mesecons/mesecons_switch/init.lua

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local S = minetest.get_translator(minetest.get_current_modname())
-- mesecons_switch
mesecon.register_node("mesecons_switch:mesecon_switch", {
paramtype2="facedir",
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description=S("Switch"),
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is_ground_content = false,
sounds = mesecon.node_sound.stone,
on_rightclick = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
minetest.sound_play("mesecons_switch", { pos = pos }, true)
end
},{
groups = {dig_immediate=2},
tiles = { "mesecons_switch_side.png", "mesecons_switch_side.png",
"mesecons_switch_side.png", "mesecons_switch_side.png",
"mesecons_switch_side.png", "mesecons_switch_off.png"},
mesecons = {receptor = { state = mesecon.state.off }}
},{
groups = {dig_immediate=2, not_in_creative_inventory=1},
tiles = { "mesecons_switch_side.png", "mesecons_switch_side.png",
"mesecons_switch_side.png", "mesecons_switch_side.png",
"mesecons_switch_side.png", "mesecons_switch_on.png"},
mesecons = {receptor = { state = mesecon.state.on }}
})
minetest.register_craft({
output = "mesecons_switch:mesecon_switch_off 2",
recipe = {
{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot"},
{"group:mesecon_conductor_craftable","", "group:mesecon_conductor_craftable"},
}
})