mesecons/mesecons_random/init.lua

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-- REMOVESTONE
minetest.register_node("mesecons_random:removestone", {
tiles = {"jeija_removestone.png"},
inventory_image = minetest.inventorycube("jeija_removestone_inv.png"),
groups = {cracky=3},
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description="Removestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
minetest.remove_node(pos)
mesecon.update_autoconnect(pos)
end
}}
})
minetest.register_craft({
output = 'mesecons_random:removestone 4',
recipe = {
{"", "default:cobble", ""},
{"default:cobble", "group:mesecon_conductor_craftable", "default:cobble"},
{"", "default:cobble", ""},
}
})
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-- GHOSTSTONE
minetest.register_node("mesecons_random:ghoststone", {
description="ghoststone",
tiles = {"jeija_ghoststone.png"},
is_ground_content = true,
inventory_image = minetest.inventorycube("jeija_ghoststone_inv.png"),
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
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mesecons = {conductor = {
state = mesecon.state.off,
rules = { --axes
{x = -1, y = 0, z = 0},
{x = 1, y = 0, z = 0},
{x = 0, y = -1, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y = 0, z = -1},
{x = 0, y = 0, z = 1},
},
onstate = "mesecons_random:ghoststone_active"
}}
})
minetest.register_node("mesecons_random:ghoststone_active", {
drawtype = "airlike",
pointable = false,
walkable = false,
diggable = false,
sunlight_propagates = true,
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paramtype = "light",
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mesecons = {conductor = {
state = mesecon.state.on,
rules = {
{x = -1, y = 0, z = 0},
{x = 1, y = 0, z = 0},
{x = 0, y = -1, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y = 0, z = -1},
{x = 0, y = 0, z = 1},
},
offstate = "mesecons_random:ghoststone"
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}},
on_construct = function(pos)
--remove shadow
pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
if ( minetest.get_node(pos2).name == "air" ) then
minetest.dig_node(pos2)
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end
end
})
minetest.register_craft({
output = 'mesecons_random:ghoststone 4',
recipe = {
{"default:steel_ingot", "default:cobble", "default:steel_ingot"},
{"default:cobble", "group:mesecon_conductor_craftable", "default:cobble"},
{"default:steel_ingot", "default:cobble", "default:steel_ingot"},
}
})