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IRC Mod for Minetest
https://content.minetest.net/packages/kaeza/irc/
cmake | ||
doc | ||
etc | ||
src | ||
.gitignore | ||
CMakeLists.txt | ||
README.txt |
IRC Mod for Minetest (C) 2012 Diego Martínez <kaeza@users.sf.net> INTRODUCTION ------------ This mod is just a glue between luasocket, LuaIRC, and Minetest. It provides a two-way communication between the in-game chat, and an arbitrary IRC channel. Note: This mod is currently a work-in-progress, and is only tested under Ubuntu 12.04 with Minetest 0.4.3 and 0.4.4-dev. Testers for other platforms are welcome. COMPILING --------- Make sure you have CMake (http://cmake.org/), and of course, a C compiler, on your system before proceeding. Under Windows: (note: untested) - Open a command prompt and CD to the minetest-irc directory. - Create a directory named "Build", and CD into it: md Build cd Build - Run CMake to generate the build system (see your CMake docs for more information about command line options). cmake .. - Use the build tool for the generated build system to compile the native library. For example, if using Microsoft Visual Studio, open the generated workspace and build from there. If using make, just run "make" from within the Build directory. - Use the packmod.bat batch file to copy the files into a ready to use mod directory named `irc'. Under Linux: - From a terminal, CD to the minetest-irc directory. - Create a directory named "Build", and CD into it: mkdir Build cd Build - Run CMake to generate the build system (see your CMake docs for more information about command line options). cmake .. - Use the build tool for the generated build system to compile the native library. For example, if using Code::Blocks, open the generated workspace and build from there. If using `make', just run "make" from within the Build directory. - Again use the build tool to invoke the `pack_mod' target. For example, if using `make', run "make pack_mod" from within the build directory. This will create an `irc-mod/irc' directory inside the build directory. This `irc' directory will be ready to be deployed to your Minetest mods directory. [Currently, there's a problem when compiling for GCC/MinGW32: the library will be named `libluasocket.dll', but the mod looks for `luasocket.dll'. There is a temporary fix to make the mod also search for `libluasocket.dll'.] INSTALLING ---------- Just put the created `irc' directory in any of the directories where Minetest looks for mods. For more information, see: http://wiki.minetest.net/wiki/Installing_mods SETTINGS -------- All settings are changed in the `config.lua' file. If any of these settings are either nil or false, the default value is used. mt_irc.server (string, default "irc.freenode.net") This is the IRC server the mod connects to. mt_irc.channel (string, default "#minetest-irc-testing") The IRC channel to join. mt_irc.dtime (number, default 0.2) This is the time in seconds between updates in the connection. In order not to block the game, the mod must periodically "poll" the connection to both send messages to, and receive messages from the channel. A high value means slower connection to IRC, but possibly better response from the game. A low value means the mod "polls" the connection more often, but can make the game hang. It allows fractional values. mt_irc.timeout (number, default 60.0) Underlying socket timeout in seconds. This is the time before the system drops an idle connection. mt_irc.server_nick (string, default "minetest-"..<server-id>) Nickname used as "proxy" for the in-game chat. "<server-id>" is the server IP address packed as a 32 bit integer. (Currently, it's just a random 32 bit number). mt_irc.password (string, default "") Password to use when connecting to the server. mt_irc.message_format_out (string, default "<$(name)> $(message)") This specifies how to send the messages from in-game to IRC. The strings can contain "macros" (or variable substitutions), which are specified as "$(macro_name)". Currently, these macros are supported: $(name) The name of the player sending the message. $(message) The actual message text. Any unrecognized macro will be left in the message verbatim. For example, if a user named "mtuser" is saying "Hello!", then: "<$(name)> $(message)" ...will yield... "<mtuser> Hello!" ...and... "$(name): $(message) $(xyz)" ...will yield... "mtuser: Hello! $(xyz)" mt_irc.message_format_in (string, default "<$(name)@IRC> $(message)") This specifies how the messages gotten from the IRC channel are displayed in-game. The strings can contain "macros" (or variable substitutions), which are specified as "$(macro_name)". Currently, these macros are supported: $(name) The nickname of the user sending the message. $(message) The actual message text. $(server) The IRC server. $(port) The IRC server port. $(channel) The IRC channel. In the default configuration, this will yield: <mtuser@IRC[#minetest-irc-testing]> Hello! -- Enable debug output (boolean, default false) mt_irc.debug = true; USAGE ----- Once the game is connected to the IRC channel, chatting using the 'T' or F10 hotkeys will send the messages to the channel, and will be visible by anyone. Also, when someone sends a message to the channel, that text will be visible in-game. This mod also adds one chat command: /msg nick message Sends a private message to the IRC user whose nickname is `nick'. You can also send private messages from IRC to in-game players, though it's a bit tricky. To do it, you must send a private message to the "proxy" user (set with the `mt_irc.server_nick' option above), in the following format: >playername message For example, if there's a player named `mtuser', you can send him/her a private message with: >mtuser Hello! To avoid possible misunderstandings (since all in-game players use the same IRC user to converse with you), the "proxy" user will reject any private messages that are not in that format, and will send back a nice reminder as a private message. LICENSE ------- This license applies only to the `init.lua' and `config.lua' files. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE FUCK YOU WANT TO. The files `http.lua', `ltn12.lua', `mime.lua', `smtp.lua', `socket.lua', and `url.lua' are part of the luasocket project (http://luasocket.luaforge.org/). See `LICENSE-luasocket.txt' for licensing information. The `irc.lua' file and the entire contents of the `irc' directory are part of the LuaIRC project (http://luairc.luaforge.org/). See `LICENSE-LuaIRC.txt' for licensing information.