Commit Graph

43 Commits

Author SHA1 Message Date
3d3f735bb3 Disable node placement prediction for waterlily (#65)
It doesn't work well because of the special on_place.
2016-06-17 11:57:23 -07:00
758a7f34ea Add flowers as optional dependency of flowers_plus (#64)
Minetest Game has waterlily now, so we need to load after it to override
its node definition.
2016-06-17 11:57:10 -07:00
42732b0636 split plants_lib off into its own repository
renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
273ad9d1da If farming:seed_spelt exists, drop that instead of wheat
(for Realtest compatibility)
2015-07-27 02:53:08 -04:00
eb519d1ee5 Export small flower pots to Home Decor 2015-05-15 20:19:50 +02:00
632f3ebc28 Added french translation
- Added french translation for intllib
2015-05-09 13:58:59 +02:00
967bcf2ef4 sunflowers should avoid each other, too, when spawning
also, setting an avoid radius would be a good idea.
2015-04-13 00:09:52 -04:00
9d06642599 Switch potted flowers to mesh
with model changes by VanessaE
2015-04-06 14:40:04 -04:00
8838dea6ab sunflowers count = 10 (the right way) 2015-03-26 17:40:53 -04:00
5a13eab6d8 adjust sunflower spawning parameters 2015-03-26 17:25:58 -04:00
c7ac932737 Add spawning Sunflowers 2015-03-26 21:10:27 +01:00
add7954f9c Update and rename plants_lib/locale to plants_lib/locale/tr.txt
Update and rename flowers_plus/textures to flowers_plus/textures/tr.txt
Update and rename bushes_classic/locale to bushes_classic/locale/tr.txt
2015-03-02 21:35:33 -05:00
3eaf687da4 OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 14:08:08 -05:00
56177e5142 use current intllib API 2014-12-27 01:20:51 -05:00
7a513e85b1 stop nil crash 2014-10-20 16:17:02 -04:00
ea8ac7f95b fix spelling error in texture filename 2014-08-20 23:38:37 -04:00
5f7d08ddc4 spelling error (bonsai, not bonzai) 2014-08-20 15:10:18 -04:00
a0c3b2bd42 add potted bonzai and cactus 2014-08-20 14:01:20 -04:00
b914e5395b use set_node(), not add_node()
don't use minetest.env:* method (deprecated), use minetest.* instead
2014-08-15 19:34:15 -04:00
da732bb18e use real function calls instead of the old string method where possible
(basically leaving only the old legacy mapgen calls still using the string method)
2014-08-15 10:47:44 -04:00
f6e5eed2eb fix lilypads max count and rarity variables
thanks for catching that, Gael de Sailly!
2014-07-01 19:51:04 -04:00
ca88a35f26 use minetest built-in functions for node protection
phase out the old hand-rolled protection function
drops support for old protection mods
2014-06-22 22:20:51 -04:00
0a045632a5 Update de.txt 2014-04-02 22:25:14 +02:00
7ad28287f5 add support for intllib translation mod
gt
2014-03-20 01:44:00 +01:00
8db0528552 Update de.txt 2014-03-20 01:43:01 +01:00
612d4d368c Update template.txt 2014-03-20 01:42:15 +01:00
65aadcef37 added german translation 2014-03-12 19:27:06 +01:00
31456b729b added template file for translation 2014-03-12 19:26:39 +01:00
8ca040c501 added intllib function for translation 2014-03-12 19:26:06 +01:00
e7d6a2e993 local-ize a couple of variables 2013-12-15 13:41:07 -05:00
2c97d6e8a2 softened differences in waterlily colors 2013-11-15 20:47:50 -05:00
54a507fad0 Made darker shade of seaweed for variety 2013-10-19 11:44:33 -05:00
a9393832b8 More waterlilies and seaweed
Edited existing textures and added new from "along_shore".
Waterlilies and seaweed spawn ongen.
2013-10-12 21:15:03 +02:00
a401f1369d Make waterliles placable on the surface of standing water.
Lilies will be rotated randomly on place, in the same manner as they're
usually generated.

Hold 'sneak' (usually shift) while placing to force them to follow your
facedir instead.

Liles will replace buildable_to nodes when placed, including themselves.
This will cause a loss of lilies if you just keep placing them over and
over, but this is intentional.

node_ownership, glomie's protection mod, and zeg9's protection mod are
accounted for, as are infinite item stacks (e.g. plain creative mode).

Also, compact the waterlily register node calls into a loop.
2013-08-19 02:16:00 -04:00
9d06a3137b fix broken flowers-in-pots recipes 2013-06-22 23:10:40 -04:00
6998bf51a2 Ran all textures through pngquant. 2013-05-30 17:30:29 -04:00
2773a048f0 ran textures through pngcrush 2013-05-30 15:49:09 -04:00
ba651b2c9c remove obsolete textures 2013-05-21 14:35:23 -04:00
a73ba9aeb8 retired the cotton plants, aliased them to farming cotton since that mod is now
part of minetest_game
2013-05-21 10:52:36 -04:00
a2ccdf7cf0 removed cotton plant spawning abm since it is in the flora group and is being
spawned automatically by the default flowers code.

took all other plants out of flora group so they don't get spawned by that
code.
2013-04-26 07:24:13 -04:00
620998310c removed regrowth of dandelions, rose, tulip, viola, germaniums, as the
default flowers mod handles that now.
2013-04-26 05:40:13 -04:00
a6694583db made all flowers and related belong to group:flora(=1), changed regrowth
abms to account for that (as default flowers are flora=1, not flowers=1).
2013-04-26 05:36:51 -04:00
680e802af0 Default game has flowers now, so this removes all duplicate stuff from
my flowers mod, and renames it to flowers_plus.
2013-04-25 17:18:21 -04:00