Vanessa Ezekowitz
04b07689da
fixed missing replacements for white paint -> empty bucket
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when crafting light colors.
2013-01-30 17:32:50 -05:00
Vanessa Ezekowitz
2f02d5c345
fixed incorrect groups setting for blue dye.
2012-08-19 21:05:00 -04:00
Vanessa Ezekowitz
1c8945b9d8
forgot to add in the recipes to make blue and violet dyes after adding the
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special case for the existence of geraniums.
2012-08-05 23:41:22 -04:00
Vanessa Ezekowitz
48356ea59c
Added a "version" check for the flowers dependency:
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If the flowers mod defines "flowers:flower_geranium" (as is the case with my update of 2012-08-01), then those will
be used to get blue pigment powder, and violas will produce violet powder, both of which can be directly used to
create their respective liquid dye colors. If it is not defined (e.g. the user has an older version of the flowers
mod), then violas produce blue dye powder. Violet dye can still be formed by mixing blue and magenta or blue and
red dyes, as before.
2012-08-01 19:14:49 -04:00
Vanessa Ezekowitz
bebf865d1a
oops, forgot a couple of spaces and 'fi' endings. next time, test the damn
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thing.
2012-08-01 03:00:50 -04:00
Vanessa Ezekowitz
78da946a40
added quick sanity checks to gentextures.sh, to make sure imagemagick and bc
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are really there.
2012-08-01 02:38:54 -04:00
Vanessa Ezekowitz
821e64db90
Changed glass bottle recycling so that it uses the vessel mod's "glass
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fragments" in the process instead of direct-to-glass-blocks.
2012-07-31 20:12:00 -04:00
Vanessa Ezekowitz
18b5e49338
moving all screenshots to a separate site.
2012-07-31 10:26:17 -04:00
Vanessa Ezekowitz
3fe7aed0e8
just getting rid of some *~ files
2012-07-30 18:01:48 -04:00
Vanessa Ezekowitz
9c4ab8d3d2
added a proper .gitignore file.
2012-07-30 17:59:49 -04:00
Vanessa Ezekowitz
c785198bd8
Added in the non-blended versions of the bottle textures as a set of
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alternates.
2012-07-29 19:14:32 -04:00
Vanessa Ezekowitz
1dd77fe69d
new screenshots.
2012-07-29 19:03:32 -04:00
Vanessa Ezekowitz
8f9659605e
Better bottle textures.
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Note that these are blended against the 50% grey field they normally appear on
in the inventory display, so they will show artifacts if you try to wield them.
Don't do that. :-)
2012-07-29 18:36:51 -04:00
Vanessa Ezekowitz
c757ee75a5
more new screenshots. Just for consistency.
2012-07-26 22:09:32 -04:00
Vanessa Ezekowitz
bf4805293b
new screenshots just for consistency.
2012-07-26 22:01:39 -04:00
Vanessa Ezekowitz
2cf0a48b5c
added in a missing texture.
2012-07-26 18:43:17 -04:00
Vanessa Ezekowitz
018ebf16b2
deleted some outdated and redundant files.
2012-07-26 18:39:46 -04:00
Vanessa Ezekowitz
2bb349feb4
Replaced bottles with better textures, making use of the gentextures.sh's
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overlay feature (namely alpha blending, for more consistent bottle images).
Replaced the two source images with what I just used.
2012-07-26 18:34:11 -04:00
Vanessa Ezekowitz
1b90f3b6e0
split glass bottles off into a separate mod: vessels.
2012-07-26 17:37:37 -04:00
Vanessa Ezekowitz
2b162465c7
deleted an obsolete file.
2012-07-26 17:10:15 -04:00
Vanessa Ezekowitz
d581057356
Reworked unifiedyes to use my vessels mod
2012-07-26 17:09:38 -04:00
Vanessa Ezekowitz
6e410f36d6
fixed a copy&paste error with black dye
2012-07-25 21:32:29 -04:00
Vanessa Ezekowitz
e826407580
moved groups setting for black to the dye instead of the carbon black powder.
2012-07-25 21:29:08 -04:00
Vanessa Ezekowitz
8359677e4e
Replaced missing craftitem entries and got rid of some redundant code
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left over from last update. Added group settings for all dyes according
to recently-published standard. Fixed a few typos in item descriptions, and
straightened up capitalization.
2012-07-25 20:55:45 -04:00
Vanessa Ezekowitz
d670803067
sync README with forum post.
2012-07-24 22:12:59 -04:00
Vanessa Ezekowitz
4fddaffa6e
Tweaked another spot, same reason.
2012-07-24 22:05:09 -04:00
Vanessa Ezekowitz
a55051dedd
tweaked unifieddyes1.png to change an 8 to a 6 to correctly reflect the ratio
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of cactus -> green pigment/dye.
2012-07-24 22:03:28 -04:00
Vanessa Ezekowitz
14d8a71d18
Changes how glass bottles work and are made.
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Now, you craft 5 glass blocks in a U shape, which gives 15 bottles.
Use 6 plus jungle grass and water bucket to get 6 dye base,
craft three to get back a glass block.
2012-07-24 21:55:35 -04:00
Vanessa Ezekowitz
9fbd77f769
Rewrote readme to sync it up with the forum post. Updated changelog.
2012-07-24 19:06:25 -04:00
Vanessa Ezekowitz
bd11247b0c
Added some extra steps in the dye-making process (increases difficulty).
2012-07-24 17:56:03 -04:00
Vanessa Ezekowitz
03e2f76d54
slightly better titanium dioxide screenshot, showing correct proportions of
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fuel, stone, and titanium dioxide powder.
2012-07-24 14:41:26 -04:00
Vanessa Ezekowitz
1278288474
minor revision to one of the example images, just making sure it's using the
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most recent version of the dyes' colors (the other image was pretty close, but
I wanted this to be exact).
2012-07-24 14:37:11 -04:00
Vanessa Ezekowitz
011f011e4e
added a screenshot of the 7 base colors.
2012-07-23 21:22:38 -04:00
Vanessa Ezekowitz
2266777a90
rewrote part of the README to account for the changes in the gentextures
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script, namely the new '-t' switch and clarifying that < 100% alpha is okay to
use.
2012-07-19 17:52:57 -04:00
Vanessa Ezekowitz
132c1ec9f4
Rewrite gentextures.sh a bit, added an option to allow the overlay to be
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colored while the base remains unmodified. Clarified usage information
regarding the use of alpha translucency.
2012-07-19 17:39:46 -04:00
Vanessa Ezekowitz
e27c093d14
removed another redundant file.
2012-07-16 23:05:45 -04:00
Vanessa Ezekowitz
8d7de70cfd
changelog.
2012-07-16 22:50:29 -04:00
Vanessa Ezekowitz
ed483dd337
removed some excess files created from the last time gentextures ran.
2012-07-16 22:45:41 -04:00
Vanessa Ezekowitz
52363b5bfa
fixed minor error in generating medium grey
2012-07-16 22:41:46 -04:00
Vanessa Ezekowitz
f19061c9e9
changelog...
2012-07-16 17:32:47 -04:00
Vanessa Ezekowitz
f2afd448b8
Added a color sample/swatch image showing the entire 89-color palette.
2012-07-16 17:23:43 -04:00
Vanessa Ezekowitz
3cd75db053
tweaked number of colors in the readme.
2012-07-16 10:56:35 -04:00
Vanessa Ezekowitz
711206099b
Added a new set of colors: "light" (brightness turned up to 150% over the
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full/base colors - no low-saturation versions here). Re-generated all of the
dyes using my gentextures.sh script, to keep them consistent. Re-added the
gentextures script to this mod, it's too useful not to include it.
2012-07-16 10:53:56 -04:00
Vanessa Ezekowitz
1384fa32a3
more wording tweaks to README
2012-07-15 13:52:40 -04:00
Vanessa Ezekowitz
b6652421f1
tweaked the README a little - just heading changes.
2012-07-15 13:46:26 -04:00
Vanessa Ezekowitz
f19c11e92f
Rewrote the bottom part of the README concerning the modding template. Removed
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files related to it, since they're exclusively part of the modding template
distribution now.
2012-07-15 13:43:41 -04:00
Vanessa Ezekowitz
ced9969e2b
New version of the gentextures script. Run it without any parameters to get
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usage information.
2012-07-15 13:15:49 -04:00
Vanessa Ezekowitz
abb2107c5a
reworded the first sentance in the bit about the template slightly.
2012-07-14 01:41:06 -04:00
Vanessa Ezekowitz
efc793f3af
added notes about the new example template code and related download links to
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README
2012-07-14 01:38:44 -04:00
Vanessa Ezekowitz
f63d48b6f2
fixed some missing commas caused byt he previous groups= change.
2012-07-13 23:23:39 -04:00