mesecons/mesecons_button/init.lua

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Lua
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-- WALL BUTTON
minetest.register_node("mesecons_button:button_off", {
drawtype = "signlike",
tile_images = {"jeija_wall_button_off.png"},
paramtype = "light",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
walkable = false,
selection_box = {
type = "wallmounted",
},
material = minetest.digprop_constanttime(0.3),
description="Button",
})
minetest.register_node("mesecons_button:button_on", {
drawtype = "signlike",
tile_images = {"jeija_wall_button_on.png"},
paramtype = "light",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
walkable = false,
selection_box = {
type = "wallmounted",
},
material = minetest.digprop_constanttime(0.3),
drop = '"mesecons_button:button_off" 1',
description="Button",
})
minetest.register_on_dignode(
function(pos, oldnode, digger)
if oldnode.name == "mesecons_button:button_on" then
mesecon:receptor_off(pos)
end
end
)
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name == "mesecons_button:button_off" then
minetest.env:add_node(pos, {name="mesecons_button:button_on",param2=node.param2})
local rules_string=""
if node.param2 == 5 then
rules_string="button_z+"
end
if node.param2 == 3 then
rules_string="button_x+"
end
if node.param2 == 4 then
rules_string="button_z-"
end
if node.param2 == 2 then
rules_string="button_x-"
end
mesecon:receptor_on(pos, rules_string)
end
end)
minetest.register_abm({
nodenames = {"mesecons_button:button_on"},
interval = 0.1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node(pos, {name="mesecons_button:button_off",param2=node.param2})
local rules_string=""
if node.param2 == 5 then
rules_string="button_z+"
end
if node.param2 == 3 then
rules_string="button_x+"
end
if node.param2 == 4 then
rules_string="button_z-"
end
if node.param2 == 2 then
rules_string="button_x-"
end
mesecon:receptor_off(pos, rules_string)
end
})
minetest.register_craft({
output = '"mesecons_button:button_off" 2',
recipe = {
{'"mesecons:mesecon_off"','"default:stone"'},
}
})
mesecon:add_receptor_node("mesecons_button:button")
mesecon:add_receptor_node_off("mesecons_button:button_off")