Compare commits
69 Commits
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37e0c21ca3 |
@ -10,6 +10,7 @@ read_globals = {
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|||||||
"armor",
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"armor",
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"skins",
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"skins",
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"awards",
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"awards",
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|
"hb",
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"vector",
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"vector",
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"string",
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"string",
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"table",
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"table",
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|
38
API.md
@ -21,31 +21,33 @@ i3.new_tab("stuff", {
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end,
|
end,
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|
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formspec = function(player, data, fs)
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formspec = function(player, data, fs)
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fs("label[3,1;This is just a test]")
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fs"label[3,1;This is just a test]"
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end,
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end,
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|
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-- Events handling happens here
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-- Events handling happens here
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fields = function(player, data, fields)
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fields = function(player, data, fields)
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|
if fields.mybutton then
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|
do_things()
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|
end
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end,
|
end,
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})
|
})
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```
|
```
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|
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- `player` is an `ObjectRef` to the user.
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- `player` is an `ObjectRef` to the user.
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- `data` are the user data.
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- `data` are the user data.
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- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry.
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- `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
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|
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#### `i3.set_fs(player)`
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#### `i3.set_fs(player)`
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|
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Updates the current formspec.
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Update the current formspec.
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|
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#### `i3.remove_tab(tabname)`
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#### `i3.remove_tab(tabname)`
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|
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Deletes a tab by name.
|
Delete a tab by name.
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|
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#### `i3.get_current_tab(player)`
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#### `i3.get_current_tab(player)`
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|
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Returns the current player tab. `player` is an `ObjectRef` to the user.
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Return the current player tab. `player` is an `ObjectRef` to the user.
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|
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#### `i3.set_tab(player[, tabname])`
|
#### `i3.set_tab(player[, tabname])`
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|
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@ -54,7 +56,7 @@ Sets the current tab by name. `player` is an `ObjectRef` to the user.
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|
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#### `i3.override_tab(tabname, def)`
|
#### `i3.override_tab(tabname, def)`
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|
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Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`.
|
Override a tab by name. `def` is the tab definition like seen in `i3.set_tab`
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|
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#### `i3.tabs`
|
#### `i3.tabs`
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|
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@ -68,9 +70,11 @@ Custom recipes are nonconventional crafts outside the main crafting grid.
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They can be registered in-game dynamically and have a size beyond 3x3 items.
|
They can be registered in-game dynamically and have a size beyond 3x3 items.
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|
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||||||
**Note:** the registration format differs from the default registration format in everything.
|
**Note:** the registration format differs from the default registration format in everything.
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The width is automatically calculated depending where you place the commas. Look at the examples attentively.
|
The width is automatically calculated depending where you place the commas.
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||||||
|
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#### Registering a custom crafting type (example)
|
Examples:
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||||||
|
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||||||
|
#### Registering a custom crafting type
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||||||
|
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||||||
```Lua
|
```Lua
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i3.register_craft_type("digging", {
|
i3.register_craft_type("digging", {
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||||||
@ -79,7 +83,7 @@ i3.register_craft_type("digging", {
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})
|
})
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```
|
```
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|
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#### Registering a custom crafting recipe (examples)
|
#### Registering a custom crafting recipe
|
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|
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```Lua
|
```Lua
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i3.register_craft {
|
i3.register_craft {
|
||||||
@ -159,7 +163,7 @@ mode is implemented as a recipe filter.
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|
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||||||
#### `i3.add_recipe_filter(name, function(recipes, player))`
|
#### `i3.add_recipe_filter(name, function(recipes, player))`
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|
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Adds a recipe filter with the given `name`. The filter function returns the
|
Add a recipe filter with the given `name`. The filter function returns the
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recipes to be displayed, given the available recipes and an `ObjectRef` to the
|
recipes to be displayed, given the available recipes and an `ObjectRef` to the
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user. Each recipe is a table of the form returned by
|
user. Each recipe is a table of the form returned by
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`minetest.get_craft_recipe`.
|
`minetest.get_craft_recipe`.
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@ -181,7 +185,7 @@ end)
|
|||||||
|
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||||||
#### `i3.set_recipe_filter(name, function(recipe, player))`
|
#### `i3.set_recipe_filter(name, function(recipe, player))`
|
||||||
|
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||||||
Removes all recipe filters and adds a new one.
|
Remove all recipe filters and add a new one.
|
||||||
|
|
||||||
#### `i3.recipe_filters`
|
#### `i3.recipe_filters`
|
||||||
|
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||||||
@ -207,7 +211,7 @@ Notes:
|
|||||||
|
|
||||||
#### `i3.add_search_filter(name, function(item, values))`
|
#### `i3.add_search_filter(name, function(item, values))`
|
||||||
|
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||||||
Adds a search filter.
|
Add a search filter.
|
||||||
The search function must return a boolean value (whether the given item should be listed or not).
|
The search function must return a boolean value (whether the given item should be listed or not).
|
||||||
|
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||||||
- `name` is the filter name.
|
- `name` is the filter name.
|
||||||
@ -241,7 +245,7 @@ Sorting methods are used to filter the player's main inventory.
|
|||||||
|
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||||||
#### `i3.add_sorting_method(name, def)`
|
#### `i3.add_sorting_method(name, def)`
|
||||||
|
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||||||
Adds a player inventory sorting method.
|
Add a player inventory sorting method.
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||||||
|
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||||||
- `name` is the method name.
|
- `name` is the method name.
|
||||||
- `def` is the method definition.
|
- `def` is the method definition.
|
||||||
@ -276,7 +280,7 @@ A table containing all sorting methods.
|
|||||||
|
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||||||
#### `i3.compress(item, def)`
|
#### `i3.compress(item, def)`
|
||||||
|
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||||||
Adds a new group of items to compress.
|
Add a new group of items to compress.
|
||||||
|
|
||||||
- `item` is the item which represent the group of compressed items.
|
- `item` is the item which represent the group of compressed items.
|
||||||
- `def` is a table specifying the substring replace patterns to be used.
|
- `def` is a table specifying the substring replace patterns to be used.
|
||||||
@ -301,7 +305,7 @@ A map of all compressed item groups, indexed by stereotypes.
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|||||||
|
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||||||
#### `i3.hud_notif(name, msg[, img])`
|
#### `i3.hud_notif(name, msg[, img])`
|
||||||
|
|
||||||
Shows a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
|
Show a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
|
||||||
|
|
||||||
- `name` is the player name.
|
- `name` is the player name.
|
||||||
- `msg` is the HUD message to show.
|
- `msg` is the HUD message to show.
|
||||||
@ -309,7 +313,7 @@ Shows a Steam-like HUD notification on the bottom-right corner of the screen (ex
|
|||||||
|
|
||||||
#### `i3.get_recipes(item)`
|
#### `i3.get_recipes(item)`
|
||||||
|
|
||||||
Returns a table of recipes and usages of `item`.
|
Return a table of recipes and usages of `item`.
|
||||||
|
|
||||||
#### `i3.export_url`
|
#### `i3.export_url`
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
This mod features a modern, powerful inventory menu with a good user experience.
|
This mod features a modern, powerful inventory menu with a good user experience.
|
||||||
**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
|
**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
|
||||||
|
|
||||||
This mod requires **Minetest 5.4+**
|
This mod requires **Minetest 5.6+**
|
||||||
|
|
||||||
#### List of features:
|
#### List of features:
|
||||||
- Crafting Guide (survival mode only)
|
- Crafting Guide (survival mode only)
|
||||||
@ -43,6 +43,8 @@ To use this mod in the best conditions:
|
|||||||
If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
|
If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
|
||||||
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
|
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
|
||||||
|
|
||||||
|
You can also use the font size slider in the inventory, settings window.
|
||||||
|
|
||||||
#### Notes
|
#### Notes
|
||||||
|
|
||||||
`i3` uses a larger inventory than the usual inventories in Minetest games.
|
`i3` uses a larger inventory than the usual inventories in Minetest games.
|
||||||
@ -53,4 +55,4 @@ Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues)
|
|||||||
|
|
||||||
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
|
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
|
||||||
|
|
||||||

|

|
||||||
|
33
init.lua
@ -20,25 +20,24 @@ local function lf(path)
|
|||||||
end
|
end
|
||||||
|
|
||||||
i3 = {
|
i3 = {
|
||||||
version = 174,
|
version = 1121,
|
||||||
data = core.deserialize(storage:get_string"data") or {},
|
data = core.deserialize(storage:get_string"data") or {},
|
||||||
|
|
||||||
settings = {
|
settings = {
|
||||||
debug_mode = false,
|
debug_mode = false,
|
||||||
max_favs = 6,
|
max_favs = 6,
|
||||||
max_waypoints = 30,
|
max_waypoints = 30,
|
||||||
min_fs_version = 4,
|
min_fs_version = 6,
|
||||||
item_btn_size = 1.1,
|
item_btn_size = 1.1,
|
||||||
drop_bag_on_die = true,
|
drop_bag_on_die = true,
|
||||||
|
wielditem_fade_after = 3,
|
||||||
save_interval = 600, -- Player data save interval (in seconds)
|
save_interval = 600, -- Player data save interval (in seconds)
|
||||||
|
|
||||||
hud_speed = 1,
|
hud_speed = 1,
|
||||||
hud_timer_max = 1.5,
|
hud_timer_max = 1.5,
|
||||||
|
|
||||||
damage_enabled = core.settings:get_bool"enable_damage",
|
damage_enabled = core.settings:get_bool"enable_damage",
|
||||||
progressive_mode = core.settings:get_bool"i3_progressive_mode",
|
progressive_mode = core.settings:get_bool"i3_progressive_mode",
|
||||||
legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
|
|
||||||
item_compression = core.settings:get_bool("i3_item_compression", true),
|
|
||||||
},
|
},
|
||||||
|
|
||||||
categories = {
|
categories = {
|
||||||
@ -52,10 +51,26 @@ i3 = {
|
|||||||
saves = { -- Metadata to save
|
saves = { -- Metadata to save
|
||||||
bag = true,
|
bag = true,
|
||||||
home = true,
|
home = true,
|
||||||
|
sort = true,
|
||||||
|
collapse = true,
|
||||||
|
font_size = true,
|
||||||
|
hide_tabs = true,
|
||||||
waypoints = true,
|
waypoints = true,
|
||||||
inv_items = true,
|
inv_items = true,
|
||||||
drop_items = true,
|
auto_sorting = true,
|
||||||
|
inv_compress = true,
|
||||||
known_recipes = true,
|
known_recipes = true,
|
||||||
|
wielditem_hud = true,
|
||||||
|
ignore_hotbar = true,
|
||||||
|
reverse_sorting = true,
|
||||||
|
legacy_inventory = true,
|
||||||
|
},
|
||||||
|
|
||||||
|
default_data = {
|
||||||
|
sort = 1,
|
||||||
|
font_size = 0,
|
||||||
|
collapse = true,
|
||||||
|
inv_compress = true,
|
||||||
},
|
},
|
||||||
|
|
||||||
files = {
|
files = {
|
||||||
@ -93,12 +108,10 @@ i3 = {
|
|||||||
sorting_methods = {},
|
sorting_methods = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
i3.settings.hotbar_len = i3.settings.legacy_inventory and 8 or 9
|
|
||||||
i3.settings.inv_size = 4 * i3.settings.hotbar_len
|
|
||||||
|
|
||||||
i3.files.common()
|
i3.files.common()
|
||||||
i3.files.api(http)
|
i3.files.api(http)
|
||||||
i3.files.compress()
|
i3.files.compress()
|
||||||
|
i3.files.detached()
|
||||||
i3.files.groups()
|
i3.files.groups()
|
||||||
i3.files.callbacks(http, storage)
|
i3.files.callbacks(http, storage)
|
||||||
|
|
||||||
@ -108,7 +121,7 @@ end
|
|||||||
|
|
||||||
if i3.settings.debug_mode then
|
if i3.settings.debug_mode then
|
||||||
lf("/tests/test_tabs.lua")()
|
lf("/tests/test_tabs.lua")()
|
||||||
lf("/tests/test_operators.lua")()
|
-- lf("/tests/test_operators.lua")()
|
||||||
lf("/tests/test_compression.lua")()
|
lf("/tests/test_compression.lua")()
|
||||||
lf("/tests/test_custom_recipes.lua")()
|
lf("/tests/test_custom_recipes.lua")()
|
||||||
end
|
end
|
||||||
|
2
mod.conf
@ -1,4 +1,4 @@
|
|||||||
name = i3
|
name = i3
|
||||||
description = Next-generation inventory
|
description = Next-generation inventory
|
||||||
optional_depends = 3d_armor, skinsdb, awards
|
optional_depends = 3d_armor, skinsdb, awards
|
||||||
min_minetest_version = 5.4
|
min_minetest_version = 5.6
|
||||||
|
@ -1,8 +1,2 @@
|
|||||||
# The progressive mode shows recipes you can craft from items you ever had in your inventory.
|
# The progressive mode shows recipes you can craft from items you ever had in your inventory.
|
||||||
i3_progressive_mode (Learn crafting recipes progressively) bool false
|
i3_progressive_mode (Learn crafting recipes progressively) bool false
|
||||||
|
|
||||||
# Regroup the items of the same type in the item list.
|
|
||||||
i3_item_compression (Regroup items of the same type) bool true
|
|
||||||
|
|
||||||
# Set the inventory size to common chests size (8*4).
|
|
||||||
i3_legacy_inventory (Legacy inventory size) bool false
|
|
BIN
sounds/i3_achievement.ogg
Normal file
BIN
sounds/i3_heavy_armor.ogg
Normal file
BIN
sounds/i3_heavy_boots.ogg
Normal file
BIN
sounds/i3_heavy_helmet.ogg
Normal file
BIN
sounds/i3_heavy_leggings.ogg
Normal file
BIN
sounds/i3_heavy_shield.ogg
Normal file
BIN
sounds/i3_light_armor.ogg
Normal file
BIN
sounds/i3_light_boots.ogg
Normal file
BIN
sounds/i3_light_helmet.ogg
Normal file
BIN
sounds/i3_light_leggings.ogg
Normal file
BIN
sounds/i3_light_shield.ogg
Normal file
BIN
sounds/i3_skin_change.ogg
Normal file
10
src/api.lua
@ -3,7 +3,7 @@ local make_fs, get_inventory_fs = i3.files.gui()
|
|||||||
|
|
||||||
IMPORT("gmatch", "split")
|
IMPORT("gmatch", "split")
|
||||||
IMPORT("S", "err", "fmt", "reg_items")
|
IMPORT("S", "err", "fmt", "reg_items")
|
||||||
IMPORT("sorter", "sort_inventory")
|
IMPORT("sorter", "sort_inventory", "play_sound")
|
||||||
IMPORT("sort", "concat", "copy", "insert", "remove")
|
IMPORT("sort", "concat", "copy", "insert", "remove")
|
||||||
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
|
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
|
||||||
|
|
||||||
@ -323,8 +323,10 @@ function i3.hud_notif(name, msg, img)
|
|||||||
data.show_hud = true
|
data.show_hud = true
|
||||||
data.hud_msg = msg
|
data.hud_msg = msg
|
||||||
|
|
||||||
|
play_sound(name, "i3_achievement", 1.0)
|
||||||
|
|
||||||
if img then
|
if img then
|
||||||
data.hud_img = fmt("%s^[resize:16x16", img)
|
data.hud_img = fmt("%s^[resize:64x64", img)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -344,7 +346,7 @@ end
|
|||||||
i3.add_sorting_method("alphabetical", {
|
i3.add_sorting_method("alphabetical", {
|
||||||
description = S"Sort items by name (A-Z)",
|
description = S"Sort items by name (A-Z)",
|
||||||
func = function(list, data)
|
func = function(list, data)
|
||||||
sorter(list, data.reverse_sorting, 1)
|
sorter(list, data, 1)
|
||||||
return list
|
return list
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
@ -352,7 +354,7 @@ i3.add_sorting_method("alphabetical", {
|
|||||||
i3.add_sorting_method("numerical", {
|
i3.add_sorting_method("numerical", {
|
||||||
description = S"Sort items by number of items per stack",
|
description = S"Sort items by number of items per stack",
|
||||||
func = function(list, data)
|
func = function(list, data)
|
||||||
sorter(list, data.reverse_sorting, 2)
|
sorter(list, data, 2)
|
||||||
return list
|
return list
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
@ -2,7 +2,7 @@ local replacements = {fuel = {}}
|
|||||||
local http = ...
|
local http = ...
|
||||||
|
|
||||||
IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
|
IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
|
||||||
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
|
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
|
||||||
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
|
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
|
||||||
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
|
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
|
||||||
|
|
||||||
@ -56,7 +56,6 @@ local function cache_groups(group, groups)
|
|||||||
|
|
||||||
if c > 1 then
|
if c > 1 then
|
||||||
sprite = sprite:gsub("WxH", px .. "x" .. px * c)
|
sprite = sprite:gsub("WxH", px .. "x" .. px * c)
|
||||||
|
|
||||||
i3.groups[group].sprite = sprite
|
i3.groups[group].sprite = sprite
|
||||||
i3.groups[group].count = c
|
i3.groups[group].count = c
|
||||||
end
|
end
|
||||||
@ -249,11 +248,7 @@ local old_clear_craft = core.clear_craft
|
|||||||
core.clear_craft = function(def)
|
core.clear_craft = function(def)
|
||||||
old_clear_craft(def)
|
old_clear_craft(def)
|
||||||
|
|
||||||
if true_str(def) then
|
-- TODO: hide in crafting guide
|
||||||
return -- TODO
|
|
||||||
elseif is_table(def) then
|
|
||||||
return -- TODO
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function resolve_aliases(hash)
|
local function resolve_aliases(hash)
|
||||||
@ -275,7 +270,7 @@ local function resolve_aliases(hash)
|
|||||||
local rcp_new = copy(i3.recipes_cache[newname][j])
|
local rcp_new = copy(i3.recipes_cache[newname][j])
|
||||||
rcp_new.output = oldname
|
rcp_new.output = oldname
|
||||||
|
|
||||||
if rcp_eq(rcp_old, rcp_new) then
|
if table_eq(rcp_old, rcp_new) then
|
||||||
similar = true
|
similar = true
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
@ -1,12 +1,11 @@
|
|||||||
local http, storage = ...
|
local http, storage = ...
|
||||||
local init_bags = i3.files.bags()
|
local init_bags = i3.files.bags()
|
||||||
local fill_caches = i3.files.caches(http)
|
local fill_caches = i3.files.caches(http)
|
||||||
local init_detached = i3.files.detached()
|
|
||||||
local init_hud = i3.files.hud()
|
local init_hud = i3.files.hud()
|
||||||
local set_fs = i3.set_fs
|
local set_fs = i3.set_fs
|
||||||
|
|
||||||
IMPORT("slz", "min", "insert", "copy", "ItemStack")
|
IMPORT("slz", "min", "insert", "copy", "ItemStack")
|
||||||
IMPORT("spawn_item", "reset_data", "get_detached_inv")
|
IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
|
||||||
|
|
||||||
core.register_on_player_hpchange(function(player, hpchange)
|
core.register_on_player_hpchange(function(player, hpchange)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
@ -66,16 +65,89 @@ core.register_on_player_inventory_action(function(player, _, _, info)
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
if core.global_exists("armor") then
|
if core.global_exists"armor" then
|
||||||
i3.modules.armor = true
|
i3.modules.armor = true
|
||||||
armor:register_on_update(set_fs)
|
|
||||||
|
local group_indexes = {
|
||||||
|
{"armor_head", "i3_heavy_helmet"},
|
||||||
|
{"armor_torso", "i3_heavy_armor"},
|
||||||
|
{"armor_legs", "i3_heavy_leggings"},
|
||||||
|
{"armor_feet", "i3_heavy_boots"},
|
||||||
|
{"armor_shield", "i3_heavy_shield"},
|
||||||
|
}
|
||||||
|
|
||||||
|
local function check_group(def, group)
|
||||||
|
return def.groups[group] and def.groups[group] > 0
|
||||||
|
end
|
||||||
|
|
||||||
|
armor:register_on_equip(function(player, idx, stack)
|
||||||
|
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
|
||||||
|
local def = stack:get_definition()
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local data = i3.data[name]
|
||||||
|
|
||||||
|
for i, v in ipairs(group_indexes) do
|
||||||
|
local group, sound = unpack(v)
|
||||||
|
local stackname = stack:get_name()
|
||||||
|
|
||||||
|
if stackname:find"wood" or stackname:find"stone" or stackname:find"cactus" then
|
||||||
|
sound = sound:gsub("heavy", "light")
|
||||||
|
end
|
||||||
|
|
||||||
|
if i == idx and check_group(def, group) then
|
||||||
|
data.armor_allow = sound
|
||||||
|
return armor:register_on_update(set_fs)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
data.armor_disallow = true
|
||||||
|
armor_inv:remove_item("armor", stack)
|
||||||
|
end)
|
||||||
|
|
||||||
|
armor:register_on_update(function(player)
|
||||||
|
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
|
||||||
|
if not armor_inv then return end
|
||||||
|
|
||||||
|
for i = 1, 5 do
|
||||||
|
local stack = armor_inv:get_stack("armor", i)
|
||||||
|
local def = stack:get_definition()
|
||||||
|
|
||||||
|
for j, v in ipairs(group_indexes) do
|
||||||
|
local group = v[1]
|
||||||
|
|
||||||
|
if check_group(def, group) and i ~= j then
|
||||||
|
armor_inv:set_stack("armor", i, armor_inv:get_stack("armor", j))
|
||||||
|
armor_inv:set_stack("armor", j, stack)
|
||||||
|
|
||||||
|
return play_sound(player:get_player_name(), "i3_cannot", 0.8)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
core.register_on_player_inventory_action(function(player, action, _, info)
|
||||||
|
if action ~= "take" then return end
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local data = i3.data[name]
|
||||||
|
|
||||||
|
if data.armor_disallow then
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
inv:set_stack("main", info.index, info.stack)
|
||||||
|
data.armor_disallow = nil
|
||||||
|
play_sound(name, "i3_cannot", 0.8)
|
||||||
|
|
||||||
|
elseif data.armor_allow then
|
||||||
|
play_sound(name, data.armor_allow, 0.8)
|
||||||
|
data.armor_allow = nil
|
||||||
|
end
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
if core.global_exists("skins") then
|
if core.global_exists"skins" then
|
||||||
i3.modules.skins = true
|
i3.modules.skins = true
|
||||||
end
|
end
|
||||||
|
|
||||||
if core.global_exists("awards") then
|
if core.global_exists"awards" then
|
||||||
i3.modules.awards = true
|
i3.modules.awards = true
|
||||||
|
|
||||||
core.register_on_craft(function(_, player)
|
core.register_on_craft(function(_, player)
|
||||||
@ -131,6 +203,15 @@ local function init_data(player, info)
|
|||||||
i3.data[name] = i3.data[name] or {}
|
i3.data[name] = i3.data[name] or {}
|
||||||
local data = i3.data[name]
|
local data = i3.data[name]
|
||||||
|
|
||||||
|
for k, v in pairs(i3.default_data) do
|
||||||
|
local val = data[k]
|
||||||
|
if val == nil then
|
||||||
|
val = v
|
||||||
|
end
|
||||||
|
|
||||||
|
data[k] = val
|
||||||
|
end
|
||||||
|
|
||||||
data.player_name = name
|
data.player_name = name
|
||||||
data.filter = ""
|
data.filter = ""
|
||||||
data.pagenum = 1
|
data.pagenum = 1
|
||||||
@ -138,13 +219,8 @@ local function init_data(player, info)
|
|||||||
data.items = i3.init_items
|
data.items = i3.init_items
|
||||||
data.items_raw = i3.init_items
|
data.items_raw = i3.init_items
|
||||||
data.favs = {}
|
data.favs = {}
|
||||||
data.sort = "alphabetical"
|
|
||||||
data.show_setting = "home"
|
data.show_setting = "home"
|
||||||
data.ignore_hotbar = false
|
data.crafting_counts = {}
|
||||||
data.auto_sorting = false
|
|
||||||
data.reverse_sorting = false
|
|
||||||
data.inv_compress = true
|
|
||||||
data.export_counts = {}
|
|
||||||
data.tab = 1
|
data.tab = 1
|
||||||
data.itab = 1
|
data.itab = 1
|
||||||
data.subcat = 1
|
data.subcat = 1
|
||||||
@ -152,8 +228,7 @@ local function init_data(player, info)
|
|||||||
data.lang_code = get_lang_code(info)
|
data.lang_code = get_lang_code(info)
|
||||||
data.fs_version = info.formspec_version
|
data.fs_version = info.formspec_version
|
||||||
|
|
||||||
local inv = player:get_inventory()
|
update_inv_size(player, data)
|
||||||
inv:set_size("main", i3.settings.inv_size)
|
|
||||||
|
|
||||||
core.after(0, set_fs, player)
|
core.after(0, set_fs, player)
|
||||||
end
|
end
|
||||||
@ -186,7 +261,6 @@ insert(core.registered_on_joinplayers, 1, function(player)
|
|||||||
|
|
||||||
init_data(player, info)
|
init_data(player, info)
|
||||||
init_bags(player)
|
init_bags(player)
|
||||||
init_detached(player)
|
|
||||||
init_hud(player)
|
init_hud(player)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
130
src/common.lua
@ -1,8 +1,8 @@
|
|||||||
|
local vec = vector.new
|
||||||
local ItemStack = ItemStack
|
local ItemStack = ItemStack
|
||||||
local loadstring = loadstring
|
local loadstring = loadstring
|
||||||
local reg_items = core.registered_items
|
local reg_items = core.registered_items
|
||||||
local translate = core.get_translated_string
|
local translate = core.get_translated_string
|
||||||
local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
|
|
||||||
local sort, concat, insert = table.sort, table.concat, table.insert
|
local sort, concat, insert = table.sort, table.concat, table.insert
|
||||||
local min, floor, ceil = math.min, math.floor, math.ceil
|
local min, floor, ceil = math.min, math.floor, math.ceil
|
||||||
local fmt, find, match, gmatch, sub, split, lower, upper =
|
local fmt, find, match, gmatch, sub, split, lower, upper =
|
||||||
@ -80,7 +80,7 @@ end
|
|||||||
local function utf8_len(str)
|
local function utf8_len(str)
|
||||||
local c = 0
|
local c = 0
|
||||||
|
|
||||||
for _ in str:gmatch"([%z\1-\127\194-\244][\128-\191]*)" do -- Arguably working duct-tape code
|
for _ in str:gmatch"[%z\1-\127\194-\244][\128-\191]*" do -- Arguably working duct-tape code
|
||||||
c++
|
c++
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -216,18 +216,22 @@ local function array_diff(t1, t2)
|
|||||||
return diff
|
return diff
|
||||||
end
|
end
|
||||||
|
|
||||||
local function rcp_eq(rcp, rcp2)
|
local function table_eq(t1, t2)
|
||||||
if rcp.type ~= rcp2.type then return end
|
local ty1, ty2 = type(t1), type(t2)
|
||||||
if rcp.width ~= rcp2.width then return end
|
if ty1 ~= ty2 then return end
|
||||||
if #rcp.items ~= #rcp2.items then return end
|
|
||||||
if rcp.output ~= rcp2.output then return end
|
|
||||||
|
|
||||||
for i, item in pairs(rcp.items) do
|
if ty1 ~= "table" and ty2 ~= "table" then
|
||||||
if item ~= rcp2.items[i] then return end
|
return t1 == t2
|
||||||
end
|
end
|
||||||
|
|
||||||
for i, item in pairs(rcp2.items) do
|
for k, v in pairs(t1) do
|
||||||
if item ~= rcp.items[i] then return end
|
local v2 = t2[k]
|
||||||
|
if v2 == nil or not table_eq(v, v2) then return end
|
||||||
|
end
|
||||||
|
|
||||||
|
for k, v in pairs(t2) do
|
||||||
|
local v1 = t1[k]
|
||||||
|
if v1 == nil or not table_eq(v1, v) then return end
|
||||||
end
|
end
|
||||||
|
|
||||||
return true
|
return true
|
||||||
@ -323,8 +327,12 @@ local function apply_recipe_filters(recipes, player)
|
|||||||
return recipes
|
return recipes
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function recipe_filter_set()
|
||||||
|
return next(i3.recipe_filters)
|
||||||
|
end
|
||||||
|
|
||||||
local function compression_active(data)
|
local function compression_active(data)
|
||||||
return i3.settings.item_compression and not next(i3.recipe_filters) and data.filter == ""
|
return data.collapse and not recipe_filter_set() and data.filter == ""
|
||||||
end
|
end
|
||||||
|
|
||||||
local function compressible(item, data)
|
local function compressible(item, data)
|
||||||
@ -372,7 +380,7 @@ local function spawn_item(player, stack)
|
|||||||
local dir = player:get_look_dir()
|
local dir = player:get_look_dir()
|
||||||
local ppos = player:get_pos()
|
local ppos = player:get_pos()
|
||||||
ppos.y = ppos.y + player:get_properties().eye_height
|
ppos.y = ppos.y + player:get_properties().eye_height
|
||||||
local look_at = vec_add(ppos, vec_mul(dir, 1))
|
local look_at = ppos + dir
|
||||||
|
|
||||||
core.add_item(look_at, stack)
|
core.add_item(look_at, stack)
|
||||||
end
|
end
|
||||||
@ -408,12 +416,13 @@ end
|
|||||||
local function craft_stack(player, data, craft_rcp)
|
local function craft_stack(player, data, craft_rcp)
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
local rcp_usg = craft_rcp and "recipe" or "usage"
|
local rcp_usg = craft_rcp and "recipe" or "usage"
|
||||||
|
local rcp_def = rcp_usg == "recipe" and data.recipes[data.rnum] or data.usages[data.unum]
|
||||||
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
|
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
|
||||||
output = ItemStack(output)
|
output = ItemStack(output)
|
||||||
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
|
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
|
||||||
local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
|
local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
|
||||||
|
|
||||||
for name, count in pairs(data.export_counts[rcp_usg].rcp) do
|
for name, count in pairs(data.crafting_counts[rcp_usg].rcp) do
|
||||||
local items = {[name] = count}
|
local items = {[name] = count}
|
||||||
|
|
||||||
if is_group(name) then
|
if is_group(name) then
|
||||||
@ -424,7 +433,7 @@ local function craft_stack(player, data, craft_rcp)
|
|||||||
local remaining = count
|
local remaining = count
|
||||||
|
|
||||||
for _, item in ipairs(item_groups) do
|
for _, item in ipairs(item_groups) do
|
||||||
for _name, _count in pairs(data.export_counts[rcp_usg].inv) do
|
for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
|
||||||
if item == _name and remaining > 0 then
|
if item == _name and remaining > 0 then
|
||||||
local c = min(remaining, _count)
|
local c = min(remaining, _count)
|
||||||
items[item] = c
|
items[item] = c
|
||||||
@ -441,6 +450,12 @@ local function craft_stack(player, data, craft_rcp)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if rcp_def.replacements then
|
||||||
|
for _, pair in ipairs(rcp_def.replacements) do
|
||||||
|
get_stack(player, ItemStack(pair[2]))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local count = stackcount * scrbar_val
|
local count = stackcount * scrbar_val
|
||||||
local iter = ceil(count / stackmax)
|
local iter = ceil(count / stackmax)
|
||||||
local leftover = count
|
local leftover = count
|
||||||
@ -462,35 +477,24 @@ local function safe_teleport(player, pos)
|
|||||||
play_sound(name, "i3_teleport", 0.8)
|
play_sound(name, "i3_teleport", 0.8)
|
||||||
|
|
||||||
local vel = player:get_velocity()
|
local vel = player:get_velocity()
|
||||||
player:add_velocity(vec_mul(vel, -1))
|
player:add_velocity(-vel)
|
||||||
|
|
||||||
local p = vec_new(pos)
|
local p = vec(pos)
|
||||||
p.y += 0.25
|
p.y += 0.25
|
||||||
|
|
||||||
player:set_pos(p)
|
player:set_pos(p)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function get_sorting_idx(name)
|
local function sorter(inv, data, mode)
|
||||||
local idx = 1
|
|
||||||
|
|
||||||
for i, def in ipairs(i3.sorting_methods) do
|
|
||||||
if name == def.name then
|
|
||||||
idx = i
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return idx
|
|
||||||
end
|
|
||||||
|
|
||||||
local function sorter(inv, reverse, mode)
|
|
||||||
sort(inv, function(a, b)
|
sort(inv, function(a, b)
|
||||||
if mode == 1 then
|
if mode == 1 then
|
||||||
a, b = a:get_name(), b:get_name()
|
a = translate(data.lang_code, a:get_short_description())
|
||||||
|
b = translate(data.lang_code, b:get_short_description())
|
||||||
else
|
else
|
||||||
a, b = a:get_count(), b:get_count()
|
a, b = a:get_count(), b:get_count()
|
||||||
end
|
end
|
||||||
|
|
||||||
if reverse then
|
if data.reverse_sorting then
|
||||||
return a > b
|
return a > b
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -557,34 +561,11 @@ local function compress_items(list, start_i)
|
|||||||
return new_inv
|
return new_inv
|
||||||
end
|
end
|
||||||
|
|
||||||
local function drop_items(player, inv, list, start_i, rej, remove)
|
|
||||||
for i = start_i, #list do
|
|
||||||
local stack = list[i]
|
|
||||||
local name = stack:get_name()
|
|
||||||
|
|
||||||
for _, it in ipairs(rej) do
|
|
||||||
if name == it then
|
|
||||||
if not remove then
|
|
||||||
spawn_item(player, stack)
|
|
||||||
end
|
|
||||||
|
|
||||||
inv:set_stack("main", i, ItemStack(""))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return inv:get_list"main"
|
|
||||||
end
|
|
||||||
|
|
||||||
local function sort_inventory(player, data)
|
local function sort_inventory(player, data)
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
local list = inv:get_list"main"
|
local list = inv:get_list"main"
|
||||||
local size = inv:get_size"main"
|
local size = inv:get_size"main"
|
||||||
local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1
|
local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
|
||||||
|
|
||||||
if true_table(data.drop_items) then
|
|
||||||
list = drop_items(player, inv, list, start_i, data.drop_items, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
if data.inv_compress then
|
if data.inv_compress then
|
||||||
list = compress_items(list, start_i)
|
list = compress_items(list, start_i)
|
||||||
@ -592,8 +573,7 @@ local function sort_inventory(player, data)
|
|||||||
list = pre_sorting(list, start_i)
|
list = pre_sorting(list, start_i)
|
||||||
end
|
end
|
||||||
|
|
||||||
local idx = get_sorting_idx(data.sort)
|
local new_inv = i3.sorting_methods[data.sort].func(list, data)
|
||||||
local new_inv = i3.sorting_methods[idx].func(list, data)
|
|
||||||
if not new_inv then return end
|
if not new_inv then return end
|
||||||
|
|
||||||
if not data.ignore_hotbar then
|
if not data.ignore_hotbar then
|
||||||
@ -617,10 +597,11 @@ local function reset_data(data)
|
|||||||
data.scrbar_usg = 1
|
data.scrbar_usg = 1
|
||||||
data.query_item = nil
|
data.query_item = nil
|
||||||
data.enable_search = nil
|
data.enable_search = nil
|
||||||
|
data.goto_page = nil
|
||||||
data.recipes = nil
|
data.recipes = nil
|
||||||
data.usages = nil
|
data.usages = nil
|
||||||
data.export_rcp = nil
|
data.crafting_rcp = nil
|
||||||
data.export_usg = nil
|
data.crafting_usg = nil
|
||||||
data.alt_items = nil
|
data.alt_items = nil
|
||||||
data.confirm_trash = nil
|
data.confirm_trash = nil
|
||||||
data.show_settings = nil
|
data.show_settings = nil
|
||||||
@ -650,6 +631,24 @@ local function get_detached_inv(name, player_name)
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function update_inv_size(player, data)
|
||||||
|
data.hotbar_len = data.legacy_inventory and 8 or 9
|
||||||
|
data.inv_size = 4 * data.hotbar_len
|
||||||
|
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
inv:set_size("main", data.inv_size)
|
||||||
|
|
||||||
|
player:hud_set_hotbar_itemcount(data.hotbar_len)
|
||||||
|
|
||||||
|
core.after(0, function()
|
||||||
|
if data.legacy_inventory then
|
||||||
|
player:hud_set_hotbar_image"gui_hotbar.png"
|
||||||
|
else
|
||||||
|
player:hud_set_hotbar_image"i3_hotbar.png"
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
-- Much faster implementation of `unpack`
|
-- Much faster implementation of `unpack`
|
||||||
local function createunpack(n)
|
local function createunpack(n)
|
||||||
local ret = {"local t = ... return "}
|
local ret = {"local t = ... return "}
|
||||||
@ -688,8 +687,8 @@ local _ = {
|
|||||||
sorter = sorter,
|
sorter = sorter,
|
||||||
get_recipes = get_recipes,
|
get_recipes = get_recipes,
|
||||||
sort_inventory = sort_inventory,
|
sort_inventory = sort_inventory,
|
||||||
get_sorting_idx = get_sorting_idx,
|
|
||||||
sort_by_category = sort_by_category,
|
sort_by_category = sort_by_category,
|
||||||
|
recipe_filter_set = recipe_filter_set,
|
||||||
apply_recipe_filters = apply_recipe_filters,
|
apply_recipe_filters = apply_recipe_filters,
|
||||||
|
|
||||||
-- Type checks
|
-- Type checks
|
||||||
@ -732,6 +731,7 @@ local _ = {
|
|||||||
-- Inventory
|
-- Inventory
|
||||||
get_stack = get_stack,
|
get_stack = get_stack,
|
||||||
craft_stack = craft_stack,
|
craft_stack = craft_stack,
|
||||||
|
update_inv_size = update_inv_size,
|
||||||
get_detached_inv = get_detached_inv,
|
get_detached_inv = get_detached_inv,
|
||||||
get_bag_description = get_bag_description,
|
get_bag_description = get_bag_description,
|
||||||
create_inventory = core.create_detached_inventory,
|
create_inventory = core.create_detached_inventory,
|
||||||
@ -773,7 +773,7 @@ local _ = {
|
|||||||
is_table = is_table,
|
is_table = is_table,
|
||||||
table_merge = table_merge,
|
table_merge = table_merge,
|
||||||
table_replace = table_replace,
|
table_replace = table_replace,
|
||||||
rcp_eq = rcp_eq,
|
table_eq = table_eq,
|
||||||
array_diff = array_diff,
|
array_diff = array_diff,
|
||||||
|
|
||||||
-- Math
|
-- Math
|
||||||
@ -785,12 +785,8 @@ local _ = {
|
|||||||
random = math.random,
|
random = math.random,
|
||||||
|
|
||||||
-- Vectors
|
-- Vectors
|
||||||
vec_new = vector.new,
|
vec = vector.new,
|
||||||
vec_add = vector.add,
|
|
||||||
vec_sub = vector.subtract,
|
|
||||||
vec_mul = vector.multiply,
|
|
||||||
vec_round = vector.round,
|
vec_round = vector.round,
|
||||||
vec_eq = vector.equals,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function i3.get(...)
|
function i3.get(...)
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
local set_fs = i3.set_fs
|
local set_fs = i3.set_fs
|
||||||
IMPORT("fmt", "play_sound", "create_inventory")
|
IMPORT("play_sound", "create_inventory")
|
||||||
|
|
||||||
local trash = create_inventory("i3_trash", {
|
local trash = create_inventory("i3_trash", {
|
||||||
allow_put = function(_, _, _, stack)
|
allow_put = function(_, _, _, stack)
|
||||||
@ -10,6 +10,9 @@ local trash = create_inventory("i3_trash", {
|
|||||||
inv:set_list(listname, {})
|
inv:set_list(listname, {})
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
local data = i3.data[name]
|
||||||
|
data.armor_allow = nil
|
||||||
|
|
||||||
play_sound(name, "i3_trash", 1.0)
|
play_sound(name, "i3_trash", 1.0)
|
||||||
|
|
||||||
if not core.is_creative_enabled(name) then
|
if not core.is_creative_enabled(name) then
|
||||||
@ -19,15 +22,3 @@ local trash = create_inventory("i3_trash", {
|
|||||||
})
|
})
|
||||||
|
|
||||||
trash:set_size("main", 1)
|
trash:set_size("main", 1)
|
||||||
|
|
||||||
local function init_detached(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
|
|
||||||
local output_rcp = create_inventory(fmt("i3_output_rcp_%s", name), {}, name)
|
|
||||||
output_rcp:set_size("main", 1)
|
|
||||||
|
|
||||||
local output_usg = create_inventory(fmt("i3_output_usg_%s", name), {}, name)
|
|
||||||
output_usg:set_size("main", 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
return init_detached
|
|
||||||
|
109
src/fields.lua
@ -1,13 +1,13 @@
|
|||||||
local set_fs = i3.set_fs
|
local set_fs = i3.set_fs
|
||||||
|
|
||||||
IMPORT("vec_eq", "vec_round")
|
IMPORT("min", "max", "vec_round")
|
||||||
IMPORT("reg_items", "reg_aliases")
|
IMPORT("reg_items", "reg_aliases")
|
||||||
IMPORT("S", "random", "translate", "ItemStack")
|
|
||||||
IMPORT("sort", "copy", "insert", "remove", "indexof")
|
IMPORT("sort", "copy", "insert", "remove", "indexof")
|
||||||
|
IMPORT("S", "random", "translate", "compressible", "ItemStack")
|
||||||
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
|
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
|
||||||
|
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "check_privs", "safe_teleport")
|
||||||
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
|
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
|
||||||
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
|
IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
|
||||||
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
|
|
||||||
|
|
||||||
local function inv_fields(player, data, fields)
|
local function inv_fields(player, data, fields)
|
||||||
local name = data.player_name
|
local name = data.player_name
|
||||||
@ -19,9 +19,10 @@ local function inv_fields(player, data, fields)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if fields.drop_items then
|
if fields.dd_sorting_method then
|
||||||
local items = split(fields.drop_items, ",")
|
data.sort = tonumber(fields.dd_sorting_method)
|
||||||
data.drop_items = items
|
elseif fields.sb_font_size then
|
||||||
|
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
|
||||||
end
|
end
|
||||||
|
|
||||||
for field in pairs(fields) do
|
for field in pairs(fields) do
|
||||||
@ -37,12 +38,20 @@ local function inv_fields(player, data, fields)
|
|||||||
data[str] = true
|
data[str] = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if str == "legacy_inventory" then
|
||||||
|
update_inv_size(player, data)
|
||||||
|
elseif str == "collapse" then
|
||||||
|
search(data)
|
||||||
|
end
|
||||||
|
|
||||||
elseif sub(field, 1, 8) == "setting_" then
|
elseif sub(field, 1, 8) == "setting_" then
|
||||||
data.show_setting = match(field, "_(%w+)$")
|
data.show_setting = match(field, "_(%w+)$")
|
||||||
|
|
||||||
elseif sub(field, 1, 9) == "skin_btn_" then
|
elseif sub(field, 1, 9) == "skin_btn_" then
|
||||||
local id = tonumber(field:match("%d+"))
|
local id = tonumber(field:match("%d+"))
|
||||||
local _skins = skins.get_skinlist_for_player(name)
|
local _skins = skins.get_skinlist_for_player(name)
|
||||||
|
|
||||||
|
play_sound(name, "i3_skin_change", 0.6)
|
||||||
skins.set_player_skin(player, _skins[id])
|
skins.set_player_skin(player, _skins[id])
|
||||||
|
|
||||||
elseif find(field, "waypoint_%d+") then
|
elseif find(field, "waypoint_%d+") then
|
||||||
@ -94,6 +103,7 @@ local function inv_fields(player, data, fields)
|
|||||||
data.show_settings = nil
|
data.show_settings = nil
|
||||||
data.waypoint_see = nil
|
data.waypoint_see = nil
|
||||||
data.bag_rename = nil
|
data.bag_rename = nil
|
||||||
|
data.goto_page = nil
|
||||||
|
|
||||||
if data.filter == "" then
|
if data.filter == "" then
|
||||||
data.enable_search = nil
|
data.enable_search = nil
|
||||||
@ -128,20 +138,6 @@ local function inv_fields(player, data, fields)
|
|||||||
elseif fields.sort then
|
elseif fields.sort then
|
||||||
sort_inventory(player, data)
|
sort_inventory(player, data)
|
||||||
|
|
||||||
elseif fields.prev_sort or fields.next_sort then
|
|
||||||
local idx = get_sorting_idx(data.sort)
|
|
||||||
local tot = #i3.sorting_methods
|
|
||||||
|
|
||||||
idx -= (fields.prev_sort and 1 or -1)
|
|
||||||
|
|
||||||
if idx > tot then
|
|
||||||
idx = 1
|
|
||||||
elseif idx == 0 then
|
|
||||||
idx = tot
|
|
||||||
end
|
|
||||||
|
|
||||||
data.sort = i3.sorting_methods[idx].name
|
|
||||||
|
|
||||||
elseif fields.home then
|
elseif fields.home then
|
||||||
if not data.home then
|
if not data.home then
|
||||||
return msg(name, "No home set")
|
return msg(name, "No home set")
|
||||||
@ -188,9 +184,9 @@ local function inv_fields(player, data, fields)
|
|||||||
local pos = player:get_pos()
|
local pos = player:get_pos()
|
||||||
|
|
||||||
for _, v in ipairs(data.waypoints) do
|
for _, v in ipairs(data.waypoints) do
|
||||||
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
|
if vec_round(pos) == vec_round(str_to_pos(v.pos)) then
|
||||||
play_sound(name, "i3_cannot", 0.8)
|
play_sound(name, "i3_cannot", 0.8)
|
||||||
return msg(name, S"You already set a waypoint at this position")
|
return msg(name, S"You already have set a waypoint at this position")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -298,22 +294,22 @@ local function select_item(player, data, fields)
|
|||||||
if item == data.query_item then return end
|
if item == data.query_item then return end
|
||||||
local recipes, usages = get_recipes(player, item)
|
local recipes, usages = get_recipes(player, item)
|
||||||
|
|
||||||
data.query_item = item
|
data.query_item = item
|
||||||
data.recipes = recipes
|
data.recipes = recipes
|
||||||
data.usages = usages
|
data.usages = usages
|
||||||
data.rnum = 1
|
data.rnum = 1
|
||||||
data.unum = 1
|
data.unum = 1
|
||||||
data.scrbar_rcp = 1
|
data.scrbar_rcp = 1
|
||||||
data.scrbar_usg = 1
|
data.scrbar_usg = 1
|
||||||
data.export_rcp = nil
|
data.crafting_rcp = nil
|
||||||
data.export_usg = nil
|
data.crafting_usg = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function rcp_fields(player, data, fields)
|
local function rcp_fields(player, data, fields)
|
||||||
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
|
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
|
||||||
|
|
||||||
if fields.filter and fields.filter == "" then
|
if not data.hide_tabs and fields.filter and fields.filter == "" then
|
||||||
data.enable_search = nil
|
data.enable_search = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -324,8 +320,11 @@ local function rcp_fields(player, data, fields)
|
|||||||
data.query_item = nil
|
data.query_item = nil
|
||||||
|
|
||||||
elseif fields.enable_search then
|
elseif fields.enable_search then
|
||||||
data.enable_search = true
|
if data.hide_tabs then
|
||||||
return set_fs(player)
|
data.enable_search = not data.enable_search
|
||||||
|
else
|
||||||
|
data.enable_search = true
|
||||||
|
end
|
||||||
|
|
||||||
elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
|
elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
|
||||||
if fields.filter == "" then
|
if fields.filter == "" then
|
||||||
@ -345,6 +344,14 @@ local function rcp_fields(player, data, fields)
|
|||||||
sort_by_category(data)
|
sort_by_category(data)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
elseif fields.pagenum then
|
||||||
|
data.goto_page = not data.goto_page
|
||||||
|
|
||||||
|
elseif fields.goto_page then
|
||||||
|
local pagenum = tonumber(fields.goto_page)
|
||||||
|
data.pagenum = max(1, min(data.pagemax, pagenum or data.pagenum))
|
||||||
|
data.goto_page = nil
|
||||||
|
|
||||||
elseif fields.prev_page or fields.next_page then
|
elseif fields.prev_page or fields.next_page then
|
||||||
if data.pagemax == 1 then return end
|
if data.pagemax == 1 then return end
|
||||||
data.pagenum -= (fields.prev_page and 1 or -1)
|
data.pagenum -= (fields.prev_page and 1 or -1)
|
||||||
@ -368,13 +375,13 @@ local function rcp_fields(player, data, fields)
|
|||||||
elseif fields.prev_recipe or fields.next_recipe then
|
elseif fields.prev_recipe or fields.next_recipe then
|
||||||
local num = data.rnum + (fields.prev_recipe and -1 or 1)
|
local num = data.rnum + (fields.prev_recipe and -1 or 1)
|
||||||
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
|
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
|
||||||
data.export_rcp = nil
|
data.crafting_rcp = nil
|
||||||
data.scrbar_rcp = 1
|
data.scrbar_rcp = 1
|
||||||
|
|
||||||
elseif fields.prev_usage or fields.next_usage then
|
elseif fields.prev_usage or fields.next_usage then
|
||||||
local num = data.unum + (fields.prev_usage and -1 or 1)
|
local num = data.unum + (fields.prev_usage and -1 or 1)
|
||||||
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
|
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
|
||||||
data.export_usg = nil
|
data.crafting_usg = nil
|
||||||
data.scrbar_usg = 1
|
data.scrbar_usg = 1
|
||||||
|
|
||||||
elseif fields.fav then
|
elseif fields.fav then
|
||||||
@ -386,17 +393,17 @@ local function rcp_fields(player, data, fields)
|
|||||||
remove(data.favs, fav)
|
remove(data.favs, fav)
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif fields.export_rcp or fields.export_usg then
|
elseif fields.crafting_rcp or fields.crafting_usg then
|
||||||
if fields.export_rcp then
|
if fields.crafting_rcp then
|
||||||
data.export_rcp = not data.export_rcp
|
data.crafting_rcp = not data.crafting_rcp
|
||||||
|
|
||||||
if not data.export_rcp then
|
if not data.crafting_rcp then
|
||||||
data.scrbar_rcp = 1
|
data.scrbar_rcp = 1
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
data.export_usg = not data.export_usg
|
data.crafting_usg = not data.crafting_usg
|
||||||
|
|
||||||
if not data.export_usg then
|
if not data.crafting_usg then
|
||||||
data.scrbar_usg = 1
|
data.scrbar_usg = 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -409,10 +416,10 @@ local function rcp_fields(player, data, fields)
|
|||||||
craft_stack(player, data, fields.craft_rcp)
|
craft_stack(player, data, fields.craft_rcp)
|
||||||
|
|
||||||
if fields.craft_rcp then
|
if fields.craft_rcp then
|
||||||
data.export_rcp = nil
|
data.crafting_rcp = nil
|
||||||
data.scrbar_rcp = 1
|
data.scrbar_rcp = 1
|
||||||
else
|
else
|
||||||
data.export_usg = nil
|
data.crafting_usg = nil
|
||||||
data.scrbar_usg = 1
|
data.scrbar_usg = 1
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@ -425,19 +432,19 @@ core.register_on_player_receive_fields(function(player, formname, fields)
|
|||||||
|
|
||||||
if formname == "i3_outdated" then
|
if formname == "i3_outdated" then
|
||||||
return false, core.kick_player(name,
|
return false, core.kick_player(name,
|
||||||
S"Come back when your Minetest client is up-to-date (www.minetest.net).")
|
S"Your Minetest client needs updating (www.minetest.net)")
|
||||||
elseif formname ~= "" then
|
elseif formname ~= "" then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- No-op buttons
|
-- No-op buttons
|
||||||
if fields.player_name or fields.awards or fields.home_pos or fields.pagenum or
|
if fields.player_name or fields.awards or fields.home_pos or fields.no_item or
|
||||||
fields.no_item or fields.no_rcp or fields.select_sorting or fields.sort_method or
|
fields.no_rcp or fields.select_sorting or fields.sort_method or fields.bg_content or
|
||||||
fields.bg_content then
|
fields.quick_crafting then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--print(dump(fields))
|
-- print(dump(fields))
|
||||||
local data = i3.data[name]
|
local data = i3.data[name]
|
||||||
if not data then return end
|
if not data then return end
|
||||||
|
|
||||||
|
760
src/gui.lua
72
src/hud.lua
@ -1,9 +1,17 @@
|
|||||||
IMPORT("get_connected_players", "str_to_pos", "add_hud_waypoint")
|
IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
|
||||||
|
|
||||||
local function init_hud(player)
|
local function init_hud(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local data = i3.data[name]
|
local data = i3.data[name]
|
||||||
|
|
||||||
|
local wdesc_y = -90
|
||||||
|
|
||||||
|
if core.global_exists"hb" then
|
||||||
|
wdesc_y -= ceil(hb.hudbars_count / 2) * 5
|
||||||
|
elseif not i3.settings.damage_enabled then
|
||||||
|
wdesc_y += 15
|
||||||
|
end
|
||||||
|
|
||||||
data.hud = {
|
data.hud = {
|
||||||
bg = player:hud_add {
|
bg = player:hud_add {
|
||||||
hud_elem_type = "image",
|
hud_elem_type = "image",
|
||||||
@ -18,7 +26,7 @@ local function init_hud(player)
|
|||||||
hud_elem_type = "image",
|
hud_elem_type = "image",
|
||||||
position = {x = 0.79, y = 1.02},
|
position = {x = 0.79, y = 1.02},
|
||||||
alignment = {x = 1, y = 1},
|
alignment = {x = 1, y = 1},
|
||||||
scale = {x = 4, y = 4},
|
scale = {x = 1, y = 1},
|
||||||
text = "",
|
text = "",
|
||||||
z_index = 0xDEAD,
|
z_index = 0xDEAD,
|
||||||
},
|
},
|
||||||
@ -32,14 +40,18 @@ local function init_hud(player)
|
|||||||
z_index = 0xDEAD,
|
z_index = 0xDEAD,
|
||||||
style = 1,
|
style = 1,
|
||||||
},
|
},
|
||||||
}
|
|
||||||
|
|
||||||
if not i3.settings.legacy_inventory then
|
wielditem = player:hud_add {
|
||||||
core.after(0, function()
|
hud_elem_type = "text",
|
||||||
player:hud_set_hotbar_itemcount(i3.settings.hotbar_len)
|
position = {x = 0.5, y = 1},
|
||||||
player:hud_set_hotbar_image"i3_hotbar.png"
|
offset = {x = 0, y = wdesc_y},
|
||||||
end)
|
alignment = {x = 0, y = -1},
|
||||||
end
|
number = 0xffffff,
|
||||||
|
text = "",
|
||||||
|
z_index = 0xDEAD,
|
||||||
|
style = 1,
|
||||||
|
},
|
||||||
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
local function show_hud(player, data)
|
local function show_hud(player, data)
|
||||||
@ -47,7 +59,7 @@ local function show_hud(player, data)
|
|||||||
-- 2 calls for the notification's back and forth.
|
-- 2 calls for the notification's back and forth.
|
||||||
|
|
||||||
local hud_info_bg = player:hud_get(data.hud.bg)
|
local hud_info_bg = player:hud_get(data.hud.bg)
|
||||||
local dt = 0.016
|
local dt = 0.025
|
||||||
|
|
||||||
if hud_info_bg.position.y <= 0.9 then
|
if hud_info_bg.position.y <= 0.9 then
|
||||||
data.show_hud = false
|
data.show_hud = false
|
||||||
@ -91,6 +103,46 @@ local function show_hud(player, data)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
core.register_globalstep(function(dt)
|
||||||
|
local players = get_connected_players()
|
||||||
|
players[0] = #players
|
||||||
|
|
||||||
|
for i = 1, players[0] do
|
||||||
|
local player = players[i]
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local data = i3.data[name]
|
||||||
|
if not data then return end
|
||||||
|
|
||||||
|
if not data.wielditem_hud then
|
||||||
|
player:hud_change(data.hud.wielditem, "text", "")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
data.timer = (data.timer or 0) + dt
|
||||||
|
local wieldidx = player:get_wield_index()
|
||||||
|
|
||||||
|
if wieldidx == data.old_wieldidx then
|
||||||
|
if data.timer >= i3.settings.wielditem_fade_after then
|
||||||
|
player:hud_change(data.hud.wielditem, "text", "")
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
data.timer = 0
|
||||||
|
data.old_wieldidx = wieldidx
|
||||||
|
|
||||||
|
local wielditem = player:get_wielded_item()
|
||||||
|
local meta = wielditem:get_meta()
|
||||||
|
|
||||||
|
local meta_desc = meta:get_string"short_description"
|
||||||
|
meta_desc = meta_desc:gsub("\27", "")
|
||||||
|
meta_desc = core.strip_colors(meta_desc)
|
||||||
|
|
||||||
|
local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
|
||||||
|
player:hud_change(data.hud.wielditem, "text", desc:trim())
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
core.register_globalstep(function()
|
core.register_globalstep(function()
|
||||||
local players = get_connected_players()
|
local players = get_connected_players()
|
||||||
players[0] = #players
|
players[0] = #players
|
||||||
|
@ -81,6 +81,10 @@ local function _load(path, line, data, t)
|
|||||||
if not l then
|
if not l then
|
||||||
local err_line = tonumber(err:match(":(%d+):"))
|
local err_line = tonumber(err:match(":(%d+):"))
|
||||||
|
|
||||||
|
if t then
|
||||||
|
print("err_line", err_line, t[err_line])
|
||||||
|
end
|
||||||
|
|
||||||
if line ~= err_line then
|
if line ~= err_line then
|
||||||
return _load(path, err_line, data, t)
|
return _load(path, err_line, data, t)
|
||||||
end
|
end
|
||||||
|
@ -2,11 +2,12 @@ local set_fs = i3.set_fs
|
|||||||
local hud_notif = i3.hud_notif
|
local hud_notif = i3.hud_notif
|
||||||
local POLL_FREQ = 0.25
|
local POLL_FREQ = 0.25
|
||||||
|
|
||||||
|
IMPORT("reg_items", "reg_nodes")
|
||||||
IMPORT("fmt", "search", "table_merge", "array_diff")
|
IMPORT("fmt", "search", "table_merge", "array_diff")
|
||||||
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
|
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
|
||||||
|
|
||||||
local function get_filtered_items(player, data)
|
local function get_filtered_items(player, data)
|
||||||
local items, known, c = {}, 0, 0
|
local items, known = {}, 0
|
||||||
|
|
||||||
for i = 1, #i3.init_items do
|
for i = 1, #i3.init_items do
|
||||||
local item = i3.init_items[i]
|
local item = i3.init_items[i]
|
||||||
@ -17,8 +18,7 @@ local function get_filtered_items(player, data)
|
|||||||
usages = #apply_recipe_filters(usages or {}, player)
|
usages = #apply_recipe_filters(usages or {}, player)
|
||||||
|
|
||||||
if recipes > 0 or usages > 0 then
|
if recipes > 0 or usages > 0 then
|
||||||
c++
|
items[item] = true
|
||||||
items[c] = item
|
|
||||||
known += recipes + usages
|
known += recipes + usages
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -133,10 +133,18 @@ local function poll_new_items(player, data, join)
|
|||||||
|
|
||||||
if data.discovered > 0 then
|
if data.discovered > 0 then
|
||||||
local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
|
local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
|
||||||
hud_notif(data.player_name, msg, "i3_book.png")
|
local last_discovered = diff[1]
|
||||||
|
local img = reg_items[last_discovered].inventory_image
|
||||||
|
|
||||||
|
if reg_nodes[last_discovered] then
|
||||||
|
local id = core.get_content_id(last_discovered)
|
||||||
|
img = i3.cubes[id] or img
|
||||||
|
end
|
||||||
|
|
||||||
|
hud_notif(data.player_name, msg, img)
|
||||||
end
|
end
|
||||||
|
|
||||||
data.items_raw = items
|
data.items_progress = items
|
||||||
data.itab = 1
|
data.itab = 1
|
||||||
|
|
||||||
search(data)
|
search(data)
|
||||||
|
@ -1,14 +1,17 @@
|
|||||||
|
local fmt = string.format
|
||||||
|
|
||||||
local PNG = {
|
local PNG = {
|
||||||
blank = "i3_blank.png",
|
blank = "i3_blank.png",
|
||||||
bg = "i3_bg.png",
|
bg = "i3_bg.png",
|
||||||
bg_full = "i3_bg_full.png",
|
bg_full = "i3_bg_full.png",
|
||||||
|
bg_goto = "i3_bg_goto.png",
|
||||||
bg_content = "i3_bg_content.png",
|
bg_content = "i3_bg_content.png",
|
||||||
bar = "i3_bar.png",
|
bar = "i3_bar.png",
|
||||||
hotbar = "i3_hotbar.png",
|
hotbar = "i3_hotbar.png",
|
||||||
|
highlight = "i3_highlight.png",
|
||||||
search = "i3_search.png",
|
search = "i3_search.png",
|
||||||
heart = "i3_heart.png",
|
heart = "i3_heart.png",
|
||||||
heart_half = "i3_heart_half.png",
|
heart_half = "i3_heart_half.png",
|
||||||
heart_grey = "i3_heart_grey.png",
|
|
||||||
prev = "i3_next.png^\\[transformFX",
|
prev = "i3_next.png^\\[transformFX",
|
||||||
next = "i3_next.png",
|
next = "i3_next.png",
|
||||||
arrow = "i3_arrow.png",
|
arrow = "i3_arrow.png",
|
||||||
@ -22,8 +25,9 @@ local PNG = {
|
|||||||
book = "i3_book.png",
|
book = "i3_book.png",
|
||||||
sign = "i3_sign.png",
|
sign = "i3_sign.png",
|
||||||
cancel = "i3_cancel.png",
|
cancel = "i3_cancel.png",
|
||||||
export = "i3_export.png",
|
crafting = "i3_crafting.png",
|
||||||
slot = "i3_slot.png",
|
slot = "i3_slot.png^\\[resize:128x128",
|
||||||
|
pagenum_hover = "i3_slot.png^\\[resize:128x128^\\[opacity:130",
|
||||||
tab = "i3_tab.png",
|
tab = "i3_tab.png",
|
||||||
tab_small = "i3_tab_small.png",
|
tab_small = "i3_tab_small.png",
|
||||||
tab_top = "i3_tab.png^\\[transformFY",
|
tab_top = "i3_tab.png^\\[transformFY",
|
||||||
@ -40,14 +44,20 @@ local PNG = {
|
|||||||
nonvisible = "i3_non_visible.png",
|
nonvisible = "i3_non_visible.png",
|
||||||
exit = "i3_exit.png",
|
exit = "i3_exit.png",
|
||||||
home = "i3_home.png",
|
home = "i3_home.png",
|
||||||
flag = "i3_flag.png",
|
flag = "i3_flag_anim.png",
|
||||||
edit = "i3_edit.png",
|
edit = "i3_edit.png",
|
||||||
no_result = "i3_no_result.png",
|
no_result = "i3_no_result.png",
|
||||||
find_more = "i3_find_more.png",
|
find_more = "i3_find_more.png",
|
||||||
|
search_outline = "i3_search_outline.png",
|
||||||
|
search_outline_trim = "i3_search_outline_trim.png",
|
||||||
|
all = "i3_all.png",
|
||||||
|
node = "i3_node.png",
|
||||||
|
item = "i3_item.png",
|
||||||
|
cube = "i3_cube.png",
|
||||||
|
|
||||||
cancel_hover = "i3_cancel.png^\\[brighten",
|
cancel_hover = "i3_cancel.png^\\[brighten",
|
||||||
search_hover = "i3_search.png^\\[brighten",
|
search_hover = "i3_search.png^\\[brighten",
|
||||||
export_hover = "i3_export.png^\\[brighten",
|
crafting_hover = "i3_crafting.png^\\[brighten",
|
||||||
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
|
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
|
||||||
compress_hover = "i3_compress.png^\\[brighten",
|
compress_hover = "i3_compress.png^\\[brighten",
|
||||||
sort_hover = "i3_sort.png^\\[brighten",
|
sort_hover = "i3_sort.png^\\[brighten",
|
||||||
@ -67,6 +77,9 @@ local PNG = {
|
|||||||
exit_hover = "i3_exit.png^\\[brighten",
|
exit_hover = "i3_exit.png^\\[brighten",
|
||||||
home_hover = "i3_home.png^\\[brighten",
|
home_hover = "i3_home.png^\\[brighten",
|
||||||
edit_hover = "i3_edit.png^\\[brighten",
|
edit_hover = "i3_edit.png^\\[brighten",
|
||||||
|
all_hover = "i3_all_on.png^\\[brighten",
|
||||||
|
node_hover = "i3_node_on.png^\\[brighten",
|
||||||
|
item_hover = "i3_item_on.png^\\[brighten",
|
||||||
}
|
}
|
||||||
|
|
||||||
local styles = string.format([[
|
local styles = string.format([[
|
||||||
@ -74,12 +87,14 @@ local styles = string.format([[
|
|||||||
style_type[label,field;font_size=16]
|
style_type[label,field;font_size=16]
|
||||||
style_type[button;border=false;content_offset=0]
|
style_type[button;border=false;content_offset=0]
|
||||||
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
|
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
|
||||||
style_type[item_image_button;bgimg_hovered=%s]
|
style_type[item_image_button;bgimg_middle=9;padding=-9]
|
||||||
|
style_type[item_image_button:hovered;bgimg=%s]
|
||||||
|
|
||||||
style[;sound=]
|
style[;sound=]
|
||||||
style[nofav;sound=i3_cannot]
|
style[nofav;sound=i3_cannot]
|
||||||
|
style[search;content_offset=0]
|
||||||
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
|
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
|
||||||
style[search;fgimg=%s;content_offset=0]
|
style[enable_search:hovered;bgimg=%s]
|
||||||
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
|
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
|
||||||
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
|
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
|
||||||
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
|
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
|
||||||
@ -96,13 +111,13 @@ local styles = string.format([[
|
|||||||
style[confirm_trash_yes;sound=i3_trash]
|
style[confirm_trash_yes;sound=i3_trash]
|
||||||
]],
|
]],
|
||||||
PNG.slot,
|
PNG.slot,
|
||||||
PNG.search_hover,
|
PNG.search_outline,
|
||||||
PNG.exit, PNG.exit_hover,
|
PNG.exit, PNG.exit_hover,
|
||||||
PNG.cancel, PNG.cancel_hover,
|
PNG.cancel, PNG.cancel_hover,
|
||||||
PNG.prev, PNG.prev_hover,
|
PNG.prev, PNG.prev_hover,
|
||||||
PNG.next, PNG.next_hover,
|
PNG.next, PNG.next_hover,
|
||||||
PNG.add, PNG.add_hover,
|
PNG.add, PNG.add_hover,
|
||||||
PNG.edit, PNG.edit_hover)
|
PNG.edit, PNG.edit_hover)
|
||||||
|
|
||||||
local fs_elements = {
|
local fs_elements = {
|
||||||
label = "label[%f,%f;%s]",
|
label = "label[%f,%f;%s]",
|
||||||
@ -111,9 +126,10 @@ local fs_elements = {
|
|||||||
tooltip = "tooltip[%f,%f;%f,%f;%s]",
|
tooltip = "tooltip[%f,%f;%f,%f;%s]",
|
||||||
button = "button[%f,%f;%f,%f;%s;%s]",
|
button = "button[%f,%f;%f,%f;%s;%s]",
|
||||||
checkbox = "checkbox[%f,%f;%s;%s;%s]",
|
checkbox = "checkbox[%f,%f;%s;%s;%s]",
|
||||||
|
slot = "image[%f,%f;%f,%f;" .. fmt("%s;9]", PNG.slot),
|
||||||
item_image = "item_image[%f,%f;%f,%f;%s]",
|
item_image = "item_image[%f,%f;%f,%f;%s]",
|
||||||
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
|
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
|
||||||
bg9 = "background9[%f,%f;%f,%f;%s;false;%u]",
|
bg9 = "background9[%f,%f;%f,%f;%s;false;12]",
|
||||||
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
|
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
|
||||||
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
|
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
|
||||||
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",
|
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",
|
||||||
|
@ -11,32 +11,39 @@ mt3:get_meta():set_string("description", "Worn Pick")
|
|||||||
mt3:get_meta():set_string("color", "yellow")
|
mt3:get_meta():set_string("color", "yellow")
|
||||||
mt3:set_wear(10000)
|
mt3:set_wear(10000)
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft {
|
||||||
output = mt:to_string(),
|
output = mt:to_string(),
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
recipe = {
|
recipe = {
|
||||||
"default:wood",
|
"default:wood",
|
||||||
mt2:to_string(),
|
mt2:to_string(),
|
||||||
},
|
},
|
||||||
})
|
}
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft {
|
||||||
output = mt3:to_string(),
|
output = mt3:to_string(),
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
recipe = {
|
recipe = {
|
||||||
"default:pick_mese",
|
"default:pick_mese",
|
||||||
"default:diamond",
|
"default:diamond",
|
||||||
},
|
},
|
||||||
})
|
}
|
||||||
|
|
||||||
|
minetest.clear_craft {
|
||||||
|
recipe = {
|
||||||
|
{"default:sand", "default:sand"},
|
||||||
|
{"default:sand", "default:sand"},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
i3.register_craft {
|
i3.register_craft {
|
||||||
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
|
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
|
||||||
}
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
result = "default:ladder_wood 2",
|
result = "default:ladder_wood 2",
|
||||||
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
|
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft {
|
i3.register_craft {
|
||||||
result = "default:tree",
|
result = "default:tree",
|
||||||
@ -56,7 +63,7 @@ i3.register_craft {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X",
|
"X",
|
||||||
"#",
|
"#",
|
||||||
@ -68,9 +75,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X",
|
"X",
|
||||||
"#X",
|
"#X",
|
||||||
@ -82,9 +89,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X",
|
"X",
|
||||||
},
|
},
|
||||||
@ -93,10 +100,10 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X#",
|
"X#",
|
||||||
},
|
},
|
||||||
@ -105,9 +112,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X#X",
|
"X#X",
|
||||||
},
|
},
|
||||||
@ -116,9 +123,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X#XX",
|
"X#XX",
|
||||||
},
|
},
|
||||||
@ -127,9 +134,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X#XX",
|
"X#XX",
|
||||||
"X#X",
|
"X#X",
|
||||||
@ -139,9 +146,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X#XX",
|
"X#XX",
|
||||||
"X#X",
|
"X#X",
|
||||||
@ -152,9 +159,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X##XX",
|
"X##XX",
|
||||||
},
|
},
|
||||||
@ -163,9 +170,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X##X#X",
|
"X##X#X",
|
||||||
},
|
},
|
||||||
@ -174,9 +181,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X##X#X",
|
"X##X#X",
|
||||||
"",
|
"",
|
||||||
@ -187,9 +194,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X #",
|
"X #",
|
||||||
" ## ",
|
" ## ",
|
||||||
@ -201,9 +208,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass 2",
|
['X'] = "default:glass 2",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X #",
|
"X #",
|
||||||
" ## ",
|
" ## ",
|
||||||
@ -215,9 +222,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass",
|
['X'] = "default:glass",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X #",
|
"X #",
|
||||||
" ## ",
|
" ## ",
|
||||||
@ -230,9 +237,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass",
|
['X'] = "default:glass",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X #",
|
"X #",
|
||||||
" ## ",
|
" ## ",
|
||||||
@ -245,10 +252,10 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass",
|
['X'] = "default:glass",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X #",
|
"X #",
|
||||||
" ## ",
|
" ## ",
|
||||||
@ -262,9 +269,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass",
|
['X'] = "default:glass",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X #",
|
"X #",
|
||||||
" ## ",
|
" ## ",
|
||||||
@ -278,9 +285,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass",
|
['X'] = "default:glass",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X #",
|
"X #",
|
||||||
" ## ",
|
" ## ",
|
||||||
@ -294,9 +301,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass",
|
['X'] = "default:glass",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X #",
|
"X #",
|
||||||
" ## ",
|
" ## ",
|
||||||
@ -310,9 +317,9 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass",
|
['X'] = "default:glass",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
|
||||||
i3.register_craft({
|
i3.register_craft {
|
||||||
grid = {
|
grid = {
|
||||||
"X #",
|
"X #",
|
||||||
" ## ",
|
" ## ",
|
||||||
@ -328,4 +335,4 @@ i3.register_craft({
|
|||||||
['X'] = "default:glass",
|
['X'] = "default:glass",
|
||||||
},
|
},
|
||||||
result = "default:mese 3",
|
result = "default:mese 3",
|
||||||
})
|
}
|
||||||
|
BIN
textures/i3_all.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
textures/i3_all_on.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
textures/i3_armor_1.png
Normal file
After Width: | Height: | Size: 186 B |
BIN
textures/i3_armor_2.png
Normal file
After Width: | Height: | Size: 191 B |
BIN
textures/i3_armor_3.png
Normal file
After Width: | Height: | Size: 175 B |
BIN
textures/i3_armor_4.png
Normal file
After Width: | Height: | Size: 167 B |
BIN
textures/i3_armor_5.png
Normal file
After Width: | Height: | Size: 141 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 2.0 KiB |
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textures/i3_bg_goto.png
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After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 262 B |
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textures/i3_crafting.png
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After Width: | Height: | Size: 1.8 KiB |
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textures/i3_cube.png
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After Width: | Height: | Size: 404 B |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 745 B |
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textures/i3_flag_anim.png
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After Width: | Height: | Size: 227 B |
Before Width: | Height: | Size: 147 B |
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textures/i3_highlight.png
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After Width: | Height: | Size: 70 B |
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textures/i3_item.png
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After Width: | Height: | Size: 1.8 KiB |
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textures/i3_item_on.png
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After Width: | Height: | Size: 1.4 KiB |
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textures/i3_node.png
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After Width: | Height: | Size: 1.5 KiB |
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textures/i3_node_on.png
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After Width: | Height: | Size: 1.4 KiB |
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textures/i3_search_outline.png
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After Width: | Height: | Size: 507 B |
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textures/i3_search_outline_trim.png
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After Width: | Height: | Size: 304 B |
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 2.4 KiB |