5 Commits

36 changed files with 284 additions and 91 deletions

View File

@ -1,6 +1,6 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v2.3.0
rev: v2.1.0
hooks:
- id: end-of-file-fixer
- id: trailing-whitespace

View File

@ -1,15 +1,15 @@
dist: bionic
language: python
language: generic
python:
- 3.7.1
addons:
apt:
packages:
- luarocks
install:
- sudo apt-get update -qq
- sudo apt-get install -qqq luarocks
- pip3 install pre-commit
- pyenv global 3.6.3
- pip3 install --user pre-commit
- luarocks install --local luacheck
script:
- pre-commit run --all-files
- $HOME/.local/bin/pre-commit run --all-files
- $HOME/.luarocks/bin/luacheck .

View File

@ -7,19 +7,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## [Unreleased]
## [2.0.0] - 2019-11-25
### Changed
- The minimum supported Minetest version is now 5.0.0.
- Map Tools nodes/items can no longer be dropped to prevent them from falling
into bad hands.
### Fixed
- The inventory images of `no_interact`, `no_build`, `ignore_like_no_clip`
and `ignore_like_no_point` now use textures that are available in
Minetest Game 5.0.0.
## [1.1.0] - 2019-03-23
@ -32,6 +22,5 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/maptools/compare/v2.0.0...HEAD
[2.0.0]: https://github.com/minetest-mods/maptools/compare/v1.1.0...v2.0.0
[Unreleased]: https://github.com/minetest-mods/maptools/compare/v1.1.0...HEAD
[1.1.0]: https://github.com/minetest-mods/maptools/compare/v1.0.0...v1.1.0

3
LICENSE.md Normal file → Executable file
View File

@ -1,4 +1,5 @@
# zlib license
zlib license
============
Copyright © 2012-2019 Hugo Locurcio and contributors

View File

@ -9,8 +9,8 @@ use `-1` as the amount.
## Nodes
:warning: denotes an unpointable, unbreakable block; be very careful with them,
as they cannot be removed by hand (they can only be removed with
[WorldEdit](https://github.com/Uberi/Minetest-WorldEdit) or similar).
as they cannot be removed by hand (they can only be removed with WorldEdit or
similar).
| Item code | Description |
| ----------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |

4
README.md Normal file → Executable file
View File

@ -63,9 +63,9 @@ on that line.
## Version compatibility
Map Tools is currently primarily tested with Minetest 5.1.0.
Map Tools is currently primarily tested with Minetest 0.4.17.
It may or may not work with newer or older versions. Issues arising in older
versions than 5.0.0 will generally not be fixed.
versions than 0.4.17 will generally not be fixed.
## License

0
aliases.lua Normal file → Executable file
View File

2
config.lua Normal file → Executable file
View File

@ -26,4 +26,4 @@ local function setting(settingtype, name, default)
end
-- Show Map Tools stuff in creative inventory (1 or 0):
setting("integer", "hide_from_creative_inventory", 1)
setting("integer", "hide_from_creative_inventory", 0)

0
craftitems.lua Normal file → Executable file
View File

241
default_nodes.lua Normal file → Executable file
View File

@ -220,6 +220,30 @@ minetest.register_node("maptools:sandstone_brick", {
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
-- Compatibility for change made there ^
minetest.register_alias("maptools:sandstonebrick","maptools:sandstone_brick")
minetest.register_node("maptools:desert_sandstone_brick", {
description = S("Unbreakable Desert Sandstone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_sandstone_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:silver_sandstone_brick", {
description = S("Unbreakable Silver Sandstone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_silver_sandstone_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:desert_stone", {
description = S("Unbreakable Desert Stone"),
@ -450,3 +474,220 @@ minetest.register_node("maptools:desert_sand_soil_wet", {
sounds = default.node_sound_sand_defaults(),
on_drop = maptools.drop_msg
})
-- Fence:
local function dockable(nodename)
if nodename == "default:wood" or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then
return true
end
end
local function find_dock(pos, second)
if pos == nil then
return false
end
local h1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local v1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local r1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local l1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local code = 0
if dockable(l1.name) then
code = code+1
if second < 2 then
minetest.punch_node({x=pos.x, y=pos.y, z=pos.z-1})
end
end
if dockable(r1.name) then
code = code+2
if second < 2 then
minetest.punch_node({x=pos.x, y=pos.y, z=pos.z+1})
end
end
if dockable(v1.name) then
code = code+11
if second < 2 then
minetest.punch_node({x=pos.x-1, y=pos.y, z=pos.z})
end
end
if dockable(h1.name) then
code = code+21
if second < 2 then
minetest.punch_node({x=pos.x+1, y=pos.y, z=pos.z})
end
end
local me = minetest.get_node(pos)
if code > 0 then
local tmp_name = "fences:fence_wood_"..code
--minetest.chat_send_all(tmp_name)
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
if second > 0 then
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
end
elseif code == 0 then
if second == 2 then
local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
end
end
end
local p0 = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}
local p1 = {-2/16, 1/2, -2/16, -2/16, 1/2+8/16, -2/16}
local p2 = {-2/16, 1/2, 2/16, -2/16, 1/2+8/16, 2/16}
local p3 = {0, 0, 0, 0, 0, 0}
local p4 = {2/16, 1/2, -2/16, 2/16, 1/2+8/16, -2/16}
local p5 = {2/16, 1/2, 2/16, 2/16, 1/2+8/16, 2/16}
minetest.register_node(":fences:fence_wood", {
description = S("Unbreakable Wooden Fence"),
range = 12,
stack_max = 10000,
tiles = {"default_wood.png"},
inventory_image = "default_wood.png",
wield_image = "default_wood.png",
paramtype = "light",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
drop = "",
sunlight_propagates = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {p0,p1,p2,p3,p4,p5,}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_construct = function(pos)
find_dock(pos, 1)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
-- carts:
minetest.register_node(":maptools:unbreakable_rail", {
description = "Unbreakable Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight.png", "carts_rail_curved.png", "carts_rail_t_junction.png", "carts_rail_crossing.png"},
inventory_image = "carts_rail_straight.png",
wield_image = "carts_rail_straight.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {snappy = 1, rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
mesecons = {
effector = {
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_on = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
minetest.register_node(":maptools:unbreakable_rail_copper", {
description = "Unbreakable Copper Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight_cp.png", "carts_rail_curved_cp.png", "carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png"},
inventory_image = "carts_rail_straight_cp.png",
wield_image = "carts_rail_straight_cp.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
after_place_node = function(pos, placer, itemstack)
if not mesecon then
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end
end,
mesecons = {
effector = {
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_on = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
minetest.register_node("maptools:unbreakable_rail_power", {
description = "Unbreakable Powered Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"},
inventory_image = "carts_rail_straight_pwr.png",
wield_image = "carts_rail_straight_pwr.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
after_place_node = function(pos, placer, itemstack)
if not mesecon then
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end
end,
mesecons = {
effector = {
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_on = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
local chestdef = minetest.registered_nodes["default:chest"]
minetest.register_node("maptools:chest",{
description = "Chest",
tiles = chestdef.tiles,
stack_max = 1000,
paramtype2 = "facedir",
on_construct = chestdef.on_construct,
on_metadata_inventory_move = chestdef.on_metadata_inventory_move,
on_metadata_inventory_put = chestdef.on_metadata_inventory_put,
on_metadata_inventory_take = chestdef.on_metadata_inventory_take,
groups = {unbreakable = 1, not_in_creative_inventory = 1},
})

10
init.lua Normal file → Executable file
View File

@ -16,14 +16,14 @@ local S, NS = dofile(modpath .. "/intllib.lua")
maptools.S = S
maptools.NS = NS
maptools.drop_msg = function(itemstack, player)
local name = player:get_player_name()
minetest.chat_send_player(name, S("[maptools] tools/nodes do not drop!"))
end
dofile(modpath .. "/config.lua")
dofile(modpath .. "/aliases.lua")
dofile(modpath .. "/craftitems.lua")
dofile(modpath .. "/default_nodes.lua")
dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/tools.lua")
maptools.drop_msg = function(itemstack, player)
local name = player:get_player_name()
minetest.chat_send_player(name, S("[maptools] tools/nodes do not drop!"))
end

0
locale/es.txt Normal file → Executable file
View File

0
locale/fr.txt Normal file → Executable file
View File

View File

@ -1,47 +0,0 @@
# Translation by Emon
[maptools] loaded. = [maptools] caricato.
Cloud = Nuvola
Infinite Fuel = Combustibile infinito
Admin Pickaxe = Piccone della amministrazione
Admin Pickaxe With Drops = Piccone della amministrazione che lascia cadere a terra
Copper Coin = Moneta di rame
Silver Coin = Moneta di argento
Gold Coin = Moneta di oro
Super Apple = Super mela
Fake Ladder = Finta scala a pioli
Smoke Block = Blocco di fumo
Damaging Block: %s = Blocco che danneggia : %s
Kill Block = Blocco che uccide
Build Prevention = Impedimento alla costruzione
Interact Prevention = Impedimento alla interazione
Climb Block = Blocco su cui ci si può arrampicare
Light Block = Blocco di luce
Light Bulb = Lampadina
Player Clip = Blocca giocatori
Player Clip Bottom Face = Blocca giocatori - faccia inferiore
Player Clip Top Face = Glocca giocatori - faccia superiore
Full Clip = Blocca tutti
Full Clip Face = Faccia del blocca tutti
Permanent Fire = Fuoco eterno
Fake Fire = Fuoco finto
Igniter = Accendino
Pusher: %s = Che ha spinto : %s
Unbreakable Stone = Pietra infrangibile
Unbreakable Sand = Sabbia infrangibile
Unbreakable Desert Stone = Pietra del deserto infrangibile
Unbreakable Desert Sand = Sabbia del deserto infrangibile
Unbreakable Gravel = Ghiaia infrangibile
Unbreakable Dirt = Terra infrangibile
Unbreakable Dirt with Grass = Erba infrangibile
Unbreakable Full Grass= Blocco d'erba infrangibile
Unbreakable Brick = Mattoni infrangibile
Unbreakable Wooden Planks = Assi in legno infrangibili
Unbreakable Tree = Albero infrangibile
Unbreakable Glass = Vetro infrangibile
Unbreakable Sandstone = Arenaria infrangibile
Unbreakable Leaves = Foglie infrangibili
Unbreakable Cobblestone = Ciottolo infrangibile
Unbreakable Mossy Cobblestone = Ciottolo muschioso infrangibile

33
nodes.lua Normal file → Executable file
View File

@ -271,7 +271,7 @@ minetest.register_node("maptools:lightbulb", {
drawtype = "airlike",
walkable = false,
pointable = false,
light_source = 14,
light_source = default.LIGHT_MAX,
paramtype = "light",
sunlight_propagates = true,
drop = "",
@ -283,7 +283,7 @@ minetest.register_node("maptools:nobuild", {
description = S("Build Prevention"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_flint.png",
inventory_image = "default_steel_block.png^bones_bones.png",
drawtype = "airlike",
walkable = false,
pointable = false,
@ -298,7 +298,7 @@ minetest.register_node("maptools:nointeract", {
description = S("Interact Prevention"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_bush_stem.png",
inventory_image = "default_steel_block.png^default_scorched_stuff.png",
drawtype = "airlike",
walkable = false,
paramtype = "light",
@ -450,20 +450,29 @@ minetest.register_node("maptools:igniter", {
minetest.register_node("maptools:superapple", {
description = S("Super Apple"),
range = 12,
stack_max = 10000,
drawtype = "plantlike",
stack_max = 99,
drawtype = "nodebox",
visual_scale = 1.0,
tiles = {"maptools_superapple.png"},
tiles = {"maptools_super_apple_top.png","maptools_super_apple_bottom.png","maptools_super_apple_side.png"},
inventory_image = "maptools_superapple.png",
paramtype = "light",
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
walkable = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory = maptools.creative},
node_box = {
type = "fixed",
fixed = {
{-3/16, -7/16, -3/16, 3/16, 1/16, 3/16},
{-4/16, -6/16, -3/16, 4/16, 0, 3/16},
{-3/16, -6/16, -4/16, 3/16, 0, 4/16},
{-1/32, 1/16, -1/32, 1/32, 4/16, 1/32},
{-1/16, 1.6/16, 0, 1/16, 1.8/16, 1/16},
{-2/16, 1.4/16, 1/16, 1/16, 1.6/16, 2/16},
{-2/16, 1.2/16, 2/16, 0, 1.4/16, 3/16},
{-1.5/16, 1/16, .5/16, 0.5/16, 1.2/16, 2.5/16},
}
},
is_ground_content = true,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory = 0, flammable = 2, leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(20),
sounds = default.node_sound_defaults(),
on_drop = maptools.drop_msg
})

0
textures/black.png Normal file → Executable file
View File

Before

Width:  |  Height:  |  Size: 67 B

After

Width:  |  Height:  |  Size: 67 B

BIN
textures/bones_bones.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 162 B

BIN
textures/fire_basic_flame.png Normal file → Executable file

Binary file not shown.

Before

Width:  |  Height:  |  Size: 695 B

After

Width:  |  Height:  |  Size: 794 B

BIN
textures/fire_basic_flame_animated.png Normal file → Executable file

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

After

Width:  |  Height:  |  Size: 1.2 KiB

0
textures/invisible.png Normal file → Executable file
View File

Before

Width:  |  Height:  |  Size: 68 B

After

Width:  |  Height:  |  Size: 68 B

BIN
textures/maptools_adminpick.png Normal file → Executable file

Binary file not shown.

Before

Width:  |  Height:  |  Size: 279 B

After

Width:  |  Height:  |  Size: 281 B

BIN
textures/maptools_adminpick_with_drops.png Normal file → Executable file

Binary file not shown.

Before

Width:  |  Height:  |  Size: 276 B

After

Width:  |  Height:  |  Size: 278 B

0
textures/maptools_copper_coin.png Normal file → Executable file
View File

Before

Width:  |  Height:  |  Size: 213 B

After

Width:  |  Height:  |  Size: 213 B

0
textures/maptools_gold_coin.png Normal file → Executable file
View File

Before

Width:  |  Height:  |  Size: 213 B

After

Width:  |  Height:  |  Size: 213 B

BIN
textures/maptools_grass_side_12.png Normal file → Executable file

Binary file not shown.

Before

Width:  |  Height:  |  Size: 549 B

After

Width:  |  Height:  |  Size: 561 B

0
textures/maptools_grass_side_4.png Normal file → Executable file
View File

Before

Width:  |  Height:  |  Size: 294 B

After

Width:  |  Height:  |  Size: 294 B

BIN
textures/maptools_grass_side_8.png Normal file → Executable file

Binary file not shown.

Before

Width:  |  Height:  |  Size: 442 B

After

Width:  |  Height:  |  Size: 466 B

BIN
textures/maptools_infinitefuel.png Normal file → Executable file

Binary file not shown.

Before

Width:  |  Height:  |  Size: 380 B

After

Width:  |  Height:  |  Size: 387 B

0
textures/maptools_silver_coin.png Normal file → Executable file
View File

Before

Width:  |  Height:  |  Size: 213 B

After

Width:  |  Height:  |  Size: 213 B

0
textures/maptools_smoke.png Normal file → Executable file
View File

Before

Width:  |  Height:  |  Size: 296 B

After

Width:  |  Height:  |  Size: 296 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 298 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 285 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 342 B

0
textures/maptools_superapple.png Normal file → Executable file
View File

Before

Width:  |  Height:  |  Size: 230 B

After

Width:  |  Height:  |  Size: 230 B

0
textures/white.png Normal file → Executable file
View File

Before

Width:  |  Height:  |  Size: 67 B

After

Width:  |  Height:  |  Size: 67 B

0
tools.lua Normal file → Executable file
View File