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19 Commits
Author | SHA1 | Date | |
---|---|---|---|
da91223c4d | |||
408267754c | |||
b4de48370a | |||
477efe56d3 | |||
8afb51dae8 | |||
734b09b69f | |||
1560d59d4a | |||
e4e175a775 | |||
7a40f36611 | |||
2467e8bb0b | |||
9666834aed | |||
7670356c8c | |||
646d16afd8 | |||
6b54dbc934 | |||
911bed3911 | |||
75fdd57f2a | |||
c8d6312772 | |||
a4e8fac0e6 | |||
eac4a18df2 |
@ -10,6 +10,7 @@ read_globals = {
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"armor",
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"skins",
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"awards",
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"hb",
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"vector",
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"string",
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"table",
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|
38
API.md
38
API.md
@ -21,31 +21,33 @@ i3.new_tab("stuff", {
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end,
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formspec = function(player, data, fs)
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fs("label[3,1;This is just a test]")
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fs"label[3,1;This is just a test]"
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end,
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-- Events handling happens here
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fields = function(player, data, fields)
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if fields.mybutton then
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do_things()
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end
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end,
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})
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```
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- `player` is an `ObjectRef` to the user.
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- `data` are the user data.
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- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry.
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- `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
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#### `i3.set_fs(player)`
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Updates the current formspec.
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Update the current formspec.
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#### `i3.remove_tab(tabname)`
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Deletes a tab by name.
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Delete a tab by name.
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#### `i3.get_current_tab(player)`
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Returns the current player tab. `player` is an `ObjectRef` to the user.
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Return the current player tab. `player` is an `ObjectRef` to the user.
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#### `i3.set_tab(player[, tabname])`
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@ -54,7 +56,7 @@ Sets the current tab by name. `player` is an `ObjectRef` to the user.
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#### `i3.override_tab(tabname, def)`
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Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`.
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Override a tab by name. `def` is the tab definition like seen in `i3.set_tab`
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#### `i3.tabs`
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@ -68,9 +70,11 @@ Custom recipes are nonconventional crafts outside the main crafting grid.
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They can be registered in-game dynamically and have a size beyond 3x3 items.
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**Note:** the registration format differs from the default registration format in everything.
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The width is automatically calculated depending where you place the commas. Look at the examples attentively.
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The width is automatically calculated depending where you place the commas.
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#### Registering a custom crafting type (example)
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Examples:
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#### Registering a custom crafting type
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```Lua
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i3.register_craft_type("digging", {
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@ -79,7 +83,7 @@ i3.register_craft_type("digging", {
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})
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```
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#### Registering a custom crafting recipe (examples)
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#### Registering a custom crafting recipe
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```Lua
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i3.register_craft {
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@ -159,7 +163,7 @@ mode is implemented as a recipe filter.
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#### `i3.add_recipe_filter(name, function(recipes, player))`
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Adds a recipe filter with the given `name`. The filter function returns the
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Add a recipe filter with the given `name`. The filter function returns the
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recipes to be displayed, given the available recipes and an `ObjectRef` to the
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user. Each recipe is a table of the form returned by
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`minetest.get_craft_recipe`.
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@ -181,7 +185,7 @@ end)
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#### `i3.set_recipe_filter(name, function(recipe, player))`
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Removes all recipe filters and adds a new one.
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Remove all recipe filters and add a new one.
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#### `i3.recipe_filters`
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@ -207,7 +211,7 @@ Notes:
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||||
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#### `i3.add_search_filter(name, function(item, values))`
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Adds a search filter.
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Add a search filter.
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The search function must return a boolean value (whether the given item should be listed or not).
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- `name` is the filter name.
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@ -241,7 +245,7 @@ Sorting methods are used to filter the player's main inventory.
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#### `i3.add_sorting_method(name, def)`
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Adds a player inventory sorting method.
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Add a player inventory sorting method.
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- `name` is the method name.
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- `def` is the method definition.
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@ -276,7 +280,7 @@ A table containing all sorting methods.
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#### `i3.compress(item, def)`
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Adds a new group of items to compress.
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Add a new group of items to compress.
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- `item` is the item which represent the group of compressed items.
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- `def` is a table specifying the substring replace patterns to be used.
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@ -301,7 +305,7 @@ A map of all compressed item groups, indexed by stereotypes.
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#### `i3.hud_notif(name, msg[, img])`
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Shows a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
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Show a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
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- `name` is the player name.
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- `msg` is the HUD message to show.
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@ -309,7 +313,7 @@ Shows a Steam-like HUD notification on the bottom-right corner of the screen (ex
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|
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#### `i3.get_recipes(item)`
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Returns a table of recipes and usages of `item`.
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Return a table of recipes and usages of `item`.
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||||
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#### `i3.export_url`
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|
@ -55,4 +55,4 @@ Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues)
|
||||
|
||||
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
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||||
|
||||

|
||||

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|
9
init.lua
9
init.lua
@ -20,7 +20,7 @@ local function lf(path)
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end
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i3 = {
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version = 1100,
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version = 1115,
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data = core.deserialize(storage:get_string"data") or {},
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|
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settings = {
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@ -30,6 +30,7 @@ i3 = {
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min_fs_version = 6,
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item_btn_size = 1.1,
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drop_bag_on_die = true,
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wielditem_fade_after = 3,
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save_interval = 600, -- Player data save interval (in seconds)
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|
||||
hud_speed = 1,
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@ -37,7 +38,6 @@ i3 = {
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||||
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||||
damage_enabled = core.settings:get_bool"enable_damage",
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progressive_mode = core.settings:get_bool"i3_progressive_mode",
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legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
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item_compression = core.settings:get_bool("i3_item_compression", true),
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},
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@ -57,6 +57,8 @@ i3 = {
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waypoints = true,
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inv_items = true,
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known_recipes = true,
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wielditem_hud = true,
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legacy_inventory = true,
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},
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files = {
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@ -94,9 +96,6 @@ i3 = {
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sorting_methods = {},
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}
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i3.settings.hotbar_len = i3.settings.legacy_inventory and 8 or 9
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i3.settings.inv_size = 4 * i3.settings.hotbar_len
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i3.files.common()
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i3.files.api(http)
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i3.files.compress()
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|
2
mod.conf
2
mod.conf
@ -1,4 +1,4 @@
|
||||
name = i3
|
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description = Next-generation inventory
|
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optional_depends = 3d_armor, skinsdb, awards
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min_minetest_version = 5.4
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min_minetest_version = 5.6
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||||
|
@ -3,6 +3,3 @@ i3_progressive_mode (Learn crafting recipes progressively) bool false
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||||
# Regroup the items of the same type in the item list.
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i3_item_compression (Regroup items of the same type) bool true
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||||
# Set the inventory size to common chests size (8*4).
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i3_legacy_inventory (Legacy inventory size) bool false
|
@ -2,7 +2,7 @@ local replacements = {fuel = {}}
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||||
local http = ...
|
||||
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||||
IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
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IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
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IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
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IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
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IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
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||||
@ -248,11 +248,7 @@ local old_clear_craft = core.clear_craft
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||||
core.clear_craft = function(def)
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old_clear_craft(def)
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||||
|
||||
if true_str(def) then
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return -- TODO
|
||||
elseif is_table(def) then
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||||
return -- TODO
|
||||
end
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||||
-- TODO: hide in crafting guide
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||||
end
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||||
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||||
local function resolve_aliases(hash)
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@ -274,7 +270,7 @@ local function resolve_aliases(hash)
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local rcp_new = copy(i3.recipes_cache[newname][j])
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rcp_new.output = oldname
|
||||
|
||||
if rcp_eq(rcp_old, rcp_new) then
|
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if table_eq(rcp_old, rcp_new) then
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similar = true
|
||||
break
|
||||
end
|
||||
|
@ -6,7 +6,7 @@ local init_hud = i3.files.hud()
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||||
local set_fs = i3.set_fs
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||||
|
||||
IMPORT("slz", "min", "insert", "copy", "ItemStack")
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IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound")
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IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
|
||||
|
||||
core.register_on_player_hpchange(function(player, hpchange)
|
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local name = player:get_player_name()
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@ -226,8 +226,7 @@ local function init_data(player, info)
|
||||
data.lang_code = get_lang_code(info)
|
||||
data.fs_version = info.formspec_version
|
||||
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("main", i3.settings.inv_size)
|
||||
update_inv_size(player, data)
|
||||
|
||||
core.after(0, set_fs, player)
|
||||
end
|
||||
|
@ -216,18 +216,22 @@ local function array_diff(t1, t2)
|
||||
return diff
|
||||
end
|
||||
|
||||
local function rcp_eq(rcp, rcp2)
|
||||
if rcp.type ~= rcp2.type then return end
|
||||
if rcp.width ~= rcp2.width then return end
|
||||
if #rcp.items ~= #rcp2.items then return end
|
||||
if rcp.output ~= rcp2.output then return end
|
||||
local function table_eq(t1, t2)
|
||||
local ty1, ty2 = type(t1), type(t2)
|
||||
if ty1 ~= ty2 then return end
|
||||
|
||||
for i, item in pairs(rcp.items) do
|
||||
if item ~= rcp2.items[i] then return end
|
||||
if ty1 ~= "table" and ty2 ~= "table" then
|
||||
return t1 == t2
|
||||
end
|
||||
|
||||
for i, item in pairs(rcp2.items) do
|
||||
if item ~= rcp.items[i] then return end
|
||||
for k, v in pairs(t1) do
|
||||
local v2 = t2[k]
|
||||
if v2 == nil or not table_eq(v, v2) then return end
|
||||
end
|
||||
|
||||
for k, v in pairs(t2) do
|
||||
local v1 = t1[k]
|
||||
if v1 == nil or not table_eq(v1, v) then return end
|
||||
end
|
||||
|
||||
return true
|
||||
@ -557,7 +561,7 @@ local function sort_inventory(player, data)
|
||||
local inv = player:get_inventory()
|
||||
local list = inv:get_list"main"
|
||||
local size = inv:get_size"main"
|
||||
local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1
|
||||
local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
|
||||
|
||||
if data.inv_compress then
|
||||
list = compress_items(list, start_i)
|
||||
@ -623,6 +627,24 @@ local function get_detached_inv(name, player_name)
|
||||
}
|
||||
end
|
||||
|
||||
local function update_inv_size(player, data)
|
||||
data.hotbar_len = data.legacy_inventory and 8 or 9
|
||||
data.inv_size = 4 * data.hotbar_len
|
||||
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("main", data.inv_size)
|
||||
|
||||
player:hud_set_hotbar_itemcount(data.hotbar_len)
|
||||
|
||||
core.after(0, function()
|
||||
if data.legacy_inventory then
|
||||
player:hud_set_hotbar_image"gui_hotbar.png"
|
||||
else
|
||||
player:hud_set_hotbar_image"i3_hotbar.png"
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Much faster implementation of `unpack`
|
||||
local function createunpack(n)
|
||||
local ret = {"local t = ... return "}
|
||||
@ -704,6 +726,7 @@ local _ = {
|
||||
-- Inventory
|
||||
get_stack = get_stack,
|
||||
craft_stack = craft_stack,
|
||||
update_inv_size = update_inv_size,
|
||||
get_detached_inv = get_detached_inv,
|
||||
get_bag_description = get_bag_description,
|
||||
create_inventory = core.create_detached_inventory,
|
||||
@ -745,7 +768,7 @@ local _ = {
|
||||
is_table = is_table,
|
||||
table_merge = table_merge,
|
||||
table_replace = table_replace,
|
||||
rcp_eq = rcp_eq,
|
||||
table_eq = table_eq,
|
||||
array_diff = array_diff,
|
||||
|
||||
-- Math
|
||||
|
@ -10,6 +10,9 @@ local trash = create_inventory("i3_trash", {
|
||||
inv:set_list(listname, {})
|
||||
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
data.armor_allow = nil
|
||||
|
||||
play_sound(name, "i3_trash", 1.0)
|
||||
|
||||
if not core.is_creative_enabled(name) then
|
||||
|
@ -5,8 +5,8 @@ IMPORT("min", "max", "vec_eq", "vec_round")
|
||||
IMPORT("S", "random", "translate", "ItemStack")
|
||||
IMPORT("sort", "copy", "insert", "remove", "indexof")
|
||||
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
|
||||
IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
|
||||
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
|
||||
IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
|
||||
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
|
||||
|
||||
local function inv_fields(player, data, fields)
|
||||
@ -32,6 +32,10 @@ local function inv_fields(player, data, fields)
|
||||
data[str] = true
|
||||
end
|
||||
|
||||
if str == "legacy_inventory" then
|
||||
update_inv_size(player, data)
|
||||
end
|
||||
|
||||
elseif sub(field, 1, 8) == "setting_" then
|
||||
data.show_setting = match(field, "_(%w+)$")
|
||||
|
||||
|
60
src/gui.lua
60
src/gui.lua
@ -1,5 +1,4 @@
|
||||
local damage_enabled = i3.settings.damage_enabled
|
||||
local hotbar_len = i3.settings.hotbar_len
|
||||
local debug_mode = i3.settings.debug_mode
|
||||
|
||||
local model_aliases = i3.files.model_alias()
|
||||
@ -128,10 +127,13 @@ local function get_stack_max(inv, data, is_recipe, rcp)
|
||||
return max_stacks
|
||||
end
|
||||
|
||||
local function get_inv_slots(fs)
|
||||
local inv_x = i3.settings.legacy_inventory and 0.75 or 0.22
|
||||
local inv_y = 6.9
|
||||
local size, spacing = 1, 0.1
|
||||
local function get_inv_slots(data, fs)
|
||||
local legacy_inventory = data.legacy_inventory
|
||||
local hotbar_len = data.hotbar_len
|
||||
local inv_x = legacy_inventory and 0.23 or 0.22
|
||||
local inv_y = legacy_inventory and 6.7 or 6.9
|
||||
local spacing = legacy_inventory and 0.25 or 0.1
|
||||
local size = 1
|
||||
|
||||
fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
|
||||
|
||||
@ -142,11 +144,12 @@ local function get_inv_slots(fs)
|
||||
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
|
||||
fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len))
|
||||
|
||||
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
|
||||
fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + 1.15,
|
||||
hotbar_len, i3.settings.inv_size / hotbar_len, hotbar_len),
|
||||
"style_type[list;size=1;spacing=0.15]")
|
||||
fs(fmt("style_type[list;size=%f;spacing=%f,%f]", size, spacing, legacy_inventory and 0.15 or spacing))
|
||||
|
||||
fs(fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + (legacy_inventory and 1.25 or 1.15),
|
||||
hotbar_len, data.inv_size / hotbar_len, hotbar_len))
|
||||
|
||||
fs"style_type[list;size=1;spacing=0.15]"
|
||||
fs"listring[current_player;craft]listring[current_player;main]"
|
||||
end
|
||||
|
||||
@ -479,10 +482,11 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
|
||||
end
|
||||
|
||||
local armor_def = armor.def[name]
|
||||
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
|
||||
|
||||
fs(fmt("list[detached:%s_armor;armor;0,%f;5,1;]", esc_name, yextra + 0.7))
|
||||
|
||||
for i = 1, 5 do
|
||||
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
|
||||
if stack:is_empty() then
|
||||
@ -624,19 +628,28 @@ local function show_settings(fs, data)
|
||||
|
||||
elseif show_style then
|
||||
checkbox(2.6, 9.95, "cb_hide_tabs", "Hide tabs", tostring(data.hide_tabs))
|
||||
checkbox(2.6, 10.4, "cb_legacy_inventory", "Legacy inventory", tostring(data.legacy_inventory))
|
||||
checkbox(2.6, 10.85, "cb_wielditem_hud", "HUD description", tostring(data.wielditem_hud))
|
||||
|
||||
local sign = (data.font_size > 0 and "+") or (data.font_size > 0 and "-") or ""
|
||||
label(2.6, 10.45, ES"Font size" .. fmt(": %s", sign .. data.font_size))
|
||||
label(5.3, 9.95, ES"Font size" .. fmt(": %s", sign .. data.font_size))
|
||||
|
||||
local range = 5
|
||||
fs(fmt("scrollbaroptions[min=-%u;max=%u;smallstep=1;largestep=1;thumbsize=2]", range, range))
|
||||
fs(fmt("scrollbar[2.6,10.65;2.5,0.3;horizontal;sb_font_size;%d]", data.font_size))
|
||||
fs(fmt("scrollbar[5.3,10.25;2.45,0.3;horizontal;sb_font_size;%d]", data.font_size))
|
||||
|
||||
fs(fmt("tooltip[cb_hide_tabs;%s;#707070;#fff]",
|
||||
ES"Enable this option to change the style of the right panel"),
|
||||
fmt("tooltip[cb_legacy_inventory;%s;#707070;#fff]",
|
||||
ES"Enable this option to set the classic inventory size in Minetest"),
|
||||
fmt("tooltip[cb_wielditem_hud;%s;#707070;#fff]",
|
||||
ES"Enable this option to show the wielded item description in your HUD"))
|
||||
|
||||
elseif show_sorting then
|
||||
checkbox(2.6, 9.95, "cb_inv_compress", "Compression", tostring(data.inv_compress))
|
||||
checkbox(2.6, 10.4, "cb_reverse_sorting", "Reverse mode", tostring(data.reverse_sorting))
|
||||
checkbox(2.6, 10.85, "cb_ignore_hotbar", "Ignore hotbar", tostring(data.ignore_hotbar))
|
||||
checkbox(5.5, 9.95, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
|
||||
checkbox(5.4, 9.95, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
|
||||
|
||||
local methods = {}
|
||||
|
||||
@ -645,13 +658,13 @@ local function show_settings(fs, data)
|
||||
insert(methods, name)
|
||||
end
|
||||
|
||||
label(5.5, 10.4, ES"Sorting method:")
|
||||
fs(fmt("dropdown[%f,%f;2.3,0.5;dd_sorting_method;%s;%u;true]",
|
||||
5.5, 10.6, concat(methods, ","), data.sort))
|
||||
label(5.4, 10.4, ES"Sorting method:")
|
||||
fs(fmt("dropdown[%f,%f;2.4,0.5;dd_sorting_method;%s;%u;true]",
|
||||
5.4, 10.6, concat(methods, ","), data.sort))
|
||||
|
||||
local desc = i3.sorting_methods[data.sort].description
|
||||
if desc then
|
||||
tooltip(5.5, 10.6, 2.3, 0.5, ESC(desc))
|
||||
tooltip(5.4, 10.6, 2.4, 0.5, ESC(desc))
|
||||
end
|
||||
|
||||
fs(fmt("tooltip[cb_inv_compress;%s;#707070;#fff]",
|
||||
@ -669,10 +682,12 @@ end
|
||||
local function get_inventory_fs(player, data, fs)
|
||||
fs"listcolors[#bababa50;#bababa99]"
|
||||
|
||||
get_inv_slots(fs)
|
||||
get_inv_slots(data, fs)
|
||||
|
||||
local props = player:get_properties()
|
||||
local ctn_len, ctn_hgt, yoffset = 5.7, 6.3, 0
|
||||
local ctn_len = 5.7
|
||||
local ctn_hgt = data.legacy_inventory and 6.1 or 6.3
|
||||
local yoffset = 0
|
||||
|
||||
if props.mesh ~= "" then
|
||||
local anim = player:get_local_animation()
|
||||
@ -696,6 +711,7 @@ local function get_inventory_fs(player, data, fs)
|
||||
|
||||
local awards_unlocked, award_list, award_list_nb = 0
|
||||
local max_val = damage_enabled and 12 or 7
|
||||
max_val += (data.legacy_inventory and 2 or 0)
|
||||
local bag_size = get_group(ItemStack(data.bag):get_name(), "bag")
|
||||
|
||||
if data.subcat == 1 and bag_size > 0 then
|
||||
@ -1666,10 +1682,10 @@ local function make_fs(player, data)
|
||||
get_panels(fs, data, player)
|
||||
else
|
||||
get_items_fs(fs, data, player, full_height)
|
||||
end
|
||||
|
||||
if not data.hide_tabs then
|
||||
get_minitabs(fs, data, full_height)
|
||||
if not data.hide_tabs then
|
||||
get_minitabs(fs, data, full_height)
|
||||
end
|
||||
end
|
||||
|
||||
local visible_tabs = #i3.tabs
|
||||
|
68
src/hud.lua
68
src/hud.lua
@ -1,9 +1,17 @@
|
||||
IMPORT("get_connected_players", "str_to_pos", "add_hud_waypoint")
|
||||
IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
|
||||
|
||||
local function init_hud(player)
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
|
||||
local wdesc_y = -90
|
||||
|
||||
if core.global_exists"hb" then
|
||||
wdesc_y -= ceil(hb.hudbars_count / 2) * 5
|
||||
elseif not i3.settings.damage_enabled then
|
||||
wdesc_y += 15
|
||||
end
|
||||
|
||||
data.hud = {
|
||||
bg = player:hud_add {
|
||||
hud_elem_type = "image",
|
||||
@ -32,14 +40,18 @@ local function init_hud(player)
|
||||
z_index = 0xDEAD,
|
||||
style = 1,
|
||||
},
|
||||
}
|
||||
|
||||
if not i3.settings.legacy_inventory then
|
||||
core.after(0, function()
|
||||
player:hud_set_hotbar_itemcount(i3.settings.hotbar_len)
|
||||
player:hud_set_hotbar_image"i3_hotbar.png"
|
||||
end)
|
||||
end
|
||||
wielditem = player:hud_add {
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 1},
|
||||
offset = {x = 0, y = wdesc_y},
|
||||
alignment = {x = 0, y = -1},
|
||||
number = 0xffffff,
|
||||
text = "",
|
||||
z_index = 0xDEAD,
|
||||
style = 1,
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
local function show_hud(player, data)
|
||||
@ -91,6 +103,46 @@ local function show_hud(player, data)
|
||||
end
|
||||
end
|
||||
|
||||
core.register_globalstep(function(dt)
|
||||
local players = get_connected_players()
|
||||
players[0] = #players
|
||||
|
||||
for i = 1, players[0] do
|
||||
local player = players[i]
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
if not data then return end
|
||||
|
||||
if not data.wielditem_hud then
|
||||
player:hud_change(data.hud.wielditem, "text", "")
|
||||
return
|
||||
end
|
||||
|
||||
data.timer = (data.timer or 0) + dt
|
||||
local wieldidx = player:get_wield_index()
|
||||
|
||||
if wieldidx == data.old_wieldidx then
|
||||
if data.timer >= i3.settings.wielditem_fade_after then
|
||||
player:hud_change(data.hud.wielditem, "text", "")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
data.timer = 0
|
||||
data.old_wieldidx = wieldidx
|
||||
|
||||
local wielditem = player:get_wielded_item()
|
||||
local meta = wielditem:get_meta()
|
||||
|
||||
local meta_desc = meta:get_string"short_description"
|
||||
meta_desc = meta_desc:gsub("\27", "")
|
||||
meta_desc = core.strip_colors(meta_desc)
|
||||
|
||||
local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
|
||||
player:hud_change(data.hud.wielditem, "text", desc:trim())
|
||||
end
|
||||
end)
|
||||
|
||||
core.register_globalstep(function()
|
||||
local players = get_connected_players()
|
||||
players[0] = #players
|
||||
|
@ -11,32 +11,39 @@ mt3:get_meta():set_string("description", "Worn Pick")
|
||||
mt3:get_meta():set_string("color", "yellow")
|
||||
mt3:set_wear(10000)
|
||||
|
||||
minetest.register_craft({
|
||||
minetest.register_craft {
|
||||
output = mt:to_string(),
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"default:wood",
|
||||
mt2:to_string(),
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
minetest.register_craft({
|
||||
minetest.register_craft {
|
||||
output = mt3:to_string(),
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"default:pick_mese",
|
||||
"default:diamond",
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
minetest.clear_craft {
|
||||
recipe = {
|
||||
{"default:sand", "default:sand"},
|
||||
{"default:sand", "default:sand"},
|
||||
},
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
result = "default:ladder_wood 2",
|
||||
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
result = "default:tree",
|
||||
@ -56,7 +63,7 @@ i3.register_craft {
|
||||
}
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X",
|
||||
"#",
|
||||
@ -68,9 +75,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X",
|
||||
"#X",
|
||||
@ -82,9 +89,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X",
|
||||
},
|
||||
@ -93,10 +100,10 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X#",
|
||||
},
|
||||
@ -105,9 +112,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X#X",
|
||||
},
|
||||
@ -116,9 +123,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X#XX",
|
||||
},
|
||||
@ -127,9 +134,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X#XX",
|
||||
"X#X",
|
||||
@ -139,9 +146,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X#XX",
|
||||
"X#X",
|
||||
@ -152,9 +159,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X##XX",
|
||||
},
|
||||
@ -163,9 +170,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X##X#X",
|
||||
},
|
||||
@ -174,9 +181,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X##X#X",
|
||||
"",
|
||||
@ -187,9 +194,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
@ -201,9 +208,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
@ -215,9 +222,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
@ -230,9 +237,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
@ -245,10 +252,10 @@ i3.register_craft({
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
@ -262,9 +269,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
@ -278,9 +285,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
@ -294,9 +301,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
@ -310,9 +317,9 @@ i3.register_craft({
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
@ -328,4 +335,4 @@ i3.register_craft({
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
|
Reference in New Issue
Block a user