Commit Graph

  • 680e802af0 Default game has flowers now, so this removes all duplicate stuff from my flowers mod, and renames it to flowers_plus. Vanessa Ezekowitz 2013-04-25 17:18:21 -0400
  • 6cd55af894 Wrong filename for regular flowerpot. renamed and tweaked init.lua to match Vanessa Ezekowitz 2013-04-24 20:30:55 -0400
  • 9efef0d4df forgot to rename cotton wad ("cotton.png") to match the rest of the filenames. Vanessa Ezekowitz 2013-04-24 20:29:21 -0400
  • fdfd83cbed Changed flowers seed to 326, Renamed all flowers nodes, added backward-compat aliases, in preparation for a subset of these flowers being added to "common". Vanessa Ezekowitz 2013-04-24 20:20:28 -0400
  • 03dcbce4f0 add attached_node=1 to all flowers not in pots (except waterlilies) Vanessa Ezekowitz 2013-04-10 23:59:29 -0400
  • 13114913f5 forgot to include benchmark for external function call also default debug to false again Vanessa Ezekowitz 2013-03-31 01:07:45 -0400
  • 3b3425c1e6 made the benchmark output report times in ms instead of seconds. Vanessa Ezekowitz 2013-03-31 00:53:49 -0400
  • 2102cf269a added rudimentary benchmarking output to chunk processing and tree gen calls Vanessa Ezekowitz 2013-03-30 23:27:31 -0400
  • aefb98c60e Fixed waterlilies to use proper facedir range ("6d facedir" code fixes an oversight in the engine that in turn revealed a bug in my code) Vanessa 2013-03-24 00:23:16 -0400
  • 7060f3dd21 Made all plants/grasses buildable_to, except flowers in flowerpots. Vanessa Ezekowitz 2013-03-20 11:37:11 -0400
  • aaee2d50cc fixed a minor bug: Vanessa Ezekowitz 2013-03-10 00:38:20 -0500
  • 340ac5e0bf move rest of biome defaults into set_defaults() function Vanessa Ezekowitz 2013-03-09 17:06:21 -0500
  • 8767ebb1f3 various internal code improvements Vanessa Ezekowitz 2013-03-09 16:47:58 -0500
  • 5c2860ed53 p_top should be pos at lines 376, 377 Vanessa Ezekowitz 2013-02-24 12:13:09 -0500
  • e88c54213f copy&paste bugfix, biome.seed_diff at line 375 should be just seeddiff. Vanessa Ezekowitz 2013-02-24 01:55:03 -0500
  • 199fa00b0b Added a couple features to the API to allow for turning off checking for air, deleting nodes surrounding the spawn target during the mapgen code, replacing the spawn target, and checking the type of node directly below the spawn target. Vanessa Ezekowitz 2013-02-23 12:33:46 -0500
  • 96df170e2d Made a couple of perlin functions global so they aren't being redefined every time an ABM or on_generated is called. Optimized a number of nil comparisons ("if x == nil" -> "if not x" and similar). Vanessa Ezekowitz 2013-02-23 00:34:03 -0500
  • e261479923 clarified version requirement in README Vanessa Ezekowitz 2013-02-22 01:50:02 -0500
  • c262cef04b fixed incorrect nodenames for iron and coal in poison ivy walls list Vanessa Ezekowitz 2013-02-20 23:38:50 -0500
  • 6d8ac194e2 Clarified API regarding spawn_tree() hooks. Vanessa Ezekowitz 2013-02-19 22:01:46 -0500
  • 6bfb454178 routed spawn_tree() through a wrapper function so that other mods can hook into plants_lib's calls to do something extra when a tree is generated at mapgen time or spawned via the growing code. Vanessa Ezekowitz 2013-02-19 21:50:56 -0500
  • a86c52cfa8 changed perlin settings for humidity layer to match deserts Thanks to paramat for spotting this! Vanessa Ezekowitz 2013-02-03 03:01:44 -0500
  • 1554d8fcf4 another minor rewording of the api Vanessa Ezekowitz 2013-01-30 19:09:21 -0500
  • 60ceed2eb1 left out a few commas in the API's tables (I want them to be easily copied and pasted directly into one's code). Vanessa Ezekowitz 2013-01-30 18:55:40 -0500
  • ced39d9afb minor edit to api.txt Vanessa Ezekowitz 2013-01-30 18:46:34 -0500
  • 572bd59e9b Rewrote parts of the API, expanded some stuff to make the whole thing easier to read and more clear on what stuff means. Vanessa Ezekowitz 2013-01-30 18:35:59 -0500
  • 8df8e44a0c add experimental support for calling an arbitrary function in the spawning ABM after all other biome tests and general checks (aside from spawning at the sides/bottom/top of a node) are done. Vanessa Ezekowitz 2013-01-29 16:22:33 -0500
  • 320154a3a8 another wording tweak Vanessa Ezekowitz 2013-01-29 01:58:20 -0500
  • 934e83f3a9 forgot to document the max_count variable. Vanessa Ezekowitz 2013-01-29 01:56:22 -0500
  • 8015cc24a5 Added experimental settings to allow for a humidity perlin layer and to allow the spawned object to *replace* the node it would otherwise spawn on top of. Vanessa Ezekowitz 2013-01-28 15:30:35 -0500
  • 18ef2a32e4 Forgot to add the bit of code needed to make the facedir parameter in the spawn_on_surfaces call actually work. Fixed. Vanessa Ezekowitz 2013-01-27 15:06:11 -0500
  • 68a6ce43a7 Changed plants_lib API to require a table argument when not using legacy calling options. This opens the door for even more features in the future. Changed flowers, junglegrass, poisonivy to match. Vanessa Ezekowitz 2013-01-24 23:21:57 -0500
  • 3024c78c2b fixed a bug where plants_lib depended on poisonivy for a table it needed. thanks to bas080 for spotting that one. Vanessa Ezekowitz 2013-01-24 02:29:23 -0500
  • a8491ae232 added some code to further trim the number of nodes that have to be checked. This causes trees to be just a tad more sparse than intended, but greatly speeds up the map generator. Vanessa Ezekowitz 2013-01-21 23:41:02 -0500
  • 07f426ae45 disable debug by default Vanessa Ezekowitz 2013-01-20 14:53:22 -0500
  • 592d0df84f fixed bugs in use of debugging function from having class-ified it. Vanessa Ezekowitz 2013-01-20 14:43:03 -0500
  • e327630ea5 Fixed a minor bug, made growing abm always check for grow_nodes under the plant to be grown and to check for air above it. Vanessa Ezekowitz 2013-01-20 14:16:05 -0500
  • 693f59a3fc moved some forgotten print statements into debugging facility Vanessa Ezekowitz 2013-01-20 13:56:13 -0500
  • 147aee56db move debugging into a separate function, disable by default Vanessa Ezekowitz 2013-01-20 13:51:09 -0500
  • 34b7ad4f32 Fixed a bug in direct growing of trees Vanessa Ezekowitz 2013-01-20 13:37:58 -0500
  • 40b4cc677a forgot to set default value for rarity control, 50. Vanessa Ezekowitz 2013-01-20 12:02:59 -0500
  • 5abcd9034e Added random-number-based rarity control Vanessa Ezekowitz 2013-01-20 12:01:07 -0500
  • b41cf5570c updated the date in init.lua Vanessa Ezekowitz 2013-01-20 01:38:43 -0500
  • 64731d8742 another minor wording change to account for an API bugfix Vanessa Ezekowitz 2013-01-20 01:26:11 -0500
  • 3c9fcf3bfc Updated API.txt to accoutn for the latest updates Vanessa Ezekowitz 2013-01-20 01:23:39 -0500
  • e8ade417ee Merge pull request #1 from jojoa1997/patch-1 VanessaE 2013-01-19 22:12:04 -0800
  • b434ff4370 Added option to allow plants_lib to directly spawn a tree if passed a table instead of a function name in the appropriate field. Vanessa Ezekowitz 2013-01-19 23:01:20 -0500
  • bce47c2ce4 adds a wool recipe for cotton jojoa1997 2013-01-19 17:51:09 -0500
  • 1229b10014 sped up mapgen functions massively. I think it's suitable for general use now! Vanessa Ezekowitz 2013-01-19 14:24:15 -0500
  • 0580a2f416 just a minor logic tweak to try to speed the mapgen code up further. Vanessa Ezekowitz 2013-01-19 13:12:07 -0500
  • 21e43912ff tweaks to the documentation/comments for the mapgen function Vanessa Ezekowitz 2013-01-19 03:26:45 -0500
  • 7db6ed7fb9 Documented the new mapgen-based spawn function. Vanessa Ezekowitz 2013-01-19 03:19:43 -0500
  • a83979e342 sped up the biome evaluation code somewhat, but it's still slow. Vanessa Ezekowitz 2013-01-19 02:10:26 -0500
  • 7dd3ec2525 Added a function to let one spawn plants at mapgen time, but it's slow as molasses in January. Not recommended for general use yet. Vanessa Ezekowitz 2013-01-19 00:45:46 -0500
  • 4eff513bbd Extended the API yet again, this time adding a Perlin-based temperature map Vanessa Ezekowitz 2013-01-12 00:47:50 -0500
  • 94770d713b extended the API again - this time adding a function to allow a custom check for air surrounding the plant spawn location (defaults to 1, just the target node). Values of 1 and 9 for the two new variables would check the 3x3 area around the spawn location. Don't make these numbers too large or it will slow the abm down. Vanessa Ezekowitz 2013-01-11 11:52:34 -0500
  • b0de25407d Expanded the API to allow for additional biome controls. Vanessa Ezekowitz 2013-01-09 21:33:37 -0500
  • 9cb6f594ee forgot to save one seed diff change (flowers) Vanessa Ezekowitz 2013-01-04 19:36:33 -0500
  • af7aaca77a moved perlin seeddiff settings to respective mods' init.lua's, tweaked default perlin values to be the same as used in the game's mapgen for spawning dry shrubs and jungle grass, so that jungle grass mod will replenish the game's biomes. Vanessa Ezekowitz 2013-01-04 18:56:09 -0500
  • e2794f71f4 Added feature to API to allow for limits on spawning altitude also. None of the included plants use this, it's mainly for the conifers mod. Vanessa Ezekowitz 2012-12-29 17:24:47 -0500
  • f9df1b5965 Updated API to allow for height controls. Vanessa Ezekowitz 2012-12-17 16:01:16 -0500
  • 7006416227 finished splitting up the three components into separate folders, by moving texture files to their respective components' folders (<f>/textures). Also, began working on extending the API for the growing code to allow for checking for the height of a node. Poisonivy is the only component that uses it for now; this is more intended to be used with nature pack eventually. Vanessa Ezekowitz 2012-12-09 22:02:30 -0500
  • 01270a26f0 minor tweak to API text to account for the renamed plants_lib module. Vanessa Ezekowitz 2012-12-04 19:39:42 -0500
  • c816c9c352 deleted un-renamed folder (forgot the -a switch in previous commit) Vanessa Ezekowitz 2012-12-04 19:32:44 -0500
  • 498dad83e4 Renamed the "plants" module to "plants_lib". Any modder that directly depends on that library need only adjust their mods' depends.txt files. I've already done this for flowers, junglegrass and poisonivy as included in this modpack, so any mod that depends on one of *those* needs no changes at all. No changes to the API or any functionality. Vanessa Ezekowitz 2012-12-04 19:29:23 -0500
  • 2942f2366f Split the flowers/junglegrass/poisonivy components into separate folders, leaving the plants folder as the primary API code and glue between them. Any of the three may be deleted to disable them if so desired. Vanessa Ezekowitz 2012-12-03 17:20:50 -0500
  • 9e6e47cb99 removed a couple of *~ files. Vanessa Ezekowitz 2012-12-03 12:53:52 -0500
  • eb26c9d966 Fixed waterlilies to only grow in water about 3 nodes deep or less. Decreased guard radius around them to allow them to get a bit more dense. Decreased the perlin limit slightly, makes the biomes a little bigger. Vanessa Ezekowitz 2012-12-02 19:22:33 -0500
  • 46ae097460 one of the previous changes screwed up spawning jungle grass while trying to fix the waterlily bug. Reverted it. Vanessa Ezekowitz 2012-12-02 17:51:17 -0500
  • e3a9d05871 Fixed a bug in the placement of seaweed, fixing it extends the API slightly. Updated API.txt accordingly. Vanessa Ezekowitz 2012-12-02 02:09:31 -0500
  • 13534d1631 Explained a few of the spawn abm's defaults Vanessa Ezekowitz 2012-12-01 23:17:13 -0500
  • 0f25c621fc Added API documentation. Vanessa Ezekowitz 2012-12-01 19:26:53 -0500
  • af7c2894ae Added default setting for seed_diff (0). Accidentally left it out, it is needed to allow old mods to use the new function without changes. Vanessa Ezekowitz 2012-12-01 18:19:19 -0500
  • ae0374cfc5 redme tweak Vanessa Ezekowitz 2012-11-30 00:57:55 -0500
  • 6b8bb9ff61 Made growing plants require the same surfaces under them as are needed to spawn, so plants places on e.g. cobble or a flower poit don't change. Vanessa Ezekowitz 2012-11-30 00:46:27 -0500
  • 91b196a72f readme tweaks, added notes about perlin noise. Vanessa Ezekowitz 2012-11-29 23:13:13 -0500
  • ad451049ce Changed default debug to 'false' Vanessa Ezekowitz 2012-11-29 23:02:04 -0500
  • fce9f492c7 initial commit Vanessa Ezekowitz 2012-11-29 22:59:45 -0500