3d3f735bb3
Disable node placement prediction for waterlily ( #65 )
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It doesn't work well because of the special on_place.
2016-06-17 11:57:23 -07:00
758a7f34ea
Add flowers as optional dependency of flowers_plus ( #64 )
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Minetest Game has waterlily now, so we need to load after it to override
its node definition.
2016-06-17 11:57:10 -07:00
42732b0636
split plants_lib off into its own repository
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renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
273ad9d1da
If farming:seed_spelt exists, drop that instead of wheat
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(for Realtest compatibility)
2015-07-27 02:53:08 -04:00
eb519d1ee5
Export small flower pots to Home Decor
2015-05-15 20:19:50 +02:00
632f3ebc28
Added french translation
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- Added french translation for intllib
2015-05-09 13:58:59 +02:00
967bcf2ef4
sunflowers should avoid each other, too, when spawning
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also, setting an avoid radius would be a good idea.
2015-04-13 00:09:52 -04:00
9d06642599
Switch potted flowers to mesh
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with model changes by VanessaE
2015-04-06 14:40:04 -04:00
8838dea6ab
sunflowers count = 10 (the right way)
2015-03-26 17:40:53 -04:00
5a13eab6d8
adjust sunflower spawning parameters
2015-03-26 17:25:58 -04:00
c7ac932737
Add spawning Sunflowers
2015-03-26 21:10:27 +01:00
add7954f9c
Update and rename plants_lib/locale to plants_lib/locale/tr.txt
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Update and rename flowers_plus/textures to flowers_plus/textures/tr.txt
Update and rename bushes_classic/locale to bushes_classic/locale/tr.txt
2015-03-02 21:35:33 -05:00
3eaf687da4
OPTIMIZE _ALL_ THE TEXTURES! \:D/
2015-01-23 14:08:08 -05:00
56177e5142
use current intllib API
2014-12-27 01:20:51 -05:00
7a513e85b1
stop nil crash
2014-10-20 16:17:02 -04:00
ea8ac7f95b
fix spelling error in texture filename
2014-08-20 23:38:37 -04:00
5f7d08ddc4
spelling error (bonsai, not bonzai)
2014-08-20 15:10:18 -04:00
a0c3b2bd42
add potted bonzai and cactus
2014-08-20 14:01:20 -04:00
b914e5395b
use set_node(), not add_node()
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don't use minetest.env:* method (deprecated), use minetest.* instead
2014-08-15 19:34:15 -04:00
da732bb18e
use real function calls instead of the old string method where possible
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(basically leaving only the old legacy mapgen calls still using the string method)
2014-08-15 10:47:44 -04:00
f6e5eed2eb
fix lilypads max count and rarity variables
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thanks for catching that, Gael de Sailly!
2014-07-01 19:51:04 -04:00
ca88a35f26
use minetest built-in functions for node protection
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phase out the old hand-rolled protection function
drops support for old protection mods
2014-06-22 22:20:51 -04:00
0a045632a5
Update de.txt
2014-04-02 22:25:14 +02:00
7ad28287f5
add support for intllib translation mod
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gt
2014-03-20 01:44:00 +01:00
8db0528552
Update de.txt
2014-03-20 01:43:01 +01:00
612d4d368c
Update template.txt
2014-03-20 01:42:15 +01:00
65aadcef37
added german translation
2014-03-12 19:27:06 +01:00
31456b729b
added template file for translation
2014-03-12 19:26:39 +01:00
8ca040c501
added intllib function for translation
2014-03-12 19:26:06 +01:00
e7d6a2e993
local-ize a couple of variables
2013-12-15 13:41:07 -05:00
2c97d6e8a2
softened differences in waterlily colors
2013-11-15 20:47:50 -05:00
54a507fad0
Made darker shade of seaweed for variety
2013-10-19 11:44:33 -05:00
a9393832b8
More waterlilies and seaweed
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Edited existing textures and added new from "along_shore".
Waterlilies and seaweed spawn ongen.
2013-10-12 21:15:03 +02:00
a401f1369d
Make waterliles placable on the surface of standing water.
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Lilies will be rotated randomly on place, in the same manner as they're
usually generated.
Hold 'sneak' (usually shift) while placing to force them to follow your
facedir instead.
Liles will replace buildable_to nodes when placed, including themselves.
This will cause a loss of lilies if you just keep placing them over and
over, but this is intentional.
node_ownership, glomie's protection mod, and zeg9's protection mod are
accounted for, as are infinite item stacks (e.g. plain creative mode).
Also, compact the waterlily register node calls into a loop.
2013-08-19 02:16:00 -04:00
9d06a3137b
fix broken flowers-in-pots recipes
2013-06-22 23:10:40 -04:00
6998bf51a2
Ran all textures through pngquant.
2013-05-30 17:30:29 -04:00
2773a048f0
ran textures through pngcrush
2013-05-30 15:49:09 -04:00
ba651b2c9c
remove obsolete textures
2013-05-21 14:35:23 -04:00
a73ba9aeb8
retired the cotton plants, aliased them to farming cotton since that mod is now
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part of minetest_game
2013-05-21 10:52:36 -04:00
a2ccdf7cf0
removed cotton plant spawning abm since it is in the flora group and is being
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spawned automatically by the default flowers code.
took all other plants out of flora group so they don't get spawned by that
code.
2013-04-26 07:24:13 -04:00
620998310c
removed regrowth of dandelions, rose, tulip, viola, germaniums, as the
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default flowers mod handles that now.
2013-04-26 05:40:13 -04:00
a6694583db
made all flowers and related belong to group:flora(=1), changed regrowth
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abms to account for that (as default flowers are flora=1, not flowers=1).
2013-04-26 05:36:51 -04:00
680e802af0
Default game has flowers now, so this removes all duplicate stuff from
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my flowers mod, and renames it to flowers_plus.
2013-04-25 17:18:21 -04:00