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55 Commits

Author SHA1 Message Date
da91223c4d Bump version 2022-09-18 14:24:45 +02:00
408267754c API.md: rewrite some parts 2022-09-15 12:28:23 +02:00
b4de48370a HUD: small tweak 2022-09-14 15:37:29 +02:00
477efe56d3 Bump version 2022-09-04 19:17:42 +02:00
8afb51dae8 Some cleaning 2022-09-04 19:12:57 +02:00
734b09b69f Minor cleaning 2022-08-29 11:29:09 +02:00
1560d59d4a Bump version 2022-08-28 16:36:30 +02:00
e4e175a775 Minor tweak 2022-08-28 16:36:08 +02:00
7a40f36611 Bump version 2022-08-28 15:36:44 +02:00
2467e8bb0b Fix sound play 2022-08-28 15:34:37 +02:00
9666834aed Minor tweak 2022-08-28 15:21:20 +02:00
7670356c8c Bump version (again) 2022-08-28 14:46:03 +02:00
646d16afd8 Hotfix HUD 2022-08-28 14:45:37 +02:00
6b54dbc934 Bump version 2022-08-28 14:23:36 +02:00
911bed3911 Add option in Style settings to show wielditem descriptions in HUD 2022-08-28 14:18:05 +02:00
75fdd57f2a Integrate Legacy Inventory option per-player in Settings popup 2022-08-28 13:31:01 +02:00
c8d6312772 Minor cleaning 2022-08-21 23:47:15 +02:00
a4e8fac0e6 Update preview screenshot 2022-08-20 17:45:44 +02:00
eac4a18df2 HOTFIX 2022-08-20 16:59:26 +02:00
2ddaa4ddfb Bump version 2022-08-20 16:20:44 +02:00
56b5cb78f2 Minor fix 2022-08-16 16:44:31 +02:00
813d27d2cc Minor cleaning 2022-08-16 14:25:02 +02:00
52464d4486 Add checkbox to change the panel style (preview: https://i.imgur.com/gNPLf0B.png) 2022-08-16 14:18:26 +02:00
e300539dd3 Cleaning 2022-08-15 18:19:02 +02:00
2cdd03b127 Redesign settings 2022-08-15 17:51:38 +02:00
8db3fb4a41 Minor fixes 2022-08-15 15:25:23 +02:00
d3ad413876 Minor cleaning 2022-08-15 01:00:34 +02:00
6219c2f64e Fix bug with Quick Crafting 2022-08-14 21:57:45 +02:00
55d364acae Bump version 2022-08-14 20:37:07 +02:00
0a8ae9a3d7 Take replacements into consideration in Quick Crafting (fix #73) 2022-08-14 20:29:22 +02:00
0e2f233234 Improve Quick Crafting look a bit 2022-08-14 20:12:28 +02:00
aeeac6ac1b New highlight look 2022-08-14 19:37:44 +02:00
0c4b4e6c4f Add ability to goto pagenum from pagenum button 2022-08-14 19:21:01 +02:00
7b31c998de Specify custom recipe type in UI 2022-08-14 17:41:03 +02:00
7ee19e3dc5 Minor tweak 2022-08-09 15:19:01 +02:00
60e21627e1 Some tweaks 2022-08-08 22:09:39 +02:00
7e7422def7 🚀 Redesign the armor tab (preview: https://i.imgur.com/Ulkx6KB.png) 2022-08-08 02:50:12 +02:00
aa10460886 Bump version 2022-08-07 16:34:41 +02:00
cef11f5301 Update README 2022-08-07 16:34:19 +02:00
2297b47dc0 Minor Fix 2022-08-07 01:40:49 +02:00
a67ef8b08b Some adjusting 2022-08-07 01:23:36 +02:00
48ab26b4c6 Add a font size global change slider 2022-08-07 00:42:52 +02:00
1389027a22 Another UI tweak 2022-08-01 06:43:20 +02:00
629676a975 Bump version 2022-08-01 04:34:06 +02:00
20b8110375 Minor tweak 2022-08-01 04:21:17 +02:00
a3fea93a09 Remove all the legacy code (MT 5.6+ required) 2022-08-01 04:04:14 +02:00
326ee3e098 Improve search bar look 2022-08-01 03:54:35 +02:00
60bdfa34fb Cleaner bg + slot textures 2022-07-04 05:10:31 +02:00
9971b8c3e6 Improve get_desc() 2022-07-04 03:01:30 +02:00
5a14116b69 Improve alphabetical sorting 2022-07-03 19:40:23 +02:00
222e04d2c4 Minor cleaning 2022-07-03 19:21:13 +02:00
8f4c9f28f1 Also for slots 2022-07-03 18:55:13 +02:00
37e0c21ca3 Add support for bgimg_middle (better looking tabs) 2022-07-03 17:27:03 +02:00
057f0cf03f Fix again 2022-07-03 05:07:49 +02:00
dca93b7249 Minor cleaning 2022-07-02 02:21:14 +02:00
45 changed files with 707 additions and 421 deletions

View File

@ -10,6 +10,7 @@ read_globals = {
"armor",
"skins",
"awards",
"hb",
"vector",
"string",
"table",

38
API.md
View File

@ -21,31 +21,33 @@ i3.new_tab("stuff", {
end,
formspec = function(player, data, fs)
fs("label[3,1;This is just a test]")
fs"label[3,1;This is just a test]"
end,
-- Events handling happens here
fields = function(player, data, fields)
if fields.mybutton then
do_things()
end
end,
})
```
- `player` is an `ObjectRef` to the user.
- `data` are the user data.
- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry.
- `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
#### `i3.set_fs(player)`
Updates the current formspec.
Update the current formspec.
#### `i3.remove_tab(tabname)`
Deletes a tab by name.
Delete a tab by name.
#### `i3.get_current_tab(player)`
Returns the current player tab. `player` is an `ObjectRef` to the user.
Return the current player tab. `player` is an `ObjectRef` to the user.
#### `i3.set_tab(player[, tabname])`
@ -54,7 +56,7 @@ Sets the current tab by name. `player` is an `ObjectRef` to the user.
#### `i3.override_tab(tabname, def)`
Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`.
Override a tab by name. `def` is the tab definition like seen in `i3.set_tab`
#### `i3.tabs`
@ -68,9 +70,11 @@ Custom recipes are nonconventional crafts outside the main crafting grid.
They can be registered in-game dynamically and have a size beyond 3x3 items.
**Note:** the registration format differs from the default registration format in everything.
The width is automatically calculated depending where you place the commas. Look at the examples attentively.
The width is automatically calculated depending where you place the commas.
#### Registering a custom crafting type (example)
Examples:
#### Registering a custom crafting type
```Lua
i3.register_craft_type("digging", {
@ -79,7 +83,7 @@ i3.register_craft_type("digging", {
})
```
#### Registering a custom crafting recipe (examples)
#### Registering a custom crafting recipe
```Lua
i3.register_craft {
@ -159,7 +163,7 @@ mode is implemented as a recipe filter.
#### `i3.add_recipe_filter(name, function(recipes, player))`
Adds a recipe filter with the given `name`. The filter function returns the
Add a recipe filter with the given `name`. The filter function returns the
recipes to be displayed, given the available recipes and an `ObjectRef` to the
user. Each recipe is a table of the form returned by
`minetest.get_craft_recipe`.
@ -181,7 +185,7 @@ end)
#### `i3.set_recipe_filter(name, function(recipe, player))`
Removes all recipe filters and adds a new one.
Remove all recipe filters and add a new one.
#### `i3.recipe_filters`
@ -207,7 +211,7 @@ Notes:
#### `i3.add_search_filter(name, function(item, values))`
Adds a search filter.
Add a search filter.
The search function must return a boolean value (whether the given item should be listed or not).
- `name` is the filter name.
@ -241,7 +245,7 @@ Sorting methods are used to filter the player's main inventory.
#### `i3.add_sorting_method(name, def)`
Adds a player inventory sorting method.
Add a player inventory sorting method.
- `name` is the method name.
- `def` is the method definition.
@ -276,7 +280,7 @@ A table containing all sorting methods.
#### `i3.compress(item, def)`
Adds a new group of items to compress.
Add a new group of items to compress.
- `item` is the item which represent the group of compressed items.
- `def` is a table specifying the substring replace patterns to be used.
@ -301,7 +305,7 @@ A map of all compressed item groups, indexed by stereotypes.
#### `i3.hud_notif(name, msg[, img])`
Shows a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
Show a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
- `name` is the player name.
- `msg` is the HUD message to show.
@ -309,7 +313,7 @@ Shows a Steam-like HUD notification on the bottom-right corner of the screen (ex
#### `i3.get_recipes(item)`
Returns a table of recipes and usages of `item`.
Return a table of recipes and usages of `item`.
#### `i3.export_url`

View File

@ -7,7 +7,7 @@
This mod features a modern, powerful inventory menu with a good user experience.
**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
This mod requires **Minetest 5.4+**
This mod requires **Minetest 5.6+**
#### List of features:
- Crafting Guide (survival mode only)
@ -43,6 +43,8 @@ To use this mod in the best conditions:
If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
You can also use the font size slider in the inventory, settings window.
#### Notes
`i3` uses a larger inventory than the usual inventories in Minetest games.
@ -53,4 +55,4 @@ Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues)
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
![Preview](https://content.minetest.net/uploads/3abf3755de.png)
![Preview](https://user-images.githubusercontent.com/7883281/185755315-23c2fffa-203d-4115-9dc3-576c92615733.png)

View File

@ -20,16 +20,17 @@ local function lf(path)
end
i3 = {
version = 173,
version = 1115,
data = core.deserialize(storage:get_string"data") or {},
settings = {
debug_mode = false,
max_favs = 6,
max_waypoints = 30,
min_fs_version = 4,
min_fs_version = 6,
item_btn_size = 1.1,
drop_bag_on_die = true,
wielditem_fade_after = 3,
save_interval = 600, -- Player data save interval (in seconds)
hud_speed = 1,
@ -37,7 +38,6 @@ i3 = {
damage_enabled = core.settings:get_bool"enable_damage",
progressive_mode = core.settings:get_bool"i3_progressive_mode",
legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
item_compression = core.settings:get_bool("i3_item_compression", true),
},
@ -52,10 +52,13 @@ i3 = {
saves = { -- Metadata to save
bag = true,
home = true,
font_size = true,
hide_tabs = true,
waypoints = true,
inv_items = true,
drop_items = true,
known_recipes = true,
wielditem_hud = true,
legacy_inventory = true,
},
files = {
@ -93,9 +96,6 @@ i3 = {
sorting_methods = {},
}
i3.settings.hotbar_len = i3.settings.legacy_inventory and 8 or 9
i3.settings.inv_size = 4 * i3.settings.hotbar_len
i3.files.common()
i3.files.api(http)
i3.files.compress()

View File

@ -1,4 +1,4 @@
name = i3
description = Next-generation inventory
optional_depends = 3d_armor, skinsdb, awards
min_minetest_version = 5.4
min_minetest_version = 5.6

View File

@ -3,6 +3,3 @@ i3_progressive_mode (Learn crafting recipes progressively) bool false
# Regroup the items of the same type in the item list.
i3_item_compression (Regroup items of the same type) bool true
# Set the inventory size to common chests size (8*4).
i3_legacy_inventory (Legacy inventory size) bool false

BIN
sounds/i3_heavy_armor.ogg Normal file

Binary file not shown.

BIN
sounds/i3_heavy_boots.ogg Normal file

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BIN
sounds/i3_heavy_helmet.ogg Normal file

Binary file not shown.

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BIN
sounds/i3_heavy_shield.ogg Normal file

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BIN
sounds/i3_light_armor.ogg Normal file

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BIN
sounds/i3_light_boots.ogg Normal file

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BIN
sounds/i3_light_helmet.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
sounds/i3_light_shield.ogg Normal file

Binary file not shown.

View File

@ -344,7 +344,7 @@ end
i3.add_sorting_method("alphabetical", {
description = S"Sort items by name (A-Z)",
func = function(list, data)
sorter(list, data.reverse_sorting, 1)
sorter(list, data, 1)
return list
end
})
@ -352,7 +352,7 @@ i3.add_sorting_method("alphabetical", {
i3.add_sorting_method("numerical", {
description = S"Sort items by number of items per stack",
func = function(list, data)
sorter(list, data.reverse_sorting, 2)
sorter(list, data, 2)
return list
end,
})

View File

@ -2,7 +2,7 @@ local replacements = {fuel = {}}
local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
@ -56,7 +56,6 @@ local function cache_groups(group, groups)
if c > 1 then
sprite = sprite:gsub("WxH", px .. "x" .. px * c)
i3.groups[group].sprite = sprite
i3.groups[group].count = c
end
@ -249,11 +248,7 @@ local old_clear_craft = core.clear_craft
core.clear_craft = function(def)
old_clear_craft(def)
if true_str(def) then
return -- TODO
elseif is_table(def) then
return -- TODO
end
-- TODO: hide in crafting guide
end
local function resolve_aliases(hash)
@ -275,7 +270,7 @@ local function resolve_aliases(hash)
local rcp_new = copy(i3.recipes_cache[newname][j])
rcp_new.output = oldname
if rcp_eq(rcp_old, rcp_new) then
if table_eq(rcp_old, rcp_new) then
similar = true
break
end

View File

@ -6,7 +6,7 @@ local init_hud = i3.files.hud()
local set_fs = i3.set_fs
IMPORT("slz", "min", "insert", "copy", "ItemStack")
IMPORT("spawn_item", "reset_data", "get_detached_inv")
IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
core.register_on_player_hpchange(function(player, hpchange)
local name = player:get_player_name()
@ -66,16 +66,89 @@ core.register_on_player_inventory_action(function(player, _, _, info)
end
end)
if core.global_exists("armor") then
if core.global_exists"armor" then
i3.modules.armor = true
armor:register_on_update(set_fs)
local group_indexes = {
{"armor_head", "i3_heavy_helmet"},
{"armor_torso", "i3_heavy_armor"},
{"armor_legs", "i3_heavy_leggings"},
{"armor_feet", "i3_heavy_boots"},
{"armor_shield", "i3_heavy_shield"},
}
local function check_group(def, group)
return def.groups[group] and def.groups[group] > 0
end
armor:register_on_equip(function(player, idx, stack)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
local def = stack:get_definition()
local name = player:get_player_name()
local data = i3.data[name]
for i, v in ipairs(group_indexes) do
local group, sound = unpack(v)
local stackname = stack:get_name()
if stackname:find"wood" or stackname:find"stone" or stackname:find"cactus" then
sound = sound:gsub("heavy", "light")
end
if i == idx and check_group(def, group) then
data.armor_allow = sound
return armor:register_on_update(set_fs)
end
end
data.armor_disallow = true
armor_inv:remove_item("armor", stack)
end)
armor:register_on_update(function(player)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
if not armor_inv then return end
for i = 1, 5 do
local stack = armor_inv:get_stack("armor", i)
local def = stack:get_definition()
for j, v in ipairs(group_indexes) do
local group = v[1]
if check_group(def, group) and i ~= j then
armor_inv:set_stack("armor", i, armor_inv:get_stack("armor", j))
armor_inv:set_stack("armor", j, stack)
return play_sound(player:get_player_name(), "i3_cannot", 0.8)
end
end
end
end)
core.register_on_player_inventory_action(function(player, action, _, info)
if action ~= "take" then return end
local name = player:get_player_name()
local data = i3.data[name]
if data.armor_disallow then
local inv = player:get_inventory()
inv:set_stack("main", info.index, info.stack)
data.armor_disallow = nil
play_sound(name, "i3_cannot", 0.8)
elseif data.armor_allow then
play_sound(name, data.armor_allow, 0.8)
data.armor_allow = nil
end
end)
end
if core.global_exists("skins") then
if core.global_exists"skins" then
i3.modules.skins = true
end
if core.global_exists("awards") then
if core.global_exists"awards" then
i3.modules.awards = true
core.register_on_craft(function(_, player)
@ -138,22 +211,22 @@ local function init_data(player, info)
data.items = i3.init_items
data.items_raw = i3.init_items
data.favs = {}
data.sort = "alphabetical"
data.show_setting = "home"
data.ignore_hotbar = false
data.auto_sorting = false
data.reverse_sorting = false
data.inv_compress = true
data.export_counts = {}
data.crafting_counts = {}
data.sort = 1
data.tab = 1
data.itab = 1
data.subcat = 1
data.scrbar_inv = 0
data.font_size = data.font_size or 0
data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version
local inv = player:get_inventory()
inv:set_size("main", i3.settings.inv_size)
update_inv_size(player, data)
core.after(0, set_fs, player)
end

View File

@ -80,7 +80,7 @@ end
local function utf8_len(str)
local c = 0
for _ in str:gmatch"([%z\1-\127\194-\244][\128-\191]*)" do -- Arguably working duct-tape code
for _ in str:gmatch"[%z\1-\127\194-\244][\128-\191]*" do -- Arguably working duct-tape code
c++
end
@ -216,18 +216,22 @@ local function array_diff(t1, t2)
return diff
end
local function rcp_eq(rcp, rcp2)
if rcp.type ~= rcp2.type then return end
if rcp.width ~= rcp2.width then return end
if #rcp.items ~= #rcp2.items then return end
if rcp.output ~= rcp2.output then return end
local function table_eq(t1, t2)
local ty1, ty2 = type(t1), type(t2)
if ty1 ~= ty2 then return end
for i, item in pairs(rcp.items) do
if item ~= rcp2.items[i] then return end
if ty1 ~= "table" and ty2 ~= "table" then
return t1 == t2
end
for i, item in pairs(rcp2.items) do
if item ~= rcp.items[i] then return end
for k, v in pairs(t1) do
local v2 = t2[k]
if v2 == nil or not table_eq(v, v2) then return end
end
for k, v in pairs(t2) do
local v1 = t1[k]
if v1 == nil or not table_eq(v1, v) then return end
end
return true
@ -408,12 +412,13 @@ end
local function craft_stack(player, data, craft_rcp)
local inv = player:get_inventory()
local rcp_usg = craft_rcp and "recipe" or "usage"
local rcp_def = rcp_usg == "recipe" and data.recipes[data.rnum] or data.usages[data.unum]
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
output = ItemStack(output)
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
for name, count in pairs(data.export_counts[rcp_usg].rcp) do
for name, count in pairs(data.crafting_counts[rcp_usg].rcp) do
local items = {[name] = count}
if is_group(name) then
@ -424,7 +429,7 @@ local function craft_stack(player, data, craft_rcp)
local remaining = count
for _, item in ipairs(item_groups) do
for _name, _count in pairs(data.export_counts[rcp_usg].inv) do
for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then
local c = min(remaining, _count)
items[item] = c
@ -441,6 +446,12 @@ local function craft_stack(player, data, craft_rcp)
end
end
if rcp_def.replacements then
for _, pair in ipairs(rcp_def.replacements) do
get_stack(player, ItemStack(pair[2]))
end
end
local count = stackcount * scrbar_val
local iter = ceil(count / stackmax)
local leftover = count
@ -470,27 +481,16 @@ local function safe_teleport(player, pos)
player:set_pos(p)
end
local function get_sorting_idx(name)
local idx = 1
for i, def in ipairs(i3.sorting_methods) do
if name == def.name then
idx = i
end
end
return idx
end
local function sorter(inv, reverse, mode)
local function sorter(inv, data, mode)
sort(inv, function(a, b)
if mode == 1 then
a, b = a:get_name(), b:get_name()
a = translate(data.lang_code, a:get_short_description())
b = translate(data.lang_code, b:get_short_description())
else
a, b = a:get_count(), b:get_count()
end
if reverse then
if data.reverse_sorting then
return a > b
end
@ -557,34 +557,11 @@ local function compress_items(list, start_i)
return new_inv
end
local function drop_items(player, inv, list, start_i, rej, remove)
for i = start_i, #list do
local stack = list[i]
local name = stack:get_name()
for _, it in ipairs(rej) do
if name == it then
if not remove then
spawn_item(player, stack)
end
inv:set_stack("main", i, ItemStack(""))
end
end
end
return inv:get_list"main"
end
local function sort_inventory(player, data)
local inv = player:get_inventory()
local list = inv:get_list"main"
local size = inv:get_size"main"
local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1
if true_table(data.drop_items) then
list = drop_items(player, inv, list, start_i, data.drop_items, true)
end
local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
if data.inv_compress then
list = compress_items(list, start_i)
@ -592,8 +569,7 @@ local function sort_inventory(player, data)
list = pre_sorting(list, start_i)
end
local idx = get_sorting_idx(data.sort)
local new_inv = i3.sorting_methods[idx].func(list, data)
local new_inv = i3.sorting_methods[data.sort].func(list, data)
if not new_inv then return end
if not data.ignore_hotbar then
@ -617,10 +593,11 @@ local function reset_data(data)
data.scrbar_usg = 1
data.query_item = nil
data.enable_search = nil
data.goto_page = nil
data.recipes = nil
data.usages = nil
data.export_rcp = nil
data.export_usg = nil
data.crafting_rcp = nil
data.crafting_usg = nil
data.alt_items = nil
data.confirm_trash = nil
data.show_settings = nil
@ -650,6 +627,24 @@ local function get_detached_inv(name, player_name)
}
end
local function update_inv_size(player, data)
data.hotbar_len = data.legacy_inventory and 8 or 9
data.inv_size = 4 * data.hotbar_len
local inv = player:get_inventory()
inv:set_size("main", data.inv_size)
player:hud_set_hotbar_itemcount(data.hotbar_len)
core.after(0, function()
if data.legacy_inventory then
player:hud_set_hotbar_image"gui_hotbar.png"
else
player:hud_set_hotbar_image"i3_hotbar.png"
end
end)
end
-- Much faster implementation of `unpack`
local function createunpack(n)
local ret = {"local t = ... return "}
@ -688,7 +683,6 @@ local _ = {
sorter = sorter,
get_recipes = get_recipes,
sort_inventory = sort_inventory,
get_sorting_idx = get_sorting_idx,
sort_by_category = sort_by_category,
apply_recipe_filters = apply_recipe_filters,
@ -732,6 +726,7 @@ local _ = {
-- Inventory
get_stack = get_stack,
craft_stack = craft_stack,
update_inv_size = update_inv_size,
get_detached_inv = get_detached_inv,
get_bag_description = get_bag_description,
create_inventory = core.create_detached_inventory,
@ -773,7 +768,7 @@ local _ = {
is_table = is_table,
table_merge = table_merge,
table_replace = table_replace,
rcp_eq = rcp_eq,
table_eq = table_eq,
array_diff = array_diff,
-- Math

View File

@ -10,6 +10,9 @@ local trash = create_inventory("i3_trash", {
inv:set_list(listname, {})
local name = player:get_player_name()
local data = i3.data[name]
data.armor_allow = nil
play_sound(name, "i3_trash", 1.0)
if not core.is_creative_enabled(name) then

View File

@ -1,12 +1,12 @@
local set_fs = i3.set_fs
IMPORT("vec_eq", "vec_round")
IMPORT("reg_items", "reg_aliases")
IMPORT("min", "max", "vec_eq", "vec_round")
IMPORT("S", "random", "translate", "ItemStack")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function inv_fields(player, data, fields)
@ -19,11 +19,6 @@ local function inv_fields(player, data, fields)
return
end
if fields.drop_items then
local items = split(fields.drop_items, ",")
data.drop_items = items
end
for field in pairs(fields) do
if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(i3.categories, sub(field, 5))
@ -37,6 +32,10 @@ local function inv_fields(player, data, fields)
data[str] = true
end
if str == "legacy_inventory" then
update_inv_size(player, data)
end
elseif sub(field, 1, 8) == "setting_" then
data.show_setting = match(field, "_(%w+)$")
@ -94,6 +93,7 @@ local function inv_fields(player, data, fields)
data.show_settings = nil
data.waypoint_see = nil
data.bag_rename = nil
data.goto_page = nil
if data.filter == "" then
data.enable_search = nil
@ -128,19 +128,8 @@ local function inv_fields(player, data, fields)
elseif fields.sort then
sort_inventory(player, data)
elseif fields.prev_sort or fields.next_sort then
local idx = get_sorting_idx(data.sort)
local tot = #i3.sorting_methods
idx -= (fields.prev_sort and 1 or -1)
if idx > tot then
idx = 1
elseif idx == 0 then
idx = tot
end
data.sort = i3.sorting_methods[idx].name
elseif fields.dd_sorting_method then
data.sort = tonumber(fields.dd_sorting_method)
elseif fields.home then
if not data.home then
@ -158,6 +147,9 @@ local function inv_fields(player, data, fields)
elseif fields.bag_rename then
data.bag_rename = true
elseif fields.sb_font_size then
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
elseif fields.confirm_rename then
local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1)
@ -190,7 +182,7 @@ local function inv_fields(player, data, fields)
for _, v in ipairs(data.waypoints) do
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already set a waypoint at this position")
return msg(name, S"You already have set a waypoint at this position")
end
end
@ -305,15 +297,15 @@ local function select_item(player, data, fields)
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.export_rcp = nil
data.export_usg = nil
data.crafting_rcp = nil
data.crafting_usg = nil
end
end
local function rcp_fields(player, data, fields)
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
if data.filter == "" then
if not data.hide_tabs and fields.filter and fields.filter == "" then
data.enable_search = nil
end
@ -324,8 +316,11 @@ local function rcp_fields(player, data, fields)
data.query_item = nil
elseif fields.enable_search then
data.enable_search = true
return set_fs(player)
if data.hide_tabs then
data.enable_search = not data.enable_search
else
data.enable_search = true
end
elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
if fields.filter == "" then
@ -345,6 +340,14 @@ local function rcp_fields(player, data, fields)
sort_by_category(data)
end
elseif fields.pagenum then
data.goto_page = not data.goto_page
elseif fields.goto_page then
local pagenum = tonumber(fields.goto_page)
data.pagenum = max(1, min(data.pagemax, pagenum or data.pagenum))
data.goto_page = nil
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end
data.pagenum -= (fields.prev_page and 1 or -1)
@ -368,13 +371,13 @@ local function rcp_fields(player, data, fields)
elseif fields.prev_recipe or fields.next_recipe then
local num = data.rnum + (fields.prev_recipe and -1 or 1)
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
data.export_rcp = nil
data.crafting_rcp = nil
data.scrbar_rcp = 1
elseif fields.prev_usage or fields.next_usage then
local num = data.unum + (fields.prev_usage and -1 or 1)
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.export_usg = nil
data.crafting_usg = nil
data.scrbar_usg = 1
elseif fields.fav then
@ -386,17 +389,17 @@ local function rcp_fields(player, data, fields)
remove(data.favs, fav)
end
elseif fields.export_rcp or fields.export_usg then
if fields.export_rcp then
data.export_rcp = not data.export_rcp
elseif fields.crafting_rcp or fields.crafting_usg then
if fields.crafting_rcp then
data.crafting_rcp = not data.crafting_rcp
if not data.export_rcp then
if not data.crafting_rcp then
data.scrbar_rcp = 1
end
else
data.export_usg = not data.export_usg
data.crafting_usg = not data.crafting_usg
if not data.export_usg then
if not data.crafting_usg then
data.scrbar_usg = 1
end
end
@ -409,10 +412,10 @@ local function rcp_fields(player, data, fields)
craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then
data.export_rcp = nil
data.crafting_rcp = nil
data.scrbar_rcp = 1
else
data.export_usg = nil
data.crafting_usg = nil
data.scrbar_usg = 1
end
else
@ -430,14 +433,14 @@ core.register_on_player_receive_fields(function(player, formname, fields)
return false
end
-- No-op buttons
if fields.player_name or fields.awards or fields.home_pos or fields.pagenum or
fields.no_item or fields.no_rcp or fields.select_sorting or fields.sort_method or
fields.bg_content then
-- No-op buttons
if fields.player_name or fields.awards or fields.home_pos or fields.no_item or
fields.no_rcp or fields.select_sorting or fields.sort_method or fields.bg_content or
fields.quick_crafting then
return false
end
--print(dump(fields))
-- print(dump(fields))
local data = i3.data[name]
if not data then return end

View File

@ -1,5 +1,4 @@
local damage_enabled = i3.settings.damage_enabled
local hotbar_len = i3.settings.hotbar_len
local debug_mode = i3.settings.debug_mode
local model_aliases = i3.files.model_alias()
@ -11,10 +10,10 @@ local VoxelArea, VoxelManip = VoxelArea, VoxelManip
IMPORT("find", "match", "sub", "upper")
IMPORT("vec_new", "vec_sub", "vec_round")
IMPORT("clr", "ESC", "msg", "check_privs")
IMPORT("compression_active", "compressible")
IMPORT("min", "max", "floor", "ceil", "round")
IMPORT("reg_items", "reg_tools", "reg_entities")
IMPORT("true_str", "is_fav", "is_num", "str_to_pos")
IMPORT("get_sorting_idx", "compression_active", "compressible")
IMPORT("get_bag_description", "get_detached_inv", "get_recipes")
IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len")
IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
@ -37,25 +36,29 @@ local function weird_desc(str)
return not true_str(str) or find(str, "\n") or not find(str, "%u")
end
local function snip(str, limit)
return fmt("%s...", sub(str, 1, limit - 3))
local function snip(str, limit, font_size)
limit -= (font_size > 3 and font_size + 1 or font_size)
if utf8_len(str) > limit then
return fmt("%s...", sub(str, 1, limit - 3))
end
end
local function get_desc(item)
local function get_desc(item, lang_code)
if sub(item, 1, 1) == "_" then
item = sub(item, 2)
end
local def = reg_items[item]
if not def then
return S("Unknown Item (@1)", item)
end
local desc = def.description
local desc = ItemStack(item):get_short_description()
desc = translate(lang_code, desc)
if true_str(desc) then
desc = desc:trim():match("[^\n]*"):gsub("_", " ")
desc = desc:trim():gsub("_", " ")
if not find(desc, "%u") then
desc = toupper(desc)
@ -78,8 +81,8 @@ local function get_stack_max(inv, data, is_recipe, rcp)
counts_rcp[it] = (counts_rcp[it] or 0) + 1
end
data.export_counts[rcp_usg] = {}
data.export_counts[rcp_usg].rcp = counts_rcp
data.crafting_counts[rcp_usg] = {}
data.crafting_counts[rcp_usg].rcp = counts_rcp
for i = 1, size do
local stack = list[i]
@ -107,7 +110,7 @@ local function get_stack_max(inv, data, is_recipe, rcp)
end
end
data.export_counts[rcp_usg].inv = counts_inv
data.crafting_counts[rcp_usg].inv = counts_inv
for name in pairs(counts_rcp) do
counts[name] = floor((counts_inv[name] or 0) / (counts_rcp[name] or 0))
@ -124,10 +127,13 @@ local function get_stack_max(inv, data, is_recipe, rcp)
return max_stacks
end
local function get_inv_slots(fs)
local inv_x = i3.settings.legacy_inventory and 0.75 or 0.22
local inv_y = 6.9
local size, spacing = 1, 0.1
local function get_inv_slots(data, fs)
local legacy_inventory = data.legacy_inventory
local hotbar_len = data.hotbar_len
local inv_x = legacy_inventory and 0.23 or 0.22
local inv_y = legacy_inventory and 6.7 or 6.9
local spacing = legacy_inventory and 0.25 or 0.1
local size = 1
fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
@ -138,11 +144,12 @@ local function get_inv_slots(fs)
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len))
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + 1.15,
hotbar_len, i3.settings.inv_size / hotbar_len, hotbar_len),
"style_type[list;size=1;spacing=0.15]")
fs(fmt("style_type[list;size=%f;spacing=%f,%f]", size, spacing, legacy_inventory and 0.15 or spacing))
fs(fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + (legacy_inventory and 1.25 or 1.15),
hotbar_len, data.inv_size / hotbar_len, hotbar_len))
fs"style_type[list;size=1;spacing=0.15]"
fs"listring[current_player;craft]listring[current_player;main]"
end
@ -171,17 +178,11 @@ local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlo
title = translate(data.lang_code, title)
desc = translate(data.lang_code, desc):gsub("%.$", "")
local title_lim, _title = 27
local desc_lim, _desc = 39
local title_lim, desc_lim = 27, 39
local icon_size = 1.1
if utf8_len(title) > title_lim then
_title = snip(title, title_lim)
end
if utf8_len(desc) > desc_lim then
_desc = snip(desc, desc_lim)
end
local _title = snip(title, title_lim, data.font_size) or title
local _desc = snip(desc, desc_lim, data.font_size) or desc
if not award.unlocked and def.secret then
title = ES"Secret award"
@ -191,7 +192,7 @@ local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlo
local icon = def.icon or "awards_unknown.png"
if not award.unlocked then
icon = fmt("%s^\\[colorize:#000:200", icon)
icon = fmt("%s^\\[colorize:#000:220", icon)
end
insert(fs, fmt("image", 0, y, icon_size, icon_size, icon))
@ -301,13 +302,13 @@ end
local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
fs(fmt("box[0,%f;4.9,0.6;#bababa25]", yextra + 1.1))
label(0, yextra + 0.85, ES"Waypoint name:")
label(0, yextra + 0.85, ES"New waypoint" .. ":")
fs(fmt("field[0.1,%f;4.8,0.6;waypoint_name;;]", yextra + 1.1))
image_button(5.1, yextra + 1.15, 0.5, 0.5, "", "waypoint_add", "")
fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint"))
if #data.waypoints == 0 then return end
fs("style_type[label;font=bold;font_size=17]")
fs"style_type[label;font=bold;font_size=17]"
for i, v in ipairs(data.waypoints) do
local y = yextra + 1.35 + (i - (i * 0.3))
@ -316,11 +317,8 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
fs"style_type[box;colors=#bababa30,#bababa30,#bababa05,#bababa05]"
box(0, y, ctn_len, 0.6, "")
local waypoint_name, lim = v.name, 18
if utf8_len(v.name) > lim then
waypoint_name = snip(waypoint_name, lim)
end
local waypoint_name, lim = v.name, 22
waypoint_name = snip(waypoint_name, lim, data.font_size) or waypoint_name
local hex = fmt("%02x", v.color)
@ -370,16 +368,16 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
if waypoint_preview then
image(0.25, y - 3.5, 5, 4, PNG.bg_content)
fs"style[area_preview;font_size=16;textcolor=#ddd]"
button(0.25, y - 3.35, 5, 0.55, "area_preview", v.name)
image_button(4.65, y - 3.25, 0.25, 0.25,
PNG.cancel_hover .. "^\\[brighten", "close_preview", "")
image_button(4.65, y - 3.25, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_preview", "")
local pos = str_to_pos(data.waypoints[i].pos)
get_isometric_view(fs, pos, 0.6, y - 2.5)
end
end
fs"style_type[label;font=normal;font_size=16]"
fs"style_type[label;font=normal;font_size=16;textcolor=#fff]"
end
local function get_bag_fs(fs, data, name, esc_name, bag_size, yextra)
@ -467,7 +465,7 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
end
box(0, yextra + 0.45, ctn_len, 0.045, "#bababa50")
box((data.subcat - 1) * 1.18, yextra + 0.45, 1, 0.045, "#f9826c")
image((data.subcat - 1) * 1.18, yextra + 0.45, 1, 0.045, PNG.highlight)
local function not_installed(modname)
hypertext(0, yextra + 0.9, ctn_len, 0.6, "not_installed",
@ -484,9 +482,40 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
end
local armor_def = armor.def[name]
fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", esc_name, yextra + 0.7))
label(3.65, yextra + 1.55, fmt("%s: %s", ES"Level", armor_def.level))
label(3.65, yextra + 2.05, fmt("%s: %s", ES"Heal", armor_def.heal))
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
fs(fmt("list[detached:%s_armor;armor;0,%f;5,1;]", esc_name, yextra + 0.7))
for i = 1, 5 do
local stack = armor_inv:get_stack("armor", i)
if stack:is_empty() then
local tips = {ES"Helmet", ES"Chest", ES"Leggings", ES"Boots", ES"Shield"}
local x = (i - 1) + ((i - 1) * 0.15)
local y = yextra + 0.7
image(x, y, 1, 1, fmt("i3_armor_%u.png", i))
tooltip(x, y, 1, 1, tips[i])
end
end
local box_len, max_level, max_heal = 4, 85, 60
local bar_lvl = (armor_def.level * box_len) / max_level
local bar_heal = (armor_def.heal * box_len) / max_heal
fs"style_type[label;font_size=15]"
box(0.8, yextra + 1.95, box_len, 0.4, "#101010")
fs"style_type[box;colors=#9dc34c80,#9dc34c,#9dc34c,#9dc34c80]"
box(0.8, yextra + 1.95, bar_lvl, 0.4, "")
label(1.1, yextra + 2.15, ES"Armor level")
box(0.8, yextra + 2.55, box_len, 0.4, "#101010")
fs"style_type[box;colors=#4466aa80,#4466aa,#4466aa,#4466aa80]"
box(0.8, yextra + 2.55, bar_heal, 0.4, "")
label(1.1, yextra + 2.75, ES"Armor healing")
fs"style_type[label;font_size=16]"
elseif data.subcat == 3 then
if not i3.modules.skins then
@ -547,45 +576,40 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
end
end
local function show_popup(fs, data)
local function show_settings(fs, data)
if data.confirm_trash then
fs"style_type[box;colors=#999,#999,#808080,#808080]"
for _ = 1, 3 do
box(2.97, 10.75, 4.3, 0.5, "")
end
label(3.12, 11, "Confirm trash?")
image_button(5.17, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes")
image_button(6.27, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
image(2.8, 10.65, 4.6, 0.7, PNG.bg_goto)
label(3.02, 11, "Confirm trash?")
image_button(5.07, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes")
image_button(6.17, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
elseif data.show_settings then
fs"style_type[box;colors=#999,#999,#808080,#808080]"
for _ = 1, 3 do
box(2.1, 9.25, 6, 2, "")
end
for _ = 1, 3 do
box(2.1, 9.25, 6, 0.5, "#707070")
end
image_button(7.75, 9.35, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "")
image(2.2, 9, 6, 2.35, PNG.bg_content)
local show_home = data.show_setting == "home"
local show_style = data.show_setting == "style"
local show_sorting = data.show_setting == "sorting"
local show_misc = data.show_setting == "misc"
fs(fmt("style[setting_home;textcolor=%s;font=bold;sound=i3_click]",
show_home and colors.yellow or "#fff"),
fmt("style[setting_sorting;textcolor=%s;font=bold;sound=i3_click]",
show_sorting and colors.yellow or "#fff"),
fmt("style[setting_misc;textcolor=%s;font=bold;sound=i3_click]",
show_misc and colors.yellow or "#fff"))
fs"style[setting_home,setting_style,setting_sorting;font=bold;font_size=16;sound=i3_click]"
fs(fmt("style[setting_home:hovered;textcolor=%s]", show_home and colors.yellow or "#fff"))
fs(fmt("style[setting_style:hovered;textcolor=%s]", show_style and colors.yellow or "#fff"))
fs(fmt("style[setting_sorting:hovered;textcolor=%s]", show_sorting and colors.yellow or "#fff"))
button(2.2, 9.25, 1.8, 0.55, "setting_home", "Home")
button(4, 9.25, 1.8, 0.55, "setting_sorting", "Sorting")
button(5.8, 9.25, 1.8, 0.55, "setting_misc", "Misc.")
fs(fmt("style[setting_home;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
show_home and PNG.pagenum_hover or "", PNG.pagenum_hover,
show_home and colors.yellow or "#ddd"),
fmt("style[setting_style;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
show_style and PNG.pagenum_hover or "", PNG.pagenum_hover,
show_style and colors.yellow or "#ddd"),
fmt("style[setting_sorting;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;textcolor=%s]",
show_sorting and PNG.pagenum_hover or "", PNG.pagenum_hover,
show_sorting and colors.yellow or "#ddd"))
local X = 2.5
button(X, 9.1, 1.6, 0.55, "setting_home", "Home")
button(X + 1.6, 9.1, 1.6, 0.55, "setting_style", "Style")
button(X + 3.2, 9.1, 1.6, 0.55, "setting_sorting", "Sorting")
image_button(X + 5, 9.2, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "")
if show_home then
local coords, c, str = {"X", "Y", "Z"}, 0, ES"No home set"
@ -595,44 +619,54 @@ local function show_popup(fs, data)
"(%-?%d+)", function(a)
c++
return fmt("<b>%s: <style color=%s font=mono>%s</style></b>",
coords[c], colors.black, a)
coords[c], colors.blue, a)
end)
end
hypertext(2.1, 9.9, 6, 0.6, "home_pos", fmt("<global size=16><center>%s</center>", str))
image_button(4.2, 10.4, 1.8, 0.7, "", "set_home", "Set home")
elseif show_style then
checkbox(2.6, 9.95, "cb_hide_tabs", "Hide tabs", tostring(data.hide_tabs))
checkbox(2.6, 10.4, "cb_legacy_inventory", "Legacy inventory", tostring(data.legacy_inventory))
checkbox(2.6, 10.85, "cb_wielditem_hud", "HUD description", tostring(data.wielditem_hud))
local sign = (data.font_size > 0 and "+") or (data.font_size > 0 and "-") or ""
label(5.3, 9.95, ES"Font size" .. fmt(": %s", sign .. data.font_size))
local range = 5
fs(fmt("scrollbaroptions[min=-%u;max=%u;smallstep=1;largestep=1;thumbsize=2]", range, range))
fs(fmt("scrollbar[5.3,10.25;2.45,0.3;horizontal;sb_font_size;%d]", data.font_size))
fs(fmt("tooltip[cb_hide_tabs;%s;#707070;#fff]",
ES"Enable this option to change the style of the right panel"),
fmt("tooltip[cb_legacy_inventory;%s;#707070;#fff]",
ES"Enable this option to set the classic inventory size in Minetest"),
fmt("tooltip[cb_wielditem_hud;%s;#707070;#fff]",
ES"Enable this option to show the wielded item description in your HUD"))
elseif show_sorting then
button(2.1, 9.7, 6, 0.8, "select_sorting", ES"Select the inventory sorting method:")
checkbox(2.6, 9.95, "cb_inv_compress", "Compression", tostring(data.inv_compress))
checkbox(2.6, 10.4, "cb_reverse_sorting", "Reverse mode", tostring(data.reverse_sorting))
checkbox(2.6, 10.85, "cb_ignore_hotbar", "Ignore hotbar", tostring(data.ignore_hotbar))
checkbox(5.4, 9.95, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
image_button(2.2, 10.6, 0.35, 0.35, "", "prev_sort", "")
image_button(7.65, 10.6, 0.35, 0.35, "", "next_sort", "")
local methods = {}
fs"style[sort_method;font=bold;font_size=20]"
button(2.55, 10.36, 5.1, 0.8, "sort_method", toupper(data.sort))
for _, v in ipairs(i3.sorting_methods) do
local name = toupper(v.name)
insert(methods, name)
end
local idx = get_sorting_idx(data.sort)
local desc = i3.sorting_methods[idx].description
label(5.4, 10.4, ES"Sorting method:")
fs(fmt("dropdown[%f,%f;2.4,0.5;dd_sorting_method;%s;%u;true]",
5.4, 10.6, concat(methods, ","), data.sort))
local desc = i3.sorting_methods[data.sort].description
if desc then
fs(fmt("tooltip[%s;%s]", "sort_method", desc))
tooltip(5.4, 10.6, 2.4, 0.5, ESC(desc))
end
elseif show_misc then
checkbox(2.4, 10.05, "cb_inv_compress", "Compression", tostring(data.inv_compress))
checkbox(2.4, 10.5, "cb_reverse_sorting", "Reverse mode", tostring(data.reverse_sorting))
checkbox(2.4, 10.95, "cb_ignore_hotbar", "Ignore hotbar", tostring(data.ignore_hotbar))
checkbox(5.4, 10.05, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
for _ = 1, 3 do
box(5.4, 10.68, 2.4, 0.45, "#707070")
end
fs("style[drop_items;font_size=15;font=mono;textcolor=#dbeeff]",
fmt("field[5.4,10.68;2.4,0.45;drop_items;Remove items:;%s]",
ESC(concat(data.drop_items or {}, ","))),
"field_close_on_enter[drop_items;false]")
fs(fmt("tooltip[cb_inv_compress;%s;#707070;#fff]",
ES"Enable this option to compress your inventory"),
fmt("tooltip[cb_reverse_sorting;%s;#707070;#fff]",
@ -640,10 +674,7 @@ local function show_popup(fs, data)
fmt("tooltip[cb_ignore_hotbar;%s;#707070;#fff]",
ES"Enable this option to sort your inventory except the hotbar slots"),
fmt("tooltip[cb_auto_sorting;%s;#707070;#fff]",
ES"Enable this option to sort your inventory automatically"),
fmt("tooltip[drop_items;%s;#707070;#fff]",
"Add a comma-separated list of items to remove on inventory sorting.\n" ..
"Format: " .. ("mod:item,mod:item, ..."):gsub("(%a+:%a+)", clr("#bddeff", "%1"))))
ES"Enable this option to sort your inventory automatically"))
end
end
end
@ -651,10 +682,12 @@ end
local function get_inventory_fs(player, data, fs)
fs"listcolors[#bababa50;#bababa99]"
get_inv_slots(fs)
get_inv_slots(data, fs)
local props = player:get_properties()
local ctn_len, ctn_hgt, yoffset = 5.7, 6.3, 0
local ctn_len = 5.7
local ctn_hgt = data.legacy_inventory and 6.1 or 6.3
local yoffset = 0
if props.mesh ~= "" then
local anim = player:get_local_animation()
@ -667,10 +700,10 @@ local function get_inventory_fs(player, data, fs)
local textures = concat(t, ","):gsub("!", ",")
--fs("style[player_model;bgcolor=black]")
-- fs"style[player_model;bgcolor=black]"
model(0.2, 0.2, armor_skin and 4 or 3.4, ctn_hgt,
"player_model", props.mesh, textures, "0,-150", "false", "false",
fmt("%u,%u%s", anim.x, anim.y, data.fs_version >= 5 and ";30" or ""))
fmt("%u,%u;30", anim.x, anim.y))
else
local size = 2.5
image(0.7, 0.2, size, size * props.visual_size.y, props.textures[1])
@ -678,6 +711,7 @@ local function get_inventory_fs(player, data, fs)
local awards_unlocked, award_list, award_list_nb = 0
local max_val = damage_enabled and 12 or 7
max_val += (data.legacy_inventory and 2 or 0)
local bag_size = get_group(ItemStack(data.bag):get_name(), "bag")
if data.subcat == 1 and bag_size > 0 then
@ -747,10 +781,10 @@ local function get_inventory_fs(player, data, fs)
fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
end
show_popup(fs, data)
show_settings(fs, data)
end
local function get_tooltip(item, info, pos)
local function get_tooltip(item, info, pos, lang_code)
local tooltip
if info.groups then
@ -768,7 +802,7 @@ local function get_tooltip(item, info, pos)
tooltip = S("Any item belonging to the groups: @1", groupstr)
end
else
tooltip = info.meta_desc or get_desc(item)
tooltip = info.meta_desc or get_desc(item, lang_code)
end
local function add(str)
@ -786,7 +820,7 @@ local function get_tooltip(item, info, pos)
if info.replace then
for i = 1, #info.replace.items do
local rpl = ItemStack(info.replace.items[i]):get_name()
local desc = clr("#ff0", get_desc(rpl))
local desc = clr("#ff0", get_desc(rpl, lang_code))
if info.replace.type == "cooking" then
tooltip = add(S("Replaced by @1 on smelting", desc))
@ -813,12 +847,13 @@ local function get_tooltip(item, info, pos)
if several then
for i = 1, #info.tools do
names = fmt("%s\t\t- %s\n", names, clr("#ff0", get_desc(info.tools[i])))
names = fmt("%s\t\t- %s\n", names, clr("#ff0", get_desc(info.tools[i], lang_code)))
end
tooltip = add(S("Only drop if using one of these tools: @1", sub(names, 1, -2)))
else
tooltip = add(S("Only drop if using this tool: @1", clr("#ff0", get_desc(info.tools[1]))))
tooltip = add(S("Only drop if using this tool: @1",
clr("#ff0", get_desc(info.tools[1], lang_code))))
end
end
@ -830,7 +865,23 @@ local function get_tooltip(item, info, pos)
return fmt("tooltip[%s;%s]", item, ESC(tooltip))
end
local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, btn_size2)
local function get_true_count(data, count, is_recipe, is_usage)
local count_mul = 1
if is_recipe then
count_mul = data.scrbar_rcp
elseif is_usage then
count_mul = data.scrbar_usg
end
if count_mul then
count *= count_mul
end
return count
end
local function get_output_fs(fs, data, rcp, is_recipe, is_usage, shapeless, right, btn_size, btn_size2)
local custom_recipe = i3.craft_types[rcp.type]
local cooking = rcp.type == "cooking"
local fuel = rcp.type == "fuel"
@ -883,7 +934,6 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
local name = item:get_name()
local count = item:get_count()
local wear = item:get_wear()
local bt_s = BTN_SIZE * 1.2
local _name = fmt("_%s", name)
local pos
@ -899,11 +949,11 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
inv:set_stack("main", 1, item)
pos = {x = X + 0.11, y = Y}
else
image(X, Y - 0.11, bt_s, bt_s, PNG.slot)
item_image_button(
X + 0.11, Y, BTN_SIZE, BTN_SIZE,
fmt("%s %u %u", name, count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1), wear),
_name, "")
local size = BTN_SIZE * 1.2
slot(X, Y - 0.11, size, size)
count = get_true_count(data, count, is_recipe, is_usage)
item_image_button(X + 0.11, Y, BTN_SIZE, BTN_SIZE, fmt("%s %u %u", name, count, wear), _name, "")
end
local def = reg_items[name]
@ -927,11 +977,11 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
}
if next(infos) then
fs(get_tooltip(_name, infos, pos))
fs(get_tooltip(_name, infos, pos, data.lang_code))
end
end
local function get_grid_fs(fs, data, rcp, is_recipe)
local function get_grid_fs(fs, data, rcp, is_recipe, is_usage)
local width = rcp.width or 1
local right = 0
local btn_size, _btn_size = i3.settings.item_btn_size
@ -1026,11 +1076,11 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
end
if not large_recipe then
image(X, Y, btn_size, btn_size, PNG.slot)
slot(X, Y, btn_size, btn_size)
end
local btn_name = groups and fmt("group!%s!%s", groups[1], name) or name
local _count = count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1)
count = get_true_count(data, count, is_recipe, is_usage)
if group_cache and group_cache.sprite and not large_recipe then
local sprite = ESC(group_cache.sprite)
@ -1040,11 +1090,11 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
animated_image(X + 0.01, Y + 0.025, size, size, sprite, group_cache.count, 1500)
label(X + 0.45, Y + 0.18, label)
if _count > 1 then
label(X + 0.8, Y + 0.9, _count)
if count > 1 then
label(X + 0.8, Y + 0.9, count)
end
else
item_image_button(X, Y, btn_size, btn_size, fmt("%s %u", name, _count), btn_name, label)
item_image_button(X, Y, btn_size, btn_size, fmt("%s %u", name, count), btn_name, label)
end
local def = reg_items[name]
@ -1069,23 +1119,24 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
}
if next(infos) then
fs(get_tooltip(btn_name, infos))
fs(get_tooltip(btn_name, infos, nil, data.lang_code))
end
end
if large_recipe then
fs("style_type[item_image_button;border=false]")
fs"style_type[item_image_button;border=false]"
end
get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size)
get_output_fs(fs, data, rcp, is_recipe, is_usage, shapeless, right, btn_size, _btn_size)
end
local function get_rcp_lbl(fs, data, panel, rn, is_recipe)
local function get_rcp_lbl(fs, data, panel, rn, is_recipe, is_usage)
local rcp = is_recipe and panel.rcp[data.rnum] or panel.rcp[data.unum]
if rcp.custom then
hypertext(data.inv_width + 4.8, data.yoffset + 0.12, 3, 0.6, "custom_rcp",
fmt("<global size=16><right><i>%s</i></right>", ES"Custom recipe"))
local desc = i3.craft_types[rcp.type].description
hypertext(data.inv_width + 4.8, data.yoffset + 0.12, 3, 1, "custom_rcp",
fmt("<right><i><global size=16>%s\n<global size=15>%s</i></right>", ES"Custom recipe", desc))
end
local lbl = ES("Usage @1 of @2", data.unum, rn)
@ -1110,7 +1161,7 @@ local function get_rcp_lbl(fs, data, panel, rn, is_recipe)
image_button(data.inv_width + 7.5, y, size, size, "", next_name, "")
end
get_grid_fs(fs, data, rcp, is_recipe)
get_grid_fs(fs, data, rcp, is_recipe, is_usage)
end
local function get_model_fs(fs, data, def, model_alias)
@ -1182,27 +1233,27 @@ local function get_header(fs, data)
fs(fmt("tooltip[exit;%s]", ES"Back to item list"))
local desc_lim, name_lim = 34, 35
local desc = translate(data.lang_code, get_desc(data.query_item))
local desc = get_desc(data.query_item, data.lang_code)
desc = ESC(desc)
local tech_name = data.query_item
local X = data.inv_width + 0.95
local Y1 = data.yoffset + 0.47
local Y2 = Y1 + 0.5
if utf8_len(desc) > desc_lim then
local _desc = snip(desc, desc_lim, data.font_size)
if _desc then
tooltip(X, Y1 - 0.1, 5.7, 0.24, desc)
desc = snip(desc, desc_lim)
end
if utf8_len(tech_name) > name_lim then
local _tech_name = snip(tech_name, name_lim, data.font_size)
if _tech_name then
tooltip(X, Y2 - 0.1, 5.7, 0.24, tech_name)
tech_name = snip(tech_name, name_lim)
end
fs"style_type[label;font=bold;font_size=20]"
label(X, Y1, desc)
label(X, Y1, _desc or desc)
fs"style_type[label;font=mono;font_size=16]"
label(X, Y2, clr(colors.blue, tech_name))
label(X, Y2, clr(colors.blue, _tech_name or tech_name))
fs"style_type[label;font=normal;font_size=16]"
local def = reg_items[data.query_item]
@ -1215,16 +1266,16 @@ local function get_header(fs, data)
end
end
local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg)
local function get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg)
local name = is_recipe and "rcp" or "usg"
local show_export = (is_recipe and data.export_rcp) or (is_usage and data.export_usg)
local show_crafting = (is_recipe and data.crafting_rcp) or (is_usage and data.crafting_usg)
fs(fmt("style[export_%s;fgimg=%s;fgimg_hovered=%s]",
name, fmt("%s", show_export and PNG.export_hover or PNG.export), PNG.export_hover))
image_button(data.inv_width + 7.35, data.yoffset + 0.2, 0.45, 0.45, "", fmt("export_%s", name), "")
fs(fmt("tooltip[export_%s;%s]", name, ES"Quick crafting"))
fs(fmt("style[crafting_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
name, fmt("%s", show_crafting and PNG.crafting_hover or PNG.crafting), PNG.crafting_hover))
image_button(data.inv_width + 7.35, data.yoffset + 0.2, 0.45, 0.45, "", fmt("crafting_%s", name), "")
fs(fmt("tooltip[crafting_%s;%s]", name, ES"Quick crafting"))
if not show_export then return end
if not show_crafting then return end
local craft_max = is_recipe and max_stacks_rcp or max_stacks_usg
local stack_fs = (is_recipe and data.scrbar_rcp) or (is_usage and data.scrbar_usg) or 1
@ -1239,12 +1290,20 @@ local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_
end
end
local x = data.inv_width + 6.8
fs"style_type[image,button,image_button;noclip=true]"
image(x, data.yoffset + 0.8, 3, 2, PNG.bg_content)
fs"style[quick_crafting;font_size=16;textcolor=#ddd]"
button(x, data.yoffset + 0.85, 3.05, 0.55, "quick_crafting", ES"Quick Crafting")
fs(fmt("style[scrbar_%s;noclip=true]", name),
fmt("scrollbaroptions[min=1;max=%u;smallstep=1]", craft_max))
local x = data.inv_width + 8.1
scrollbar(x, data.yoffset, 2.5, 0.35, "horizontal", fmt("scrbar_%s", name), stack_fs)
button(x, data.yoffset + 0.4, 2.5, 0.7, fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
scrollbar(x + 0.2, data.yoffset + 1.45, 2.5, 0.35, "horizontal", fmt("scrbar_%s", name), stack_fs)
button(x + 0.2, data.yoffset + 1.85, 2.5, 0.7, fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
fs"style_type[label;font_size=16;textcolor=#fff]"
end
local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage)
@ -1266,18 +1325,18 @@ local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage)
end
if is_recipe and max_stacks_rcp == 0 then
data.export_rcp = nil
data.crafting_rcp = nil
data.scrbar_rcp = 1
elseif is_usage and max_stacks_usg == 0 then
data.export_usg = nil
data.crafting_usg = nil
data.scrbar_usg = 1
end
if max_stacks_rcp > 0 or max_stacks_usg > 0 then
get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg)
get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg)
end
get_rcp_lbl(fs, data, panel, rn, is_recipe)
get_rcp_lbl(fs, data, panel, rn, is_recipe, is_usage)
else
local lbl = is_recipe and ES"No recipes" or ES"No usages"
button(data.inv_width + 0.1, data.yoffset + (panel.height / 2) - 0.5, 7.8, 1, "no_rcp", lbl)
@ -1316,44 +1375,116 @@ local function hide_items(player, data)
end
end
local function get_header_items_fs(fs, data)
local X = data.inv_width
fs"set_focus[filter;true]"
if data.hide_tabs then
fs(fmt("style[enable_search;bgimg=%s;bgimg_hovered=%s;bgimg_pressed=%s]",
data.enable_search and PNG.search_hover or PNG.search, PNG.search_hover, PNG.search_hover))
image_button(X + 0.3, 0.2, 0.5, 0.5, "", "enable_search", "")
fs(fmt("tooltip[enable_search;%s]", ES"Search"))
if data.enable_search then
image(X + 0.4, 0.75, 3.4, 0.8, PNG.bg_goto)
fs("style[filter;font_size=16]",
fmt("field[%f,%f;3,0.45;filter;;%s]", X + 0.6, 0.95, data.filter),
"field_close_on_enter[filter;false]")
end
box(X + 1, 0.2, 0.01, 0.5, "#bababa50")
local cat = {{"all", "all items"}, {"node", "nodes only"}, {"item", "items only"}}
for i in ipairs(cat) do
local name, desc = unpack(cat[i])
local active = PNG[name .. "_hover"]
fs(fmt("style[itab_%u;bgimg=%s;bgimg_hovered=%s;bgimg_pressed=%s;sound=i3_tab]",
i, data.itab == i and active or PNG[name], active, active))
image_button(X + 1.25 + ((i - 1) * 0.7), 0.2, 0.5, 0.5, "", fmt("itab_%s", i), "")
fs(fmt("tooltip[itab_%u;Show %s]", i, desc))
end
else
fs(fmt("style[search;bgimg=%s]", PNG.search_hover))
image_button(X + 0.35, 0.32, 0.35, 0.35, "", "search", "")
fs(fmt("tooltip[search;%s]", ES"Search"))
if data.enable_search then
fs("style[filter;font_size=18]",
fmt("field[%f,0.2;3.35,0.6;filter;;%s]", X + 0.85, ESC(data.filter)),
"field_close_on_enter[filter;false]")
if not true_str(data.filter) then
image(X + 0.85, 0.75, 4, 0.01, PNG.search_outline_trim .. "^[opacity:100")
end
else
fs"style_type[label;font=italic;font_size=18]"
label(X + 0.9, 0.49, clr("#aaa", ES"Search..."))
button(X + 0.8, 0.12, 4, 0.8, "enable_search", "")
fs"style_type[label;font=normal;font_size=16]"
end
if true_str(data.filter) then
image_button(X + 4.3, 0.4, 0.2, 0.2, "", "cancel", "")
fs(fmt("tooltip[cancel;%s]", ES"Clear"))
box(X + 0.85, 0.75, 3.74, 0.01, "#f9826c")
end
end
image_button(X + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "")
image_button(X + 7.45, 0.3, 0.35, 0.35, "", "next_page", "")
fs(fmt("style[pagenum;bgimg=%s;bgimg_hovered=%s;bgimg_middle=9;padding=-9;sound=i3_click]",
data.goto_page and PNG.pagenum_hover or "", PNG.pagenum_hover))
button(X + 5.8, 0.14, 1.48, 0.7, "pagenum",
fmt("%s / %u", clr(colors.yellow, data.pagenum), data.pagemax))
if data.goto_page then
image(X + 4.8, 0.85, 2.9, 0.8, PNG.bg_goto)
fs"style_type[label;font_size=16;textcolor=#ddd]"
label(X + 5, 1.25, ES"Go to page" .. ":")
box(X + 6.5, 1, 1, 0.45, "#bababa10")
fs(fmt("style[goto_page;font=mono,bold;font_size=16;textcolor=%s]", colors.yellow),
fmt("field[%f,%f;1,0.45;goto_page;;%s]", X + 6.55, 1.05, data.pagenum),
"field_close_on_enter[goto_page;false]")
fs"style_type[label;font_size=16;textcolor=#fff]"
end
end
local function get_minitabs(fs, data, full_height)
local _tabs = {"All", "Nodes", "Items"}
local tab_len, tab_hgh = 1.8, 0.5
for i, title in ipairs(_tabs) do
local selected = i == data.itab
local hover_texture = selected and PNG.tab_small_hover or PNG.tab_small
fs(fmt([[style_type[image_button;bgimg=%s;bgimg_hovered=%s;
bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]], hover_texture, PNG.tab_small_hover))
fs(fmt([[style_type[image_button;noclip=true;font=bold;font_size=16;
textcolor=%s;content_offset=0;sound=i3_tab] ]], selected and "#fff" or "#bbb"))
fs"style_type[image_button:hovered;textcolor=#fff]"
image_button((data.inv_width - 0.65) + (i * (tab_len + 0.1)),
full_height, tab_len, tab_hgh, "", fmt("itab_%u", i), title)
end
end
local function get_items_fs(fs, data, player, full_height)
hide_items(player, data)
bg9(data.inv_width + 0.1, 0, 7.9, full_height, PNG.bg_full)
local items = data.alt_items or data.items or {}
local rows, lines = 8, 12
local ipp = rows * lines
local size = 0.85
bg9(data.inv_width + 0.1, 0, 7.9, full_height, PNG.bg_full, 10)
if data.enable_search then
fs("set_focus[filter]",
"style[filter;font_size=18;textcolor=#ccc]",
fmt("field[%f,0.2;3.35,0.6;filter;;%s]", data.inv_width + 0.85, ESC(data.filter)),
"field_close_on_enter[filter;false]")
else
fs"style_type[label;font=italic;font_size=18]"
label(data.inv_width + 0.9, 0.49, clr("#aaa", ES"Search..."))
button(data.inv_width + 0.8, 0.1, 4, 0.8, "enable_search", "")
end
image_button(data.inv_width + 0.35, 0.32, 0.35, 0.35, "", "search", "")
image_button(data.inv_width + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "")
image_button(data.inv_width + 7.45, 0.3, 0.35, 0.35, "", "next_page", "")
fs(fmt("tooltip[search;%s]", ES"Search"))
if true_str(data.filter) then
image_button(data.inv_width + 4.3, 0.4, 0.2, 0.2, "", "cancel", "")
fs(fmt("tooltip[cancel;%s]", ES"Clear"))
box(data.inv_width + 0.85, 0.75, 3.74, 0.01, "#f9826c")
end
data.pagemax = max(1, ceil(#items / ipp))
button(data.inv_width + 5.6, 0.14, 1.88, 0.7, "pagenum",
fmt("%s / %u", clr(colors.yellow, data.pagenum), data.pagemax))
if #items == 0 then
local lbl = ES"No item to show"
local icon, width, offset = PNG.no_result, 4, 2
@ -1394,20 +1525,7 @@ local function get_items_fs(fs, data, player, full_height)
end
end
local _tabs = {"All", "Nodes", "Items"}
local tab_len, tab_hgh = 1.8, 0.5
for i, title in ipairs(_tabs) do
local selected = i == data.itab
fs(fmt([[style_type[image_button;fgimg=%s;fgimg_hovered=%s;noclip=true;
font_size=16;textcolor=%s;content_offset=0;sound=i3_tab] ]],
selected and PNG.tab_small_hover or PNG.tab_small,
PNG.tab_small_hover, selected and "#fff" or "#ddd"))
fs"style_type[image_button:hovered;textcolor=#fff]"
image_button((data.inv_width - 0.65) + (i * (tab_len + 0.1)),
full_height, tab_len, tab_hgh, "", fmt("itab_%u", i), title)
end
get_header_items_fs(fs, data)
end
local function get_favs(fs, data)
@ -1420,7 +1538,7 @@ local function get_favs(fs, data)
local Y = data.yoffset + 0.8
if data.query_item == item then
image(X, Y, btn_size, btn_size, PNG.slot)
slot(X, Y, btn_size, btn_size)
end
item_image_button(X, Y, btn_size, btn_size, item, name, "")
@ -1440,7 +1558,7 @@ local function get_panels(fs, data, player)
data.yoffset += panels[i - 1].height + 0.1
end
bg9(data.inv_width + 0.1, data.yoffset, 7.9, panel.height, PNG.bg_full, 10)
bg9(data.inv_width + 0.1, data.yoffset, 7.9, panel.height, PNG.bg_full)
local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages"
panel.func(fs, data, player, panel, is_recipe, is_usage)
@ -1472,11 +1590,18 @@ local function get_tabs_fs(fs, player, data, full_height)
end
local selected = i == data.tab
local bgimg = selected and (btm and PNG.tab_hover or PNG.tab_hover_top) or
(btm and PNG.tab or PNG.tab_top)
local bgimg_hover = btm and PNG.tab_hover or PNG.tab_hover_top
fs(fmt([[style_type[image_button;fgimg=%s;fgimg_hovered=%s;noclip=true;
font_size=16;textcolor=%s;content_offset=0;sound=i3_tab] ]],
selected and (btm and PNG.tab_hover or PNG.tab_hover_top) or (btm and PNG.tab or PNG.tab_top),
btm and PNG.tab_hover or PNG.tab_hover_top, selected and "#fff" or "#ddd"))
local middle = btm and "16,0,-16,-16" or "16,16,-16,-16"
local padding = btm and "-16,0,16,16" or "-16,-16,16,16"
fs(fmt([[style_type[image_button;bgimg=%s;bgimg_hovered=%s;bgimg_middle=%s;padding=%s] ]],
bgimg, bgimg_hover, middle, padding))
fs(fmt("style_type[image_button;noclip=true;font_size=16;textcolor=%s;content_offset=0;sound=i3_tab]",
selected and "#fff" or "#ddd"))
local X = (data.inv_width / 2) + (c * (tab_len + 0.1)) - ((tab_len + 0.05) * (shift / 2))
local Y = btm and full_height or -tab_hgh
@ -1486,9 +1611,9 @@ local function get_tabs_fs(fs, player, data, full_height)
if true_str(def.image) then
local desc = translate(data.lang_code, def.description)
local desc_len = utf8_len(desc)
local desc_len = utf8_len(desc) + data.font_size
fs("style_type[image;noclip=true]")
fs"style_type[image;noclip=true]"
image(X + (tab_len / 2) - ((desc_len * 0.1) / 2) - 0.55, Y + 0.05, 0.35, 0.35, def.image)
end
@ -1501,7 +1626,7 @@ local function get_debug_grid(data, fs, full_height)
button(-2, full_height - 1, 2, 1, "hide_debug_grid", "Toggle grid")
if data.hide_debug_grid then return end
fs("style_type[label;font_size=8;noclip=true]")
fs"style_type[label;font_size=8;noclip=true]"
local spacing, i = 0.2, 1
for x = 0, data.inv_width + 8, spacing do
@ -1545,7 +1670,7 @@ local function make_fs(player, data)
fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
i3.settings.min_fs_version, data.inv_width + 8, full_height), styles)
bg9(0, 0, data.inv_width, full_height, PNG.bg_full, 10)
bg9(0, 0, data.inv_width, full_height, PNG.bg_full)
local tab = i3.tabs[data.tab]
@ -1557,6 +1682,10 @@ local function make_fs(player, data)
get_panels(fs, data, player)
else
get_items_fs(fs, data, player, full_height)
if not data.hide_tabs then
get_minitabs(fs, data, full_height)
end
end
local visible_tabs = #i3.tabs
@ -1577,7 +1706,15 @@ local function make_fs(player, data)
msg(data.player_name, fmt("#fs elements: %u", #fs))
end
return concat(fs)
fs = concat(fs)
if data.font_size ~= 0 then
fs = fs:gsub("([font][global]*)([%s_])size=(%d+)", function(a, b, c)
return fmt("%s%ssize=%s", a, b, tostring(tonumber(c) + data.font_size))
end)
end
return fs
end
return make_fs, get_inventory_fs

View File

@ -1,9 +1,17 @@
IMPORT("get_connected_players", "str_to_pos", "add_hud_waypoint")
IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
local function init_hud(player)
local name = player:get_player_name()
local data = i3.data[name]
local wdesc_y = -90
if core.global_exists"hb" then
wdesc_y -= ceil(hb.hudbars_count / 2) * 5
elseif not i3.settings.damage_enabled then
wdesc_y += 15
end
data.hud = {
bg = player:hud_add {
hud_elem_type = "image",
@ -32,14 +40,18 @@ local function init_hud(player)
z_index = 0xDEAD,
style = 1,
},
}
if not i3.settings.legacy_inventory then
core.after(0, function()
player:hud_set_hotbar_itemcount(i3.settings.hotbar_len)
player:hud_set_hotbar_image"i3_hotbar.png"
end)
end
wielditem = player:hud_add {
hud_elem_type = "text",
position = {x = 0.5, y = 1},
offset = {x = 0, y = wdesc_y},
alignment = {x = 0, y = -1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
end
local function show_hud(player, data)
@ -91,6 +103,46 @@ local function show_hud(player, data)
end
end
core.register_globalstep(function(dt)
local players = get_connected_players()
players[0] = #players
for i = 1, players[0] do
local player = players[i]
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
if not data.wielditem_hud then
player:hud_change(data.hud.wielditem, "text", "")
return
end
data.timer = (data.timer or 0) + dt
local wieldidx = player:get_wield_index()
if wieldidx == data.old_wieldidx then
if data.timer >= i3.settings.wielditem_fade_after then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
data.timer = 0
data.old_wieldidx = wieldidx
local wielditem = player:get_wielded_item()
local meta = wielditem:get_meta()
local meta_desc = meta:get_string"short_description"
meta_desc = meta_desc:gsub("\27", "")
meta_desc = core.strip_colors(meta_desc)
local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
player:hud_change(data.hud.wielditem, "text", desc:trim())
end
end)
core.register_globalstep(function()
local players = get_connected_players()
players[0] = #players

View File

@ -1,10 +1,14 @@
local fmt = string.format
local PNG = {
blank = "i3_blank.png",
bg = "i3_bg.png",
bg_full = "i3_bg_full.png",
bg_goto = "i3_bg_goto.png",
bg_content = "i3_bg_content.png",
bar = "i3_bar.png",
hotbar = "i3_hotbar.png",
highlight = "i3_highlight.png",
search = "i3_search.png",
heart = "i3_heart.png",
heart_half = "i3_heart_half.png",
@ -22,8 +26,9 @@ local PNG = {
book = "i3_book.png",
sign = "i3_sign.png",
cancel = "i3_cancel.png",
export = "i3_export.png",
slot = "i3_slot.png",
crafting = "i3_crafting.png",
slot = "i3_slot.png^\\[resize:128x128",
pagenum_hover = "i3_slot.png^\\[resize:128x128^\\[opacity:130",
tab = "i3_tab.png",
tab_small = "i3_tab_small.png",
tab_top = "i3_tab.png^\\[transformFY",
@ -44,10 +49,15 @@ local PNG = {
edit = "i3_edit.png",
no_result = "i3_no_result.png",
find_more = "i3_find_more.png",
search_outline = "i3_search_outline.png",
search_outline_trim = "i3_search_outline_trim.png",
all = "i3_all.png",
node = "i3_node.png",
item = "i3_item.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
export_hover = "i3_export.png^\\[brighten",
crafting_hover = "i3_crafting.png^\\[brighten",
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
compress_hover = "i3_compress.png^\\[brighten",
sort_hover = "i3_sort.png^\\[brighten",
@ -67,6 +77,9 @@ local PNG = {
exit_hover = "i3_exit.png^\\[brighten",
home_hover = "i3_home.png^\\[brighten",
edit_hover = "i3_edit.png^\\[brighten",
all_hover = "i3_all_on.png^\\[brighten",
node_hover = "i3_node_on.png^\\[brighten",
item_hover = "i3_item_on.png^\\[brighten",
}
local styles = string.format([[
@ -74,12 +87,15 @@ local styles = string.format([[
style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0]
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
style_type[item_image_button;bgimg_hovered=%s]
style_type[item_image_button;bgimg_middle=9;padding=-9]
style_type[item_image_button:hovered;bgimg=%s]
style[;sound=]
style[nofav;sound=i3_cannot]
style[search;content_offset=0]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[search;fgimg=%s;content_offset=0]
style[enable_search:hovered;bgimg=%s]
style[enable_search:pressed;bgimg=%s^[opacity:178]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
@ -96,13 +112,13 @@ local styles = string.format([[
style[confirm_trash_yes;sound=i3_trash]
]],
PNG.slot,
PNG.search_hover,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover,
PNG.edit, PNG.edit_hover)
PNG.search_outline, PNG.search_outline,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover,
PNG.edit, PNG.edit_hover)
local fs_elements = {
label = "label[%f,%f;%s]",
@ -111,9 +127,10 @@ local fs_elements = {
tooltip = "tooltip[%f,%f;%f,%f;%s]",
button = "button[%f,%f;%f,%f;%s;%s]",
checkbox = "checkbox[%f,%f;%s;%s;%s]",
slot = "image[%f,%f;%f,%f;" .. fmt("%s;9]", PNG.slot),
item_image = "item_image[%f,%f;%f,%f;%s]",
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
bg9 = "background9[%f,%f;%f,%f;%s;false;%u]",
bg9 = "background9[%f,%f;%f,%f;%s;false;12]",
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",

View File

@ -11,32 +11,39 @@ mt3:get_meta():set_string("description", "Worn Pick")
mt3:get_meta():set_string("color", "yellow")
mt3:set_wear(10000)
minetest.register_craft({
minetest.register_craft {
output = mt:to_string(),
type = "shapeless",
recipe = {
"default:wood",
mt2:to_string(),
},
})
}
minetest.register_craft({
minetest.register_craft {
output = mt3:to_string(),
type = "shapeless",
recipe = {
"default:pick_mese",
"default:diamond",
},
})
}
minetest.clear_craft {
recipe = {
{"default:sand", "default:sand"},
{"default:sand", "default:sand"},
},
}
i3.register_craft {
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
}
i3.register_craft({
i3.register_craft {
result = "default:ladder_wood 2",
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
})
}
i3.register_craft {
result = "default:tree",
@ -56,7 +63,7 @@ i3.register_craft {
}
}
i3.register_craft({
i3.register_craft {
grid = {
"X",
"#",
@ -68,9 +75,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X",
"#X",
@ -82,9 +89,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X",
},
@ -93,10 +100,10 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#",
},
@ -105,9 +112,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#X",
},
@ -116,9 +123,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#XX",
},
@ -127,9 +134,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#XX",
"X#X",
@ -139,9 +146,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X#XX",
"X#X",
@ -152,9 +159,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X##XX",
},
@ -163,9 +170,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X##X#X",
},
@ -174,9 +181,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X##X#X",
"",
@ -187,9 +194,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -201,9 +208,9 @@ i3.register_craft({
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -215,9 +222,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -230,9 +237,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -245,10 +252,10 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -262,9 +269,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -278,9 +285,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -294,9 +301,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -310,9 +317,9 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -328,4 +335,4 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}

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