5 Commits

42 changed files with 436 additions and 286 deletions

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@ -3,10 +3,6 @@ unused_args = false
allow_defined_top = true
max_line_length = 90
globals = {
"maptools"
}
stds.minetest = {
read_globals = {
"DIR_DELIM",
@ -27,3 +23,7 @@ stds.minetest = {
},
}
}
read_globals = {
"intllib",
}

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@ -1,6 +1,6 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v2.3.0
rev: v2.1.0
hooks:
- id: end-of-file-fixer
- id: trailing-whitespace

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@ -1,15 +1,15 @@
dist: bionic
language: python
language: generic
python:
- 3.7.1
addons:
apt:
packages:
- luarocks
install:
- sudo apt-get update -qq
- sudo apt-get install -qqq luarocks
- pip3 install pre-commit
- pyenv global 3.6.3
- pip3 install --user pre-commit
- luarocks install --local luacheck
script:
- pre-commit run --all-files
- $HOME/.local/bin/pre-commit run --all-files
- $HOME/.luarocks/bin/luacheck .

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@ -7,30 +7,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## [Unreleased]
## [2.1.0] - 2020-06-08
### Changed
- 10 coins of each type can now be crafted using 2 ingots (bronze, silver or gold).
- Silver coins require [More Ores](https://github.com/minetest-mods/moreores)
to be crafted, since minetest_game doesn't have silver ingots.
- Coins are now displayed in the creative inventory.
- Moved translations from intllib to Minetest's built-in localization system.
- This allows translations to show up independently of the server's language.
## [2.0.0] - 2019-11-25
### Changed
- The minimum supported Minetest version is now 5.0.0.
- Map Tools nodes/items can no longer be dropped to prevent them from falling
into bad hands.
### Fixed
- The inventory images of `no_interact`, `no_build`, `ignore_like_no_clip`
and `ignore_like_no_point` now use textures that are available in
Minetest Game 5.0.0.
## [1.1.0] - 2019-03-23
@ -43,7 +22,5 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/maptools/compare/v2.1.0...HEAD
[2.1.0]: https://github.com/minetest-mods/maptools/compare/v2.0.0...v2.1.0
[2.0.0]: https://github.com/minetest-mods/maptools/compare/v1.1.0...v2.0.0
[Unreleased]: https://github.com/minetest-mods/maptools/compare/v1.1.0...HEAD
[1.1.0]: https://github.com/minetest-mods/maptools/compare/v1.0.0...v1.1.0

5
LICENSE.md Normal file → Executable file
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@ -1,6 +1,7 @@
# zlib license
zlib license
============
Copyright © 2012-2020 Hugo Locurcio and contributors
Copyright © 2012-2019 Hugo Locurcio and contributors
**This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.**

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@ -9,8 +9,8 @@ use `-1` as the amount.
## Nodes
:warning: denotes an unpointable, unbreakable block; be very careful with them,
as they cannot be removed by hand (they can only be removed with
[WorldEdit](https://github.com/Uberi/Minetest-WorldEdit) or similar).
as they cannot be removed by hand (they can only be removed with WorldEdit or
similar).
| Item code | Description |
| ----------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
@ -23,7 +23,6 @@ as they cannot be removed by hand (they can only be removed with
| `maptools:no_interact` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
| `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. |
| `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). |
| `maptools:drowning` | :warning: Simulates drowning in water. |
| `maptools:light_block` | :warning: Invisible non-solid block, prevents light from passing through. |
| `maptools:light_bulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. |

10
README.md Normal file → Executable file
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@ -21,7 +21,9 @@ git clone https://github.com/minetest-mods/maptools.git
You can also
[download a ZIP archive](https://github.com/minetest-mods/maptools/archive/master.zip)
of Map Tools.
of Map Tools. If you do so, you will need to extract the archive then rename
the resulting folder from `maptools-master` to `maptools` this is
**absolutely** required, as the mod won't work otherwise.
### Enable the mod
@ -61,13 +63,13 @@ on that line.
## Version compatibility
Map Tools is currently primarily tested with Minetest 5.1.0.
Map Tools is currently primarily tested with Minetest 0.4.17.
It may or may not work with newer or older versions. Issues arising in older
versions than 5.0.0 will generally not be fixed.
versions than 0.4.17 will generally not be fixed.
## License
Copyright © 2012-2020 Hugo Locurcio and contributors
Copyright © 2012-2019 Hugo Locurcio and contributors
- Map Tools code is licensed under the zlib license, see
[`LICENSE.md`](LICENSE.md) for details.

2
aliases.lua Normal file → Executable file
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@ -1,7 +1,7 @@
--[[
Map Tools: alias definitions
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]

4
config.lua Normal file → Executable file
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@ -1,7 +1,7 @@
--[[
Map Tools: configuration handling
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
@ -26,4 +26,4 @@ local function setting(settingtype, name, default)
end
-- Show Map Tools stuff in creative inventory (1 or 0):
setting("integer", "hide_from_creative_inventory", 1)
setting("integer", "hide_from_creative_inventory", 0)

25
craftitems.lua Normal file → Executable file
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@ -1,7 +1,7 @@
--[[
Map Tools: item definitions
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
@ -14,12 +14,7 @@ minetest.register_craftitem("maptools:copper_coin", {
inventory_image = "maptools_copper_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
})
minetest.register_craft({
output = "maptools:copper_coin 10",
type = "shapeless",
recipe = { "default:copper_ingot", "default:copper_ingot" }
groups = {not_in_creative_inventory = maptools.creative},
})
minetest.register_craftitem("maptools:silver_coin", {
@ -27,27 +22,15 @@ minetest.register_craftitem("maptools:silver_coin", {
inventory_image = "maptools_silver_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
groups = {not_in_creative_inventory = maptools.creative},
})
if minetest.get_modpath("moreores") then
minetest.register_craft({
output = "maptools:silver_coin 10",
type = "shapeless",
recipe = { "moreores:silver_ingot", "moreores:silver_ingot" }
})
end
minetest.register_craftitem("maptools:gold_coin", {
description = S("Gold Coin"),
inventory_image = "maptools_gold_coin.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.25},
stack_max = 10000,
})
minetest.register_craft({
output = "maptools:gold_coin 10",
type = "shapeless",
recipe = { "default:gold_ingot", "default:gold_ingot" }
groups = {not_in_creative_inventory = maptools.creative},
})
minetest.register_craftitem("maptools:infinitefuel", {

243
default_nodes.lua Normal file → Executable file
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@ -1,7 +1,7 @@
--[[
Map Tools: unbreakable default nodes
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
@ -220,6 +220,30 @@ minetest.register_node("maptools:sandstone_brick", {
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
-- Compatibility for change made there ^
minetest.register_alias("maptools:sandstonebrick","maptools:sandstone_brick")
minetest.register_node("maptools:desert_sandstone_brick", {
description = S("Unbreakable Desert Sandstone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_desert_sandstone_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:silver_sandstone_brick", {
description = S("Unbreakable Silver Sandstone Brick"),
range = 12,
stack_max = 10000,
tiles = {"default_silver_sandstone_brick.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_stone_defaults(),
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:desert_stone", {
description = S("Unbreakable Desert Stone"),
@ -450,3 +474,220 @@ minetest.register_node("maptools:desert_sand_soil_wet", {
sounds = default.node_sound_sand_defaults(),
on_drop = maptools.drop_msg
})
-- Fence:
local function dockable(nodename)
if nodename == "default:wood" or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then
return true
end
end
local function find_dock(pos, second)
if pos == nil then
return false
end
local h1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local v1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local r1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local l1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local code = 0
if dockable(l1.name) then
code = code+1
if second < 2 then
minetest.punch_node({x=pos.x, y=pos.y, z=pos.z-1})
end
end
if dockable(r1.name) then
code = code+2
if second < 2 then
minetest.punch_node({x=pos.x, y=pos.y, z=pos.z+1})
end
end
if dockable(v1.name) then
code = code+11
if second < 2 then
minetest.punch_node({x=pos.x-1, y=pos.y, z=pos.z})
end
end
if dockable(h1.name) then
code = code+21
if second < 2 then
minetest.punch_node({x=pos.x+1, y=pos.y, z=pos.z})
end
end
local me = minetest.get_node(pos)
if code > 0 then
local tmp_name = "fences:fence_wood_"..code
--minetest.chat_send_all(tmp_name)
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
if second > 0 then
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
end
elseif code == 0 then
if second == 2 then
local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
end
end
end
local p0 = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}
local p1 = {-2/16, 1/2, -2/16, -2/16, 1/2+8/16, -2/16}
local p2 = {-2/16, 1/2, 2/16, -2/16, 1/2+8/16, 2/16}
local p3 = {0, 0, 0, 0, 0, 0}
local p4 = {2/16, 1/2, -2/16, 2/16, 1/2+8/16, -2/16}
local p5 = {2/16, 1/2, 2/16, 2/16, 1/2+8/16, 2/16}
minetest.register_node(":fences:fence_wood", {
description = S("Unbreakable Wooden Fence"),
range = 12,
stack_max = 10000,
tiles = {"default_wood.png"},
inventory_image = "default_wood.png",
wield_image = "default_wood.png",
paramtype = "light",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
drop = "",
sunlight_propagates = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {p0,p1,p2,p3,p4,p5,}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_construct = function(pos)
find_dock(pos, 1)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
-- carts:
minetest.register_node(":maptools:unbreakable_rail", {
description = "Unbreakable Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight.png", "carts_rail_curved.png", "carts_rail_t_junction.png", "carts_rail_crossing.png"},
inventory_image = "carts_rail_straight.png",
wield_image = "carts_rail_straight.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {snappy = 1, rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
mesecons = {
effector = {
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_on = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
minetest.register_node(":maptools:unbreakable_rail_copper", {
description = "Unbreakable Copper Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight_cp.png", "carts_rail_curved_cp.png", "carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png"},
inventory_image = "carts_rail_straight_cp.png",
wield_image = "carts_rail_straight_cp.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
after_place_node = function(pos, placer, itemstack)
if not mesecon then
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end
end,
mesecons = {
effector = {
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_on = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
minetest.register_node("maptools:unbreakable_rail_power", {
description = "Unbreakable Powered Rail",
drawtype = "raillike",
tiles = {"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"},
inventory_image = "carts_rail_straight_pwr.png",
wield_image = "carts_rail_straight_pwr.png",
paramtype = "light",
stack_max = 10000,
sunlight_propagates = true,
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {rail = 1, connect_to_raillike = 1, unbreakable = 1, not_in_creative_inventory = maptools.creative},
after_place_node = function(pos, placer, itemstack)
if not mesecon then
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end
end,
mesecons = {
effector = {
action_off = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_on = function(pos, node)
minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
local chestdef = minetest.registered_nodes["default:chest"]
minetest.register_node("maptools:chest",{
description = "Chest",
tiles = chestdef.tiles,
stack_max = 1000,
paramtype2 = "facedir",
on_construct = chestdef.on_construct,
on_metadata_inventory_move = chestdef.on_metadata_inventory_move,
on_metadata_inventory_put = chestdef.on_metadata_inventory_put,
on_metadata_inventory_take = chestdef.on_metadata_inventory_take,
groups = {unbreakable = 1, not_in_creative_inventory = 1},
})

15
init.lua Normal file → Executable file
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@ -3,7 +3,7 @@
** Map Tools **
By Calinou.
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
=====================================================================
--]]
@ -12,13 +12,9 @@ maptools = {}
local modpath = minetest.get_modpath("maptools")
local S = minetest.get_translator("maptools")
local S, NS = dofile(modpath .. "/intllib.lua")
maptools.S = S
maptools.drop_msg = function(itemstack, player)
local name = player:get_player_name()
minetest.chat_send_player(name, S("[maptools] tools/nodes do not drop!"))
end
maptools.NS = NS
dofile(modpath .. "/config.lua")
dofile(modpath .. "/aliases.lua")
@ -26,3 +22,8 @@ dofile(modpath .. "/craftitems.lua")
dofile(modpath .. "/default_nodes.lua")
dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/tools.lua")
maptools.drop_msg = function(itemstack, player)
local name = player:get_player_name()
minetest.chat_send_player(name, S("[maptools] tools/nodes do not drop!"))
end

44
intllib.lua Normal file
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@ -0,0 +1,44 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

39
locale/es.txt Executable file
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@ -0,0 +1,39 @@
# Translation by kaeza
[maptools] loaded. = [maptools] cargado.
Cloud = Nube
Infinite Fuel = Combustible Infinito
Admin Pickaxe = Pico de Administrador
Copper Coin = Moneda de Cobre
Silver Coin = Moneda de Plata
Gold Coin = Moneda de Oro
Super Apple = Super Manzana
Fake Ladder = Escalera Falsa
Smoke Block = Bloque de Humo
Damaging Block: %s = Bloque Dañino: %s
Kill Block = Bloque Mortal
Build Prevention = Bloqueador de Construcción
Interact Prevention = Bloqueador de Interacción
Climb Block = Bloque Escalable
Light Block = Bloqueador de Luz
Light Bulb = Lamparilla
Player Clip = Bloqueo de Jugador
Full Clip = Bloqueo Total
Unbreakable Stone = Piedra Irrompible
Unbreakable Sand = Arena Irrompible
Unbreakable Desert Stone = Piedra Desértica Irrompible
Unbreakable Desert Sand = Arena Desértica Irrompible
Unbreakable Gravel = Gravilla Irrompible
Unbreakable Dirt = Tierra Irrompible
Unbreakable Dirt with Grass = Hierba Irrompible
Unbreakable Full Grass= Bloque de Hierba Irrompible
Unbreakable Brick = Ladrillos Irrompibles
Unbreakable Wooden Planks = Planchas de Madera Irrompibles
Unbreakable Tree = Tronco de Árbol Irrompible
Unbreakable Glass = Cristal Irrompible
Unbreakable Sandstone = Arenisca Irrompible
Unbreakable Leaves = Foliaje Irrompible
Unbreakable Cobblestone = Guijarros Irrompibles
Unbreakable Mossy Cobblestone = Guijarros Enmohecidos Irrompibles

47
locale/fr.txt Executable file
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@ -0,0 +1,47 @@
# Translation by Calinou
[maptools] loaded. = [maptools] a été chargé.
Cloud = Nuage
Infinite Fuel = Carburant infini
Admin Pickaxe = Pioche d'administrateur
Admin Pickaxe With Drops = Pioche d'administrateur qui donne des objets
Copper Coin = Pièce de cuivre
Silver Coin = Pièce d'argent
Gold Coin = Pièce d'or
Super Apple = Super pomme
Fake Ladder = Fausse échelle
Smoke Block = Bloc de fumée
Damaging Block: %s = Bloc de dégâts : %s
Kill Block = Bloc qui tue
Build Prevention = Prévention de construction
Interact Prevention = Prévention d'interaction
Climb Block = Bloc à grimper
Light Block = Bloqueur de lumière
Light Bulb = Bloc lumineux
Player Clip = Bloque-joueurs
Player Clip Bottom Face = Face inférieure de bloque-joueurs
Player Clip Top Face = Face supérieure de bloque-joueurs
Full Clip = Bloque-tout
Full Clip Face = Face de bloque-tout
Permanent Fire = Feu permanent
Fake Fire = Faux feu
Igniter = Incendieur
Pusher: %s = Pousseur : %s
Unbreakable Stone = Pierre incassable
Unbreakable Sand = Sable incassable
Unbreakable Desert Stone = Pierre de désert incassable
Unbreakable Desert Sand = Sable de désert incassable
Unbreakable Gravel = Gravier incassable
Unbreakable Dirt = Terre incassable
Unbreakable Dirt with Grass = Herbe incassable
Unbreakable Full Grass= Bloc d'herbe incassable
Unbreakable Brick = Briques incassables
Unbreakable Wooden Planks = Planches de bois incassables
Unbreakable Tree = Tronc d'arbre incassable
Unbreakable Glass = Verre incassable
Unbreakable Sandstone = Grès incassable
Unbreakable Leaves = Feuillage incassable
Unbreakable Cobblestone = Pierre taillée incassable
Unbreakable Mossy Cobblestone = Pierre taillée mousseusse incassable

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@ -1,38 +0,0 @@
# textdomain: maptools
[maptools] loaded.=[maptools] cargado.
Cloud=Nube
Infinite Fuel=Combustible Infinito
Admin Pickaxe=Pico de Administrador
Copper Coin=Moneda de Cobre
Silver Coin=Moneda de Plata
Gold Coin=Moneda de Oro
Super Apple=Super Manzana
Fake Ladder=Escalera Falsa
Smoke Block=Bloque de Humo
Damaging Block: %s=Bloque Dañino: %s
Kill Block=Bloque Mortal
Build Prevention=Bloqueador de Construcción
Interact Prevention=Bloqueador de Interacción
Climb Block=Bloque Escalable
Light Block=Bloqueador de Luz
Light Bulb=Lamparilla
Player Clip=Bloqueo de Jugador
Full Clip=Bloqueo Total
Unbreakable Stone=Piedra Irrompible
Unbreakable Sand=Arena Irrompible
Unbreakable Desert Stone=Piedra Desértica Irrompible
Unbreakable Desert Sand=Arena Desértica Irrompible
Unbreakable Gravel=Gravilla Irrompible
Unbreakable Dirt=Tierra Irrompible
Unbreakable Dirt with Grass=Hierba Irrompible
Unbreakable Full Grass=Bloque de Hierba Irrompible
Unbreakable Brick=Ladrillos Irrompibles
Unbreakable Wooden Planks=Planchas de Madera Irrompibles
Unbreakable Tree=Tronco de Árbol Irrompible
Unbreakable Glass=Cristal Irrompible
Unbreakable Sandstone=Arenisca Irrompible
Unbreakable Leaves=Foliaje Irrompible
Unbreakable Cobblestone=Guijarros Irrompibles
Unbreakable Mossy Cobblestone=Guijarros Enmohecidos Irrompibles

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@ -1,46 +0,0 @@
# textdomain: maptools
[maptools] loaded.=[maptools] a été chargé.
Cloud=Nuage
Infinite Fuel=Carburant infini
Admin Pickaxe=Pioche d'administrateur
Admin Pickaxe With Drops=Pioche d'administrateur qui donne des objets
Copper Coin=Pièce de cuivre
Silver Coin=Pièce d'argent
Gold Coin=Pièce d'or
Super Apple=Super pomme
Fake Ladder=Fausse échelle
Smoke Block=Bloc de fumée
Damaging Block: %s=Bloc de dégâts : %s
Kill Block=Bloc qui tue
Build Prevention=Prévention de construction
Interact Prevention=Prévention d'interaction
Climb Block=Bloc à grimper
Light Block=Bloqueur de lumière
Light Bulb=Bloc lumineux
Player Clip=Bloque-joueurs
Player Clip Bottom Face=Face inférieure de bloque-joueurs
Player Clip Top Face=Face supérieure de bloque-joueurs
Full Clip=Bloque-tout
Full Clip Face=Face de bloque-tout
Permanent Fire=Feu permanent
Fake Fire=Faux feu
Igniter=Incendieur
Pusher: %s=Pousseur : %s
Unbreakable Stone=Pierre incassable
Unbreakable Sand=Sable incassable
Unbreakable Desert Stone=Pierre de désert incassable
Unbreakable Desert Sand=Sable de désert incassable
Unbreakable Gravel=Gravier incassable
Unbreakable Dirt=Terre incassable
Unbreakable Dirt with Grass=Herbe incassable
Unbreakable Full Grass=Bloc d'herbe incassable
Unbreakable Brick=Briques incassables
Unbreakable Wooden Planks=Planches de bois incassables
Unbreakable Tree=Tronc d'arbre incassable
Unbreakable Glass=Verre incassable
Unbreakable Sandstone=Grès incassable
Unbreakable Leaves=Feuillage incassable
Unbreakable Cobblestone=Pierre taillée incassable
Unbreakable Mossy Cobblestone=Pierre taillée mousseusse incassable

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@ -1,46 +0,0 @@
# textdomain: maptools
[maptools] loaded.=[maptools] caricato.
Cloud=Nuvola
Infinite Fuel=Combustibile infinito
Admin Pickaxe=Piccone della amministrazione
Admin Pickaxe With Drops=Piccone della amministrazione che lascia cadere a terra
Copper Coin=Moneta di rame
Silver Coin=Moneta di argento
Gold Coin=Moneta di oro
Super Apple=Super mela
Fake Ladder=Finta scala a pioli
Smoke Block=Blocco di fumo
Damaging Block: %s=Blocco che danneggia : %s
Kill Block=Blocco che uccide
Build Prevention=Impedimento alla costruzione
Interact Prevention=Impedimento alla interazione
Climb Block=Blocco su cui ci si può arrampicare
Light Block=Blocco di luce
Light Bulb=Lampadina
Player Clip=Blocca giocatori
Player Clip Bottom Face=Blocca giocatori - faccia inferiore
Player Clip Top Face=Glocca giocatori - faccia superiore
Full Clip=Blocca tutti
Full Clip Face=Faccia del blocca tutti
Permanent Fire=Fuoco eterno
Fake Fire=Fuoco finto
Igniter=Accendino
Pusher: %s=Che ha spinto : %s
Unbreakable Stone=Pietra infrangibile
Unbreakable Sand=Sabbia infrangibile
Unbreakable Desert Stone=Pietra del deserto infrangibile
Unbreakable Desert Sand=Sabbia del deserto infrangibile
Unbreakable Gravel=Ghiaia infrangibile
Unbreakable Dirt=Terra infrangibile
Unbreakable Dirt with Grass=Erba infrangibile
Unbreakable Full Grass=Blocco d'erba infrangibile
Unbreakable Brick=Mattoni infrangibile
Unbreakable Wooden Planks=Assi in legno infrangibili
Unbreakable Tree=Albero infrangibile
Unbreakable Glass=Vetro infrangibile
Unbreakable Sandstone=Arenaria infrangibile
Unbreakable Leaves=Foglie infrangibili
Unbreakable Cobblestone=Ciottolo infrangibile
Unbreakable Mossy Cobblestone=Ciottolo muschioso infrangibile

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@ -1,46 +0,0 @@
# textdomain: maptools
[maptools] loaded.=
Cloud=Nuage
Infinite Fuel=
Admin Pickaxe=
Admin Pickaxe With Drops=
Copper Coin=
Silver Coin=
Gold Coin=
Super Apple=
Fake Ladder=
Smoke Block=
Damaging Block: %s=
Kill Block=
Build Prevention=
Interact Prevention=
Climb Block=
Light Block=
Light Bulb=
Player Clip=
Player Clip Bottom Face=
Player Clip Top Face=
Full Clip=
Full Clip Face=
Permanent Fire=
Fake Fire=
Igniter=
Pusher: %s=
Unbreakable Stone=
Unbreakable Sand=
Unbreakable Desert Stone=
Unbreakable Desert Sand=
Unbreakable Gravel=
Unbreakable Dirt=
Unbreakable Dirt with Grass=
Unbreakable Full Grass=
Unbreakable Brick=
Unbreakable Wooden Planks=
Unbreakable Tree=
Unbreakable Glass=
Unbreakable Sandstone=
Unbreakable Leaves=
Unbreakable Cobblestone=
Unbreakable Mossy Cobblestone=

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@ -1,5 +1,4 @@
name = maptools
description = Adds various special versions of normal blocks, tools, and other map maintainer tools.
depends = default
optional_depends = moreores
min_minetest_version = 5.0.0
optional_depends = intllib

51
nodes.lua Normal file → Executable file
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@ -1,7 +1,7 @@
--[[
Map Tools: node definitions
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
@ -271,7 +271,7 @@ minetest.register_node("maptools:lightbulb", {
drawtype = "airlike",
walkable = false,
pointable = false,
light_source = 14,
light_source = default.LIGHT_MAX,
paramtype = "light",
sunlight_propagates = true,
drop = "",
@ -283,7 +283,7 @@ minetest.register_node("maptools:nobuild", {
description = S("Build Prevention"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_flint.png",
inventory_image = "default_steel_block.png^bones_bones.png",
drawtype = "airlike",
walkable = false,
pointable = false,
@ -298,7 +298,7 @@ minetest.register_node("maptools:nointeract", {
description = S("Interact Prevention"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_bush_stem.png",
inventory_image = "default_steel_block.png^default_scorched_stuff.png",
drawtype = "airlike",
walkable = false,
paramtype = "light",
@ -450,36 +450,29 @@ minetest.register_node("maptools:igniter", {
minetest.register_node("maptools:superapple", {
description = S("Super Apple"),
range = 12,
stack_max = 10000,
drawtype = "plantlike",
stack_max = 99,
drawtype = "nodebox",
visual_scale = 1.0,
tiles = {"maptools_superapple.png"},
tiles = {"maptools_super_apple_top.png","maptools_super_apple_bottom.png","maptools_super_apple_side.png"},
inventory_image = "maptools_superapple.png",
paramtype = "light",
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
walkable = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory = maptools.creative},
node_box = {
type = "fixed",
fixed = {
{-3/16, -7/16, -3/16, 3/16, 1/16, 3/16},
{-4/16, -6/16, -3/16, 4/16, 0, 3/16},
{-3/16, -6/16, -4/16, 3/16, 0, 4/16},
{-1/32, 1/16, -1/32, 1/32, 4/16, 1/32},
{-1/16, 1.6/16, 0, 1/16, 1.8/16, 1/16},
{-2/16, 1.4/16, 1/16, 1/16, 1.6/16, 2/16},
{-2/16, 1.2/16, 2/16, 0, 1.4/16, 3/16},
{-1.5/16, 1/16, .5/16, 0.5/16, 1.2/16, 2.5/16},
}
},
is_ground_content = true,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory = 0, flammable = 2, leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(20),
sounds = default.node_sound_defaults(),
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:drowning", {
description = S("Drownable Air"),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_black.png",
drawtype = "airlike",
paramtype = "light",
pointable = false,
walkable = false,
drowning = 1,
sunlight_propagates = true,
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
on_drop = maptools.drop_msg
})

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@ -1,7 +1,7 @@
--[[
Map Tools: tool definitions
Copyright © 2012-2020 Hugo Locurcio and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]