mesecons/mesecons_solarpanel/init.lua

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-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel", {
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drawtype = "nodebox",
tiles = { "jeija_solar_panel.png", },
inventory_image = "jeija_solar_panel.png",
wield_image = "jeija_solar_panel.png",
paramtype = "light",
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paramtype2 = "wallmounted",
walkable = false,
is_ground_content = true,
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node_box = {
type = "wallmounted",
wall_bottom = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
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},
selection_box = {
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type = "wallmounted",
wall_bottom = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
},
furnace_burntime = 5,
groups = {dig_immediate=3, mesecon = 2},
description="Solar Panel",
})
minetest.register_craft({
output = '"mesecons_solarpanel:solar_panel" 1',
recipe = {
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'},
{'"mesecons_materials:silicon"', '"mesecons_materials:silicon"'},
}
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel"},
interval = 0.1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.env:get_node_light(pos, nil)
if light == nil then light = 0 end
if light >= 12 then
mesecon:receptor_on(pos)
else
mesecon:receptor_off(pos)
end
end,
})