mesecons/mesecons_walllever/init.lua

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local S = minetest.get_translator(minetest.get_current_modname())
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-- WALL LEVER
-- Basically a switch that can be attached to a wall
-- Powers the block 2 nodes behind (using a receiver)
mesecon.register_node("mesecons_walllever:wall_lever", {
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description = S("Lever"),
drawtype = "mesh",
inventory_image = "jeija_wall_lever_inv.png",
wield_image = "jeija_wall_lever_inv.png",
paramtype = "light",
paramtype2 = "facedir",
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is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
},
sounds = mesecon.node_sound.wood,
on_rightclick = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
else
mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
end
minetest.sound_play("mesecons_lever", { pos = pos }, true)
end
},{
tiles = {
"jeija_wall_lever_lever_light_off.png",
"jeija_wall_lever_front.png",
"jeija_wall_lever_front_bump.png",
"jeija_wall_lever_back_edges.png"
},
mesh="jeija_wall_lever_off.obj",
on_rotate = mesecon.buttonlike_onrotate,
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off
}},
groups = {dig_immediate = 2, mesecon_needs_receiver = 1}
},{
tiles = {
"jeija_wall_lever_lever_light_on.png",
"jeija_wall_lever_front.png",
"jeija_wall_lever_front_bump.png",
"jeija_wall_lever_back_edges.png"
},
mesh="jeija_wall_lever_on.obj",
on_rotate = false,
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on
}},
groups = {dig_immediate = 2, mesecon_needs_receiver = 1, not_in_creative_inventory = 1}
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})
minetest.register_craft({
output = "mesecons_walllever:wall_lever_off 2",
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recipe = {
{"group:mesecon_conductor_craftable"},
{"mesecons_gamecompat:stone"},
{"group:stick"},
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}
})