maptools/nodes.lua

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--[[
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Map Tools: node definitions
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Copyright © 2012-2020 Hugo Locurcio and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.S
local register_node = maptools.register_node
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maptools.creative = maptools.config["hide_from_creative_inventory"]
-- Redefine cloud so that the admin pickaxe can mine it
register_node(":default:cloud", {
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description = S("Cloud"),
tiles = {"default_cloud.png"},
sounds = default.node_sound_defaults(),
})
-- Nodes
register_node("maptools:black", {
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description = S("Black"),
tiles = {"black.png"},
post_effect_color = {a=255, r=0, g=0, b=0},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:white", {
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description = S("White"),
tiles = {"white.png"},
post_effect_color = {a=255, r=128, g=128, b=128},
sounds = default.node_sound_stone_defaults(),
})
register_node("maptools:playerclip", {
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description = S("Player Clip"),
inventory_image = "default_steel_block.png^dye_green.png",
drawtype = "airlike",
paramtype = "light",
pointable = false,
sunlight_propagates = true,
})
register_node("maptools:fake_walkable", {
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description = S("Player Clip"),
inventory_image = "default_steel_block.png^dye_green.png",
drawtype = "airlike",
paramtype = "light",
pointable = false,
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
},
},
})
register_node("maptools:fullclip", {
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description = S("Full Clip"),
inventory_image = "default_steel_block.png^dye_blue.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
})
register_node("maptools:fake_walkable_pointable", {
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description = S("Player Clip"),
inventory_image = "default_steel_block.png^dye_green.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
},
},
})
register_node("maptools:ignore_like", {
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description = S("Ignore-like"),
inventory_image = "default_steel_block.png^dye_pink.png",
tiles = {"invisible.png"},
paramtype = "light",
sunlight_propagates = true,
})
register_node("maptools:ignore_like_no_clip", {
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description = S("Ignore-like (no clip)"),
inventory_image = "default_steel_block.png^dye_violet.png",
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tiles = {"invisible.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
})
register_node("maptools:ignore_like_no_point", {
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description = S("Ignore-like (no point)"),
inventory_image = "default_steel_block.png^dye_violet.png",
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tiles = {"invisible.png"},
paramtype = "light",
pointable = false,
sunlight_propagates = true,
})
register_node("maptools:ignore_like_no_clip_no_point", {
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description = S("Ignore-like (no clip, no point)"),
inventory_image = "default_steel_block.png^dye_pink.png",
tiles = {"invisible.png"},
paramtype = "light",
walkable = false,
pointable = false,
sunlight_propagates = true,
})
register_node("maptools:fullclip_face", {
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description = S("Full Clip Face"),
inventory_image = "default_steel_block.png^dye_white.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
groups = {
fall_damage_add_percent = -100,
},
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})
register_node("maptools:playerclip_bottom", {
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description = S("Player Clip Bottom Face"),
inventory_image = "default_steel_block.png^dye_orange.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
pointable = false,
paramtype = "light",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
groups = {
fall_damage_add_percent = -100,
},
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})
register_node("maptools:playerclip_top", {
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description = S("Player Clip Top Face"),
inventory_image = "default_steel_block.png^dye_yellow.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
pointable = false,
paramtype = "light",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {-0.5, 0.4999, -0.5, 0.5, 0.5, 0.5},
},
groups = {
fall_damage_add_percent = -100,
},
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})
for pusher_num=1,10,1 do
register_node("maptools:pusher_" .. pusher_num, {
description = S("Pusher (%s)"):format(pusher_num),
inventory_image = "default_steel_block.png^default_apple.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
groups = {
fall_damage_add_percent = -100,
bouncy = pusher_num * 100,
},
})
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end
register_node("maptools:lightbulb", {
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description = S("Light Bulb"),
inventory_image = "default_steel_block.png^default_mese_crystal_fragment.png",
drawtype = "airlike",
walkable = false,
pointable = false,
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light_source = 14,
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paramtype = "light",
sunlight_propagates = true,
})
register_node("maptools:nobuild", {
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description = S("Build Prevention"),
inventory_image = "default_steel_block.png^default_flint.png",
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drawtype = "airlike",
walkable = false,
pointable = false,
paramtype = "light",
sunlight_propagates = true,
})
register_node("maptools:nointeract", {
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description = S("Interact Prevention"),
inventory_image = "default_steel_block.png^default_bush_stem.png",
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drawtype = "airlike",
walkable = false,
paramtype = "light",
sunlight_propagates = true,
})
register_node("maptools:climb", {
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description = S("Climb Block"),
inventory_image = "default_steel_block.png^default_ladder_wood.png",
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drawtype = "airlike",
walkable = false,
climbable = true,
pointable = false,
paramtype = "light",
sunlight_propagates = true,
})
for damage_num=1,5,1 do
register_node("maptools:damage_" .. damage_num, {
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description = S("Damaging Block (%s)"):format(damage_num),
inventory_image = "default_steel_block.png^farming_cotton_" .. damage_num .. ".png",
drawtype = "airlike",
walkable = false,
pointable = false,
damage_per_second = damage_num,
paramtype = "light",
sunlight_propagates = true,
})
end
register_node("maptools:kill", {
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description = S("Kill Block"),
inventory_image = "default_steel_block.png^dye_black.png",
drawtype = "airlike",
walkable = false,
pointable = false,
damage_per_second = 20,
paramtype = "light",
sunlight_propagates = true,
})
register_node("maptools:smoke", {
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description = S("Smoke Block"),
tiles = {"maptools_smoke.png"},
drawtype = "allfaces_optional",
walkable = false,
paramtype = "light",
post_effect_color = {a=192, r=96, g=96, b=96},
})
register_node("maptools:ladder", {
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description = S("Fake Ladder"),
drawtype = "signlike",
tiles = {"default_ladder_wood.png"},
inventory_image = "default_ladder_wood.png",
wield_image = "default_ladder_wood.png",
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paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "wallmounted",
},
sounds = default.node_sound_wood_defaults(),
})
register_node("maptools:permanent_fire", {
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description = S("Permanent Fire"),
drawtype = "plantlike",
paramtype = "light",
tiles = {{
name="fire_basic_flame_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
sunlight_propagates = true,
walkable = false,
damage_per_second = 4,
})
register_node("maptools:fake_fire", {
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description = S("Fake Fire"),
drawtype = "plantlike",
paramtype = "light",
tiles = {{
name="fire_basic_flame_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
sunlight_propagates = true,
walkable = false,
})
register_node("maptools:igniter", {
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drawtype = "airlike",
description = S("Igniter"),
paramtype = "light",
inventory_image = "fire_basic_flame.png",
groups = {igniter=2},
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sunlight_propagates = true,
pointable = false,
walkable = false,
})
register_node("maptools:superapple", {
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description = S("Super Apple"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"maptools_superapple.png"},
inventory_image = "maptools_superapple.png",
paramtype = "light",
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
walkable = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory = maptools.creative},
on_use = minetest.item_eat(20),
sounds = default.node_sound_defaults(),
})
register_node("maptools:drowning", {
description = S("Drownable Air"),
inventory_image = "default_steel_block.png^dye_black.png",
drawtype = "airlike",
paramtype = "light",
pointable = false,
walkable = false,
drowning = 1,
sunlight_propagates = true,
})