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https://github.com/minetest-mods/mapfix.git
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Limit radius to 120 even for players with server privilege.
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parent
4d8c2610bc
commit
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9
init.lua
9
init.lua
@ -3,6 +3,8 @@ local function mapfix(minp, maxp)
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vm:update_liquids()
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vm:write_to_map()
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vm:update_map()
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local emin, emax = vm:get_emerged_area()
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print(minetest.pos_to_string(emin), minetest.pos_to_string(emax))
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end
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local previous = os.time()
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@ -17,6 +19,10 @@ minetest.register_chatcommand("mapfix", {
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func = function(name, param)
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local pos = vector.round(minetest.get_player_by_name(name):getpos())
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local size = tonumber(param) or default_size
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if size >= 121 then
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return false, "Radius is too big"
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end
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local privs = minetest.check_player_privs(name, {server=true})
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local time = os.time()
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@ -29,12 +35,13 @@ minetest.register_chatcommand("mapfix", {
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previous = time
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end
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minetest.log("action", name .. " uses mapfix at " .. minetest.pos_to_string(vector.round(pos)) .. " with radius " .. size)
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size = math.max(math.floor(size - 8), 0) -- When passed to get_voxel_manip, positions are rounded up, to a multiple of 16 nodes in each direction. By subtracting 8 it's rounded to the nearest chunk border. max is used to avoid negative radius.
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local minp = vector.subtract(pos, size)
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local maxp = vector.add(pos, size)
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minetest.log("action", name .. " uses mapfix at " .. minetest.pos_to_string(vector.round(pos)) .. " with radius " .. size)
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mapfix(minp, maxp)
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return true, "Done."
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end,
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