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1.14 ... 1.15

12 changed files with 151 additions and 87 deletions

3
API.md
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@ -26,6 +26,7 @@ Custom tabs can be added to the `i3` inventory as follow (example):
i3.new_tab("stuff", {
description = "Stuff",
image = "image.png", -- Optional, add an image next to the tab description
slots = true -- Optional, whether the inventory slots are shown or not. Disabled by default.
--
-- The functions below are all optional
@ -49,7 +50,7 @@ i3.new_tab("stuff", {
-- Do things
end
i3.set_fs(player) -- Update the formspec
-- No need to update the formspec, it's automatic
end,
})
```

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@ -28,10 +28,12 @@ Licenses of media (sounds)
Lone_Wolf (CC0):
i3_tab.ogg
i3_craft.ogg
i3_click.ogg
i3_cannot.ogg
MadPanCake (CC0):
i3_craft.ogg (https://freesound.org/people/MadPanCake/sounds/567849/)
Licenses of media (textures)
----------------------------

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@ -20,7 +20,7 @@ local function lf(path)
end
i3 = {
version = 114,
version = 115,
data = core.deserialize(storage:get_string"data") or {},
settings = {
@ -113,6 +113,7 @@ i3.files.common()
i3.files.api(http)
i3.files.compress()
i3.files.detached()
i3.files.fields()
i3.files.groups()
i3.files.callbacks(http, storage)

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@ -196,7 +196,7 @@ end
i3.new_tab("inventory", {
description = S"Inventory",
formspec = get_inventory_fs,
fields = i3.files.fields(),
slots = true,
})
function i3.remove_tab(name)
@ -204,7 +204,7 @@ function i3.remove_tab(name)
return err "i3.remove_tab: tab name missing"
end
for i = #i3.tabs, 1, -1 do
for i = #i3.tabs, 2, -1 do
local def = i3.tabs[i]
if def and name == def.name then
remove(i3.tabs, i)
@ -447,11 +447,9 @@ end
function i3.remove_minitab(name)
if not true_str(name) then
return err "i3.remove_minitab: name missing"
elseif name == "all" then
return err "i3.remove_minitab: removing the 'All' tab is not allowed"
end
for i = #i3.minitabs, 1, -1 do
for i = #i3.minitabs, 2, -1 do
local v = i3.minitabs[i]
if v and v.name == name then
remove(i3.minitabs, i)

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@ -211,8 +211,6 @@ local function inv_fields(player, data, fields)
elseif fields.hide_debug_grid then
data.hide_debug_grid = not data.hide_debug_grid
end
return set_fs(player)
end
local function select_item(player, data, fields)
@ -465,11 +463,15 @@ core.register_on_player_receive_fields(function(player, formname, fields)
local tab = i3.tabs[data.tab]
if tab and tab.fields then
return true, tab.fields(player, data, fields)
if tab then
if tab.slots then
inv_fields(player, data, fields)
end
if tab.fields then
tab.fields(player, data, fields)
end
end
return true, set_fs(player)
end)
return inv_fields

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@ -124,33 +124,13 @@ local function get_stack_max(inv, data, is_recipe, rcp)
end
end
return max_stacks
end
local missing = {}
local function get_inv_slots(data, fs)
local legacy_inventory = data.legacy_inventory
local hotbar_len = data.hotbar_len
local inv_x = legacy_inventory and 0.23 or 0.22
local inv_y = legacy_inventory and 6.7 or 6.9
local spacing = legacy_inventory and 0.25 or 0.1
local size = 1
fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
for i = 0, hotbar_len - 1 do
box(i * size + inv_x + (i * spacing), inv_y, size, size, "")
for item, count in pairs(counts_rcp) do
missing[item] = max(0, count - (counts_inv[item] or 0))
end
fs("style_type[list;size=%f;spacing=%f]", size, spacing)
fs("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len)
fs("style_type[list;size=%f;spacing=%f,%f]", size, spacing, legacy_inventory and 0.15 or spacing)
fs("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + (legacy_inventory and 1.25 or 1.15),
hotbar_len, data.inv_size / hotbar_len, hotbar_len)
fs"style_type[list;size=1;spacing=0.15]"
fs"listring[current_player;craft]listring[current_player;main]"
return max_stacks, missing
end
local function add_subtitle(fs, name, y, ctn_len, font_size, sep, label)
@ -332,7 +312,7 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
label(0.15, y + 0.33, clr(fmt("#%s", hex), waypoint_name))
local tooltip = fmt("Name: %s\nPosition:%s", clr("#dbeeff", v.name),
v.pos:sub(2,-2):gsub("(%-*%d*%.?%d+)", clr("#dbeeff", " %1")))
v.pos:sub(2,-2):gsub("(%-*%d*%.?%d+)", clr("#dbeeff", " %1")))
if teleport_priv then
tooltip = fmt("%s\n%s", tooltip, clr("#ff0", ES"[Click to teleport]"))
@ -625,7 +605,9 @@ local function show_settings(fs, data)
end
hypertext(2.2, 9.9, 6, 0.6, "home_pos", fmt("<global size=16><center>%s</center>", str))
image_button(4.3, 10.4, 1.8, 0.7, "", "set_home", "Set home")
fs("style[set_home;padding=20,10,-210,-10;fgimg=%s;fgimg_hovered=%s]", PNG.home_px, PNG.home_px_hover)
image_button(4.1, 10.4, 2.2, 0.7, "", "set_home", "")
label(4.9, 10.75, "Set home")
elseif show_style then
checkbox(2.6, 9.95, "cb_hide_tabs", "Hide tabs", tostring(data.hide_tabs))
@ -688,11 +670,53 @@ local function show_settings(fs, data)
end
end
local function get_footer(fs, data)
local btn = {
{"trash", ES"Clear inventory"},
{"sort", ES"Sort inventory"},
{"settings", ES"Settings"},
{"home", ES"Go home"},
}
for i, v in ipairs(btn) do
local btn_name, tooltip = unpack(v)
fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
btn_name, PNG[btn_name], PNG[fmt("%s_hover", btn_name)])
image_button(i + 3.43 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "")
fs("tooltip[%s;%s]", btn_name, tooltip)
end
show_settings(fs, data)
end
local function get_slots(fs, data)
local legacy_inventory = data.legacy_inventory
local hotbar_len = data.hotbar_len
local inv_x = legacy_inventory and 0.23 or 0.22
local inv_y = legacy_inventory and 6.7 or 6.9
local spacing = legacy_inventory and 0.25 or 0.1
local size = 1
fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
for i = 0, hotbar_len - 1 do
box(i * size + inv_x + (i * spacing), inv_y, size, size, "")
end
fs("style_type[list;size=%f;spacing=%f]", size, spacing)
fs("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len)
fs("style_type[list;size=%f;spacing=%f,%f]", size, spacing, legacy_inventory and 0.15 or spacing)
fs("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + (legacy_inventory and 1.25 or 1.15),
hotbar_len, data.inv_size / hotbar_len, hotbar_len)
fs"listring[current_player;craft]listring[current_player;main]"
get_footer(fs, data)
end
local function get_inventory_fs(player, data, fs)
fs"listcolors[#bababa50;#bababa99]"
get_inv_slots(data, fs)
local props = player:get_properties()
local ctn_len = 5.7
local ctn_hgt = data.legacy_inventory and 6.1 or 6.3
@ -772,23 +796,6 @@ local function get_inventory_fs(player, data, fs)
fs("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt)
get_container(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb, bag_size)
fs"scroll_container_end[]"
local btn = {
{"trash", ES"Clear inventory"},
{"sort", ES"Sort inventory"},
{"settings", ES"Settings"},
{"home", ES"Go home"},
}
for i, v in ipairs(btn) do
local btn_name, tooltip = unpack(v)
fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
btn_name, PNG[btn_name], PNG[fmt("%s_hover", btn_name)])
image_button(i + 3.43 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "")
fs("tooltip[%s;%s]", btn_name, tooltip)
end
show_settings(fs, data)
end
local function get_tooltip(item, info, lang_code)
@ -946,7 +953,9 @@ local function get_output_fs(fs, data, rcp, is_recipe, is_usage, shapeless, righ
local itemstr = ESC(item:to_string())
item_image_button(X + 0.11, Y, BTN_SIZE, BTN_SIZE, itemstr, _name, "")
if item:get_stack_max() < count then
local stackmax = item:get_stack_max()
if stackmax == 1 and count > 1 then
label(X + 1.05, Y + 1, count)
end
@ -1097,7 +1106,9 @@ local function get_grid_fs(fs, data, rcp, is_recipe, is_usage)
item_image_button(X, Y, btn_size, btn_size, itemstr, btn_name, label)
if item:get_stack_max() < count then
local stackmax = item:get_stack_max()
if stackmax == 1 and count > 1 then
label(X + 0.95, Y + 0.95, count)
end
end
@ -1310,9 +1321,10 @@ local function get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, ma
fs("scrollbaroptions[min=1;max=%u;smallstep=1]", craft_max)
scrollbar(x + 0.2, data.yoffset + 1.45, 2.5, 0.35, "horizontal", fmt("scrbar_%s", name), stack_fs)
button(x + 0.2, data.yoffset + 1.85, 2.5, 0.7, fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
button(x + 0.2, data.yoffset + 1.9, 2.5, 0.7, fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
fs"style_type[label;font_size=16;textcolor=#fff]"
fs"style_type[image,button,image_button;noclip=false]"
end
local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage)
@ -1322,15 +1334,15 @@ local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage)
if rn then
local rcp_ok = is_recipe and panel.rcp[data.rnum].type == "normal"
local usg_ok = is_usage and panel.rcp[data.unum].type == "normal"
local max_stacks_rcp, max_stacks_usg = 0, 0
local max_stacks_rcp, max_stacks_usg, missing_rcp, missing_usg = 0, 0
local inv = player:get_inventory()
if rcp_ok then
max_stacks_rcp = get_stack_max(inv, data, is_recipe, panel.rcp[data.rnum])
max_stacks_rcp, missing_rcp = get_stack_max(inv, data, is_recipe, panel.rcp[data.rnum])
end
if usg_ok then
max_stacks_usg = get_stack_max(inv, data, is_recipe, panel.rcp[data.unum])
max_stacks_usg, missing_usg = get_stack_max(inv, data, is_recipe, panel.rcp[data.unum])
end
if is_recipe and max_stacks_rcp == 0 then
@ -1343,6 +1355,23 @@ local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage)
if max_stacks_rcp > 0 or max_stacks_usg > 0 then
get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg)
elseif rcp_ok or usg_ok then
local X = data.inv_width + 7.35
local Y = data.yoffset + 0.2
local missing = is_recipe and missing_rcp or missing_usg
local str = ""
for item, count in pairs(missing) do
if count > 0 then
local name = is_group(item) and (i3.group_names[item:sub(7)] or item) or
get_desc(item, data.lang_code)
str = fmt("%s\n%s %s", str, clr("#ff0", count .. '×'), name)
end
end
image(X, Y, 0.45, 0.45, PNG.crafting .. "^\\[opacity:100")
tooltip(X, Y, 0.45, 0.45, fmt("%s:%s", ES"Missing materials for crafting", str))
end
get_rcp_lbl(fs, data, panel, rn, is_recipe, is_usage)
@ -1408,11 +1437,11 @@ local function get_header_items_fs(fs, data)
if not recipe_filter_set() then
for _, v in ipairs(i3.minitabs) do
if v.name == "Nodes" then
if v.name == "nodes" then
insert(cat, {"node", "nodes only"})
end
if v.name == "Items" then
if v.name == "items" then
insert(cat, {"item", "items only"})
end
end
@ -1497,17 +1526,16 @@ local function get_minitabs(fs, data, player, full_height)
local selected = id == data.itab
local hover_texture = selected and PNG.tab_small_hover or PNG.tab_small
local flip = top and "^[transformFY" or ""
local tabname = fmt("itab_%u", id)
fs([[ style_type[image_button;bgimg=%s%s;bgimg_hovered=%s%s;
bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]],
hover_texture, flip, PNG.tab_small_hover, flip)
fs([[ style[%s;bgimg=%s%s;bgimg_hovered=%s%s;noclip=true;font=bold;font_size=16;
textcolor=%s;content_offset=0;sound=i3_tab;bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]],
tabname, hover_texture, flip, PNG.tab_small_hover, flip, selected and "#fff" or "#bbb")
fs([[ style_type[image_button;noclip=true;font=bold;font_size=16;
textcolor=%s;content_offset=0;sound=i3_tab] ]], selected and "#fff" or "#bbb")
fs"style_type[image_button:hovered;textcolor=#fff]"
fs("style[%s:hovered;textcolor=#fff]", tabname)
image_button((data.inv_width - 0.65) + (X * (tab_len + 0.1)),
top and -tab_hgh or full_height, tab_len, tab_hgh, "", fmt("itab_%u", id), title)
top and -tab_hgh or full_height, tab_len, tab_hgh, "", tabname, title)
end
end
@ -1656,17 +1684,17 @@ local function get_tabs_fs(fs, player, data, full_height)
local middle = btm and "16,0,-16,-16" or "16,16,-16,-16"
local padding = btm and "-16,0,16,16" or "-16,-16,16,16"
fs([[ style_type[image_button;bgimg=%s;bgimg_hovered=%s;bgimg_middle=%s;padding=%s] ]],
bgimg, bgimg_hover, middle, padding)
local tabname = fmt("tab_%s", def.name)
fs("style_type[image_button;noclip=true;font_size=16;textcolor=%s;content_offset=0;sound=i3_tab]",
selected and "#fff" or "#ddd")
fs([[ style[%s;bgimg=%s;bgimg_hovered=%s;bgimg_middle=%s;padding=%s;noclip=true;
font=bold;font_size=16;textcolor=%s;content_offset=0;sound=i3_tab] ]],
tabname, bgimg, bgimg_hover, middle, padding, selected and "#fff" or "#bbb")
local X = (data.inv_width / 2) + (c * (tab_len + 0.1)) - ((tab_len + 0.05) * (shift / 2))
local Y = btm and full_height or -tab_hgh
fs"style_type[image_button:hovered;textcolor=#fff]"
image_button(X, Y, tab_len, tab_hgh, "", fmt("tab_%s", def.name), ESC(def.description))
fs("style[%s:hovered;textcolor=#fff]", tabname)
image_button(X, Y, tab_len, tab_hgh, "", tabname, ESC(def.description))
if true_str(def.image) then
local desc = translate(data.lang_code, def.description)
@ -1674,6 +1702,7 @@ local function get_tabs_fs(fs, player, data, full_height)
fs"style_type[image;noclip=true]"
image(X + (tab_len / 2) - ((desc_len * 0.1) / 2) - 0.55, Y + 0.05, 0.35, 0.35, def.image)
fs"style_type[image;noclip=false]"
end
c++
@ -1736,8 +1765,14 @@ local function make_fs(player, data)
local tab = i3.tabs[data.tab]
if tab and tab.formspec then
tab.formspec(player, data, fs)
if tab then
if tab.formspec then
tab.formspec(player, data, fs)
end
if tab.slots then
get_slots(fs, data)
end
end
if data.query_item then

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@ -118,8 +118,12 @@ core.register_globalstep(function(dt)
local data = i3.data[name]
if not data then return end
local has_text = player:hud_get(data.hud.wielditem).text ~= ""
if not data.wielditem_hud then
player:hud_change(data.hud.wielditem, "text", "")
if has_text then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
@ -127,7 +131,7 @@ core.register_globalstep(function(dt)
local wieldidx = player:get_wield_index()
if wieldidx == data.old_wieldidx then
if data.timer >= i3.settings.wielditem_fade_after then
if data.timer >= i3.settings.wielditem_fade_after and has_text then
player:hud_change(data.hud.wielditem, "text", "")
end
return

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@ -54,6 +54,8 @@ local PNG = {
node = "i3_node.png",
item = "i3_item.png",
cube = "i3_cube.png",
home_px = "i3_home_px.png",
home_px_hover = "i3_home_px_hover.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
@ -83,6 +85,9 @@ local PNG = {
}
local styles = string.format([[
listcolors[#bababa50;#bababa99]
style_type[list;size=1;spacing=0.15]
style_type[field;border=false;bgcolor=transparent]
style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0]

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@ -1,16 +1,32 @@
local SWITCH
i3.new_tab("test1", {
description = "Test 1 Test 1",
image = "i3_heart.png",
formspec = function(player, data, fs)
fs("button", 3, 4, 3, 0.8, "test", "Click here")
fs("label", 3, 1, "Just a test")
fs"label[3,2;Lorem Ipsum]"
if SWITCH then
fs"label[3,2;Button clicked]"
else
fs"label[3,2;Lorem Ipsum]"
end
end,
fields = function(player, data, fields)
if fields.test then
SWITCH = true
end
end
})
i3.new_tab("test2", {
description = "Test 2",
image = "i3_mesepick.png",
slots = true,
formspec = function(player, data, fs)
fs("label[3,1;Test 2]")

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