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6 Commits
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@ -35,7 +35,6 @@ To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
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To use this mod in the best conditions:
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To use this mod in the best conditions:
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- Use LuaJIT
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- Use LuaJIT
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- Use a HiDPI widescreen display
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- Use the default Freetype font style
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- Use the default Freetype font style
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#### Troubleshooting
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#### Troubleshooting
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2
init.lua
2
init.lua
@ -20,7 +20,7 @@ local function lf(path)
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end
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end
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i3 = {
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i3 = {
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version = 1151,
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version = 1153,
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data = core.deserialize(storage:get_string"data") or {},
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data = core.deserialize(storage:get_string"data") or {},
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settings = {
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settings = {
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Binary file not shown.
@ -12,12 +12,6 @@ IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detac
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local function inv_fields(player, data, fields)
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local function inv_fields(player, data, fields)
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local name = data.player_name
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local name = data.player_name
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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local sb_inv = fields.scrbar_inv
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if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
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data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
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return
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end
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if fields.dd_sorting_method then
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if fields.dd_sorting_method then
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data.sort = tonumber(fields.dd_sorting_method)
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data.sort = tonumber(fields.dd_sorting_method)
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@ -446,6 +440,12 @@ core.register_on_player_receive_fields(function(player, formname, fields)
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local data = i3.data[name]
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local data = i3.data[name]
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if not data then return end
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if not data then return end
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local sb_inv = fields.scrbar_inv
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if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
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data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
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return
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end
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for f in pairs(fields) do
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for f in pairs(fields) do
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if sub(f, 1, 4) == "tab_" then
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if sub(f, 1, 4) == "tab_" then
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local tabname = sub(f, 5)
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local tabname = sub(f, 5)
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@ -11,11 +11,11 @@ IMPORT("vec", "vec_round")
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IMPORT("find", "match", "sub", "upper")
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IMPORT("find", "match", "sub", "upper")
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IMPORT("clr", "ESC", "msg", "check_privs")
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IMPORT("clr", "ESC", "msg", "check_privs")
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IMPORT("min", "max", "floor", "ceil", "round")
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IMPORT("min", "max", "floor", "ceil", "round")
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IMPORT("true_str", "is_fav", "is_num", "str_to_pos")
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IMPORT("reg_items", "reg_nodes", "reg_tools", "reg_entities")
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IMPORT("reg_items", "reg_nodes", "reg_tools", "reg_entities")
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IMPORT("get_bag_description", "get_detached_inv", "get_recipes")
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IMPORT("get_bag_description", "get_detached_inv", "get_recipes")
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IMPORT("compression_active", "compressible", "recipe_filter_set")
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IMPORT("compression_active", "compressible", "recipe_filter_set")
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IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len")
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IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len")
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IMPORT("true_str", "true_table", "is_fav", "is_num", "str_to_pos")
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IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
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IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
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IMPORT("extract_groups", "groups_to_items", "is_group", "item_has_groups", "get_group")
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IMPORT("extract_groups", "groups_to_items", "is_group", "item_has_groups", "get_group")
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@ -736,7 +736,7 @@ local function get_inventory_fs(player, data, fs)
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-- fs"style[player_model;bgcolor=black]"
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-- fs"style[player_model;bgcolor=black]"
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model(0.2, 0.2, armor_skin and 4 or 3.4, ctn_hgt,
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model(0.2, 0.2, armor_skin and 4 or 3.4, ctn_hgt,
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"player_model", props.mesh, textures, "0,-150", "false", "false",
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"player_model", props.mesh, textures, "0,-150", "false", "false",
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fmt("%u,%u;30", anim.x, anim.y))
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true_table(anim) and fmt("%u,%u;30", anim.x, anim.y) or "")
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else
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else
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local size = 2.5
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local size = 2.5
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image(0.7, 0.2, size, size * props.visual_size.y, props.textures[1])
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image(0.7, 0.2, size, size * props.visual_size.y, props.textures[1])
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