Port door, fix button/lever bug, new visual style for receiver
@@ -1,4 +1,4 @@
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mesecon.rules={}
 | 
			
		||||
mesecon.rules = {}
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		||||
mesecon.state = {}
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mesecon.rules.default =
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@@ -23,5 +23,17 @@ mesecon.rules.buttonlike =
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{x = 1,  y =-1, z =-1},
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		||||
{x = 2,  y = 0, z = 0}}
 | 
			
		||||
 | 
			
		||||
mesecon.rules.buttonlike_get = function(node)
 | 
			
		||||
	local rules = mesecon.rules.buttonlike
 | 
			
		||||
	if node.param2 == 2 then
 | 
			
		||||
		rules=mesecon:rotate_rules_left(rules)
 | 
			
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	elseif node.param2 == 3 then
 | 
			
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		rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
 | 
			
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	elseif node.param2 == 0 then
 | 
			
		||||
		rules=mesecon:rotate_rules_right(rules)
 | 
			
		||||
	end
 | 
			
		||||
	return rules
 | 
			
		||||
end
 | 
			
		||||
 | 
			
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mesecon.state.on = "on"
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mesecon.state.off = "off"
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@@ -2,6 +2,15 @@
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-- A button that when pressed emits power for 1 second
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-- and then turns off again
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mesecon.button_turnoff = function (pos)
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	local node = minetest.env:get_node(pos)
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	if node.name=="mesecons_button:button_on" then --has not been dug
 | 
			
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		mesecon:swap_node(pos, "mesecons_button:button_off")
 | 
			
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		local rules = mesecon.rules.buttonlike_get(node)
 | 
			
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		mesecon:receptor_off(pos, rules)
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	end
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end
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minetest.register_node("mesecons_button:button_off", {
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	drawtype = "nodebox",
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	tiles = {
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@@ -32,13 +41,12 @@ minetest.register_node("mesecons_button:button_off", {
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	description = "Button",
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	on_punch = function (pos, node)
 | 
			
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		mesecon:swap_node(pos, "mesecons_button:button_on")
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		local rules=mesecon.button_get_rules(node)
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      	 	mesecon:receptor_on(pos, rules)
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		minetest.after(1, mesecon.button_turnoff, {pos=pos, param2=node.param2})
 | 
			
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      	 	mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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		minetest.after(1, mesecon.button_turnoff, pos)
 | 
			
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	end,
 | 
			
		||||
	mesecons = {receptor = {
 | 
			
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		state = mesecon.state.off,
 | 
			
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		rules = button_get_rules
 | 
			
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		rules = mesecon.rules.buttonlike_get
 | 
			
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	}}
 | 
			
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})
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@@ -74,30 +82,10 @@ minetest.register_node("mesecons_button:button_on", {
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	description = "Button",
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	mesecons = {receptor = {
 | 
			
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		state = mesecon.state.on,
 | 
			
		||||
		rules = button_get_rules
 | 
			
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		rules = mesecon.rules.buttonlike_get
 | 
			
		||||
	}}
 | 
			
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})
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 | 
			
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mesecon.button_turnoff = function (params)
 | 
			
		||||
	if minetest.env:get_node(params.pos).name=="mesecons_button:button_on" then
 | 
			
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		mesecon:swap_node(params.pos, "mesecons_button:button_off")
 | 
			
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		local rules=mesecon.button_get_rules(params)
 | 
			
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		mesecon:receptor_off(params.pos, rules)
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	end
 | 
			
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end
 | 
			
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 | 
			
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mesecon.button_get_rules = function(node)
 | 
			
		||||
	local rules = mesecon.rules.buttonlike
 | 
			
		||||
	if node.param2 == 2 then
 | 
			
		||||
		rules=mesecon:rotate_rules_left(rules)
 | 
			
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	elseif node.param2 == 3 then
 | 
			
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		rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
 | 
			
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	elseif node.param2 == 0 then
 | 
			
		||||
		rules=mesecon:rotate_rules_right(rules)
 | 
			
		||||
	end
 | 
			
		||||
	return rules
 | 
			
		||||
end
 | 
			
		||||
 | 
			
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minetest.register_craft({
 | 
			
		||||
	output = '"mesecons_button:button_off" 2',
 | 
			
		||||
	recipe = {
 | 
			
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 | 
			
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@@ -1,11 +1,165 @@
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minetest.after(0, 
 | 
			
		||||
function ()
 | 
			
		||||
	if minetest.registered_nodes["doors:door_wood_b_1"] then
 | 
			
		||||
		mesecon:register_effector("doors:door_wood_b_1", "doors:door_wood_b_2")
 | 
			
		||||
		mesecon:register_on_signal_change(function(pos, node)
 | 
			
		||||
			if node.name == "doors:door_wood_b_2" or node.name == "doors:door_wood_b_1" then
 | 
			
		||||
				minetest.registered_nodes[node.name].on_punch(pos, node)
 | 
			
		||||
			end
 | 
			
		||||
		end)
 | 
			
		||||
doors = {}
 | 
			
		||||
 | 
			
		||||
-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
 | 
			
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--  name: The name of the door
 | 
			
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--  def: a table with the folowing fields:
 | 
			
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--    description
 | 
			
		||||
--    inventory_image
 | 
			
		||||
--    groups
 | 
			
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--    tiles_bottom: the tiles of the bottom part of the door {front, side}
 | 
			
		||||
--    tiles_top: the tiles of the bottom part of the door {front, side}
 | 
			
		||||
--    If the following fields are not defined the default values are used
 | 
			
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--    node_box_bottom
 | 
			
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--    node_box_top
 | 
			
		||||
--    selection_box_bottom
 | 
			
		||||
--    selection_box_top
 | 
			
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--    only_placer_can_open: if true only the player who placed the door can
 | 
			
		||||
--                          open it
 | 
			
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 | 
			
		||||
function doors:register_door(name, def)
 | 
			
		||||
	def.groups.not_in_creative_inventory = 1
 | 
			
		||||
	
 | 
			
		||||
	local box = {{-0.5, -0.5, -0.5,   0.5, 0.5, -0.5+1.5/16}}
 | 
			
		||||
	
 | 
			
		||||
	if not def.node_box_bottom then
 | 
			
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		def.node_box_bottom = box
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
	if not def.node_box_top then
 | 
			
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		def.node_box_top = box
 | 
			
		||||
	end
 | 
			
		||||
	if not def.selection_box_bottom then
 | 
			
		||||
		def.selection_box_bottom= box
 | 
			
		||||
	end
 | 
			
		||||
	if not def.selection_box_top then
 | 
			
		||||
		def.selection_box_top = box
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	local tt = def.tiles_top
 | 
			
		||||
	local tb = def.tiles_bottom
 | 
			
		||||
	
 | 
			
		||||
	local function after_dig_node(pos, name)
 | 
			
		||||
		if minetest.env:get_node(pos).name == name then
 | 
			
		||||
			minetest.env:remove_node(pos)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local function on_punch(pos, dir, check_name, replace, replace_dir, params)
 | 
			
		||||
		pos.y = pos.y+dir
 | 
			
		||||
		if not minetest.env:get_node(pos).name == check_name then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local p2 = minetest.env:get_node(pos).param2
 | 
			
		||||
		p2 = params[p2+1]
 | 
			
		||||
		
 | 
			
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		local meta = minetest.env:get_meta(pos):to_table()
 | 
			
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		minetest.env:set_node(pos, {name=replace_dir, param2=p2})
 | 
			
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		minetest.env:get_meta(pos):from_table(meta)
 | 
			
		||||
		
 | 
			
		||||
		pos.y = pos.y-dir
 | 
			
		||||
		meta = minetest.env:get_meta(pos):to_table()
 | 
			
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		minetest.env:set_node(pos, {name=replace, param2=p2})
 | 
			
		||||
		minetest.env:get_meta(pos):from_table(meta)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local function on_mesecons_signal_open (pos, node)
 | 
			
		||||
		on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
 | 
			
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	end
 | 
			
		||||
 | 
			
		||||
	local function on_mesecons_signal_close (pos, node)
 | 
			
		||||
		on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
 | 
			
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	end
 | 
			
		||||
	
 | 
			
		||||
	local function check_player_priv(pos, player)
 | 
			
		||||
		if not def.only_placer_can_open then
 | 
			
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			return true
 | 
			
		||||
		end
 | 
			
		||||
		local meta = minetest.env:get_meta(pos)
 | 
			
		||||
		local pn = player:get_player_name()
 | 
			
		||||
		return meta:get_string("doors_owner") == pn
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	minetest.register_node(":"..name.."_b_1", {
 | 
			
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		tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
 | 
			
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		paramtype = "light",
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
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		drop = name,
 | 
			
		||||
		drawtype = "nodebox",
 | 
			
		||||
		node_box = {
 | 
			
		||||
			type = "fixed",
 | 
			
		||||
			fixed = def.node_box_bottom
 | 
			
		||||
		},
 | 
			
		||||
		selection_box = {
 | 
			
		||||
			type = "fixed",
 | 
			
		||||
			fixed = def.selection_box_bottom
 | 
			
		||||
		},
 | 
			
		||||
		groups = def.groups,
 | 
			
		||||
		
 | 
			
		||||
		after_dig_node = function(pos, oldnode, oldmetadata, digger)
 | 
			
		||||
			pos.y = pos.y+1
 | 
			
		||||
			after_dig_node(pos, name.."_t_1")
 | 
			
		||||
		end,
 | 
			
		||||
		
 | 
			
		||||
		on_punch = function(pos, node, puncher)
 | 
			
		||||
			if check_player_priv(pos, puncher) then
 | 
			
		||||
				on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
 | 
			
		||||
			end
 | 
			
		||||
		end,
 | 
			
		||||
 | 
			
		||||
		mesecons = {effector = {
 | 
			
		||||
			action_on  = on_mesecons_signal_open
 | 
			
		||||
		}},
 | 
			
		||||
		
 | 
			
		||||
		can_dig = check_player_priv,
 | 
			
		||||
	})
 | 
			
		||||
	
 | 
			
		||||
	minetest.register_node(":"..name.."_b_2", {
 | 
			
		||||
		tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
		||||
		drop = name,
 | 
			
		||||
		drawtype = "nodebox",
 | 
			
		||||
		node_box = {
 | 
			
		||||
			type = "fixed",
 | 
			
		||||
			fixed = def.node_box_bottom
 | 
			
		||||
		},
 | 
			
		||||
		selection_box = {
 | 
			
		||||
			type = "fixed",
 | 
			
		||||
			fixed = def.selection_box_bottom
 | 
			
		||||
		},
 | 
			
		||||
		groups = def.groups,
 | 
			
		||||
		
 | 
			
		||||
		after_dig_node = function(pos, oldnode, oldmetadata, digger)
 | 
			
		||||
			pos.y = pos.y+1
 | 
			
		||||
			after_dig_node(pos, name.."_t_2")
 | 
			
		||||
		end,
 | 
			
		||||
		
 | 
			
		||||
		on_punch = function(pos, node, puncher)
 | 
			
		||||
			if check_player_priv(pos, puncher) then
 | 
			
		||||
				on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
 | 
			
		||||
			end
 | 
			
		||||
		end,
 | 
			
		||||
 | 
			
		||||
		mesecons = {effector = {
 | 
			
		||||
			action_off = on_mesecons_signal_close
 | 
			
		||||
		}},
 | 
			
		||||
		
 | 
			
		||||
		can_dig = check_player_priv,
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
doors:register_door("doors:door_wood", {
 | 
			
		||||
	description = "Wooden Door",
 | 
			
		||||
	inventory_image = "door_wood.png",
 | 
			
		||||
	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
 | 
			
		||||
	tiles_bottom = {"door_wood_b.png", "door_brown.png"},
 | 
			
		||||
	tiles_top = {"door_wood_a.png", "door_brown.png"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
doors:register_door("doors:door_steel", {
 | 
			
		||||
	description = "Steel Door",
 | 
			
		||||
	inventory_image = "door_steel.png",
 | 
			
		||||
	groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
 | 
			
		||||
	tiles_bottom = {"door_steel_b.png", "door_grey.png"},
 | 
			
		||||
	tiles_top = {"door_steel_a.png", "door_grey.png"},
 | 
			
		||||
	only_placer_can_open = true,
 | 
			
		||||
})
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
rcvboxes = {
 | 
			
		||||
	{ -3/16, -3/16   , -8/16       , 3/16,     3/16, -13/32       }, -- the smaller bump	
 | 
			
		||||
	{ -5/32, -5/32   , -13/32      , 5/32,     5/32, -12/32       }, -- the receiver itself
 | 
			
		||||
	{ -3/32, -.5-1/32, -.5         , 3/32,    0    , -.5002+3/32  }, -- the vertical wire bit
 | 
			
		||||
	{ -3/32, -17/32  , -7/16+0.002 , 3/32,   -13/32,  16/32+0.001 }  -- the horizontal wire
 | 
			
		||||
	{ -1/32, -1/32   , -3/2        , 1/32,     1/32, -1/2         }, -- the wire through the block
 | 
			
		||||
	{ -2/32, -.5-1/32, -.5         , 2/32,    0    , -.5002+3/32  }, -- the vertical wire bit
 | 
			
		||||
	{ -2/32, -17/32  , -7/16+0.002 , 2/32,   -14/32,  16/32+0.001 }  -- the horizontal wire
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local receiver_get_rules = function (node)
 | 
			
		||||
@@ -31,6 +31,7 @@ minetest.register_node("mesecons_receiver:receiver_on", {
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	paramtype2 = "facedir",
 | 
			
		||||
	sunlight_propagates = true,
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	selection_box = {
 | 
			
		||||
             	type = "fixed",
 | 
			
		||||
		fixed = { -3/16, -8/16, -8/16, 3/16, 3/16, 8/16 }
 | 
			
		||||
@@ -62,6 +63,7 @@ minetest.register_node("mesecons_receiver:receiver_off", {
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	paramtype2 = "facedir",
 | 
			
		||||
	sunlight_propagates = true,
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	selection_box = {
 | 
			
		||||
             	type = "fixed",
 | 
			
		||||
		fixed = { -3/16, -8/16, -8/16, 3/16, 3/16, 8/16 }
 | 
			
		||||
@@ -113,7 +115,7 @@ function mesecon:receiver_place(rcpt_pos)
 | 
			
		||||
		minetest.env:dig_node(pos)
 | 
			
		||||
		if mesecon:is_power_on(rcpt_pos) then
 | 
			
		||||
			minetest.env:add_node(pos, {name = "mesecons_receiver:receiver_on", param2 = node.param2})
 | 
			
		||||
			mesecon:receptor_on(pos, receiver_get_rules(node.param2))
 | 
			
		||||
			mesecon:receptor_on(pos, receiver_get_rules(node))
 | 
			
		||||
		else
 | 
			
		||||
			minetest.env:add_node(pos, {name = "mesecons_receiver:receiver_off", param2 = node.param2})
 | 
			
		||||
		end
 | 
			
		||||
 
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 242 B After Width: | Height: | Size: 494 B  | 
| 
		 Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 239 B  | 
| 
		 Before Width: | Height: | Size: 374 B After Width: | Height: | Size: 494 B  | 
| 
		 Before Width: | Height: | Size: 517 B After Width: | Height: | Size: 239 B  | 
| 
		 Before Width: | Height: | Size: 317 B After Width: | Height: | Size: 494 B  | 
| 
		 Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 239 B  | 
| 
		 Before Width: | Height: | Size: 240 B After Width: | Height: | Size: 494 B  | 
| 
		 Before Width: | Height: | Size: 245 B After Width: | Height: | Size: 239 B  | 
@@ -1,22 +1,6 @@
 | 
			
		||||
-- WALL LEVER
 | 
			
		||||
local walllever_get_rules = function(node)
 | 
			
		||||
	local rules = {
 | 
			
		||||
		{x = 1,  y = 0, z = 0},
 | 
			
		||||
		{x = 1,  y = 1, z = 0},
 | 
			
		||||
		{x = 1,  y =-1, z = 0},
 | 
			
		||||
		{x = 1,  y =-1, z = 1},
 | 
			
		||||
		{x = 1,  y =-1, z =-1},
 | 
			
		||||
		{x = 2,  y = 0, z = 0}}
 | 
			
		||||
	if node.param2 == 2 then
 | 
			
		||||
		rules=mesecon:rotate_rules_left(rules)
 | 
			
		||||
	elseif node.param2 == 3 then
 | 
			
		||||
		rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
 | 
			
		||||
	elseif node.param2 == 0 then
 | 
			
		||||
		rules=mesecon:rotate_rules_right(rules)
 | 
			
		||||
	end
 | 
			
		||||
	return rules
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Basically a switch that can be attached to a wall
 | 
			
		||||
-- Powers the block 2 nodes behind (using a receiver)
 | 
			
		||||
minetest.register_node("mesecons_walllever:wall_lever_off", {
 | 
			
		||||
	drawtype = "nodebox",
 | 
			
		||||
	tiles = {
 | 
			
		||||
@@ -49,10 +33,10 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
 | 
			
		||||
	description="Lever",
 | 
			
		||||
	on_punch = function (pos, node)
 | 
			
		||||
		mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
 | 
			
		||||
		mesecon:receptor_on(pos, walllever_get_rules(node))
 | 
			
		||||
		mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
 | 
			
		||||
	end,
 | 
			
		||||
	mesecon = {receptor = {
 | 
			
		||||
		rules = walllever_get_rules,
 | 
			
		||||
	mesecons = {receptor = {
 | 
			
		||||
		rules = mesecon.rules.buttonlike_get,
 | 
			
		||||
		state = mesecon.state.off
 | 
			
		||||
	}}
 | 
			
		||||
})
 | 
			
		||||
@@ -84,15 +68,15 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
 | 
			
		||||
			 { -2/16, -1/16,  3/16, 2/16, 1/16,  4/16 },	-- the lever "hinge"
 | 
			
		||||
			 { -1/16,  0,     4/16, 1/16, 8/16,  6/16 }}	-- the lever itself.
 | 
			
		||||
	},
 | 
			
		||||
	groups = {dig_immediate=2,not_in_creative_inventory=1, mesecon = 3, mesecon_needs_receiver = 1},
 | 
			
		||||
	groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
 | 
			
		||||
	drop = '"mesecons_walllever:wall_lever_off" 1',
 | 
			
		||||
	description="Lever",
 | 
			
		||||
	on_punch = function (pos, node)
 | 
			
		||||
		mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
 | 
			
		||||
		mesecon:receptor_off(pos, walllever_get_rules(node))
 | 
			
		||||
		mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
 | 
			
		||||
	end,
 | 
			
		||||
	mesecon = {receptor = {
 | 
			
		||||
		rules = walllever_get_rules,
 | 
			
		||||
	mesecons = {receptor = {
 | 
			
		||||
		rules = mesecon.rules.buttonlike_get,
 | 
			
		||||
		state = mesecon.state.on
 | 
			
		||||
	}}
 | 
			
		||||
})
 | 
			
		||||
 
 | 
			
		||||