Vanessa Dannenberg
0a589e7529
use shift-right-click for color select form
...
(instead of punch or shift-punch)
Must be pointing at a node, doesn't matter what it is, but with a range
of 12, it's hard not to.
2018-08-26 19:34:01 -04:00
Vanessa Dannenberg
409ee441c4
respect protection
2018-08-26 08:59:28 -04:00
Vanessa Dannenberg
ca1ab44e78
add recipe for airbrush
2018-08-26 08:41:04 -04:00
Vanessa Dannenberg
e13d514ff7
allow shift-punch for airbrush form
2018-08-26 08:28:56 -04:00
Vanessa Dannenberg
fa71e3166c
allow replacement nodes during airbrushing
2018-08-26 07:23:40 -04:00
Vanessa Dannenberg
414d72d2a6
new punch-to-colorize scheme
...
using a tool, the airbrush, for the job
point at air/nothing and punch while wielding the airbrush
to open the color selection form.
2018-08-26 07:10:00 -04:00
Vanessa Dannenberg
568168fe1f
better handling of the register_on_placenode rotation fix
2018-08-26 07:09:20 -04:00
Vanessa Dannenberg
c005dc358a
minor changes to colorwallmounted palette
...
got rid of the separate brown swatch in the colorwallmounted palette, as
it was being bypassed by the brown-> medium orange translation --
replaced it with light green.
fixed missing colorwallmounted light blue/azure check-and-return in
get_paletteidx()
2018-08-25 02:40:17 -04:00
Vanessa Dannenberg
c7fc48c8d0
fix some broken aliases,
...
add some corresponding ones (unifieddyes:* vs. dye:*)
2018-08-25 00:38:24 -04:00
Vanessa Dannenberg
0d00a7eae6
workaround for placing nodes with no color info in itemstack
2018-08-24 11:13:42 -04:00
Vanessa Dannenberg
adf1bc2c50
remove the old obsolete on_use stuff
...
(was applied to dye items, obsolete now)
2018-08-24 05:41:27 -04:00
Vanessa Dannenberg
d3274ab66f
remove debug prints
2018-08-22 20:07:15 -04:00
Vanessa Dannenberg
d2512952d9
forgot to add pink to craft helper
2018-08-22 20:06:29 -04:00
Vanessa Dannenberg
5557178cb4
proper handling of 89-color "split" palette in craft helper
2018-08-22 20:01:03 -04:00
Vanessa Dannenberg
4847b926d5
preserve color bits in rotation fixup calls
2018-08-22 04:25:43 -04:00
Vanessa Dannenberg
e3648f77e2
remove debug prints
2018-08-22 03:27:17 -04:00
Vanessa Dannenberg
b49ed1724b
fix hue table type for wallmounted in craft helper
2018-08-22 03:14:20 -04:00
Vanessa Dannenberg
a55f6faa14
further refine how colored itemstacks work
2018-08-21 23:28:17 -04:00
Vanessa Ezekowitz
a8caed8195
separate the make-colored-itemstack code into its own function
2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz
731c7d133e
disable old after_dig_node() callbacks
...
(don't split a digged node into neutral+dye)
2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz
ad8ab99bd8
disable auto-coloring code entirely
2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz
07101b99fe
add helper function for crafting param2-colorized items
...
One call registers the full set of 32, 89, or 256 colors.
Pass it a recipe of the following general form
```lua
unifieddyes.register_color_craft({
output = "mymod:colorized_node",
type = <nil or "shapeless">
palette = <see below>,
neutral_node = "some_mod:neutral_node",
recipe = {
<see below>
}
})
```
palette may be either "wallmounted" (32 colors), false or omitted
entirely (89 colors), or "extended" (256 colors).
The recipe section is either a shapeless list, or a standard three-line
shaped recipe, same as the regular register_craft() function. The key
difference is two placeholder keys that are now supported:
* if an item in the recipe is "MAIN_DYE", then Unified Dyes will, with
each pass of its registration loop, substitute the actual "dye:foo"
craft item in its place which corresponds with the current loop's color.
* if an item in the recipe list is "NEUTRAL_NODE", then the value of the
"neutral_node" field will be substituted in its place.
The expectation here is that the modder probably has some base recipe in
mind that, given no dyes, would result in a neutral, uncolored node. This
call creates all the recipes that would be needed to craft colored versions
of that neutral node either using that base recipe with dye added, or by
crafting the neutral node with some dye after the fact.
2017-06-20 17:01:54 -04:00
Vanessa Ezekowitz
495479c6a2
remove a few redundant aliases
2017-06-20 16:11:15 -04:00
Vanessa Ezekowitz
0822757382
add alternate recipe for dark orange
2017-06-20 16:04:00 -04:00
Vanessa Ezekowitz
ffd03b9c3c
clean-up of dark/medium orange and light/red
...
(fixes #13 )
2017-06-20 15:44:28 -04:00
Vanessa Ezekowitz
8b20a069d3
rotation fixes for compat with minetest 0.4.16
2017-06-04 16:17:37 -04:00
Vanessa Ezekowitz
9dd533f4a0
Merge pull request #9 from AntumDeluge/settings
...
Replace deprecated 'setting_getbool' with 'settings:get_bool'
2017-05-18 05:44:39 -04:00
AntumDeluge
73e05d9c76
Replace deprecated 'setting_getbool' with 'settings:get_bool'
2017-05-13 16:55:37 -07:00
AntumDeluge
df3f1b18ab
Replace deprecated call to 'get_look_yaw' with 'get_look_horizontal'
2017-05-03 23:05:40 -07:00
Vanessa Ezekowitz
df177c26a7
allow shift-punching on a colorable node, to cancel auto-coloring
...
also add a message in the chat when auto-color is activated, and with what.
2017-03-18 15:56:28 -04:00
Vanessa Ezekowitz
cf186f5f9c
make sure the pointed thing is a node before checking protection
2017-03-18 14:37:09 -04:00
Vanessa Ezekowitz
726bb75e1d
add recolor-on-place helper
...
if you add `after_place_node = unifieddyes.recolor_on_place,`
to your node def, UD will automatically colorize the node when
placed, using the last dye you colored that kind of node with.
If you switch to some other colorable node, or you run out of whatever
color dye you were using at the time, a warning message will be printed
and the autocolor will be reset back to neutral.
If a player signs off, autocolor for him/her is reset to neutral
(this also helps prevent a minor memory leak)
also get rid of one or two debug prints.
2017-03-18 03:26:05 -04:00
Vanessa Ezekowitz
8fc5468212
remove outdated comment
2017-03-17 22:26:51 -04:00
Vanessa Ezekowitz
63153f1093
protection check on_use
2017-03-17 03:18:06 -04:00
Vanessa Ezekowitz
15b6016f0f
on_construct for nodes that were 89-color or static,
...
but now use an LBM to convert to the 256-color palette
2017-03-14 02:05:52 -04:00
Vanessa Ezekowitz
978e88bda5
don't crash if the dye target is an unknown node :P
2017-03-11 21:20:10 -05:00
Vanessa Ezekowitz
70b1f9fbc9
made base_color_crafts, shade_crafts,
...
and greymixes tables globally accessible
2017-02-26 22:32:56 -05:00
Vanessa Ezekowitz
2804327825
get rid of some redundant variables
...
(just directly reference the table elements instead)
2017-02-26 18:56:12 -05:00
Vanessa Ezekowitz
315dfb8283
add another recipe
2017-02-26 18:39:41 -05:00
Vanessa Ezekowitz
f852fb6861
add more hue recipes
...
also fix a variable that got capitalized for some reason
2017-02-26 18:37:34 -05:00
Vanessa Ezekowitz
2b9831a869
add more "direct" recipes
...
for the more esoteric colors
2017-02-26 17:57:44 -05:00
Vanessa Ezekowitz
0cd0758c08
only use the node def's palette entry to check palette type
...
(don't assume it has to be paramtype2="color", otherwise that screws up
uncolored nodes that need this check for on_use)
2017-02-26 10:55:49 -05:00
Vanessa Ezekowitz
46a55946ef
define on_use for default dyes
...
(forgot to include the overrides)
2017-02-25 16:45:57 -05:00
Vanessa Ezekowitz
dcf9bf648f
override default dyes to keep their hues/shades consistent
...
with how this mod uses them. Also fix missing aliases for same.
2017-02-25 16:41:16 -05:00
Vanessa Ezekowitz
58cac62bf4
clean up greyscale portion of extended palette
...
remap greys slightly, tweak related recipes
2017-02-25 15:41:14 -05:00
Vanessa Ezekowitz
22243fa684
add grey crafts and consolidate slightly
2017-02-25 14:41:53 -05:00
Vanessa Ezekowitz
9f36afaf50
greys were mapped slightly wrong, fixed
2017-02-25 14:07:35 -05:00
Vanessa Ezekowitz
3f9e8e4554
fix missing full-s50 defs,
...
fix a couple more broken recipes
2017-02-25 13:22:08 -05:00
Vanessa Ezekowitz
92da3a5345
add crafting recipes for all hues and some greys
...
also fix broken light grey registration
2017-02-25 12:44:22 -05:00
Vanessa Ezekowitz
91d260b538
make some color tables globally accessible (in unifieddyes namespace)
2017-02-24 22:52:05 -05:00
Vanessa Ezekowitz
e3f73e07e7
remove some debug statements
2017-02-24 21:56:29 -05:00
Vanessa Ezekowitz
fe455a7e44
dyes -> not in creative inv
2017-02-24 20:42:04 -05:00
Vanessa Ezekowitz
d2819353c2
fix greys in palette conversion table
2017-02-24 20:13:43 -05:00
Vanessa Ezekowitz
fbe762cf19
it's okay to use an oversized palette
...
also formula for 89->256 table was wrong
2017-02-24 19:57:48 -05:00
Vanessa Ezekowitz
e0c87656ed
Mark the node via its metadata if it's been painted with 256-color palette
2017-02-24 19:21:15 -05:00
Vanessa Ezekowitz
cf89bc6a24
translate new dye names to old for 89-color palette check
2017-02-24 18:48:02 -05:00
Vanessa Ezekowitz
50013d21d1
Add detection and setting of new palette
...
(with any luck, all that's left now is to update the mods that use
Unified Dyes, where the new palette is wanted)
2017-02-24 18:38:15 -05:00
Vanessa Ezekowitz
9ad1f28ae1
auto-generate the various dye craftitems
...
and base them all on a single colorized texture.
2017-02-24 17:40:37 -05:00
Vanessa Ezekowitz
68f8c18bc3
get rid of HUES2 table (use string ops to replace it)
2017-02-24 14:28:38 -05:00
Vanessa Ezekowitz
0ceb8f0afe
add extended palette
...
full 256-color range:
24 full hues, with four lighter shades and two darker shades, plus
low-saturation versions of the full and darker shades,
and 16 levels of greyscale
2017-02-24 14:21:59 -05:00
adrido
34299b01a0
fix not being able to pick up dropped objects while wielding dye
2017-02-21 07:46:38 -05:00
Vanessa Ezekowitz
295cd027f2
add on_rotate handler
...
to correct rotation for "fake wallmounted" nodes so that they always appear
to be on the floor, pointing at one of the four NSEW directions.
2017-02-18 13:00:06 -05:00
Vanessa Ezekowitz
aacb377f8c
"widen" the range for floor/ceiling placement checking
...
in fix_rotation function
2017-02-17 23:13:22 -05:00
Vanessa Ezekowitz
80e5429bf3
add helper functions for rotation correction
2017-02-17 23:04:47 -05:00
Vanessa Ezekowitz
b0ccff164d
add light_blue to wallmounted palette
2017-02-06 09:30:04 -05:00
Vanessa Ezekowitz
4d11406f8d
Pink/brown color translation tweaks
...
Only perform pink -> light_red and brown -> dark_orange translations if
not using the "colorwallmounted" palette.
2017-02-06 09:22:10 -05:00
Vanessa Ezekowitz
e3b7e9d534
fix broken check-for-colorable
2017-02-05 20:21:04 -05:00
Vanessa Ezekowitz
e981b29cd2
use on_use instead of on_rightclick to apply dyes
...
also add some useful messages if the target was already
the same color as the dye, can't be colored, can't take
the requested color, etc.
2017-02-04 19:40:15 -05:00
Vanessa Ezekowitz
935f15c343
don't set a custom param2 if the placed node has no facedir/wallmount
2017-01-30 05:50:02 -05:00
Vanessa Ezekowitz
de61a1333b
fix wallmounted grey numbering
2017-01-30 05:32:17 -05:00
Vanessa Ezekowitz
1b0e384278
fix messed-up grayscale color select logic
2017-01-29 00:06:08 -05:00
Vanessa Ezekowitz
3b942c352f
remove some debug statements
2017-01-28 21:57:14 -05:00
Vanessa Ezekowitz
8ea8b01dcc
add API option for "colorwallmounted" paramtype2
...
(pass "wallmounted" to the "is_color_fdir" field where needed)
Comes with an abridged, 32-color version of the master palette,
containing Red, Orange, Yellow, Green, Cyan, Blue, Violet, and Magenta,
in three shades each, plus the usual black/three greys/white, plus pink
and brown in two of the extrs spaces.
2017-01-28 21:51:46 -05:00
Vanessa Ezekowitz
966166b1b9
only crop the palleteidx if param2 is colorfacedir
...
(prevent a potential bug later: some day, maybe there
will be more than 89 colors in UD)
2017-01-28 18:19:58 -05:00
Vanessa Ezekowitz
aef03c1932
colorfdir -> is_color_fdir
...
(preparing for later inclusion of some kind of wallmounted palette)
2017-01-28 18:18:27 -05:00
Vanessa Ezekowitz
e146c55ca0
fix a couple more missing aliases
2017-01-28 09:37:10 -05:00
Vanessa Ezekowitz
2fcae9d17d
fix several dye-handling bugs
2017-01-28 09:02:14 -05:00
Vanessa Ezekowitz
aeb179a129
API CHANGE: after_dig_node instead of on_destruct
...
This also fixes the case where digging a block just drops
the dye on the ground instead of putting it in the player's inv.
2017-01-28 08:05:44 -05:00
Vanessa Ezekowitz
0fbf6baa72
fix facedir not being set when simple node placement fall-through is called
2017-01-28 07:19:30 -05:00
Vanessa Ezekowitz
4622d25e76
fix wrong param2 setting
2017-01-26 19:02:55 -05:00
Vanessa Ezekowitz
3e93c10cfd
handle both cases of nodes being set with facedir
2017-01-26 15:49:06 -05:00
Vanessa Ezekowitz
2959698111
remove debug statements
2017-01-26 14:21:54 -05:00
Vanessa Ezekowitz
b42376ba3d
improve handling of greyscale in get-hsv function
2017-01-26 13:51:38 -05:00
Vanessa Ezekowitz
1c5d79800f
add an alternate "find HSV" function.
...
Note that if the result is greyscale, the name ("black", "grey", ...) is
returned in the "hue" field, sat is empty string, and val is "light",
"dark", or empty string.
2017-01-26 13:42:36 -05:00
Vanessa Ezekowitz
b1ad76ab72
handle a few more color-to-grey and grey-to-color cases
2017-01-26 11:23:34 -05:00
Vanessa Ezekowitz
3f7fb1af74
Just do the node's color search manually
...
(to handle cases where the node has more than just the standard-format
nodename:[shade_]hue[_s50] naming, e.g. stairsplus nodes like:
nodename:stair_[shade_]hue[_s50][_some_extra_details]
2017-01-26 11:06:31 -05:00
Vanessa Ezekowitz
4f1303aac1
handle special cases for greyscale dyes and unpainted nodes
2017-01-26 07:10:48 -05:00
Vanessa Ezekowitz
1773af6868
rework how split palettes are handled
2017-01-26 06:18:37 -05:00
Vanessa Ezekowitz
1c7f403f29
add "split" palette for mods that need facedir + param2 color
2017-01-25 18:21:26 -05:00
Vanessa Ezekowitz
00459f8859
only allow placing the wielded thing if it's actually a node
2017-01-25 16:05:24 -05:00
Vanessa Ezekowitz
7c48587c6a
add a few missing aliases
2017-01-25 13:19:20 -05:00
Vanessa Ezekowitz
17522711de
Add some helper functions to support the new param2-style coloring
...
Most of the code came from cheapie's plasticbox mod
2017-01-25 12:59:49 -05:00
Vanessa Ezekowitz
127caef5b3
use current intllib API
2014-12-27 01:02:35 -05:00
Xanthin
4191f40c7c
add support for intllib translation mod
2014-03-20 02:11:30 +01:00
Vanessa Ezekowitz
08fe211bde
local-ize a few variables/tables
2013-12-15 13:03:38 -05:00
Vanessa Ezekowitz
9ea6469506
fix brain-o (copy&paste error) in groups for light grey
2013-08-11 23:59:16 -04:00
Vanessa Ezekowitz
6d71b346a1
removed all dye colors from the creative inventory, to reduce clutter.
2013-07-21 05:04:05 -04:00
Vanessa Ezekowitz
58d07ae30e
Removed "Full" from descriptions - it's redundant if everything else says
...
"light", "medium", or "dark".
2013-04-30 22:20:38 -04:00
Vanessa Ezekowitz
a9c803b14f
Refactored the code to use default "common" dyes
...
rather than directly from flowers.
This mod now depends on "default" and "dye" from the Minetest common
sub-game. Since the default dye mod uses default flowers, this mod no
longer checks for what version of flowers you're using, or even depends
on it.
Bottle-based textures have been replaced with piles of dye powder, based
on the default red dye texture.
All dyes are obtained by crafting, not cooking, for consistency with the
default dye mod.
The somewhat-complicated method using separate "pigment" powders, glass
bottles and "liquid dye base" has been done away with. Now it's just
dry dye powders, as with the default dye mod.
Also, got rid of the whole paint scheme, in favor of dry powders.
All old dyes, paints, and Unified Dyes pigment powders have been aliased
back to the standard dye powders.
2013-04-30 06:08:34 -04:00
Vanessa Ezekowitz
411cc8de39
Added licensing information headers and LICENSE file.
2013-02-07 01:38:34 -05:00