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pickerpart
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11
.github/workflows/build.yml
vendored
11
.github/workflows/build.yml
vendored
@ -1,11 +0,0 @@
|
||||
on: [push, pull_request]
|
||||
name: build
|
||||
jobs:
|
||||
lint:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@master
|
||||
- name: lint
|
||||
uses: Roang-zero1/factorio-mod-luacheck@master
|
||||
with:
|
||||
luacheckrc_url: https://raw.githubusercontent.com/minetest-mods/item_drop/master/.luacheckrc
|
19
.luacheckrc
19
.luacheckrc
@ -1,19 +0,0 @@
|
||||
unused_args = false
|
||||
allow_defined_top = true
|
||||
max_line_length = 999
|
||||
|
||||
ignore = {
|
||||
"name", "drops", "i",
|
||||
}
|
||||
|
||||
globals = {
|
||||
"minetest",
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
string = {fields = {"split", "trim"}},
|
||||
table = {fields = {"copy", "getn"}},
|
||||
|
||||
"vector", "ItemStack",
|
||||
"dump",
|
||||
}
|
20
README.md
20
README.md
@ -1,14 +1,15 @@
|
||||
# Item Drop [](https://github.com/minetest-mods/item_drop/actions) [](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
|
||||
|
||||
A highly configurable mod providing item magnet and in-world node drops\
|
||||
# item_drop
|
||||
By [PilzAdam](https://github.com/PilzAdam),
|
||||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
|
||||
|
||||
## Description
|
||||
This mod adds Minecraft like drop/pick up of items to Minetest.
|
||||
|
||||
## Licensing
|
||||
LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT.
|
||||
LGPLv2.1/CC BY-SA 3.0.
|
||||
|
||||
## Notes
|
||||
`item_drop` can be played with Minetest 0.4.16 or above. It was originally
|
||||
item_drop can be played with Minetest 0.4.16 or above. It was originally
|
||||
developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
|
||||
|
||||
## List of features
|
||||
@ -18,8 +19,6 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
|
||||
`true` (true by default) It does nothing in creative mode.
|
||||
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup`
|
||||
is `true` (true by default)
|
||||
* Multiple items are picked in a quick succession instead of all at once which
|
||||
is indicated by the pickup sound.
|
||||
* It uses a node radius set in `item_drop.pickup_radius` (default 0.75),
|
||||
if items are within this radius around the player's belt, they're picked.
|
||||
* If `item_drop.pickup_age` is something positive, items dropped by players
|
||||
@ -30,8 +29,6 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
|
||||
items between these radii are flying to the player for
|
||||
`item_drop.magnet_time` seconds, after this time, they're picked or stop
|
||||
flying.
|
||||
* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is
|
||||
`true` (true by default)
|
||||
* Plays a sound when the items are picked up with the gain level set to
|
||||
`item_drop.pickup_sound_gain` (default 0.2)
|
||||
* Requires a key to be pressed in order to pick items if
|
||||
@ -42,11 +39,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
|
||||
* Left and Right keys combined (`LeftAndRight`)
|
||||
* Right mouse button (`RMB`)
|
||||
* Sneak key and right mouse button combined (`SneakAndRMB`)
|
||||
* If `item_drop.pickup_keyinvert` is `true`, items are
|
||||
* If `item_drop.pickup_keyinvert` is `true` (false by default), items are
|
||||
collected when the key is not pressed instead of when it's pressed.
|
||||
* Displays a particle of the picked item above the player if
|
||||
`item_drop.pickup_particle` is `true` (true by default)
|
||||
|
||||
|
||||
## Known issues
|
||||
|
||||
|
@ -1 +1 @@
|
||||
A highly configurable mod providing item magnet and in-world node drops
|
||||
This mod adds Minecraft like drop/pick up of items to Minetest.
|
||||
|
331
init.lua
331
init.lua
@ -1,63 +1,26 @@
|
||||
local load_time_start = minetest.get_us_time()
|
||||
pickup_radius = tonumber(minetest.settings:get("item_pickup_radius"))
|
||||
|
||||
-- Functions which can be overridden by mods
|
||||
item_drop = {
|
||||
-- This function is executed before picking up an item or making it fly to
|
||||
-- the player. If it does not return true, the item is ignored.
|
||||
-- It is also executed before collecting the item after it flew to
|
||||
-- the player and did not reach him/her for magnet_time seconds.
|
||||
can_pickup = function(entity, player)
|
||||
if entity.item_drop_picked then
|
||||
-- Ignore items where picking has already failed
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end,
|
||||
|
||||
-- before_collect and after_collect are executed before and after an item
|
||||
-- is collected by a player
|
||||
before_collect = function(entity, pos, player)
|
||||
end,
|
||||
after_collect = function(entity, pos, player)
|
||||
entity.item_drop_picked = true
|
||||
end,
|
||||
}
|
||||
|
||||
local function legacy_setting_getbool(name_new, name_old, default)
|
||||
local v = minetest.settings:get_bool(name_new)
|
||||
if v == nil then
|
||||
v = minetest.settings:get_bool(name_new)
|
||||
end
|
||||
if default then
|
||||
return v ~= false
|
||||
end
|
||||
return v
|
||||
end
|
||||
|
||||
local function legacy_setting_getnumber(name_new, name_old, default)
|
||||
return tonumber(minetest.settings:get(name_new))
|
||||
or tonumber(minetest.settings:get(name_old))
|
||||
or default
|
||||
end
|
||||
|
||||
if legacy_setting_getbool("item_drop.enable_item_pickup",
|
||||
"enable_item_pickup", true) then
|
||||
local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain",
|
||||
"item_pickup_gain", 0.2)
|
||||
if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false or
|
||||
minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
local pickup_gain = tonumber(
|
||||
minetest.settings:get("item_drop.pickup_sound_gain")) or
|
||||
tonumber(minetest.settings:get("item_pickup_gain")) or 0.2
|
||||
local pickup_particle =
|
||||
minetest.settings:get_bool("item_drop.pickup_particle", true)
|
||||
local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius",
|
||||
"item_pickup_radius", 0.75)
|
||||
minetest.settings:get_bool("item_drop.pickup_particle") ~= false
|
||||
local pickup_radius = tonumber(
|
||||
minetest.settings:get("item_drop.pickup_radius")) or 0.75
|
||||
local magnet_radius = tonumber(
|
||||
minetest.settings:get("item_drop.magnet_radius")) or -1
|
||||
local magnet_time = tonumber(
|
||||
minetest.settings:get("item_drop.magnet_time")) or 5.0
|
||||
local pickup_age = tonumber(
|
||||
minetest.settings:get("item_drop.pickup_age")) or 0.5
|
||||
local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key",
|
||||
"enable_item_pickup_key", true)
|
||||
local key_triggered = minetest.settings:get_bool(
|
||||
"item_drop.enable_pickup_key") or
|
||||
minetest.settings:get_bool("enable_item_pickup_key") ~= false
|
||||
local key_invert = minetest.settings:get_bool(
|
||||
"item_drop.pickup_keyinvert") ~= false
|
||||
"item_drop.pickup_keyinvert") or false
|
||||
local keytype
|
||||
if key_triggered then
|
||||
keytype = minetest.settings:get("item_drop.pickup_keytype") or
|
||||
@ -67,11 +30,6 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
|
||||
pickup_age = math.min(pickup_age, 0)
|
||||
end
|
||||
end
|
||||
local mouse_pickup = minetest.settings:get_bool(
|
||||
"item_drop.mouse_pickup") ~= false
|
||||
if not mouse_pickup then
|
||||
minetest.registered_entities["__builtin:item"].pointable = false
|
||||
end
|
||||
|
||||
local magnet_mode = magnet_radius > pickup_radius
|
||||
local zero_velocity_mode = pickup_age == -1
|
||||
@ -80,62 +38,43 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
|
||||
error"zero velocity mode can't be used together with magnet mode"
|
||||
end
|
||||
|
||||
-- tells whether an inventorycube should be shown as pickup_particle or not
|
||||
-- for known drawtypes
|
||||
local inventorycube_drawtypes = {
|
||||
normal = true,
|
||||
allfaces = true,
|
||||
allfaces_optional = true,
|
||||
glasslike = true,
|
||||
glasslike_framed = true,
|
||||
glasslike_framed_optional = true,
|
||||
liquid = true,
|
||||
flowingliquid = true,
|
||||
}
|
||||
|
||||
-- Get an image string from a tile definition
|
||||
local function tile_to_image(tile, fallback_image)
|
||||
if not tile then
|
||||
return fallback_image
|
||||
end
|
||||
local tile_type = type(tile)
|
||||
if tile_type == "string" then
|
||||
return tile
|
||||
end
|
||||
assert(tile_type == "table", "Tile definition is not a string or table")
|
||||
local image = tile.name or tile.image
|
||||
assert(image, "Tile definition has no image file specified")
|
||||
if tile.color then
|
||||
local colorstr = minetest.colorspec_to_colorstring(tile.color)
|
||||
if colorstr then
|
||||
return image .. "^[multiply:" .. colorstr
|
||||
end
|
||||
end
|
||||
return image
|
||||
end
|
||||
|
||||
-- adds the item to the inventory and removes the object
|
||||
local function collect_item(ent, pos, player)
|
||||
item_drop.before_collect(ent, pos, player)
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = pickup_gain,
|
||||
}, true)
|
||||
})
|
||||
if pickup_particle then
|
||||
local item = minetest.registered_nodes[
|
||||
ent.itemstring:gsub("(.*)%s.*$", "%1")]
|
||||
local image
|
||||
if item and item.tiles and item.tiles[1] then
|
||||
if inventorycube_drawtypes[item.drawtype] then
|
||||
local tiles = item.tiles
|
||||
-- color in the tile definition is handled by tile_to_image.
|
||||
-- color in the node definition is not yet supported here.
|
||||
local top = tile_to_image(tiles[1])
|
||||
local left = tile_to_image(tiles[3], top)
|
||||
local right = tile_to_image(tiles[5], left)
|
||||
image = minetest.inventorycube(top, left, right)
|
||||
else
|
||||
image = item.inventory_image or item.tiles[1]
|
||||
local item = minetest.registered_nodes[ent.itemstring:gsub("(.*)%s.*$","%1")]
|
||||
local image = ""
|
||||
if minetest.registered_items[item.name] and minetest.registered_items[item.name].tiles then
|
||||
if minetest.registered_items[item.name].tiles[1] then
|
||||
local dt = minetest.registered_items[item.name].drawtype
|
||||
if dt == "normal" or dt == "allfaces" or dt == "allfaces_optional"
|
||||
or dt == "glasslike" or dt =="glasslike_framed" or dt == "glasslike_framed_optional"
|
||||
or dt == "liquid" or dt == "flowingliquid" then
|
||||
local tiles = minetest.registered_items[item.name].tiles
|
||||
|
||||
local top = tiles[1]
|
||||
if (type(top) == "table") then top = top.item end
|
||||
local left = tiles[3]
|
||||
if not left then left = top end
|
||||
if (type(left) == "table") then left = left.item end
|
||||
local right = tiles[5]
|
||||
if not right then right = left end
|
||||
if (type(right) == "table") then right = right.item end
|
||||
|
||||
image = "[inventorycube{"..top.."{"..left.."{"..right
|
||||
else
|
||||
image = minetest.registered_items[item.name].inventory_image
|
||||
if not image then image = minetest.registered_items[item.name].tiles[1] end
|
||||
end
|
||||
end
|
||||
end
|
||||
if item then
|
||||
local texture = item.tiles[1] or item.inventory_image or ""
|
||||
if item.drawtype == "normal" then
|
||||
texture = item.tiles
|
||||
end
|
||||
minetest.add_particle({
|
||||
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},
|
||||
@ -149,7 +88,6 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
|
||||
end
|
||||
end
|
||||
ent:on_punch(player)
|
||||
item_drop.after_collect(ent, pos, player)
|
||||
end
|
||||
|
||||
-- opt_get_ent gets the object's luaentity if it can be collected
|
||||
@ -157,7 +95,7 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
|
||||
if zero_velocity_mode then
|
||||
function opt_get_ent(object)
|
||||
if object:is_player()
|
||||
or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then
|
||||
or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
local ent = object:get_luaentity()
|
||||
@ -195,42 +133,16 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
|
||||
end
|
||||
local item = ItemStack(ent.itemstring)
|
||||
if inv
|
||||
and inv:room_for_item("main", item)
|
||||
and item_drop.can_pickup(ent, player) then
|
||||
and inv:room_for_item("main", item) then
|
||||
collect_item(ent, object:get_pos(), player)
|
||||
else
|
||||
-- the acceleration will be reset by the object's on_step
|
||||
object:set_velocity({x=0,y=0,z=0})
|
||||
ent.is_magnet_item = false
|
||||
object:setvelocity({x=0,y=0,z=0})
|
||||
ent.physical_state = true
|
||||
ent.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- disable velocity and acceleration changes of items flying to players
|
||||
minetest.after(0, function()
|
||||
local ObjectRef
|
||||
local blocked_methods = {"set_acceleration", "set_velocity",
|
||||
"setacceleration", "setvelocity"}
|
||||
local itemdef = minetest.registered_entities["__builtin:item"]
|
||||
local old_on_step = itemdef.on_step
|
||||
local function do_nothing() end
|
||||
function itemdef.on_step(self, ...)
|
||||
if not self.is_magnet_item then
|
||||
return old_on_step(self, ...)
|
||||
end
|
||||
ObjectRef = ObjectRef or getmetatable(self.object)
|
||||
local old_funcs = {}
|
||||
for i = 1, #blocked_methods do
|
||||
local method = blocked_methods[i]
|
||||
old_funcs[method] = ObjectRef[method]
|
||||
ObjectRef[method] = do_nothing
|
||||
end
|
||||
old_on_step(self, ...)
|
||||
for i = 1, #blocked_methods do
|
||||
local method = blocked_methods[i]
|
||||
ObjectRef[method] = old_funcs[method]
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- set keytype to the key name if possible
|
||||
@ -264,13 +176,6 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
|
||||
return keys_pressed ~= key_invert
|
||||
end
|
||||
|
||||
local function is_inside_map(pos)
|
||||
local bound = 31000
|
||||
return -bound < pos.x and pos.x < bound
|
||||
and -bound < pos.y and pos.y < bound
|
||||
and -bound < pos.z and pos.z < bound
|
||||
end
|
||||
|
||||
-- called for each player to possibly collect an item, returns true if so
|
||||
local function pickupfunc(player)
|
||||
if not has_keys_pressed(player)
|
||||
@ -279,43 +184,46 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
|
||||
return
|
||||
end
|
||||
|
||||
local pos = player:get_pos()
|
||||
if not is_inside_map(pos) then
|
||||
-- get_objects_inside_radius crashes for too far positions
|
||||
return
|
||||
end
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+0.5
|
||||
local inv = player:get_inventory()
|
||||
local inv
|
||||
|
||||
local objectlist = minetest.get_objects_inside_radius(pos,
|
||||
magnet_mode and magnet_radius or pickup_radius)
|
||||
for i = 1,#objectlist do
|
||||
local object = objectlist[i]
|
||||
local ent = opt_get_ent(object)
|
||||
if ent
|
||||
and item_drop.can_pickup(ent, player) then
|
||||
if ent then
|
||||
if not inv then
|
||||
inv = player:get_inventory()
|
||||
if not inv then
|
||||
minetest.log("error", "[item_drop] Couldn't " ..
|
||||
"get inventory")
|
||||
return
|
||||
end
|
||||
end
|
||||
local item = ItemStack(ent.itemstring)
|
||||
if inv:room_for_item("main", item) then
|
||||
local flying_item
|
||||
local pos2
|
||||
if magnet_mode then
|
||||
pos2 = object:get_pos()
|
||||
pos2 = object:getpos()
|
||||
flying_item = vector.distance(pos, pos2) > pickup_radius
|
||||
end
|
||||
if not flying_item then
|
||||
-- The item is near enough to pick it
|
||||
-- collect one item at a time to avoid the loud pop
|
||||
collect_item(ent, pos, player)
|
||||
-- Collect one item at a time to avoid the loud pop
|
||||
return true
|
||||
end
|
||||
-- The item is not too far a way but near enough to be
|
||||
-- magnetised, make it fly to the player
|
||||
local vel = vector.multiply(vector.subtract(pos, pos2), 3)
|
||||
local vel = vector.multiply(
|
||||
vector.subtract(pos, pos2), 3)
|
||||
vel.y = vel.y + 0.6
|
||||
object:set_velocity(vel)
|
||||
if not ent.is_magnet_item then
|
||||
ent.object:set_acceleration({x=0, y=0, z=0})
|
||||
ent.is_magnet_item = true
|
||||
object:setvelocity(vel)
|
||||
if ent.physical_state then
|
||||
ent.physical_state = false
|
||||
ent.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
|
||||
minetest.after(magnet_time, afterflight,
|
||||
object, inv, player)
|
||||
@ -343,84 +251,39 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
|
||||
minetest.after(3.0, pickup_step)
|
||||
end
|
||||
|
||||
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true)
|
||||
if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false or
|
||||
minetest.settings:get_bool("enable_item_drop") ~= false
|
||||
and not minetest.settings:get_bool("creative_mode") then
|
||||
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty
|
||||
local function itemmeta_is_empty(meta)
|
||||
local t = meta:to_table()
|
||||
for k, v in pairs(t) do
|
||||
if k ~= "fields" then
|
||||
return false
|
||||
end
|
||||
assert(type(v) == "table")
|
||||
if next(v) ~= nil then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Tests if the item has special information such as metadata
|
||||
local function can_split_item(item)
|
||||
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta())
|
||||
end
|
||||
|
||||
local function spawn_items(pos, items_to_spawn)
|
||||
for i = 1,#items_to_spawn do
|
||||
local obj = minetest.add_item(pos, items_to_spawn[i])
|
||||
if not obj then
|
||||
error("Couldn't spawn item " .. name .. ", drops: "
|
||||
.. dump(drops))
|
||||
end
|
||||
|
||||
local vel = obj:get_velocity()
|
||||
local x = math.random(-5, 4)
|
||||
if x >= 0 then
|
||||
x = x+1
|
||||
end
|
||||
vel.x = 1 / x
|
||||
local z = math.random(-5, 4)
|
||||
if z >= 0 then
|
||||
z = z+1
|
||||
end
|
||||
vel.z = 1 / z
|
||||
obj:set_velocity(vel)
|
||||
end
|
||||
end
|
||||
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
function minetest.handle_node_drops(pos, drops, player)
|
||||
if not player or player.is_fake_player then
|
||||
-- Node Breaker or similar machines should receive items in the
|
||||
-- inventory
|
||||
return old_handle_node_drops(pos, drops, player)
|
||||
end
|
||||
function minetest.handle_node_drops(pos, drops)
|
||||
for i = 1,#drops do
|
||||
local item = drops[i]
|
||||
local count, name
|
||||
if type(item) == "string" then
|
||||
-- The string is not necessarily only the item name,
|
||||
-- so always convert it to ItemStack
|
||||
item = ItemStack(item)
|
||||
end
|
||||
local count = item:get_count()
|
||||
local name = item:get_name()
|
||||
|
||||
-- Sometimes nothing should be dropped
|
||||
if name == ""
|
||||
or not minetest.registered_items[name] then
|
||||
count = 0
|
||||
count = 1
|
||||
name = item
|
||||
else
|
||||
count = item:get_count()
|
||||
name = item:get_name()
|
||||
end
|
||||
|
||||
if count > 0 then
|
||||
-- Split items if possible
|
||||
local items_to_spawn = {item}
|
||||
if can_split_item(item) then
|
||||
for i = 1,count do
|
||||
items_to_spawn[i] = name
|
||||
end
|
||||
for _ = 1,count do
|
||||
local obj = minetest.add_item(pos, name)
|
||||
if not obj then
|
||||
error("Couldn't spawn item")
|
||||
end
|
||||
|
||||
spawn_items(pos, items_to_spawn)
|
||||
local vel = obj:getvelocity()
|
||||
local x = math.random(-5, 4)
|
||||
if x >= 0 then
|
||||
x = x+1
|
||||
end
|
||||
vel.x = 1 / x
|
||||
local z = math.random(-5, 4)
|
||||
if z >= 0 then
|
||||
z = z+1
|
||||
end
|
||||
vel.z = 1 / z
|
||||
obj:setvelocity(vel)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
1
mod.conf
1
mod.conf
@ -1,2 +1 @@
|
||||
name = item_drop
|
||||
description = A highly configurable mod providing item magnet and in-world node drops
|
||||
|
BIN
screenshot.png
BIN
screenshot.png
Binary file not shown.
Before Width: | Height: | Size: 216 KiB |
@ -8,7 +8,7 @@ item_drop.enable_item_drop (Enable item drops) bool true
|
||||
item_drop.enable_pickup_key (Use pickup key) bool true
|
||||
|
||||
#Collect items when the key is not pressed instead of when it is pressed
|
||||
item_drop.pickup_keyinvert (Invert pickup key) bool true
|
||||
item_drop.pickup_keyinvert (Invert pickup key) bool false
|
||||
|
||||
#What keytype to use as pickup key
|
||||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
|
||||
@ -33,6 +33,3 @@ item_drop.magnet_time (Magnet time) float 5.0
|
||||
|
||||
#Time delay in seconds after autopicking an item if it's dropped by a player
|
||||
item_drop.pickup_age (Pickup age) float 0.5
|
||||
|
||||
#Enable manual item pickups by mouse
|
||||
item_drop.mouse_pickup (Mouse pickup) bool true
|
||||
|
Reference in New Issue
Block a user