gamedev 2017-10-01 13:00:41 +01:00
  • e615a1013b new flow logic: flowable_node_registry.lua: add output node registration thetaepsilon-gamedev 2017-10-01 12:45:12 +01:00
  • f3a94fcd24 new flow logic: abm_register.lua: add register_abm_output routine thetaepsilon-gamedev 2017-10-01 12:34:20 +01:00
  • 15b41d14f3 new flow logic: abm_register.lua: update doc comments for register_abm_input() thetaepsilon-gamedev 2017-10-01 12:28:22 +01:00
  • 463e7a206a new flow logic: abms.lua: start splitting apart spigot code into generalised output ABM thetaepsilon-gamedev 2017-10-01 12:25:43 +01:00
  • 4cf9c90bb9 new flow logic: register_local_pipes.lua: fix leftover calls to abmregister thetaepsilon-gamedev 2017-10-01 12:25:03 +01:00
  • 3486ee319e abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions thetaepsilon-gamedev 2017-10-01 00:44:14 +01:00
  • aee23d7642 new_flow_logic/register_local_pipes.lua: remove old ABM note in header thetaepsilon-gamedev 2017-10-01 00:24:45 +01:00
  • ec9cf1df50 new_flow_logic/flowable_node_registry.lua: integrate existing ABM registration from register_local_pipes.lua thetaepsilon-gamedev 2017-10-01 00:13:43 +01:00
  • 31741e33e2 new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua thetaepsilon-gamedev 2017-10-01 00:00:33 +01:00
  • 21892456f5 init.lua: move non-destructive new_flow_logic code outside if-guard thetaepsilon-gamedev 2017-09-30 23:55:16 +01:00
  • c3627551b0 move all current new_flow_logic code to dedicated sub-directory thetaepsilon-gamedev 2017-09-30 23:42:26 +01:00
  • d69941a0ae temporarily move ABM registration out of register_flow_logic.lua to allow refactoring it into flowable registry thetaepsilon-gamedev 2017-09-30 23:22:04 +01:00
  • afcec82ae3 register_flow_logic.lua: expose ABM registration functions thetaepsilon-gamedev 2017-09-30 23:02:11 +01:00
  • aaef5eb22b register_flow_logic.lua: factor out per-node input ABM registration thetaepsilon-gamedev 2017-09-30 22:56:12 +01:00
  • 7498a32364 new_flow_logic.lua: fix callback crash due to check_for_liquids_v2() being moved to sub-table thetaepsilon-gamedev 2017-09-30 22:46:21 +01:00
  • 8dfbcad949 register_flow_logic.lua: begin refactoring abm registration to allow use by other mods thetaepsilon-gamedev 2017-09-30 22:41:38 +01:00
  • 0251baf692 new_flow_logic.lua: move logic functions inside pipeworks.flowlogic sub-table thetaepsilon-gamedev 2017-09-30 20:47:00 +01:00
  • 40eeaac2ec internal refactoring of flowable node registration in preparation for enhanced flow checking logic thetaepsilon-gamedev 2017-09-30 20:16:00 +01:00
  • 10221c6c15 add TODO list extracted from new_flow_logic changelog entries thetaepsilon-gamedev 2017-09-30 17:32:09 +01:00
  • ca4837f1c6 changelog.txt: back-entries for new flow logic work thetaepsilon-gamedev 2017-09-30 17:18:53 +01:00
  • 879b4489b2 Merge pull request #202 from thetaepsilon-gamedev/master Vanessa Ezekowitz 2017-09-30 08:52:13 -04:00
  • 1666dfc2c7 register_flow_logic.lua: add author notice thetaepsilon-gamedev 2017-09-27 17:54:03 +01:00
  • 9d01482488 init.lua: add missing dofile for new flow logic thetaepsilon-gamedev 2017-09-27 17:53:08 +01:00
  • 3e827c23b9 flowing_logic.lua: separate out new logic into seperate file thetaepsilon-gamedev 2017-09-27 17:49:49 +01:00
  • 2d70d2b657 init.lua: turn off by-default new flow logic for now thetaepsilon-gamedev 2017-09-27 17:37:46 +01:00
  • df8ef255a3 flowing_logic.lua: add new spigot code + ABM registration thetaepsilon-gamedev 2017-09-27 17:25:16 +01:00
  • 69133818f7 pipes.lua: split out new flow logic registration and make it respect feature toggles thetaepsilon-gamedev 2017-09-27 17:00:18 +01:00
  • d6dcd51302 devices.lua: replace calls to add_node() with swap_node() to preserve node metadata thetaepsilon-gamedev 2017-09-27 16:42:15 +01:00
  • c3708b154c flowing_logic.lua: fix pressure limit bug due to accessing non-existant variable thetaepsilon-gamedev 2017-09-27 16:32:22 +01:00
  • 67350b55bb pipes.lua: wire up pump intake ABM and add pumps to balancing logic thetaepsilon-gamedev 2017-09-27 16:20:07 +01:00
  • c5e5aa069f flowing_logic.lua: add start of new pump handler code thetaepsilon-gamedev 2017-09-27 16:02:30 +01:00
  • 6a0fe9f3c0 flowing_logic.lua: add new version of check_for_liquids() thetaepsilon-gamedev 2017-09-27 15:49:03 +01:00
  • 59ac978093 pipes.lua: place old ABM code registration behind if-guard for new flag thetaepsilon-gamedev 2017-09-27 15:19:20 +01:00
  • 64a5b18e89 flowing_logic.lua: implement initital pressure balancing behaviour thetaepsilon-gamedev 2017-09-27 14:59:25 +01:00
  • f82570f580 initial stub patches to re-implement new_flow_logic thetaepsilon-gamedev 2017-09-27 14:14:33 +01:00
  • 2adcd3e777 hard dep on mesecons Vanessa Ezekowitz 2017-09-27 02:22:05 -04:00
  • cf93eca017 Replace old nodeupdate() with new minetest.check_for_falling() (#200) Thomas--S 2017-09-26 05:55:11 +02:00
  • b2bb4c5280 make the filters use ghostitems (#197) DS 2017-09-26 05:22:25 +02:00
  • 736d67784c fix digiline_filter crashing when getting a string as count (#196) DS 2017-09-26 05:21:49 +02:00
  • e8e9de04dd Add lua controlled tube (#199) DS 2017-09-26 05:21:15 +02:00
  • 05c0a8670b Add digiline_conductor and mesecon_and_digiline_conductor tubes (#195) DS 2017-09-26 05:19:35 +02:00
  • a5e1bfa0e8 give more possibilities to mods (#194) DS 2017-08-21 00:05:08 +02:00
  • c57a35d5bd filter: allow to take items out of locked chests if same owner (#193) DS 2017-08-17 21:20:38 +02:00