Commit Graph

38 Commits

Author SHA1 Message Date
Wuzzy
115e0bfaf4 Collect missing strings for translation 2016-08-05 19:34:40 +02:00
RealBadAngel
b3c6c92286 Remove count from item_image_button label,
item_image_buttons can now display properly item stacks
2016-02-09 04:42:45 +01:00
DonBatman
df1309a6fd Added listring/shift click to craft grid 2015-10-09 19:25:49 -07:00
Vanessa Ezekowitz
9fe84789ba Allow per-user "full" mode when "lite" mode is set as global
default (give the user "ui_full" priv to turn it on).

Also, a few whitespace fixes.
2015-10-05 04:24:01 -04:00
HybridDog
babe4380ac disallow repairing tools using the 'to craft grid', allow it to put items of specific groups and (maybe) make it keep the meta of items, remove unused elseif, change a bit translation and use table.concat at one place because I read somewhere that it's faster than .. 2015-08-16 16:40:49 +02:00
Vanessa Ezekowitz
2d6a0ed606 split ui_crafting_form
into craft grid/trash image and a single slot image.  The latter is now
used for a refill slot if user has creative priv or server is in
creative mode.
2015-08-05 08:37:25 -04:00
Prot
2355dc6fc2 require "home" privilege to use home/sethome buttons 2015-07-19 17:01:36 -04:00
Vanessa Ezekowitz
16e40a2e22 re-arrange a few elements in the crafting guide to eliminate text overlap
Also make sure to chech if lite mode before assuming 4x2 "tab" button layout.
2015-06-28 04:54:48 -04:00
Vanessa Ezekowitz
0a70d8edef Add "lite" mode
Set unified_inventory_lite = true in minetest.conf to enable.

This mode reduces the feature-set of the mod as follows:

* no bags
* no waypoints,
* no home/go-home buttons,
* no set-day/-night buttons,
* smaller creative/craft guide inventory pages (4x6 instead of 8x10)
* fewer paging buttons
* smaller search field
* move "Result: foo" to below the crafting guide grid.
* Move main "tab" buttons to the right, below the search and paging buttons.
* Made "tab" buttons able to use to 2 rows if necessary (max 8 buttons)
2015-06-28 04:15:55 -04:00
Rogier
75f719507e Add buttons to give oneself items (with 'give' privilege) 2015-03-11 17:55:30 -04:00
Rogier
2fd9e59242 Display conversion method symbolically and textually next to arrow 2015-03-11 16:00:37 +01:00
Tim
76a9efff71 reduce table lookups during initialization 2015-02-05 10:03:07 +01:00
Tim
1a1bfc3839 supress intllib check warning, this fixes #19 2015-02-05 10:00:10 +01:00
RealBadAngel
f800f39083 More tooltips and translations. 2014-06-22 00:34:35 +02:00
RealBadAngel
002bcbb6d8 Add intllib support.
Some polish and german translations.
Start adding tooltips.
2014-06-21 12:44:31 +02:00
Zefram
87f502a259 Show item usages in craft guide
When the craft guide is showing a craft, the output slot is now a button,
which causes the craft guide to show ways in which that output can be
used.  This mirrors the way input slots are buttons that show recipes
for the selected ingredient.  Usages of an item can be iterated through
in the same way as recipes for the item.  This incidentally offers some
ability to retrace one's steps through a crafting chain, without storing
actual history.
2014-06-13 11:30:09 -03:00
Zefram
c33efe8631 Cleaner display of lack of recipes (redux)
When the current craft guide item has no recipes, show a "no" symbol
instead of an ingredient grid, alongside the "No recipes" message.
When no item is selected in the craft guide, leave the recipe space empty.
2014-06-13 09:28:40 -03:00
Zefram
4c982dd667 Fix and enhance grid shapes in craft guide
Commit 043f608145 made shaped crafting
recipes display in a grid of the recipe's minimum bounding box,
but broke the use of a fixed 1x1 grid shape for cooking recipes.
This commit generalises the dynamic-grid-shape facility, putting the
craft type registration in charge.  This restores the correct shape for
cooking recipes.

Also change the logic for dynamic grid sizes for regular shaped and
shapeless crafting.  We'd like to always use a grid shape that is
reminiscent of a regular crafting grid, as a visual cue to the crafting
method.  But it's also nice to show smaller recipes in a smaller grid.
In the expectation that crafting grids will always be square, show the
recipe in the smallest square grid that will accommodate it.
2014-06-13 09:28:39 -03:00
Zefram
a8c8ef0890 Correctly display multi-group ingredients
Extend the representative-item logic to handle ingredients specified
as the intersection of multiple groups.  Also add mangling of item
button content, because comma for a multi-group ingredient is getting
formspec-escaped and then not de-escaped.
2014-06-13 09:28:37 -03:00
Zefram
dbf98cb694 Fix display of group ingredients
Commit 043f608145 broke a couple of things
in the course of its refactoring.  This patch restores the "G" flag that
signals group ingredients, the preference for "default:" items as group
representatives (where a representative isn't specifically registered),
and the built-in registration of default:cobble as representative for
group:stone (because it's the most commonly-used item in that group).
2014-06-13 06:28:38 -03:00
ShadowNinja
043f608145 Move around some group code and make the craftguide render well without a recipe
This also keeps recipes aligned to the right, close to the arrow.
It also calculates the craft's height.
2014-05-11 22:00:32 -04:00
Zefram
79320c109c Respect not_in_creative_inventory in group search 2014-05-02 12:21:10 +02:00
Zefram
12ef7f6393 Remove stray debugging print
Previous commit left this in.
2014-05-02 12:20:13 +02:00
Zefram
b492701915 Show group ingredients visually in craft guide
Where a recipe specifies an ingredient by group, show a typical group
item pictorially, with a label flag to indicate that it's a group rather
than the single item.  This is the inverse of the previous arrangement,
which identified the group by label and dipicted groupiness pictorially.
The new arrangement is easier to interpret, and if the labels are ignored
it actually shows a correct input to the crafting grid.
2014-05-02 12:19:17 +02:00
Zefram
5d34b235dd Handle ingredient quantities in craft guide
Alloy cooking recipes have quantities for the ingredients, which need to
be shown.  The buttons on which the ingredients are shown don't natively
support showing an item count, so hack it up with the label facility.
Also, the button names, supporting clicking to see recipes recursively,
need to be based only on the item name part of the ingredient, dropping
the quantity part.
2014-05-02 12:14:48 +02:00
Zefram
d1e554b73d Cleaner display of lack of recipes
When the current craft guide item has no recipes, show the item and a
"No recipes" message, but suppress all other recipe UI elements.
2014-04-30 01:10:46 +01:00
Zefram
580a832fda Use appropriate grid shape for each craft type
New system of registration of craft types, recording for each a display
description and the appropriate grid shape.  Recipes of a registered type
are shown in the correct grid.  Recipes of unregistered craft types are
still displayed as before, using the default 3x3 grid.
2014-04-30 00:11:10 +01:00
Zefram
20cf474886 Fix formspec injection issues 2014-04-29 17:53:43 +01:00
ShadowNinja
26473a8346 Remove trailing whitespace 2014-01-19 13:27:52 -05:00
kaeza
d560bcd6f0 Allow searching for groups.
Also make "group buttons" apply the filter to that group.
2014-01-19 14:35:44 -02:00
ShadowNinja
d30b33ba24 Combine some concatenations 2013-12-20 23:45:59 -05:00
Vanessa Ezekowitz
ee93afd439 Fix incorrect background colors over inventory slots
caused by BlockMen's/kahrl's inventory #hexcolor patch
( 25edae00ea )
2013-11-05 10:46:49 -05:00
kaeza
2b5bf5fe95 Allow crafting from the craft guide. 2013-10-21 07:47:50 +02:00
ShadowNinja
7fb9cfa3c9 Remove trailing space 2013-10-05 23:51:49 -04:00
RealBadAngel
aec3cb2fc1 Fix textures aligment problems.
Some other tweaks.
2013-10-05 22:48:45 +02:00
ShadowNinja
04600f64d8 API tweaks 2013-10-02 23:25:07 -04:00
ShadowNinja
ec328d8270 Change craft guide input slots to buttons 2013-10-02 22:23:35 -04:00
ShadowNinja
f974fd8c2c Update 2013-09-28 18:15:37 -04:00