Limit radius to 120 even for players with server privilege.

This commit is contained in:
Gael-de-Sailly 2017-02-22 18:24:35 +01:00
parent 4d8c2610bc
commit d4e9de50a9
1 changed files with 8 additions and 1 deletions

View File

@ -3,6 +3,8 @@ local function mapfix(minp, maxp)
vm:update_liquids()
vm:write_to_map()
vm:update_map()
local emin, emax = vm:get_emerged_area()
print(minetest.pos_to_string(emin), minetest.pos_to_string(emax))
end
local previous = os.time()
@ -17,6 +19,10 @@ minetest.register_chatcommand("mapfix", {
func = function(name, param)
local pos = vector.round(minetest.get_player_by_name(name):getpos())
local size = tonumber(param) or default_size
if size >= 121 then
return false, "Radius is too big"
end
local privs = minetest.check_player_privs(name, {server=true})
local time = os.time()
@ -29,12 +35,13 @@ minetest.register_chatcommand("mapfix", {
previous = time
end
minetest.log("action", name .. " uses mapfix at " .. minetest.pos_to_string(vector.round(pos)) .. " with radius " .. size)
size = math.max(math.floor(size - 8), 0) -- When passed to get_voxel_manip, positions are rounded up, to a multiple of 16 nodes in each direction. By subtracting 8 it's rounded to the nearest chunk border. max is used to avoid negative radius.
local minp = vector.subtract(pos, size)
local maxp = vector.add(pos, size)
minetest.log("action", name .. " uses mapfix at " .. minetest.pos_to_string(vector.round(pos)) .. " with radius " .. size)
mapfix(minp, maxp)
return true, "Done."
end,