32 Commits

Author SHA1 Message Date
49fb82d4e9 Pitch one sound instead of using multiple ones 2019-07-09 01:16:48 +02:00
5611b4d639 Handle item drops more carefully
Do not ignore itemstrings which contain more than just the name; fixes missing clay drops
Support dropped items with toolwear and/or metadata
2019-07-01 15:46:06 +02:00
26d0532cbd Replace another deprecated function 2019-06-15 13:26:24 +02:00
becdfd113a Merge pull request #24 from Panquesito7/master
Replace deprecated functions with newer ones
2019-06-15 02:51:01 +02:00
934ebff45a Replace deprecated functions with newer ones 2019-06-14 17:47:21 -05:00
5069afa834 Enable pickup_keyinvert by default 2019-06-04 16:44:46 +02:00
70b3386322 Allow disabling the pickup key
To support lecagy setting names, I added two functions. They use the old setting only if the new one is not set.
(I'm not sure if enable_item_pickup_key is a valid legacy setting…)

I did not test this commit thoroughly.
2019-05-29 20:44:59 +02:00
1e9e73e978 Update description.txt 2019-05-27 09:21:59 +02:00
f7d62113ff Update mod.conf 2019-05-27 09:21:28 +02:00
3a9a506011 Fix crash due to a missing function
I accidentally wrote can_pickup instead of item_drop.can_pickup in a previous commit.
2019-05-26 14:13:54 +02:00
427117d786 Fix missing ore drops 2019-05-16 11:36:15 +02:00
532a3cb0d0 Update readme 2019-02-13 02:54:58 +01:00
56d2eeda5c Remove unneeded variable assertion, fix #20 2019-02-12 13:25:34 +01:00
c52ff0ea55 Add a screenshot 2019-02-12 05:37:14 +01:00
8e89c148be Add setting for disabling manual item pickups by mouse 2019-02-12 01:12:59 +01:00
726b5f4872 Ignore items where picking failed
tested with item_helpers
2019-02-05 19:29:40 +01:00
8e1878d101 Fix crash when trying to spawn an unknown item 2019-02-01 17:55:12 +01:00
f6b8bcd7a7 Add three functions which can be used by other mods 2019-01-05 13:54:12 +01:00
6b7ed8e7ca Fix a legacy setting support 2019-01-05 13:26:29 +01:00
fc89b2d2b4 Fix item magnet
There is no field named physical_state, so the item didn't lose the physical property, but it happily hopped towards me after I dropped it.
Disabling physical looked quite wrong, because the item flew through mountains. Instead, it gets zero acceleration now.
To avoid resetting the acceleration in the on_step function, it is overridden to disable acceleration and velocity changes during executing the original on_step.
Small code fix: Add underscores in set_velocity and set_acceleration
2018-10-03 17:58:58 +02:00
f5187108f1 Fix crash when a node texture is a table 2018-08-12 10:33:55 +02:00
902daba7cf Tidy up pickup_particle code 2018-08-12 10:33:49 +02:00
3c9c0e34e3 Merge branch 'master' of https://github.com/minetest-mods/item_drop 2018-06-23 18:39:36 +02:00
eaa44e2a36 Reflect particle feature setting in readme 2018-06-23 18:39:29 +02:00
a69bdd2275 Reflect particle feature setting in readme 2018-06-23 18:39:17 +02:00
1b0bc8461c Add WCILA code origin and license 2018-06-23 10:15:40 +02:00
b42a64cfa4 Merge pull request #14 from minetest-mods/dev
Bug fixes
2018-06-23 10:13:55 +02:00
d51b468428 Simplify inventorycube code (again) 2018-06-23 10:09:02 +02:00
293fd77614 Fix settings bug 2018-06-23 10:02:04 +02:00
3e6a731cab Fix crash on no drops (@HybridDog) 2018-06-23 10:01:40 +02:00
760acbc593 Fix settings bug 2018-06-18 20:54:59 +02:00
d282d1ab0c Merge pull request #13 from minetest-mods/pickerparticle
Pickup particle feature
2018-06-18 10:31:33 +02:00
9 changed files with 217 additions and 88 deletions

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@ -3,10 +3,10 @@ By [PilzAdam](https://github.com/PilzAdam),
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
## Description
This mod adds Minecraft like drop/pick up of items to Minetest.
A highly configurable mod providing item magnet and in-world node drops
## Licensing
LGPLv2.1/CC BY-SA 3.0.
LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT.
## Notes
item_drop can be played with Minetest 0.4.16 or above. It was originally
@ -19,6 +19,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
`true` (true by default) It does nothing in creative mode.
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup`
is `true` (true by default)
* Multiple items are picked in a quick succession instead of all at once which
is indicated by the pickup sound.
* It uses a node radius set in `item_drop.pickup_radius` (default 0.75),
if items are within this radius around the player's belt, they're picked.
* If `item_drop.pickup_age` is something positive, items dropped by players
@ -29,6 +31,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
items between these radii are flying to the player for
`item_drop.magnet_time` seconds, after this time, they're picked or stop
flying.
* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is
`true` (true by default)
* Plays a sound when the items are picked up with the gain level set to
`item_drop.pickup_sound_gain` (default 0.2)
* Requires a key to be pressed in order to pick items if
@ -39,8 +43,11 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
* Left and Right keys combined (`LeftAndRight`)
* Right mouse button (`RMB`)
* Sneak key and right mouse button combined (`SneakAndRMB`)
* If `item_drop.pickup_keyinvert` is `true` (false by default), items are
* If `item_drop.pickup_keyinvert` is `true`, items are
collected when the key is not pressed instead of when it's pressed.
* Displays a particle of the picked item above the player if
`item_drop.pickup_particle` is `true` (true by default)
## Known issues

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@ -1 +1 @@
This mod adds Minecraft like drop/pick up of items to Minetest.
A highly configurable mod providing item magnet and in-world node drops

266
init.lua
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@ -1,26 +1,64 @@
local load_time_start = minetest.get_us_time()
pickup_radius = tonumber(minetest.settings:get("item_pickup_radius"))
math.randomseed(os.time())
if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false or
minetest.settings:get_bool("enable_item_pickup") ~= false then
local pickup_gain = tonumber(
minetest.settings:get("item_drop.pickup_sound_gain")) or
tonumber(minetest.settings:get("item_pickup_gain")) or 0.2
-- Functions which can be overridden by mods
item_drop = {
-- This function is executed before picking up an item or making it fly to
-- the player. If it does not return true, the item is ignored.
-- It is also executed before collecting the item after it flew to
-- the player and did not reach him/her for magnet_time seconds.
can_pickup = function(entity, player)
if entity.item_drop_picked then
-- Ignore items where picking has already failed
return false
end
return true
end,
-- before_collect and after_collect are executed before and after an item
-- is collected by a player
before_collect = function(entity, pos, player)
end,
after_collect = function(entity, pos, player)
entity.item_drop_picked = true
end,
}
local function legacy_setting_getbool(name_new, name_old, default)
local v = minetest.settings:get_bool(name_new)
if v == nil then
v = minetest.settings:get_bool(name_new)
end
if default then
return v ~= false
end
return v
end
local function legacy_setting_getnumber(name_new, name_old, default)
return tonumber(minetest.settings:get(name_new))
or tonumber(minetest.settings:get(name_old))
or default
end
if legacy_setting_getbool("item_drop.enable_item_pickup",
"enable_item_pickup", true) then
local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain",
"item_pickup_gain", 0.2)
local pickup_particle =
minetest.settings:get_bool("item_drop.pickup_particle") ~= false
local pickup_radius = tonumber(
minetest.settings:get("item_drop.pickup_radius")) or 0.75
minetest.settings:get_bool("item_drop.pickup_particle", true)
local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius",
"item_pickup_radius", 0.75)
local magnet_radius = tonumber(
minetest.settings:get("item_drop.magnet_radius")) or -1
local magnet_time = tonumber(
minetest.settings:get("item_drop.magnet_time")) or 5.0
local pickup_age = tonumber(
minetest.settings:get("item_drop.pickup_age")) or 0.5
local key_triggered = minetest.settings:get_bool(
"item_drop.enable_pickup_key") or
minetest.settings:get_bool("enable_item_pickup_key") ~= false
local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key",
"enable_item_pickup_key", true)
local key_invert = minetest.settings:get_bool(
"item_drop.pickup_keyinvert") or false
"item_drop.pickup_keyinvert") ~= false
local keytype
if key_triggered then
keytype = minetest.settings:get("item_drop.pickup_keytype") or
@ -30,6 +68,11 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
pickup_age = math.min(pickup_age, 0)
end
end
local mouse_pickup = minetest.settings:get_bool(
"item_drop.mouse_pickup") ~= false
if not mouse_pickup then
minetest.registered_entities["__builtin:item"].pointable = false
end
local magnet_mode = magnet_radius > pickup_radius
local zero_velocity_mode = pickup_age == -1
@ -38,43 +81,51 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
error"zero velocity mode can't be used together with magnet mode"
end
-- tells whether an inventorycube should be shown as pickup_particle or not
-- for known drawtypes
local inventorycube_drawtypes = {
normal = true,
allfaces = true,
allfaces_optional = true,
glasslike = true,
glasslike_framed = true,
glasslike_framed_optional = true,
liquid = true,
flowingliquid = true,
}
-- adds the item to the inventory and removes the object
local function collect_item(ent, pos, player)
item_drop.before_collect(ent, pos, player)
minetest.sound_play("item_drop_pickup", {
pos = pos,
gain = pickup_gain,
pitch = (100 - (math.random(-2, 2)) * 10) / 100,
})
if pickup_particle then
local item = minetest.registered_nodes[ent.itemstring:gsub("(.*)%s.*$","%1")]
local item = minetest.registered_nodes[
ent.itemstring:gsub("(.*)%s.*$", "%1")]
local image = ""
if minetest.registered_items[item.name] and minetest.registered_items[item.name].tiles then
if minetest.registered_items[item.name].tiles[1] then
local dt = minetest.registered_items[item.name].drawtype
if dt == "normal" or dt == "allfaces" or dt == "allfaces_optional"
or dt == "glasslike" or dt =="glasslike_framed" or dt == "glasslike_framed_optional"
or dt == "liquid" or dt == "flowingliquid" then
local tiles = minetest.registered_items[item.name].tiles
if item and item.tiles and item.tiles[1] then
if inventorycube_drawtypes[item.drawtype] then
local tiles = item.tiles
local top = tiles[1]
if (type(top) == "table") then top = top.item end
local left = tiles[3]
if not left then left = top end
if (type(left) == "table") then left = left.item end
local right = tiles[5]
if not right then right = left end
if (type(right) == "table") then right = right.item end
if type(top) == "table" then
top = top.name
end
local left = tiles[3] or top
if type(left) == "table" then
left = left.name
end
local right = tiles[5] or left
if type(right) == "table" then
right = right.name
end
image = "[inventorycube{"..top.."{"..left.."{"..right
image = minetest.inventorycube(top, left, right)
else
image = minetest.registered_items[item.name].inventory_image
if not image then image = minetest.registered_items[item.name].tiles[1] end
end
end
end
if item then
local texture = item.tiles[1] or item.inventory_image or ""
if item.drawtype == "normal" then
texture = item.tiles
image = item.inventory_image or item.tiles[1]
end
minetest.add_particle({
pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},
@ -88,6 +139,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
end
end
ent:on_punch(player)
item_drop.after_collect(ent, pos, player)
end
-- opt_get_ent gets the object's luaentity if it can be collected
@ -95,7 +147,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
if zero_velocity_mode then
function opt_get_ent(object)
if object:is_player()
or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then
or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then
return
end
local ent = object:get_luaentity()
@ -133,16 +185,42 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
end
local item = ItemStack(ent.itemstring)
if inv
and inv:room_for_item("main", item) then
and inv:room_for_item("main", item)
and item_drop.can_pickup(ent, player) then
collect_item(ent, object:get_pos(), player)
else
object:setvelocity({x=0,y=0,z=0})
ent.physical_state = true
ent.object:set_properties({
physical = true
})
-- the acceleration will be reset by the object's on_step
object:set_velocity({x=0,y=0,z=0})
ent.is_magnet_item = false
end
end
-- disable velocity and acceleration changes of items flying to players
minetest.after(0, function()
local ObjectRef
local blocked_methods = {"set_acceleration", "set_velocity",
"setacceleration", "setvelocity"}
local itemdef = minetest.registered_entities["__builtin:item"]
local old_on_step = itemdef.on_step
local function do_nothing() end
function itemdef.on_step(self, dtime)
if not self.is_magnet_item then
return old_on_step(self, dtime)
end
ObjectRef = ObjectRef or getmetatable(self.object)
local old_funcs = {}
for i = 1, #blocked_methods do
local method = blocked_methods[i]
old_funcs[method] = ObjectRef[method]
ObjectRef[method] = do_nothing
end
old_on_step(self, dtime)
for i = 1, #blocked_methods do
local method = blocked_methods[i]
ObjectRef[method] = old_funcs[method]
end
end
end)
end
-- set keytype to the key name if possible
@ -184,7 +262,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
return
end
local pos = player:getpos()
local pos = player:get_pos()
pos.y = pos.y+0.5
local inv
@ -193,7 +271,8 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
for i = 1,#objectlist do
local object = objectlist[i]
local ent = opt_get_ent(object)
if ent then
if ent
and item_drop.can_pickup(ent, player) then
if not inv then
inv = player:get_inventory()
if not inv then
@ -207,23 +286,23 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
local flying_item
local pos2
if magnet_mode then
pos2 = object:getpos()
pos2 = object:get_pos()
flying_item = vector.distance(pos, pos2) > pickup_radius
end
if not flying_item then
-- collect one item at a time to avoid the loud pop
-- The item is near enough to pick it
collect_item(ent, pos, player)
-- Collect one item at a time to avoid the loud pop
return true
end
local vel = vector.multiply(
vector.subtract(pos, pos2), 3)
-- The item is not too far a way but near enough to be
-- magnetised, make it fly to the player
local vel = vector.multiply(vector.subtract(pos, pos2), 3)
vel.y = vel.y + 0.6
object:setvelocity(vel)
if ent.physical_state then
ent.physical_state = false
ent.object:set_properties({
physical = false
})
object:set_velocity(vel)
if not ent.is_magnet_item then
ent.object:set_acceleration({x=0, y=0, z=0})
ent.is_magnet_item = true
minetest.after(magnet_time, afterflight,
object, inv, player)
@ -251,28 +330,37 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
minetest.after(3.0, pickup_step)
end
if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false or
minetest.settings:get_bool("enable_item_drop") ~= false
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true)
and not minetest.settings:get_bool("creative_mode") then
function minetest.handle_node_drops(pos, drops)
for i = 1,#drops do
local item = drops[i]
local count, name
if type(item) == "string" then
count = 1
name = item
else
count = item:get_count()
name = item:get_name()
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty
local function itemmeta_is_empty(meta)
local t = meta:to_table()
for k, v in pairs(t) do
if k ~= "fields" then
return false
end
assert(type(v) == "table")
if next(v) ~= nil then
return false
end
end
return true
end
for _ = 1,count do
local obj = minetest.add_item(pos, name)
-- Tests if the item has special information such as metadata
local function can_split_item(item)
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta())
end
local function spawn_items(pos, items_to_spawn)
for i = 1,#items_to_spawn do
local obj = minetest.add_item(pos, items_to_spawn[i])
if not obj then
error("Couldn't spawn item")
error("Couldn't spawn item " .. name .. ", drops: "
.. dump(drops))
end
local vel = obj:getvelocity()
local vel = obj:get_velocity()
local x = math.random(-5, 4)
if x >= 0 then
x = x+1
@ -283,7 +371,37 @@ and not minetest.settings:get_bool("creative_mode") then
z = z+1
end
vel.z = 1 / z
obj:setvelocity(vel)
obj:set_velocity(vel)
end
end
function minetest.handle_node_drops(pos, drops)
for i = 1,#drops do
local item = drops[i]
if type(item) == "string" then
-- The string is not necessarily only the item name,
-- so always convert it to ItemStack
item = ItemStack(item)
end
local count = item:get_count()
local name = item:get_name()
-- Sometimes nothing should be dropped
if name == ""
or not minetest.registered_items[name] then
count = 0
end
if count > 0 then
-- Split items if possible
local items_to_spawn = {item}
if can_split_item(item) then
for i = 1,count do
items_to_spawn[i] = name
end
end
spawn_items(pos, items_to_spawn)
end
end
end

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@ -1 +1,2 @@
name = item_drop
description = A highly configurable mod providing item magnet and in-world node drops

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@ -8,7 +8,7 @@ item_drop.enable_item_drop (Enable item drops) bool true
item_drop.enable_pickup_key (Use pickup key) bool true
#Collect items when the key is not pressed instead of when it is pressed
item_drop.pickup_keyinvert (Invert pickup key) bool false
item_drop.pickup_keyinvert (Invert pickup key) bool true
#What keytype to use as pickup key
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
@ -33,3 +33,6 @@ item_drop.magnet_time (Magnet time) float 5.0
#Time delay in seconds after autopicking an item if it's dropped by a player
item_drop.pickup_age (Pickup age) float 0.5
#Enable manual item pickups by mouse
item_drop.mouse_pickup (Mouse pickup) bool true

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