Fix LuaCheck warnings

This commit is contained in:
David Leal 2020-11-25 22:41:41 -06:00
parent edf1f15c31
commit ab633710ff
No known key found for this signature in database
GPG Key ID: 3C482B03FD220E68
4 changed files with 20 additions and 16 deletions

View File

@ -1,12 +1,13 @@
read_globals = {
"vector",
"screwdriver",
"minetest",
"default",
"pipeworks",
"dump",
"VoxelArea",
"vector",
"screwdriver",
"minetest",
"default",
"pipeworks",
"dump",
"VoxelArea",
"ItemStack",
}
globals = {

View File

@ -92,7 +92,7 @@ function digilines.transmit(pos, channel, msg, checked)
return
end
checked[checkedID] = true
digilines.vm_begin()
local queue = queue_new()
queue_enqueue(queue, pos)
@ -112,9 +112,9 @@ function digilines.transmit(pos, channel, msg, checked)
for _, rule in ipairs(rules) do
local nextPos = digilines.addPosRule(curPos, rule)
if digilines.rules_link(curPos, nextPos) then
local checkedID = minetest.hash_node_position(nextPos)
if not checked[checkedID] then
checked[checkedID] = true
local checkedID2 = minetest.hash_node_position(nextPos)
if not checked[checkedID2] then
checked[checkedID2] = true
queue_enqueue(queue, nextPos)
end
end

View File

@ -229,7 +229,7 @@ minetest.register_node("digilines:chest", {
last_inventory_take_index = index
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
on_metadata_inventory_move = function(pos, _, from_index, _, to_index, count, player)
-- See what would happen if we were to move the items back from in the
-- opposite direction. In the event of a normal move, this must
-- succeed, because a normal move subtracts some items from the from

11
lcd.lua
View File

@ -173,7 +173,7 @@ local prepare_writing = function(pos)
if entity then
set_texture(entity)
rotate_text(pos)
end
end
end
local spawn_entity = function(pos)
@ -225,12 +225,12 @@ minetest.register_node("digilines:lcd", {
end,
on_construct = reset_meta,
on_destruct = clearscreen,
on_punch = function(pos, node, puncher, pointed_thing)
on_punch = function(pos, _, puncher, _)
if minetest.is_player(puncher) then
spawn_entity(pos)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
on_rotate = function(pos, _, _, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
@ -273,7 +273,10 @@ minetest.register_craft({
output = "digilines:lcd 2",
recipe = {
{"default:steel_ingot", "digilines:wire_std_00000000", "default:steel_ingot"},
{"mesecons_lightstone:lightstone_green_off","mesecons_lightstone:lightstone_green_off","mesecons_lightstone:lightstone_green_off"},
{"mesecons_lightstone:lightstone_green_off",
"mesecons_lightstone:lightstone_green_off",
"mesecons_lightstone:lightstone_green_off"},
{"default:glass","default:glass","default:glass"}
}
})