Tidy up pickup_particle code

This commit is contained in:
HybridDog 2018-08-06 13:21:54 +02:00
parent 5f3e6e6b1b
commit 0112f1f9ec
1 changed files with 33 additions and 21 deletions

View File

@ -38,6 +38,19 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
error"zero velocity mode can't be used together with magnet mode"
end
-- tells whether an inventorycube should be shown as pickup_particle or not
-- for known drawtypes
local inventorycube_drawtypes = {
normal = true,
allfaces = true,
allfaces_optional = true,
glasslike = true,
glasslike_framed = true,
glasslike_framed_optional = true,
liquid = true,
flowingliquid = true,
}
-- adds the item to the inventory and removes the object
local function collect_item(ent, pos, player)
minetest.sound_play("item_drop_pickup", {
@ -45,30 +58,29 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
gain = pickup_gain,
})
if pickup_particle then
local item = minetest.registered_nodes[ent.itemstring:gsub("(.*)%s.*$","%1")]
local item = minetest.registered_nodes[
ent.itemstring:gsub("(.*)%s.*$", "%1")]
local image = ""
if item and minetest.registered_items[item.name] and minetest.registered_items[item.name].tiles then
if minetest.registered_items[item.name].tiles[1] then
local dt = minetest.registered_items[item.name].drawtype
if dt == "normal" or dt == "allfaces" or dt == "allfaces_optional"
or dt == "glasslike" or dt =="glasslike_framed" or dt == "glasslike_framed_optional"
or dt == "liquid" or dt == "flowingliquid" then
local tiles = minetest.registered_items[item.name].tiles
if item and item.tiles and item.tiles[1] then
if inventorycube_drawtypes[item.drawtype] then
local tiles = item.tiles
local top = tiles[1]
if (type(top) == "table") then top = top.item end
local left = tiles[3]
if not left then left = top end
if (type(left) == "table") then left = left.item end
local right = tiles[5]
if not right then right = left end
if (type(right) == "table") then right = right.item end
local top = tiles[1]
if type(top) == "table" then
top = top.item
end
local left = tiles[3] or top
if type(left) == "table" then
left = left.item
end
local right = tiles[5] or left
if type(right) == "table" then
right = right.item
end
image = minetest.inventorycube(top, left, right)
else
image = minetest.registered_items[item.name].inventory_image
if not image then image = minetest.registered_items[item.name].tiles[1] end
end
image = minetest.inventorycube(top, left, right)
else
image = item.inventory_image or item.tiles[1]
end
minetest.add_particle({
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},