locale | ||
textures | ||
.gitignore | ||
api.lua | ||
api.md | ||
chatcommands.lua | ||
hud.lua | ||
init.lua | ||
interact.lua | ||
internal.lua | ||
intllib.lua | ||
legacy.lua | ||
LICENSE.txt | ||
mod.conf | ||
pos.lua | ||
README.md | ||
settings.lua |
Areas mod for Minetest 0.4.8+
Configuration
If you wish to specify configuration options, such as whether players are
allowed to protect their own areas with the protect
command (disabled by
default), you should check settings.lua and set the appropriate settings in your
server's configuration file (probably minetest.conf
).
Tutorial
To protect an area you must first set the corner positions of the area. In order to set the corner positions you can run:
/area_pos set
and punch the two corner nodes to set them./area_pos set1/set2
and punch only the first or second corner node to set them one at a time./area_pos1/2
to set one of the positions to your current position./area_pos1/2 X Y Z
to set one of the positions to the specified coordinates.
Once you have set the border positions you can protect the area by running one of the following commands:
/set_owner <OwnerName> <AreaName>
-- If you have theareas
privilege./protect <AreaName>
-- If you have theareas
privilege or the server administrator has enabled area self-protection.
The area name is used only for informational purposes (so that you know what
an area is for). It is not used for any other purpose.
For example: /set_owner SomePlayer Mese city
Now that you own an area you may want to add sub-owners to it. You can do this
with the add_owner
command. Anyone with an area can use the add_owner
command on their areas. Before using the add_owner
command you have to
select the corners of the sub-area as you did for set_owner
. If your markers
are still around your original area and you want to grant access to your
entire area you will not have to re-set them. You can also use select_area
to
place the markers at the corners of an existing area if you've reset your
markers and want to grant access to a full area.
The add_owner
command expects three arguments:
- The ID number of the parent area (the area that you want to add a sub-area to).
- The name of the player that will own the sub-area.
- The name of the sub-area. (can contain spaces)
For example: /add_owner 123 BobTheBuilder Diamond lighthouse
Commands
-
/protect <AreaName>
-- Protects an area for yourself. (if self-protection is enabled) -
/set_owner <OwnerName> <AreaName>
-- Protects an area for a specified player. (requires theareas
privilege) -
/add_owner <ParentID> <OwnerName> <ChildName>
-- Grants another player control over part (or all) of an area. -
/rename_area <ID> <NewName>
-- Renames an existing area. -
/list_areas
-- Lists all of the areas that you own, or all areas if you have theareas
privilege. -
/find_areas <Regex>
-- Finds areas using a Lua regular expresion. For example, to find castles:/find_areas [Cc]astle
-
/remove_area <ID>
-- Removes an area that you own. Any sub-areas of that area are made sub-areas of the removed area's parent, if it exists. If the removed area has no parent it's sub-areas will have no parent. -
/recursive_remove_areas <ID>
-- Removes an area and all sub-areas of it. -
/change_owner <ID> <NewOwner>
-- Change the owner of an area. -
/area_info
-- Returns information about area configuration and usage. -
/select_area <ID>
-- Sets the area positions to those of an existing area. -
/area_pos {set,set1,set2,get}
-- Sets the area positions by punching nodes or shows the current area positions. -
/area_pos1 [X,Y,Z|X Y Z]
-- Sets area position one to your position or the one supplied. -
/area_pos2 [X,Y,Z|X Y Z]
-- Sets area position two to your position or the one supplied.
License
Copyright (C) 2013 ShadowNinja
Licensed under the GNU LGPL version 2.1 or later. See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt