Commit Graph

38 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
2bb349feb4 Replaced bottles with better textures, making use of the gentextures.sh's
overlay feature (namely alpha blending, for more consistent bottle images).
Replaced the two source images with what I just used.
2012-07-26 18:34:11 -04:00
Vanessa Ezekowitz
1b90f3b6e0 split glass bottles off into a separate mod: vessels. 2012-07-26 17:37:37 -04:00
Vanessa Ezekowitz
2b162465c7 deleted an obsolete file. 2012-07-26 17:10:15 -04:00
Vanessa Ezekowitz
d581057356 Reworked unifiedyes to use my vessels mod 2012-07-26 17:09:38 -04:00
Vanessa Ezekowitz
6e410f36d6 fixed a copy&paste error with black dye 2012-07-25 21:32:29 -04:00
Vanessa Ezekowitz
e826407580 moved groups setting for black to the dye instead of the carbon black powder. 2012-07-25 21:29:08 -04:00
Vanessa Ezekowitz
8359677e4e Replaced missing craftitem entries and got rid of some redundant code
left over from last update.  Added group settings for all dyes according
to recently-published standard.  Fixed a few typos in item descriptions, and
straightened up capitalization.
2012-07-25 20:55:45 -04:00
Vanessa Ezekowitz
d670803067 sync README with forum post. 2012-07-24 22:12:59 -04:00
Vanessa Ezekowitz
4fddaffa6e Tweaked another spot, same reason. 2012-07-24 22:05:09 -04:00
Vanessa Ezekowitz
a55051dedd tweaked unifieddyes1.png to change an 8 to a 6 to correctly reflect the ratio
of cactus -> green pigment/dye.
2012-07-24 22:03:28 -04:00
Vanessa Ezekowitz
14d8a71d18 Changes how glass bottles work and are made.
Now, you craft 5 glass blocks in a U shape, which gives 15 bottles.
Use 6 plus jungle grass and water bucket to get 6 dye base,
craft three to get back a glass block.
2012-07-24 21:55:35 -04:00
Vanessa Ezekowitz
9fbd77f769 Rewrote readme to sync it up with the forum post. Updated changelog. 2012-07-24 19:06:25 -04:00
Vanessa Ezekowitz
bd11247b0c Added some extra steps in the dye-making process (increases difficulty). 2012-07-24 17:56:03 -04:00
Vanessa Ezekowitz
03e2f76d54 slightly better titanium dioxide screenshot, showing correct proportions of
fuel, stone, and titanium dioxide powder.
2012-07-24 14:41:26 -04:00
Vanessa Ezekowitz
1278288474 minor revision to one of the example images, just making sure it's using the
most recent version of the dyes' colors (the other image was pretty close, but
I wanted this to be exact).
2012-07-24 14:37:11 -04:00
Vanessa Ezekowitz
011f011e4e added a screenshot of the 7 base colors. 2012-07-23 21:22:38 -04:00
Vanessa Ezekowitz
2266777a90 rewrote part of the README to account for the changes in the gentextures
script, namely the new '-t' switch and clarifying that < 100% alpha is okay to
use.
2012-07-19 17:52:57 -04:00
Vanessa Ezekowitz
132c1ec9f4 Rewrite gentextures.sh a bit, added an option to allow the overlay to be
colored while the base remains unmodified.  Clarified usage information
regarding the use of alpha translucency.
2012-07-19 17:39:46 -04:00
Vanessa Ezekowitz
e27c093d14 removed another redundant file. 2012-07-16 23:05:45 -04:00
Vanessa Ezekowitz
8d7de70cfd changelog. 2012-07-16 22:50:29 -04:00
Vanessa Ezekowitz
ed483dd337 removed some excess files created from the last time gentextures ran. 2012-07-16 22:45:41 -04:00
Vanessa Ezekowitz
52363b5bfa fixed minor error in generating medium grey 2012-07-16 22:41:46 -04:00
Vanessa Ezekowitz
f19061c9e9 changelog... 2012-07-16 17:32:47 -04:00
Vanessa Ezekowitz
f2afd448b8 Added a color sample/swatch image showing the entire 89-color palette. 2012-07-16 17:23:43 -04:00
Vanessa Ezekowitz
3cd75db053 tweaked number of colors in the readme. 2012-07-16 10:56:35 -04:00
Vanessa Ezekowitz
711206099b Added a new set of colors: "light" (brightness turned up to 150% over the
full/base colors - no low-saturation versions here).  Re-generated all of the
dyes using my gentextures.sh script, to keep them consistent.  Re-added the
gentextures script to this mod, it's too useful not to include it.
2012-07-16 10:53:56 -04:00
Vanessa Ezekowitz
1384fa32a3 more wording tweaks to README 2012-07-15 13:52:40 -04:00
Vanessa Ezekowitz
b6652421f1 tweaked the README a little - just heading changes. 2012-07-15 13:46:26 -04:00
Vanessa Ezekowitz
f19c11e92f Rewrote the bottom part of the README concerning the modding template. Removed
files related to it, since they're exclusively part of the modding template
distribution now.
2012-07-15 13:43:41 -04:00
Vanessa Ezekowitz
ced9969e2b New version of the gentextures script. Run it without any parameters to get
usage information.
2012-07-15 13:15:49 -04:00
Vanessa Ezekowitz
abb2107c5a reworded the first sentance in the bit about the template slightly. 2012-07-14 01:41:06 -04:00
Vanessa Ezekowitz
efc793f3af added notes about the new example template code and related download links to
README
2012-07-14 01:38:44 -04:00
Vanessa Ezekowitz
f63d48b6f2 fixed some missing commas caused byt he previous groups= change. 2012-07-13 23:23:39 -04:00
Vanessa Ezekowitz
f0d13d1a39 Rewrote the README again to match what's in the forum post, minus the download
and image links (since they're redundant and not exacly viewable in a text
editor ;-) )
2012-07-13 17:37:32 -04:00
Vanessa Ezekowitz
a2086bdf0c Added changelog, content moved from forum post to here. 2012-07-13 17:22:39 -04:00
Vanessa Ezekowitz
17348122fc Created a script to aid in the creation of new textures for whatever mods
depend on unifieddyes.  Rewrote README and expanded it to document the usage of
that script.
2012-07-13 17:19:29 -04:00
Vanessa Ezekowitz
398b39068b Added groups = {dyes=1}, to all register_craftitem calls, to make it
easier for worlflow's palette/easel mod to categorize the dyes.
2012-07-12 21:54:43 -04:00
Vanessa Ezekowitz
02313f504d first commit 2012-07-12 17:49:46 -04:00