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Minetest Repo For BobBlocks
https://forum.minetest.net/viewtopic.php?t=1274
8f085b2c7f
New dependency on Unified Dyes. This change comes with a few neutral-to-positive side effects: 1) Minor recipe changes were necessary since there are only two blocks and two poles now. 2) All recipes, node names, etc. were updated to current minetest API. 3) Where recipes called for leaves or sticks, I used groups. 4) the "wavy" (formerly "grey") block and fence/pole can now be colored as well. 5) Inside the conversion LBM, some of the original colors were re-mapped to the closest Unified Dyes equivalents, to try to keep the on-screen appearance mostly the same after conversion. 6) Aside from "BTM" and "Health", all block and pole nodes can take on the entire Unified Dyes palette instead of just the 9 originally offered. Mod works the same as others that depend on Unified Dyes - craft and place a block or pole, then right-click on it with dye to colorize it. |
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sounds | ||
textures | ||
blocks.lua | ||
depends.txt | ||
description.txt | ||
health.lua | ||
init.lua | ||
mod.conf | ||
readme.txt | ||
trap.lua |
-- BobBlocks v0.0.8 -- (Minetest 0.4.5 compatible 20130315) -- http://forum.minetest.net/viewtopic.php?id=1274 -------------------------------------------------------------------------- -------------------------------------------------------------------------- -- Requirements: Mesecons -- -- http://forum.minetest.net/viewtopic.php?id=628 -- -- -- -- Does not support jeija or older version of Mesecons -- -- before 1/20/2013 -- -- http://forum.minetest.net/viewtopic.php?pid=64976#p64976 -- -------------------------------------------------------------------------- -------------------------------------------------------------------------- -- Colored Lit Blocks ---- Default state = Solid lit block ---- Secondary state (punch) = transparent unlit block ---- Mesecons activation [CONDUCTOR] -- Colored Lit Poles ---- Default state = Solid lit block ---- Secondary state (punch) = unlit block ---- Mesecons activation [CONDUCTOR] -- Health Kit ---- Default state = health kit inactive ---- Secondary state (punch) = health kit active +10HP when walked through ---- Mesecons activation [CONDUCTOR] -- Trap ---- Default Grass (walkable off) ---- Spike Minor (1HP per hit) ------ Spikes can be 'set' and activated when walked over ---- Spike Major (100HP per hit) ------ Spikes can be 'set' and activated when walked over # [ATTRIBUTION] # Unless otherwise noted, all graphics & sounds # created by Rabbi Bob # Licensed under the GPLv2/later # [GRAPHICS] # minor & major spikes by Death Dealer # License: WTFPL # http://minetest.net/forum/viewtopic.php?id=1582 # [SOUNDS] # bobblocks_glass # Author: Ch0cchi # http://www.freesound.org/people/Ch0cchi/sounds/15285/ # Edited by rabbibob # bobblocks_trap_fall & bobblocks_trap_fall_major # Author: Rock Savage # http://www.freesound.org/people/Rock%20Savage/sounds/65924/# # Edited by rabbibob # bobblocks_health # http://hamsterrepublic.com/ohrrpgce/Free_Sound_Effects.html