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19 Commits
1.5b ... 1.5.4

Author SHA1 Message Date
b48c7862dc Add debug_mode setting + cleanup 2022-01-02 14:51:53 +01:00
d8e17687e1 A bit of cleaning 2021-12-25 17:24:30 +01:00
2fadcdefdd Fix variable name 2021-12-25 17:01:25 +01:00
c7f6e1db62 API: fix custom recipe registration 2021-12-24 00:43:38 +01:00
16a1865e11 More cleaning 2021-12-21 17:16:46 +01:00
748cc9a7a1 Small cleaning 2021-12-21 15:39:04 +01:00
edf0867e6c Don't use bitops for 5.4 clients 2021-12-15 13:45:19 +01:00
7275767427 Fix crash with certain mods enabled (address #40) 2021-12-14 21:51:02 +01:00
c9f7e0a40e Standardize global setting names 2021-12-13 00:34:15 +01:00
1f4cec3420 Put back GitHub workflow 2021-12-10 00:35:58 +01:00
612bdc86d1 Update README 2021-12-10 00:09:40 +01:00
03968b70c5 Add a cool ASCII art 2021-12-09 23:59:29 +01:00
10629aeb89 Optimize things out 2021-12-08 16:48:23 +01:00
551a9d517d Small improvement 2021-12-08 02:52:43 +01:00
bcca6f00be Improve rendering of waypoint previews 2021-12-08 02:38:22 +01:00
2fcd559261 Some cleanup 2021-12-07 02:55:04 +01:00
cffdf77e6a Hide items without recipes/usages in survival mode 2021-12-07 00:06:12 +01:00
cacb9a29fd Add legacy_inventory setting (disabled by default) 2021-12-06 15:16:19 +01:00
382ff397a5 HTTP API: Address security hole (thanks @rubenwardy) 2021-12-06 14:44:40 +01:00
12 changed files with 349 additions and 250 deletions

21
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,21 @@
name: Luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Setup lua
uses: leafo/gh-actions-lua@v8
with:
luaVersion: 5.1
- name: Setup luarocks
uses: leafo/gh-actions-luarocks@v4
- name: Setup luacheck
run: luarocks install luacheck
- name: Run luacheck linter
run: lua luacheck.lua .

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@ -1,6 +1,6 @@
# i3 ![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png)
[![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240) [![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
#### **`i3`** is a next-generation inventory for Minetest. #### **`i3`** is a next-generation inventory for Minetest.

119
init.lua
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@ -1,26 +1,42 @@
print[[
Powered by
██╗██████╗
██║╚════██╗
██║ █████╔╝
██║ ╚═══██╗
██║██████╔╝
╚═╝╚═════╝
]]
local modpath = core.get_modpath"i3" local modpath = core.get_modpath"i3"
local http = core.request_http_api()
local _loadfile = dofile(modpath .. "/src/operators.lua") local _loadfile = dofile(modpath .. "/src/operators.lua")
local function lf(path) local function lf(path)
return _loadfile(modpath .. path) return assert(_loadfile(modpath .. path))
end end
i3 = { i3 = {
modules = {}, settings = {
http = core.request_http_api(), debug_mode = false,
max_favs = 6,
min_fs_version = 4,
item_btn_size = 1.1,
drop_bag_on_die = true,
save_interval = 600, -- Player data save interval (in seconds)
MAX_FAVS = 6, hud_speed = 1,
INV_SIZE = 4*9, hud_timer_max = 1.5,
HOTBAR_LEN = 9,
ITEM_BTN_SIZE = 1.1,
DROP_BAG_ON_DIE = true,
MIN_FORMSPEC_VERSION = 4,
SAVE_INTERVAL = 600, -- Player data save interval (in seconds)
HUD_TIMER_MAX = 1.5, damage_enabled = core.settings:get_bool"enable_damage",
HUD_SPEED = 1, progressive_mode = core.settings:get_bool"i3_progressive_mode",
legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
item_compression = core.settings:get_bool("i3_item_compression", true),
},
SUBCAT = { categories = {
"bag", "bag",
"armor", "armor",
"skins", "skins",
@ -28,7 +44,7 @@ i3 = {
"waypoints", "waypoints",
}, },
META_SAVES = { saves = { -- Metadata to save
bag = true, bag = true,
home = true, home = true,
waypoints = true, waypoints = true,
@ -37,21 +53,6 @@ i3 = {
known_recipes = true, known_recipes = true,
}, },
-- Caches
init_items = {},
fuel_cache = {},
usages_cache = {},
recipes_cache = {},
cubes = {},
plants = {},
tabs = {},
craft_types = {},
recipe_filters = {},
search_filters = {},
sorting_methods = {},
files = { files = {
api = lf"/src/api.lua", api = lf"/src/api.lua",
bags = lf"/src/bags.lua", bags = lf"/src/bags.lua",
@ -66,21 +67,30 @@ i3 = {
model_alias = lf"/src/model_aliases.lua", model_alias = lf"/src/model_aliases.lua",
progressive = lf"/src/progressive.lua", progressive = lf"/src/progressive.lua",
styles = lf"/src/styles.lua", styles = lf"/src/styles.lua",
tests = {
tabs = lf"/tests/test_tabs.lua",
operators = lf"/tests/test_operators.lua",
compression = lf"/tests/test_compression.lua",
custom_recipes = lf"/tests/test_custom_recipes.lua",
}
}, },
progressive_mode = core.settings:get_bool"i3_progressive_mode", -- Caches
item_compression = core.settings:get_bool("i3_item_compression", true), init_items = {},
fuel_cache = {},
usages_cache = {},
recipes_cache = {},
tabs = {},
cubes = {},
plants = {},
modules = {},
craft_types = {},
recipe_filters = {},
search_filters = {},
sorting_methods = {},
} }
i3.settings.hotbar_len = i3.settings.legacy_inventory and 8 or 9
i3.settings.inv_size = 4 * i3.settings.hotbar_len
i3.files.common() i3.files.common()
i3.files.api() i3.files.api(http)
i3.files.compress() i3.files.compress()
i3.files.groups() i3.files.groups()
i3.files.callbacks() i3.files.callbacks()
@ -93,7 +103,7 @@ i3.data = dslz(storage:get_string"data") or {}
local init_bags = i3.files.bags() local init_bags = i3.files.bags()
local init_detached = i3.files.detached() local init_detached = i3.files.detached()
local fill_caches = i3.files.caches() local fill_caches = i3.files.caches(http)
local init_hud = i3.files.hud() local init_hud = i3.files.hud()
local function get_lang_code(info) local function get_lang_code(info)
@ -105,10 +115,9 @@ local function get_formspec_version(info)
end end
local function outdated(name) local function outdated(name)
local fs = ("size[6.3,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format( core.show_formspec(name, "i3_outdated",
"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game.") ("size[6.5,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format(
"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game."))
core.show_formspec(name, "i3_outdated", fs)
end end
if rawget(_G, "armor") then if rawget(_G, "armor") then
@ -178,7 +187,7 @@ local function init_data(player, info)
data.fs_version = info.formspec_version data.fs_version = info.formspec_version
local inv = player:get_inventory() local inv = player:get_inventory()
inv:set_size("main", i3.INV_SIZE) inv:set_size("main", i3.settings.inv_size)
core.after(0, set_fs, player) core.after(0, set_fs, player)
end end
@ -188,7 +197,7 @@ local function save_data(player_name)
for name, v in pairs(_data) do for name, v in pairs(_data) do
for dat in pairs(v) do for dat in pairs(v) do
if not i3.META_SAVES[dat] then if not i3.saves[dat] then
_data[name][dat] = nil _data[name][dat] = nil
if player_name and i3.data[player_name] then if player_name and i3.data[player_name] then
@ -210,7 +219,7 @@ core.register_on_joinplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
local info = core.get_player_information and core.get_player_information(name) local info = core.get_player_information and core.get_player_information(name)
if not info or get_formspec_version(info) < i3.MIN_FORMSPEC_VERSION then if not info or get_formspec_version(info) < i3.settings.min_fs_version then
return outdated(name) return outdated(name)
end end
@ -229,16 +238,18 @@ core.register_on_shutdown(save_data)
local function routine() local function routine()
save_data() save_data()
core.after(i3.SAVE_INTERVAL, routine) core.after(i3.settings.save_interval, routine)
end end
core.after(i3.SAVE_INTERVAL, routine) core.after(i3.settings.save_interval, routine)
if i3.progressive_mode then if i3.settings.progressive_mode then
i3.files.progressive() i3.files.progressive()
end end
--i3.files.tests.tabs() if i3.settings.debug_mode then
--i3.files.tests.operators() lf("/tests/test_tabs.lua")()
--i3.files.tests.compression() lf("/tests/test_operators.lua")()
--i3.files.tests.custom_recipes() lf("/tests/test_compression.lua")()
lf("/tests/test_custom_recipes.lua")()
end

View File

@ -2,4 +2,7 @@
i3_progressive_mode (Learn crafting recipes progressively) bool false i3_progressive_mode (Learn crafting recipes progressively) bool false
# Regroup the items of the same type in the item list. # Regroup the items of the same type in the item list.
i3_item_compression (Regroup items of the same type) bool true i3_item_compression (Regroup items of the same type) bool true
# Set the inventory size to common chests size (8*4).
i3_legacy_inventory (Legacy inventory size) bool false

View File

@ -1,3 +1,4 @@
local http = ...
local make_fs = i3.files.gui() local make_fs = i3.files.gui()
IMPORT("gmatch", "split") IMPORT("gmatch", "split")
@ -21,14 +22,8 @@ end
function i3.register_craft(def) function i3.register_craft(def)
local width, c = 0, 0 local width, c = 0, 0
if true_str(def.url) then if http and true_str(def.url) then
if not i3.http then http.fetch({url = def.url}, function(result)
return err(fmt([[i3.register_craft(): Unable to reach %s.
No HTTP support for this mod: add it to the `secure.http_mods` or
`secure.trusted_mods` setting.]], def.url))
end
i3.http.fetch({url = def.url}, function(result)
if result.succeeded then if result.succeeded then
local t = core.parse_json(result.data) local t = core.parse_json(result.data)
if is_table(t) then if is_table(t) then
@ -56,7 +51,7 @@ function i3.register_craft(def)
def.result = nil def.result = nil
end end
if not true_str(def.output) then if not true_str(def.output) and not def.url then
return err "i3.register_craft: output missing" return err "i3.register_craft: output missing"
end end
@ -74,9 +69,7 @@ function i3.register_craft(def)
end end
local cp = copy(def.grid) local cp = copy(def.grid)
sort(cp, function(a, b) sort(cp, function(a, b) return #a > #b end)
return #a > #b
end)
width = #cp[1] width = #cp[1]
@ -91,26 +84,29 @@ function i3.register_craft(def)
def.items[c] = def.key[symbol] def.items[c] = def.key[symbol]
end end
else else
local items, len = def.items, #def.items local items = copy(def.items)
local lines = {}
def.items = {} def.items = {}
for i = 1, len do for i = 1, #items do
local rlen = #split(items[i], ",") lines[i] = split(items[i], ",", true)
if rlen > width then if #lines[i] > width then
width = rlen width = #lines[i]
end end
end end
for i = 1, len do for i = 1, #items do
while #split(items[i], ",") < width do while #lines[i] < width do
items[i] = fmt("%s,", items[i]) insert(lines[i], items[i])
end end
end end
for name in gmatch(concat(items, ","), "[%s%w_:]+") do for _, line in ipairs(lines) do
c++ for _, v in ipairs(line) do
def.items[c] = clean_name(name) c++
def.items[c] = clean_name(v)
end
end end
end end
@ -154,10 +150,11 @@ function i3.add_search_filter(name, f)
end end
function i3.get_recipes(item) function i3.get_recipes(item)
return { item = core.registered_aliases[item] or item
recipes = i3.recipes_cache[item], local recipes = i3.recipes_cache[item]
usages = i3.usages_cache[item] local usages = i3.usages_cache[item]
}
return {recipes = recipes, usages = usages}
end end
function i3.set_fs(player) function i3.set_fs(player)

View File

@ -1,4 +1,6 @@
local PNG = i3.files.styles()
local replacements = {fuel = {}} local replacements = {fuel = {}}
local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub") IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items") IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items")
@ -269,13 +271,13 @@ local function init_recipes()
resolve_aliases(_select) resolve_aliases(_select)
sort(i3.init_items) sort(i3.init_items)
if i3.http and true_str(i3.export_url) then if http and true_str(i3.export_url) then
local post_data = { local post_data = {
recipes = i3.recipes_cache, recipes = i3.recipes_cache,
usages = i3.usages_cache, usages = i3.usages_cache,
} }
i3.http.fetch_async { http.fetch_async {
url = i3.export_url, url = i3.export_url,
post_data = core.write_json(post_data), post_data = core.write_json(post_data),
} }
@ -284,29 +286,25 @@ end
local function get_cube(tiles) local function get_cube(tiles)
if not true_table(tiles) then if not true_table(tiles) then
return "i3_blank.png" return PNG.blank
end end
local t = copy(tiles) local top = tiles[1] or PNG.blank
local texture if is_table(top) then
top = top.name or top.image
for k, v in pairs(t) do
if type(v) == "table" then
t[k] = v.name
end
end end
-- Tiles: up, down, right, left, back, front local left = tiles[3] or top or PNG.blank
-- Inventory cube: up, front, right if is_table(left) then
if #t <= 2 then left = left.name or left.image
texture = draw_cube(t[1], t[1], t[1])
elseif #t <= 5 then
texture = draw_cube(t[1], t[3], t[3])
else -- Full tileset
texture = draw_cube(t[1], t[6], t[3])
end end
return texture local right = tiles[5] or left or PNG.blank
if is_table(right) then
right = right.name or right.image
end
return draw_cube(top, left, right)
end end
local function init_cubes() local function init_cubes()

View File

@ -56,7 +56,7 @@ i3.new_tab("inventory", {
for field in pairs(fields) do for field in pairs(fields) do
if sub(field, 1, 4) == "btn_" then if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(i3.SUBCAT, sub(field, 5)) data.subcat = indexof(i3.categories, sub(field, 5))
break break
elseif sub(field, 1, 3) == "cb_" then elseif sub(field, 1, 3) == "cb_" then
@ -229,6 +229,9 @@ i3.new_tab("inventory", {
}) })
data.scrbar_inv += 1000 data.scrbar_inv += 1000
elseif fields.hide_debug_grid then
data.hide_debug_grid = not data.hide_debug_grid
end end
return set_fs(player) return set_fs(player)
@ -376,13 +379,12 @@ local function rcp_fields(player, data, fields)
data.scrbar_usg = 1 data.scrbar_usg = 1
elseif fields.fav then elseif fields.fav then
local fav, i = is_fav(data.favs, data.query_item) local fav = is_fav(data)
local total = #data.favs
if total < i3.MAX_FAVS and not fav then if #data.favs < i3.settings.max_favs and not fav then
data.favs[total + 1] = data.query_item insert(data.favs, data.query_item)
elseif fav then elseif fav then
remove(data.favs, i) remove(data.favs, fav)
end end
elseif fields.export_rcp or fields.export_usg then elseif fields.export_rcp or fields.export_usg then
@ -423,7 +425,8 @@ core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name() local name = player:get_player_name()
if formname == "i3_outdated" then if formname == "i3_outdated" then
return false, core.kick_player(name, S"Come back when your client is up-to-date.") return false, core.kick_player(name,
S"Come back when your Minetest client is up-to-date (www.minetest.net).")
elseif formname ~= "" then elseif formname ~= "" then
return false return false
end end
@ -479,7 +482,7 @@ core.register_on_dieplayer(function(player)
local data = i3.data[name] local data = i3.data[name]
if not data then return end if not data then return end
if i3.DROP_BAG_ON_DIE then if i3.settings.drop_bag_on_die then
local bagstack = ItemStack(data.bag) local bagstack = ItemStack(data.bag)
spawn_item(player, bagstack) spawn_item(player, bagstack)
end end

View File

@ -1,5 +1,6 @@
local ItemStack = ItemStack local ItemStack = ItemStack
local loadstring = loadstring local loadstring = loadstring
local reg_items = core.registered_items
local translate = core.get_translated_string local translate = core.get_translated_string
local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
local sort, concat, insert = table.sort, table.concat, table.insert local sort, concat, insert = table.sort, table.concat, table.insert
@ -99,7 +100,7 @@ local function search(data)
for i = 1, #data.items_raw do for i = 1, #data.items_raw do
local item = data.items_raw[i] local item = data.items_raw[i]
local def = core.registered_items[item] local def = reg_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or "" local desc = lower(translate(data.lang_code, def and def.description)) or ""
local search_in = fmt("%s %s", item, desc) local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1 local temp, j, to_add = {}, 1
@ -250,7 +251,7 @@ local function groups_to_items(groups, get_all)
if not get_all and #groups == 1 then if not get_all and #groups == 1 then
local group = groups[1] local group = groups[1]
local stereotype = i3.group_stereotypes[group] local stereotype = i3.group_stereotypes[group]
local def = core.registered_items[stereotype] local def = reg_items[stereotype]
if valid_item(def) then if valid_item(def) then
return stereotype return stereotype
@ -259,7 +260,7 @@ local function groups_to_items(groups, get_all)
local names = {} local names = {}
for name, def in pairs(core.registered_items) do for name, def in pairs(reg_items) do
if valid_item(def) and item_has_groups(def.groups, groups) then if valid_item(def) and item_has_groups(def.groups, groups) then
if get_all then if get_all then
insert(names, name) insert(names, name)
@ -281,24 +282,19 @@ local function apply_recipe_filters(recipes, player)
end end
local function compression_active(data) local function compression_active(data)
return i3.item_compression and not next(i3.recipe_filters) and data.filter == "" return i3.settings.item_compression and not next(i3.recipe_filters) and data.filter == ""
end end
local function compressible(item, data) local function compressible(item, data)
return compression_active(data) and i3.compress_groups[item] return compression_active(data) and i3.compress_groups[item]
end end
local function is_fav(favs, query_item) local function is_fav(data)
local fav, i for i = 1, #data.favs do
for j = 1, #favs do if data.favs[i] == data.query_item then
if favs[j] == query_item then return i
fav = true
i = j
break
end end
end end
return fav, i
end end
local function sort_by_category(data) local function sort_by_category(data)
@ -340,9 +336,9 @@ local function spawn_item(player, stack)
end end
local function get_recipes(player, item) local function get_recipes(player, item)
local clean_item = core.registered_aliases[item] or item item = core.registered_aliases[item] or item
local recipes = i3.recipes_cache[clean_item] local recipes = i3.recipes_cache[item]
local usages = i3.usages_cache[clean_item] local usages = i3.usages_cache[item]
if recipes then if recipes then
recipes = apply_recipe_filters(recipes, player) recipes = apply_recipe_filters(recipes, player)
@ -351,7 +347,6 @@ local function get_recipes(player, item)
local no_recipes = not recipes or #recipes == 0 local no_recipes = not recipes or #recipes == 0
if no_recipes and not usages then return end if no_recipes and not usages then return end
usages = apply_recipe_filters(usages, player) usages = apply_recipe_filters(usages, player)
local no_usages = not usages or #usages == 0 local no_usages = not usages or #usages == 0
return not no_recipes and recipes or nil, return not no_recipes and recipes or nil,
@ -539,7 +534,7 @@ local function sort_inventory(player, data)
local inv = player:get_inventory() local inv = player:get_inventory()
local list = inv:get_list"main" local list = inv:get_list"main"
local size = inv:get_size"main" local size = inv:get_size"main"
local start_i = data.ignore_hotbar and 10 or 1 local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1
if true_table(data.drop_items) then if true_table(data.drop_items) then
list = drop_items(player, inv, list, start_i, data.drop_items) list = drop_items(player, inv, list, start_i, data.drop_items)
@ -584,6 +579,7 @@ local function get_detached_inv(name, player_name)
} }
end end
-- Much faster implementation of `unpack`
local function createunpack(n) local function createunpack(n)
local ret = {"local t = ... return "} local ret = {"local t = ... return "}

View File

@ -1,4 +1,5 @@
local damage_enabled = core.settings:get_bool"enable_damage" local damage_enabled = i3.settings.damage_enabled
local hotbar_len = i3.settings.hotbar_len
local model_aliases = i3.files.model_alias() local model_aliases = i3.files.model_alias()
local PNG, styles, fs_elements, colors = i3.files.styles() local PNG, styles, fs_elements, colors = i3.files.styles()
@ -6,9 +7,9 @@ local PNG, styles, fs_elements, colors = i3.files.styles()
local sprintf = string.format local sprintf = string.format
local VoxelArea, VoxelManip = VoxelArea, VoxelManip local VoxelArea, VoxelManip = VoxelArea, VoxelManip
IMPORT("clr", "ESC", "check_privs")
IMPORT("find", "match", "sub", "upper") IMPORT("find", "match", "sub", "upper")
IMPORT("vec_new", "vec_sub", "vec_round") IMPORT("vec_new", "vec_sub", "vec_round")
IMPORT("clr", "ESC", "msg", "check_privs")
IMPORT("min", "max", "floor", "ceil", "round") IMPORT("min", "max", "floor", "ceil", "round")
IMPORT("reg_items", "reg_tools", "reg_entities") IMPORT("reg_items", "reg_tools", "reg_entities")
IMPORT("get_bag_description", "get_detached_inv") IMPORT("get_bag_description", "get_detached_inv")
@ -16,7 +17,7 @@ IMPORT("S", "ES", "translate", "ItemStack", "toupper")
IMPORT("groups_to_items", "compression_active", "compressible") IMPORT("groups_to_items", "compression_active", "compressible")
IMPORT("true_str", "is_fav", "is_num", "get_group", "str_to_pos") IMPORT("true_str", "is_fav", "is_num", "get_group", "str_to_pos")
IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack") IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
IMPORT("get_sorting_idx", "is_group", "extract_groups", "item_has_groups") IMPORT("get_sorting_idx", "is_group", "extract_groups", "item_has_groups", "get_recipes")
local function fmt(elem, ...) local function fmt(elem, ...)
if not fs_elements[elem] then if not fs_elements[elem] then
@ -122,20 +123,22 @@ local function get_stack_max(inv, data, is_recipe, rcp)
end end
local function get_inv_slots(fs) local function get_inv_slots(fs)
local inv_x, inv_y, size, spacing = 0.22, 6.9, 1, 0.1 local inv_x = i3.settings.legacy_inventory and 0.75 or 0.22
local inv_y = 6.9
local size, spacing = 1, 0.1
fs"style_type[box;colors=#77777710,#77777710,#777,#777]" fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
for i = 0, i3.HOTBAR_LEN - 1 do for i = 0, hotbar_len - 1 do
fs("box", i * size + inv_x + (i * spacing), inv_y, size, size, "") fs("box", i * size + inv_x + (i * spacing), inv_y, size, size, "")
end end
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing), fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, i3.HOTBAR_LEN)) fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len))
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing), fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + 1.15, fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + 1.15,
i3.HOTBAR_LEN, i3.INV_SIZE / i3.HOTBAR_LEN, i3.HOTBAR_LEN), hotbar_len, i3.settings.inv_size / hotbar_len, hotbar_len),
"style_type[list;size=1;spacing=0.15]") "style_type[list;size=1;spacing=0.15]")
fs"listring[current_player;craft]listring[current_player;main]" fs"listring[current_player;craft]listring[current_player;main]"
@ -219,16 +222,26 @@ local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlo
end end
end end
local function get_isometric_view(fs, pos, X, Y) local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
pos = vec_round(pos) pos = vec_round(pos)
local width = 8 cubes = cubes or 0
depth = depth or -1
high = high or math.huge
local pos1 = vec_new(pos.x - width, pos.y - 1, pos.z - width) t = t or {}
local pos2 = vec_new(pos.x + width, pos.y + 3, pos.z + width) t[depth] = {}
core.emerge_area(pos1, pos2)
local width = 8
local base_height = 4
local base_depth = depth == -1
local max_depth = -7
local height = base_depth and (base_height - 1) or depth
local pos1 = vec_new(pos.x - width, pos.y + depth, pos.z - width)
local pos2 = vec_new(pos.x + width, pos.y + height, pos.z + width)
local vm = VoxelManip(pos1, pos2) local vm = VoxelManip(pos1, pos2)
local emin, emax = vm:read_from_map(pos1, pos2) local emin, emax = vm:get_emerged_area()
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax} local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local data = vm:get_data() local data = vm:get_data()
@ -243,15 +256,45 @@ local function get_isometric_view(fs, pos, X, Y)
local size = 0.25 local size = 0.25
local x = 2 + (size / 2 * (p.z - p.x)) local x = 2 + (size / 2 * (p.z - p.x))
local y = 1.15 + (size / 4 * (p.x + p.z - 2 * p.y)) local y = 1 + (size / 4 * (p.x + p.z - 2 * p.y))
if y < high then
high = y
end
if plant then if plant then
size -= 0.05 size -= 0.05
end end
insert(fs, fmt("image[%f,%f;%.1f,%.1f;%s]", x + X, y + Y, size, size, img)) cubes++
insert(t[depth], {x + X, y + Y, size, size, img})
end end
end end
local maxc = ((width * 2) ^ 2) * base_height
if cubes < maxc and depth > max_depth then
-- if there's not enough map to preview, go deeper
depth -= 1
return get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
end
local shift = -0.3 - high
for i = max_depth, 0 do
local dth = t[i]
if dth then
dth[0] = #dth
for j = 1, dth[0] do
local params = dth[j]
params[2] += shift
insert(fs, fmt("image[%f,%f;%.1f,%.1f;%s]", unpack(params)))
end
end
end
shift += (base_depth and 0.45 or 0.95)
fs("image", 2.7, Y + shift, 0.3, 0.3, PNG.flag)
end end
local function get_waypoint_fs(fs, data, player, yextra, ctn_len) local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
@ -262,6 +305,7 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint")) fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint"))
if #data.waypoints == 0 then return end if #data.waypoints == 0 then return end
fs("style_type[label;font=bold;font_size=17]")
for i, v in ipairs(data.waypoints) do for i, v in ipairs(data.waypoints) do
local y = yextra + 1.35 + (i - (i * 0.3)) local y = yextra + 1.35 + (i - (i * 0.3))
@ -276,8 +320,6 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
waypoint_name = snip(waypoint_name, lim) waypoint_name = snip(waypoint_name, lim)
end end
fs"style_type[label;font_size=17]"
local hex = fmt("%02x", v.color) local hex = fmt("%02x", v.color)
while #hex < 6 do while #hex < 6 do
@ -332,11 +374,10 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
local pos = str_to_pos(data.waypoints[i].pos) local pos = str_to_pos(data.waypoints[i].pos)
get_isometric_view(fs, pos, 0.6, y - 2.5) get_isometric_view(fs, pos, 0.6, y - 2.5)
fs("image", 2.7, y - 1.5, 0.3, 0.3, PNG.flag)
end end
end end
fs"style_type[label;font_size=16]" fs"style_type[label;font=normal;font_size=16]"
end end
local function get_bag_fs(fs, data, name, esc_name, bag_size, yextra) local function get_bag_fs(fs, data, name, esc_name, bag_size, yextra)
@ -414,7 +455,7 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
local yextra = damage_enabled and 5.5 or 5 local yextra = damage_enabled and 5.5 or 5
for i, title in ipairs(i3.SUBCAT) do for i, title in ipairs(i3.categories) do
local btn_name = fmt("btn_%s", title) local btn_name = fmt("btn_%s", title)
fs(fmt("style[btn_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", title, fs(fmt("style[btn_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", title,
data.subcat == i and PNG[fmt("%s_hover", title)] or PNG[title], data.subcat == i and PNG[fmt("%s_hover", title)] or PNG[title],
@ -640,11 +681,11 @@ local function get_inventory_fs(player, data, fs)
max_val += (award_list_nb * 13) max_val += (award_list_nb * 13)
elseif data.subcat == 5 then elseif data.subcat == 5 then
local wp_nb = #data.waypoints local wp = #data.waypoints
if wp_nb > 0 then if wp > 0 then
local mul = (wp_nb > 8 and 7) or (wp_nb > 4 and 6) or 5 local mul = (wp > 8 and 7) or (wp > 4 and 6) or 5
max_val += 11 + (wp_nb * mul) max_val += 11 + (wp * mul)
end end
end end
@ -750,7 +791,8 @@ local function get_tooltip(item, info, pos)
end end
if pos then if pos then
return fmt("tooltip", pos.x, pos.y, i3.ITEM_BTN_SIZE, i3.ITEM_BTN_SIZE, ESC(tooltip)) local btn_size = i3.settings.item_btn_size
return fmt("tooltip", pos.x, pos.y, btn_size, btn_size, ESC(tooltip))
end end
return fmt("tooltip[%s;%s]", item, ESC(tooltip)) return fmt("tooltip[%s;%s]", item, ESC(tooltip))
@ -758,37 +800,49 @@ end
local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size) local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size)
local custom_recipe = i3.craft_types[rcp.type] local custom_recipe = i3.craft_types[rcp.type]
local cooking = rcp.type == "cooking"
local fuel = rcp.type == "fuel"
if custom_recipe or shapeless or rcp.type == "cooking" then if custom_recipe or shapeless or cooking then
local icon = custom_recipe and custom_recipe.icon or shapeless and "shapeless" or "furnace" local icon, tooltip = PNG.blank
if not custom_recipe then if custom_recipe and true_str(custom_recipe.icon) then
icon = fmt("i3_%s.png^\\[resize:16x16", icon) icon = fmt("%s^\\[resize:16x16", custom_recipe.icon)
elseif shapeless then
icon = PNG.shapeless
end end
local pos_x = right + btn_size + 0.42 local pos_x = right + btn_size + 0.42
local pos_y = data.yoffset + 0.9 local pos_y = data.yoffset + 0.9
if sub(icon, 1, 10) == "i3_furnace" then if cooking then
fs("animated_image", pos_x, pos_y, 0.5, 0.5, PNG.furnace_anim, 8, 180) fs("animated_image", pos_x, pos_y, 0.5, 0.5, PNG.furnace_anim, 8, 180)
else else
fs("image", pos_x, pos_y, 0.5, 0.5, icon) fs("image", pos_x, pos_y, 0.5, 0.5, icon)
end end
local tooltip = custom_recipe and custom_recipe.description or if custom_recipe and true_str(custom_recipe.description) then
shapeless and S"Shapeless" or S"Cooking" tooltip = custom_recipe.description
elseif shapeless then
tooltip = S"Shapeless"
elseif cooking then
tooltip = S"Cooking"
end
fs("tooltip", pos_x, pos_y, 0.5, 0.5, ESC(tooltip)) if tooltip then
fs("tooltip", pos_x, pos_y, 0.5, 0.5, ESC(tooltip))
end
end end
local arrow_X = right + 0.2 + (_btn_size or i3.ITEM_BTN_SIZE) local BTN_SIZE = i3.settings.item_btn_size
local arrow_X = right + 0.2 + (_btn_size or BTN_SIZE)
local X = arrow_X + 1.2 local X = arrow_X + 1.2
local Y = data.yoffset + 1.4 local Y = data.yoffset + 1.4
fs("image", arrow_X, Y + 0.06, 1, 1, PNG.arrow) fs("image", arrow_X, Y + 0.06, 1, 1, PNG.arrow)
if rcp.type == "fuel" then if fuel then
fs("animated_image", X + 0.05, Y, i3.ITEM_BTN_SIZE, i3.ITEM_BTN_SIZE, PNG.fire_anim, 8, 180) fs("animated_image", X + 0.05, Y, BTN_SIZE, BTN_SIZE, PNG.fire_anim, 8, 180)
return return
end end
@ -797,17 +851,17 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
local name = item:get_name() local name = item:get_name()
local count = item:get_count() local count = item:get_count()
local wear = item:get_wear() local wear = item:get_wear()
local bt_s = i3.ITEM_BTN_SIZE * 1.2 local bt_s = BTN_SIZE * 1.2
local _name = fmt("_%s", name) local _name = fmt("_%s", name)
local pos local pos
if meta:get_string"color" ~= "" or meta:get_string"palette_index" ~= "" then if meta:get_string"color" ~= "" or meta:get_string"palette_index" ~= "" then
local rcp_usg = is_recipe and "rcp" or "usg" local rcp_usg = is_recipe and "rcp" or "usg"
fs(fmt("style_type[list;size=%f]", i3.ITEM_BTN_SIZE)) fs(fmt("style_type[list;size=%f]", BTN_SIZE))
fs"listcolors[#bababa50;#bababa99]" fs"listcolors[#bababa50;#bababa99]"
fs(fmt("list[detached:i3_output_%s_%s;main;%f,%f;1,1;]", rcp_usg, data.player_name, X + 0.11, Y)) fs(fmt("list[detached:i3_output_%s_%s;main;%f,%f;1,1;]", rcp_usg, data.player_name, X + 0.11, Y))
fs("button", X + 0.11, Y, i3.ITEM_BTN_SIZE, i3.ITEM_BTN_SIZE, _name, "") fs("button", X + 0.11, Y, BTN_SIZE, BTN_SIZE, _name, "")
local inv = get_detached_inv(fmt("output_%s", rcp_usg), data.player_name) local inv = get_detached_inv(fmt("output_%s", rcp_usg), data.player_name)
inv:set_stack("main", 1, item) inv:set_stack("main", 1, item)
@ -815,7 +869,7 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
else else
fs("image", X, Y - 0.11, bt_s, bt_s, PNG.slot) fs("image", X, Y - 0.11, bt_s, bt_s, PNG.slot)
fs("item_image_button", fs("item_image_button",
X + 0.11, Y, i3.ITEM_BTN_SIZE, i3.ITEM_BTN_SIZE, X + 0.11, Y, BTN_SIZE, BTN_SIZE,
fmt("%s %u %u", name, count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1), wear), fmt("%s %u %u", name, count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1), wear),
_name, "") _name, "")
end end
@ -847,7 +901,8 @@ end
local function get_grid_fs(fs, data, rcp, is_recipe) local function get_grid_fs(fs, data, rcp, is_recipe)
local width = rcp.width or 1 local width = rcp.width or 1
local right, btn_size, _btn_size = 0, i3.ITEM_BTN_SIZE local right = 0
local btn_size, _btn_size = i3.settings.item_btn_size
local cooktime, shapeless local cooktime, shapeless
if rcp.type == "cooking" then if rcp.type == "cooking" then
@ -1038,8 +1093,7 @@ local function get_model_fs(fs, data, def, model_alias)
hex = "0" .. hex hex = "0" .. hex
end end
_name = fmt("%s^[multiply:%s", v.name, _name = fmt("%s^[multiply:%s", v.name, fmt("#%s%s", sub(hex, 3), sub(hex, 1, 2)))
fmt("#%s%s", sub(hex, 3), sub(hex, 1, 2)))
else else
_name = fmt("%s^[multiply:%s", v.name, v.color) _name = fmt("%s^[multiply:%s", v.name, v.color)
end end
@ -1060,11 +1114,12 @@ local function get_model_fs(fs, data, def, model_alias)
end end
local function get_header(fs, data) local function get_header(fs, data)
local fav = is_fav(data.favs, data.query_item) local fav = is_fav(data)
local nfavs = #data.favs local nfavs = #data.favs
local max_favs = i3.settings.max_favs
local star_x, star_y, size = data.inv_width + 0.3, data.yoffset + 0.2, 0.4 local star_x, star_y, size = data.inv_width + 0.3, data.yoffset + 0.2, 0.4
if nfavs < i3.MAX_FAVS or (nfavs == i3.MAX_FAVS and fav) then if nfavs < max_favs or (nfavs == max_favs and fav) then
local fav_marked = fmt("i3_fav%s.png", fav and "_off" or "") local fav_marked = fmt("i3_fav%s.png", fav and "_off" or "")
fs(fmt("style[fav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]", fs(fmt("style[fav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]",
fmt("i3_fav%s.png", fav and "" or "_off"), fav_marked, fav_marked)) fmt("i3_fav%s.png", fav and "" or "_off"), fav_marked, fav_marked))
@ -1145,7 +1200,7 @@ local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_
fmt("craft_%s", name), ES("Craft (×@1)", stack_fs)) fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
end end
local function get_rcp_extra(player, fs, data, panel, is_recipe, is_usage) local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage)
fs"container[0,0.075]" fs"container[0,0.075]"
local rn = panel.rcp and #panel.rcp local rn = panel.rcp and #panel.rcp
@ -1184,7 +1239,7 @@ local function get_rcp_extra(player, fs, data, panel, is_recipe, is_usage)
fs"container_end[]" fs"container_end[]"
end end
local function get_items_fs(fs, data, full_height) local function hide_items(player, data)
if compression_active(data) then if compression_active(data) then
local new = {} local new = {}
@ -1198,11 +1253,32 @@ local function get_items_fs(fs, data, full_height)
data.items = new data.items = new
end end
if not core.is_creative_enabled(data.player_name) then
local new = {}
for i = 1, #data.items do
local item = data.items[i]
local recipes, usages = get_recipes(player, item)
if recipes or usages then
insert(new, item)
end
end
data.items = new
end
end
local function get_items_fs(fs, data, player, full_height)
hide_items(player, data)
local items = data.alt_items or data.items or {} local items = data.alt_items or data.items or {}
local rows, lines = 8, 12 local rows, lines = 8, 12
local ipp = rows * lines local ipp = rows * lines
local size = 0.85 local size = 0.85
fs("bg9", data.inv_width + 0.1, 0, 7.9, full_height, PNG.bg_full, 10)
fs(fmt("box[%f,0.2;4.05,0.6;#bababa25]", data.inv_width + 0.3), fs(fmt("box[%f,0.2;4.05,0.6;#bababa25]", data.inv_width + 0.3),
"set_focus[filter]", "set_focus[filter]",
fmt("field[%f,0.2;2.95,0.6;filter;;%s]", data.inv_width + 0.35, ESC(data.filter)), fmt("field[%f,0.2;2.95,0.6;filter;;%s]", data.inv_width + 0.35, ESC(data.filter)),
@ -1237,10 +1313,10 @@ local function get_items_fs(fs, data, full_height)
local name = _compressed and item:sub(2) or item local name = _compressed and item:sub(2) or item
local X = i % rows local X = i % rows
X -= (X * 0.045) + data.inv_width + 0.28 X -= (X * 0.045) + data.inv_width + 0.28
local Y = round((i % ipp - X) / rows + 1, 0) local Y = round((i % ipp - X) / rows + 1, 0)
Y -= (Y * 0.085) + 0.95 Y -= (Y * 0.085) + 0.95
insert(fs, fmt("item_image_button", X, Y, size, size, name, item, "")) insert(fs, fmt("item_image_button", X, Y, size, size, name, item, ""))
@ -1272,6 +1348,7 @@ local function get_items_fs(fs, data, full_height)
end end
local function get_favs(fs, data) local function get_favs(fs, data)
local btn_size = i3.settings.item_btn_size
fs("label", data.inv_width + 0.4, data.yoffset + 0.4, ES"Bookmarks") fs("label", data.inv_width + 0.4, data.yoffset + 0.4, ES"Bookmarks")
for i = 1, #data.favs do for i = 1, #data.favs do
@ -1280,54 +1357,34 @@ local function get_favs(fs, data)
local Y = data.yoffset + 0.8 local Y = data.yoffset + 0.8
if data.query_item == item then if data.query_item == item then
fs("image", X, Y, i3.ITEM_BTN_SIZE, i3.ITEM_BTN_SIZE, PNG.slot) fs("image", X, Y, btn_size, btn_size, PNG.slot)
end end
fs("item_image_button", X, Y, i3.ITEM_BTN_SIZE, i3.ITEM_BTN_SIZE, item, item, "") fs("item_image_button", X, Y, btn_size, btn_size, item, item, "")
end end
end end
local function get_panels(player, data, fs, full_height) local function get_panels(fs, data, player)
local _title = {name = "title", height = 1.4} local title = {name = "title", height = 1.4, func = get_header}
local _favs = {name = "favs", height = 2.23} local favs = {name = "favs", height = 2.23, func = get_favs}
local _items = {name = "items", height = full_height} local recipes = {name = "recipes", rcp = data.recipes, height = 4.045, func = get_rcp_extra}
local _recipes = {name = "recipes", rcp = data.recipes, height = 4.045} local usages = {name = "usages", rcp = data.usages, height = 4.045, func = get_rcp_extra}
local _usages = {name = "usages", rcp = data.usages, height = 4.045} local panels = {title, recipes, usages, favs}
local panels data.yoffset = 0
if data.query_item then for i, panel in ipairs(panels) do
panels = {_title, _recipes, _usages, _favs} if i > 1 then
else data.yoffset += panels[i - 1].height + 0.1
panels = {_items}
end
for idx = 1, #panels do
local panel = panels[idx]
data.yoffset = 0
if idx > 1 then
for _idx = idx - 1, 1, -1 do
data.yoffset = data.yoffset + panels[_idx].height + 0.1
end
end end
fs("bg9", data.inv_width + 0.1, data.yoffset, 7.9, panel.height, PNG.bg_full, 10) fs("bg9", data.inv_width + 0.1, data.yoffset, 7.9, panel.height, PNG.bg_full, 10)
local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages" local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages"
panel.func(fs, data, player, panel, is_recipe, is_usage)
if is_recipe or is_usage then
get_rcp_extra(player, fs, data, panel, is_recipe, is_usage)
elseif panel.name == "items" then
get_items_fs(fs, data, full_height)
elseif panel.name == "title" then
get_header(fs, data)
elseif panel.name == "favs" then
get_favs(fs, data)
end
end end
end end
local function get_tabs_fs(player, data, fs, full_height) local function get_tabs_fs(fs, player, data, full_height)
local tab_len, tab_hgh, c, over = 3, 0.5, 0 local tab_len, tab_hgh, c, over = 3, 0.5, 0
local _tabs = copy(i3.tabs) local _tabs = copy(i3.tabs)
@ -1376,6 +1433,10 @@ local function get_tabs_fs(player, data, fs, full_height)
end end
local function get_debug_grid(data, fs, full_height) local function get_debug_grid(data, fs, full_height)
fs"style[hide_debug_grid;noclip=true]"
fs("button", -2, full_height - 1, 2, 1, "hide_debug_grid", "Toggle grid")
if data.hide_debug_grid then return end
fs("style_type[label;font_size=8;noclip=true]") fs("style_type[label;font_size=8;noclip=true]")
local spacing, i = 0.2, 1 local spacing, i = 0.2, 1
@ -1399,7 +1460,7 @@ local function get_debug_grid(data, fs, full_height)
end end
local function make_fs(player, data) local function make_fs(player, data)
--local start = os.clock() local start = i3.settings.debug_mode and os.clock() or nil
local fs = setmetatable({}, { local fs = setmetatable({}, {
__call = function(t, ...) __call = function(t, ...)
@ -1417,26 +1478,32 @@ local function make_fs(player, data)
data.inv_width = 10.23 data.inv_width = 10.23
local full_height = 12 local full_height = 12
local tab = i3.tabs[data.tab]
fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]", fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
i3.MIN_FORMSPEC_VERSION, data.inv_width + 8, full_height), styles) i3.settings.min_fs_version, data.inv_width + 8, full_height), styles)
fs("bg9", 0, 0, data.inv_width, full_height, PNG.bg_full, 10) fs("bg9", 0, 0, data.inv_width, full_height, PNG.bg_full, 10)
local tab = i3.tabs[data.tab]
if tab then if tab then
tab.formspec(player, data, fs) tab.formspec(player, data, fs)
end end
get_panels(player, data, fs, full_height) if data.query_item then
get_panels(fs, data, player)
if #i3.tabs > 1 then else
get_tabs_fs(player, data, fs, full_height) get_items_fs(fs, data, player, full_height)
end end
--get_debug_grid(data, fs, full_height) if #i3.tabs > 1 then
--print("make_fs()", fmt("%.2f ms", (os.clock() - start) * 1000)) get_tabs_fs(fs, player, data, full_height)
--print("#fs elements", #fs) end
if i3.settings.debug_mode then
get_debug_grid(data, fs, full_height)
msg(data.player_name, fmt("make_fs(): %.2f ms", (os.clock() - start) * 1000))
msg(data.player_name, fmt("#fs elements: %u", #fs))
end
return concat(fs) return concat(fs)
end end

View File

@ -34,10 +34,12 @@ local function init_hud(player)
}, },
} }
core.after(0, function() if not i3.settings.legacy_inventory then
player:hud_set_hotbar_itemcount(i3.HOTBAR_LEN) core.after(0, function()
player:hud_set_hotbar_image"i3_hotbar.png" player:hud_set_hotbar_itemcount(i3.settings.hotbar_len)
end) player:hud_set_hotbar_image"i3_hotbar.png"
end)
end
end end
local function show_hud(player, data) local function show_hud(player, data)
@ -64,18 +66,18 @@ local function show_hud(player, data)
player:hud_change(def, "position", { player:hud_change(def, "position", {
x = hud_info.position.x, x = hud_info.position.x,
y = hud_info.position.y - ((dt / 5) * i3.HUD_SPEED) y = hud_info.position.y - ((dt / 5) * i3.settings.hud_speed)
}) })
end end
elseif data.show_hud == false then elseif data.show_hud == false then
if data.hud_timer >= i3.HUD_TIMER_MAX then if data.hud_timer >= i3.settings.hud_timer_max then
for _, def in pairs(data.hud) do for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def) local hud_info = player:hud_get(def)
player:hud_change(def, "position", { player:hud_change(def, "position", {
x = hud_info.position.x, x = hud_info.position.x,
y = hud_info.position.y + ((dt / 5) * i3.HUD_SPEED) y = hud_info.position.y + ((dt / 5) * i3.settings.hud_speed)
}) })
end end

View File

@ -1,4 +1,5 @@
local PNG = { local PNG = {
blank = "i3_blank.png",
bg = "i3_bg.png", bg = "i3_bg.png",
bg_full = "i3_bg_full.png", bg_full = "i3_bg_full.png",
bg_content = "i3_bg_content.png", bg_content = "i3_bg_content.png",
@ -27,6 +28,7 @@ local PNG = {
tab_small = "i3_tab_small.png", tab_small = "i3_tab_small.png",
tab_top = "i3_tab.png^\\[transformFY", tab_top = "i3_tab.png^\\[transformFY",
furnace_anim = "i3_furnace_anim.png", furnace_anim = "i3_furnace_anim.png",
shapeless = "i3_shapeless.png",
bag = "i3_bag.png", bag = "i3_bag.png",
armor = "i3_armor.png", armor = "i3_armor.png",
awards = "i3_award.png", awards = "i3_award.png",

View File

@ -38,6 +38,24 @@ i3.register_craft({
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"}, items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
}) })
i3.register_craft {
result = "default:tree",
items = {
"default:wood",
"",
"default:wood"
},
}
i3.register_craft {
result = "default:cobble 16",
items = {
"default:stone, default:stone",
"default:stone, , default:stone",
", default:stone, default:stone",
}
}
i3.register_craft({ i3.register_craft({
grid = { grid = {
"X", "X",
@ -311,22 +329,3 @@ i3.register_craft({
}, },
result = "default:mese 3", result = "default:mese 3",
}) })
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##X#X",
" ## ",
"#X#X#",
"#X#X#",
"X #",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})