Remove unused stuff

This commit is contained in:
Jean-Patrick Guerrero 2020-12-30 23:56:08 +01:00
parent a98b7fb1d8
commit ea287144e3
1 changed files with 0 additions and 65 deletions

View File

@ -35,8 +35,6 @@ local get_craft_result = core.get_craft_result
local translate = minetest.get_translated_string
local on_joinplayer = core.register_on_joinplayer
local get_all_recipes = core.get_all_craft_recipes
local register_command = core.register_chatcommand
local get_player_by_name = core.get_player_by_name
local slz, dslz = core.serialize, core.deserialize
local on_mods_loaded = core.register_on_mods_loaded
local on_leaveplayer = core.register_on_leaveplayer
@ -2479,66 +2477,3 @@ on_leaveplayer(function(player)
local name = player:get_player_name()
pdata[name] = nil
end)
function i3.show(name, item)
if not true_str(name) then
return err "i3.show(): player name missing"
end
local data = pdata[name]
local player = get_player_by_name(name)
local query_item = data.query_item
reset_data(data)
item = reg_items[item] and item or query_item
local recipes, usages = get_recipes(item, data, player)
if not recipes and not usages then
if not recipes_cache[item] and not usages_cache[item] then
return false, msg(name, sprintf("%s: %s",
S"No recipe or usage for this node", clr("#ff0", get_desc(item))))
end
return false, msg(name, sprintf("%s: %s",
S"You don't know a recipe or usage for this item", get_desc(item)))
end
data.query_item = item
data.recipes = recipes
data.usages = usages
show_fs(player, name)
end
register_command("craft", {
description = S"Show recipe(s) of the pointed node",
func = function(name)
local player = get_player_by_name(name)
local dir = player:get_look_dir()
local ppos = player:get_pos()
ppos.y = ppos.y + 1.625
local node_name
for i = 1, 10 do
local look_at = vec_add(ppos, vec_mul(dir, i))
local node = core.get_node(look_at)
if node.name ~= "air" then
local def = reg_items[node.name]
if def then
node_name = node.name
break
end
end
end
if not node_name then
return false, msg(name, S"No node pointed")
end
return true, i3.show(name, node_name)
end,
})